feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
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using MessagePack;
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#if GameClient
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using GameFramework;
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#endif
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namespace GameMessage
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{
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[Message(MessageCode.EditorUserPwdRequest)]
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[MessagePackObject]
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public class EditorUserPwdRequest : MessageData
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{
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/// <summary>
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/// 用户名
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/// /// </summary>
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[Key(0)]
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public string UserName;
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/// <summary>
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/// 密码
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/// </summary>
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[Key(1)]
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public string Pwd;
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#if GameClient
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public static EditorUserPwdRequest Create(string userName, string pwd)
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{
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EditorUserPwdRequest request = ReferencePool.Acquire<EditorUserPwdRequest>();
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request.UserName = userName;
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request.Pwd = pwd;
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return request;
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}
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public override void Clear()
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{
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UserName = null;
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Pwd = null;
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}
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#endif
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}
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[Message(MessageCode.EditorUserPwdResponse)]
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[MessagePackObject]
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public class EditorUserPwdResponse : MessageData
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{
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/// <summary>
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/// 结果
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/// </summary>
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[Key(0)]
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public int ResultCode;
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/// <summary>
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/// 用户名
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/// </summary>
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[Key(1)]
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public string UserName;
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}
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}
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