feat: initial commit - HJHA game server full source

6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
2026-07-07 12:02:15 +08:00
commit e9616125ce
958 changed files with 158203 additions and 0 deletions

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using GameMessage;
using MessagePack;
#if Server
using Server.Core;
#else
#endif
namespace UnityGame
{
[Message(MessageCode.GameFinPlayer)]
[MessagePackObject]
public class GameFinMessage : MessageData
{
[Key(0)]
public int FinCode;
#if Server
public static GameFinMessage Create(int finCode)
{
GameFinMessage gameFinMessage = ReferencePool.Fetch<GameFinMessage>();
gameFinMessage.FinCode = finCode;
return gameFinMessage;
}
public override void Dispose()
{
ReferencePool.Recycle(this);
}
#endif
}
}