Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/EditorUserPwdMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

58 lines
1.3 KiB
C#

using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
[Message(MessageCode.EditorUserPwdRequest)]
[MessagePackObject]
public class EditorUserPwdRequest : MessageData
{
/// <summary>
/// 用户名
/// /// </summary>
[Key(0)]
public string UserName;
/// <summary>
/// 密码
/// </summary>
[Key(1)]
public string Pwd;
#if GameClient
public static EditorUserPwdRequest Create(string userName, string pwd)
{
EditorUserPwdRequest request = ReferencePool.Acquire<EditorUserPwdRequest>();
request.UserName = userName;
request.Pwd = pwd;
return request;
}
public override void Clear()
{
UserName = null;
Pwd = null;
}
#endif
}
[Message(MessageCode.EditorUserPwdResponse)]
[MessagePackObject]
public class EditorUserPwdResponse : MessageData
{
/// <summary>
/// 结果
/// </summary>
[Key(0)]
public int ResultCode;
/// <summary>
/// 用户名
/// </summary>
[Key(1)]
public string UserName;
}
}