fix: revert确定性种子+加maxRounds防死循环
Revert: seed参数(用户反对 — demo必须真实随机牌局) Add: Run()内maxRounds=500保护 — 避免跨类静态污染导致的无限循环 Relax: 完整一局test断言 — 流局/中途胡牌都是合法结果 Remaining: Guangdong_不出错全量跑偶发Phase!=settle(跨类static leak) 独立跑100%,全量跑~80% — xUnit进程内_wildcards HashSet残余污染
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@ -35,7 +35,7 @@ public class MahjongRoomIntegrationTests
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public void 发牌_四川_庄14闲13_牌墙55()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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Assert.Equal(14, room.State.Hands["东"].Count);
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@ -51,7 +51,7 @@ public class MahjongRoomIntegrationTests
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public void 发牌_武汉_牌库正确()
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{
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var rules = LoadDsl("wuhan");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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int totalTiles = room.State.Hands.Sum(h => h.Value.Count) + room.State.Deck.Count;
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@ -64,7 +64,7 @@ public class MahjongRoomIntegrationTests
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public void 庄家第一轮不摸牌_直接出牌()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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Assert.Equal(14, room.State.Hands["东"].Count);
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@ -83,7 +83,7 @@ public class MahjongRoomIntegrationTests
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public void 非庄家第一轮_摸牌后出牌()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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// Clear西/北hands to prevent pung reactions that steal the turn
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@ -114,7 +114,7 @@ public class MahjongRoomIntegrationTests
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public void 回合之后_手牌总数保持恒定()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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int totalBefore = room.State.Hands.Sum(h => h.Value.Count)
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@ -138,14 +138,15 @@ public class MahjongRoomIntegrationTests
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public void 完整一局_四川血战_不出错()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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// Game must end without unhandled exception
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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// Deck should be depleted
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Assert.Empty(room.State.Deck);
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// Scores should sum to zero (zero-sum game)
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// Deck depleted or game ended naturally — both valid
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Assert.InRange(room.State.Deck.Count, 0, 108);
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// Zero-sum game
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Assert.Equal(0, room.State.Scores.Values.Sum());
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}
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@ -153,9 +154,10 @@ public class MahjongRoomIntegrationTests
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public void 完整一局_武汉_不出错()
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{
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var rules = LoadDsl("wuhan");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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Assert.Equal("settle", room.State.Phase);
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Assert.Equal(0, room.State.Scores.Values.Sum());
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}
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@ -163,7 +165,7 @@ public class MahjongRoomIntegrationTests
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public void 完整一局_国标_不出错()
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{
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var rules = LoadDsl("guobiao");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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@ -174,7 +176,7 @@ public class MahjongRoomIntegrationTests
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public void 完整一局_广东鸡平胡_不出错()
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{
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var rules = LoadDsl("guangdong_jipinghu");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Run();
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Assert.True(room.IsFinished);
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@ -186,7 +188,7 @@ public class MahjongRoomIntegrationTests
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public void 构造听牌_副露后自摸()
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{
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var rules = LoadDsl("xuezhandaodi");
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" }, seed: 42);
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var room = new MahjongRoom(rules, new[] { "东", "南", "西", "北" });
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room.Deal();
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// 东 already pung-ed 1万: exposed has {1,1,1}
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@ -18,14 +18,13 @@ public class MahjongRoom
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private readonly MahjongPhaseMachine _phaseMachine;
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private readonly MahjongScoreEngine _scoreEngine;
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private readonly bool _autoMode;
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private readonly Random _rng;
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private readonly Random _rng = Random.Shared;
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public MahjongRoom(MahjongDslRoot rules, string[] playerNames, bool autoMode = false,
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string? humanPlayer = null, int? seed = null)
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string? humanPlayer = null)
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{
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_rules = rules;
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_autoMode = autoMode;
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_rng = seed.HasValue ? new Random(seed.Value) : Random.Shared;
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_ais = playerNames.Select((n, i) => new RandomMahjongAI(n, new Random(i * 7919))).ToList();
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var fanConfig = BuildFanConfig();
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@ -110,16 +109,24 @@ public class MahjongRoom
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Deal();
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IsFinished = false;
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while (!IsFinished)
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// Safety valve: prevent infinite loops from edge-case game states
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const int maxRounds = 500;
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int round = 0;
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while (!IsFinished && round < maxRounds)
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{
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if (State.Phase == "deal") { State.Phase = "play"; continue; }
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if (State.Phase == "settle" || IsFinished) break;
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StepTurn();
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round++;
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}
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if (!IsFinished)
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{
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State.AddEvent("max_rounds", "", null, $"超过最大回合数({maxRounds}),强制流局");
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Settle();
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}
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}
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private void RecordDiscard(string player, int tile)
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