feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

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using System;
using GameMessage;
namespace Server.Net
{
public interface IUserSession
{
long Id { get; }
/// <summary>
/// 实例ID
/// </summary>
long InstanceId { get; }
/// <summary>
/// 是否断开连接
/// </summary>
bool IsDisConnected { get; }
/// <summary>
/// 登录验证码
/// </summary>
string VerificationCode { get; set; }
/// <summary>
/// 用户数据
/// </summary>
SessionUserData UserData { get; }
/// <summary>
/// 远端ip地址
/// </summary>
string RemoteIPAddress
{
get;
}
void Send(byte[] buffer, Type messageType);
void Send(MessageData messageData);
void BindUser(int userid, string uuid, int clientVer, int plat,string deviceInfo,bool isNewUser,string storeType, bool reset = false);
void DisConnected();
}
}