6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
49 lines
1.8 KiB
XML
49 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net48</TargetFramework>
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<OutputType>Library</OutputType>
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<RootNamespace>ServerData</RootNamespace>
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<AssemblyName>ServerData</AssemblyName>
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<LangVersion>8.0</LangVersion>
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<Platforms>AnyCPU</Platforms>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)' == 'AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>false</DebugSymbols>
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<DebugType>none</DebugType>
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<Optimize>false</Optimize>
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<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="StackExchange.Redis">
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<HintPath>..\dll\StackExchange.Redis.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MrWu\MrWu.csproj" />
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<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
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</ItemGroup>
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</Project> |