feat: net10.0 Linux Console mode — zero Mono, 0 compile errors

Migrated from net48 (.NET Framework) to net10.0 (cross-platform):
- All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk
- Excluded WinForms files (Form/**, DebugControl, GameControl, etc.)
- Excluded DB modules (GameDAL db/Sql/**, MrWu DB files)
- Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs)
- Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs)
- Created hjha-console entry project
- Fixed hardcoded Windows path → ./test/ directory
- Updated global.json to SDK 10.0.109

Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算
Verified: dotnet build 0 errors, dotnet run outputs game state machine
This commit is contained in:
2026-07-07 12:47:59 +08:00
parent e9616125ce
commit 7b6c031d44
113 changed files with 3454 additions and 919 deletions

19
hjha-console/Program.cs Normal file
View File

@ -0,0 +1,19 @@
using PdkFriendServer.Logic;
using System;
namespace hjha_console
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("=== HJHA Console Mode - 跑得快测试 ===");
Console.WriteLine("启动游戏状态机:发牌 → 包庄 → 打牌 → 结算");
Console.WriteLine();
string jsonPath = args.Length > 0 ? args[0] : null;
var main = new PdkGameMain(null);
main.Test(jsonPath ?? "");
}
}
}