feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
108
PdkFriendServer/PdkFriendServer.csproj
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108
PdkFriendServer/PdkFriendServer.csproj
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net48</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<RootNamespace>PdkFriendServer</RootNamespace>
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<AssemblyName>PdkFriendServer</AssemblyName>
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<Deterministic>true</Deterministic>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<GenerateBindingRedirectsOutputType>true</GenerateBindingRedirectsOutputType>
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<Platforms>AnyCPU</Platforms>
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<Configurations>Debug;Release</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\exe\PdkFriendServer\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\exe\PdkFriendServer_Re\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Costura.Fody" PrivateAssets="all" />
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<PackageReference Include="Fody" PrivateAssets="all" />
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<PackageReference Include="MessagePack.Annotations" />
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<PackageReference Include="Microsoft.Bcl.AsyncInterfaces" />
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<PackageReference Include="Microsoft.NET.StringTools" />
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<PackageReference Include="System.Buffers" />
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<PackageReference Include="System.Memory" />
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<PackageReference Include="System.Numerics.Vectors" />
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<PackageReference Include="System.Runtime.CompilerServices.Unsafe" />
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<PackageReference Include="System.Threading.Tasks.Extensions" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ServerCore\ServerCore.csproj" />
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<ProjectReference Include="..\GameFix\GameFix.csproj" />
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<ProjectReference Include="..\GameModule\GameModule.csproj" />
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<ProjectReference Include="..\GlobalSever\GlobalSever.csproj" />
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<ProjectReference Include="..\MrWu\MrWu.csproj" />
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<ProjectReference Include="..\NetWorkMessage\NetWorkMessage.csproj" />
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<ProjectReference Include="..\ObjectModel\ObjectModel.csproj" />
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<ProjectReference Include="..\ServerData\ServerData.csproj" />
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</ItemGroup>
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<!-- <ItemGroup>-->
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<!-- <Compile Include="..\..\hjha_Client\Assets\ScriptCode\UnityGame\GamePlay\Card\Common\PaoDeKuaiF\GameFix\**\*.cs">-->
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<!-- <Link>GameFix\%(RecursiveDir)%(Filename)%(Extension)</Link>-->
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<!-- </Compile>-->
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<!-- </ItemGroup>-->
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<ItemGroup>
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<Compile Update="Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Update="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<SubType>Designer</SubType>
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</EmbeddedResource>
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<Compile Update="Properties\Resources.Designer.cs">
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<AutoGen>true</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>true</DesignTime>
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</Compile>
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<None Update="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Compile Update="Properties\Settings.Designer.cs">
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<AutoGen>true</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>true</DesignTimeSharedInput>
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</Compile>
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<None Update="App.config">
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<SubType>Designer</SubType>
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</None>
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</ItemGroup>
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</Project>
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