RuleEngine 核心类: - MahjongTile.cs — int编码 (1-29万条筒, 31-37字, 41-48花, 50-59宝牌) - MeldsSolver.cs — 标准回溯 + wildcard缺口填充 + 七对/十三幺/全不靠 - PhaseMachine.cs — 回合机(摸打碰杠胡 + 优先级仲裁) - ScoreEngine.cs — 番型计分 + 互斥图 - DslLoader.cs — YAML DSL加载 + 能力检查 4个DSL: 四川血战/广东鸡平胡/国标麻将/武汉麻将 控制台Demo: 交互模式 + 自动模式(--auto) 测试: 33个测试用例, 32个通过
104 lines
2.7 KiB
YAML
104 lines
2.7 KiB
YAML
game:
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name: 广东麻将鸡平胡
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type: mahjong
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engine_type: mahjong
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players: { min: 4, max: 4 }
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requires:
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- meldsolver.standard_win
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- meldsolver.seven_pairs
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- meldsolver.thirteen_orphans
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- deck.flower_cards
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- phase.mahjong_turn
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- phase.priority_arbitration
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- scoring.fan_exclusion
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deck:
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generator: mahjong
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includeHonors: true
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includeFlowers: true
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total: 136
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deal:
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cards_per_player: 13
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dealer_extra: 1
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flower_rules:
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on_draw: replace_and_draw
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replace_tiles: BEFORE_GAME_START
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scoring:
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normal: 1
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matching:
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value: 1
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mapping:
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1: [春, 梅]
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2: [夏, 兰]
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3: [秋, 竹]
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4: [冬, 菊]
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fan_types:
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# 鸡胡(1番,只能自摸)
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- { name: 鸡胡, base_fan: 1, level: 1 }
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# 平胡(4番)
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- { name: 清一色, base_fan: 8, level: 3, excludes: [缺一门, 无字] }
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- { name: 对对胡, base_fan: 4, level: 2, conflicts: [暗七对] }
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- { name: 暗七对, base_fan: 8, level: 3, conflicts: [对对胡] }
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- { name: 混一色, base_fan: 4, level: 2, excludes: [缺一门] }
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- { name: 带幺九, base_fan: 4, level: 2, excludes: [缺一门] }
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# 爆胡(8番+)
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- { name: 十三幺, base_fan: 32, level: 3, excludes: [五门齐, 门前清] }
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- { name: 大四喜, base_fan: 32, level: 3 }
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- { name: 大三元, base_fan: 32, level: 3 }
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- { name: 杠上开花, base_fan: 1, level: 1, excludes: [海底捞月] }
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- { name: 海底捞月, base_fan: 1, level: 1 }
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- { name: 抢杠胡, base_fan: 1, level: 1 }
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fan_stacking: max_level
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max_fan: 999
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win_rule:
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ji_hu_self_draw_only: true # 鸡胡只能自摸
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phases:
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- name: deal
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type: auto
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action: deal_cards_with_flowers
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next: play
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- name: play
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type: mahjong_turn
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turn_order: counter_clockwise
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sub_phases:
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draw:
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type: auto
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action: draw_card
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on_draw_flower: replace
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on_empty_deck: exhausted
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self_action:
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options:
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- { action: discard }
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- { action: an_kong }
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- { action: bu_kong, condition: has_punged_pair }
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- { action: win, condition: can_win_tumo }
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others_reaction:
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options:
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- { action: chi, priority: 1, condition: can_chi }
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- { action: pung, priority: 2, condition: has_two_same }
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- { action: ming_kong, priority: 3, condition: has_three_same }
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- { action: win, priority: 4, condition: can_win }
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- { action: pass, priority: 0 }
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priority_policy: highest_wins
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on_win: game_over
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end_conditions:
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- { type: player_wins, action: settle }
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- { type: deck_exhausted, action: draw_game }
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- name: settle
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type: auto
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action: calculate_scores
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next: null
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scoring:
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mode: fan_table
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max_cap: 999
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