feat: net10.0 Linux Console mode — zero Mono, 0 compile errors
Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
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hjha-console/Program.cs
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19
hjha-console/Program.cs
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using PdkFriendServer.Logic;
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using System;
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namespace hjha_console
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{
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class Program
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{
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static void Main(string[] args)
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{
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Console.WriteLine("=== HJHA Console Mode - 跑得快测试 ===");
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Console.WriteLine("启动游戏状态机:发牌 → 包庄 → 打牌 → 结算");
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Console.WriteLine();
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string jsonPath = args.Length > 0 ? args[0] : null;
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var main = new PdkGameMain(null);
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main.Test(jsonPath ?? "");
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}
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}
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}
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