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aa4cbd0a3e
| Author | SHA1 | Date | |
|---|---|---|---|
| aa4cbd0a3e | |||
| f66f56d0f8 | |||
| dc17c0f464 | |||
| 4e6ad234da | |||
| 98ab4414a4 |
@ -392,7 +392,7 @@ namespace PdkFriendServer.Logic
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int totalSims = allCandidates.Count * fastSims
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+ scoredCandidates.Count(c => c.winRate > 0.3) * (simsPerCandidate - fastSims);
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Console.WriteLine($"[ISMCTS pos{view.MyPos}] {totalSims}sims => {desc}");
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TrainingCollector.Record(view, _tracker, TrainingCollector.ActionToIdx(best.play), view.MyPos-1);
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TrainingCollector.Record(view, _tracker, TrainingCollector.ActionToIdx(best.play), view.MyPos-1, (float)best.winRate);
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return best.play;
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}
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@ -7,8 +7,8 @@ using GameMessage.PaoDeKuaiF;
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namespace PdkFriendServer.Logic
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{
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/// <summary>
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/// 训练数据收集器 — 记录 (state, action, result) 三元组供 Python 训练。
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/// 状态编码与 Python trainer 完全一致:13rank×4suit×7ch=364 float。
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/// 训练数据收集器 — 记录 (state, action, q_value, player) 四元组供 Python 训练。
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/// q_value: ISMCTS 对选出动作的胜率评估 (0~1), NeuralBot 填游戏结果(-1/0/1)
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/// </summary>
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public static class TrainingCollector
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{
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@ -25,14 +25,15 @@ namespace PdkFriendServer.Logic
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{
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public float[] State;
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public int Action; // 0-12 = rank index, 13 = pass
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public float QValue; // ISMCTS 评估值 (0~1) 或 NeuralBot 用游戏结果
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public int Player;
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}
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public static void Record(PdkBotView view, CardTracker tracker, int actionIdx, int player)
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public static void Record(PdkBotView view, CardTracker tracker, int actionIdx, int player, float qValue = 0f)
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{
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if (!Enabled) return;
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var state = EncodeState(view, tracker);
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_records.Add(new TrainingRecord { State = state, Action = actionIdx, Player = player });
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_records.Add(new TrainingRecord { State = state, Action = actionIdx, QValue = qValue, Player = player });
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}
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/// <summary>
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@ -45,12 +46,11 @@ namespace PdkFriendServer.Logic
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var path = $"training_data/game_{gameId:D5}.csv";
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System.IO.Directory.CreateDirectory("training_data");
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using var w = new System.IO.StreamWriter(path);
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w.WriteLine("state,action,reward,player");
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w.WriteLine("state,action,q_value,player");
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foreach (var r in _records)
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{
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float reward = r.Player >= 0 && r.Player < rewards.Length ? rewards[r.Player] : 0;
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var stateStr = string.Join(",", r.State.Select(f => f.ToString("F6")));
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w.WriteLine($"\"{stateStr}\",{r.Action},{reward:F3},{r.Player}");
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w.WriteLine($"\"{stateStr}\",{r.Action},{r.QValue:F3},{r.Player}");
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}
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// 游戏结果摘要 — 方便不中断训练即可评估模型进化
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w.WriteLine($"#RESULT,winner={winnerPos},bots={string.Join(",", botTypes ?? new[]{"ISMCTS","ISMCTS","ISMCTS"})}");
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@ -7,10 +7,18 @@ namespace hjha_console
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{
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class Program
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{
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public static int RotateInterval = 0; // 0=disabled, N=rotate every N rounds
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private static readonly string[][] Rotations = new[] { // 3种排列
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new[] { "ISMCTS", "ISMCTS", "NEURAL" },
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new[] { "NEURAL", "ISMCTS", "ISMCTS" },
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new[] { "ISMCTS", "NEURAL", "ISMCTS" }
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};
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static void Main(string[] args)
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{
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if (args.Length > 0 && args[0] == "--eval") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = false; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
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if (args.Length > 0 && args[0] == "--mix") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = true; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
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if (args.Length > 0 && args[0] == "--mix-rotate") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = true; Program.RotateInterval = 10; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
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if (args.Length > 0 && args[0] == "--mix-ismcts") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "ISMCTS" }; TrainingCollector.Enabled = true; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
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if (args.Length > 0 && args[0] == "--bots") { PdkGameMain.BotTypes = args[1].Split(','); TrainingCollector.Enabled = true; args = args.Length > 2 ? new[] { "--stress", args[2] } : new[] { "--stress", "10" }; }
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if (args.Length > 0 && args[0] == "--stress")
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@ -52,6 +60,13 @@ namespace hjha_console
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for (int r = 1; r <= totalRounds; r++)
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{
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// 位置轮换: 每N局切换排列
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if (RotateInterval > 0 && (r - 1) % RotateInterval == 0)
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{
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int ri = ((r - 1) / RotateInterval) % Rotations.Length;
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PdkGameMain.BotTypes = Rotations[ri];
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}
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var roundSw = Stopwatch.StartNew();
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try
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{
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@ -1,15 +1,18 @@
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#!/usr/bin/env python3
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"""
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持续训练: 20k局/轮, 无限循环
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每轮: dotnet自对弈 → V训练 → ONNX导出 → 存档
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胜率趋势由 scan_wins.py 每小时 cron 独立采集
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每轮: dotnet自对弈 → V训练(Neural-only+replay) → eval → ONNX导出 → 存档
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改进: dropout正则化, 只训Neural数据, 经验回放, 每轮eval验证回滚
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"""
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import subprocess, os, sys, time, shutil, glob
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import subprocess, os, sys, time, shutil, glob, pickle, re
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from datetime import datetime
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HJHA_DIR = '/home/xiaoou/projects/hjha-server'
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TRAINER_DIR = '/home/xiaoou/projects/paodekuai-trainer'
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LOG = os.path.join(HJHA_DIR, 'training_loop.log')
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REPLAY_PATH = os.path.join(TRAINER_DIR, 'data/replay_buffer.pkl')
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REPLAY_MAX_ROUNDS = 3 # keep last N rounds in buffer
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EVAL_GAMES = 200 # eval games per round
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def now(): return datetime.now().strftime('%m%d %H:%M:%S')
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def log(msg):
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@ -31,14 +34,18 @@ def run(cmd, cwd=HJHA_DIR, to=86400):
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def selfplay(games):
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log(f"── 自对弈 {games}局 ──")
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td = os.path.join(HJHA_DIR, 'training_data')
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if os.path.exists(td): shutil.rmtree(td)
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# 先备份旧数据, 崩了也不丢
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if os.path.exists(td):
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backup = f"{td}_prev"
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if os.path.exists(backup): shutil.rmtree(backup)
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shutil.move(td, backup)
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os.makedirs(td)
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env = os.environ.copy()
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env['PATH'] = f"/usr/lib/dotnet:{env.get('PATH','')}"
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ok, out = run(['/usr/lib/dotnet/dotnet', 'run', '--project', 'hjha-console', '-c', 'Release',
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'--', '--mix', str(games)], to=max(36000, games*2))
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'--', '--mix-rotate', str(games)], to=max(36000, games*2))
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csv = len(glob.glob(os.path.join(td, 'game_*.csv')))
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sf = os.path.join(HJHA_DIR, 'stress_summary.txt')
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@ -47,7 +54,53 @@ def selfplay(games):
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log(f" {csv} CSV")
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return csv
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def train_v():
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def load_csv_states(csv_dir):
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"""Load states from CSV.
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New format (q_value): prefer ISMCTS states (player!=2) with ISMCTS evaluation as target.
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Old format (reward): fall back to Neural-only with game result."""
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import numpy as np
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states, results = [], []
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filtered = 0
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ismcts_samples = 0
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for fp in sorted(glob.glob(f'{csv_dir}/game_*.csv')):
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try:
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with open(fp) as f:
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header = f.readline().strip()
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has_qvalue = 'q_value' in header
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has_player = header.endswith(',player')
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for line in f:
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if line.startswith('#'): continue
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p = line.strip().split('"')
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if len(p) < 3: continue
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sf = [float(x) for x in p[1].split(',')]
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rest = p[2].strip(',').split(',')
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if len(sf) != 364: continue
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if len(rest) < 2: continue
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label = float(rest[1]) # q_value or reward
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if has_qvalue and has_player and len(rest) >= 3:
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player = int(rest[2])
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if player == 2 and abs(label) < 0.01:
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# Neural state with no q_value (0.0) → skip
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filtered += 1
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continue
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if player != 2:
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ismcts_samples += 1
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elif not has_qvalue and has_player and len(rest) >= 3:
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# Old format: Neural-only filter
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player = int(rest[2])
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if player != 2:
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filtered += 1
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continue
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states.append(sf)
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results.append(label)
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except: pass
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if ismcts_samples:
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log(f" {ismcts_samples} ISMCTS q-value samples")
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if filtered:
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log(f" filtered {filtered} unusable states")
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return np.array(states, dtype=np.float32) if states else None, np.array(results, dtype=np.float32) if results else None
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def train_v(prev_winrate=None):
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log(f"── V训练 ──")
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sys.path.insert(0, TRAINER_DIR)
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@ -55,37 +108,51 @@ def train_v():
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from models.network import PdkNet
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csv_dir = os.path.join(HJHA_DIR, 'training_data')
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states, results = [], []
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for fp in sorted(glob.glob(f'{csv_dir}/game_*.csv')):
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try:
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with open(fp) as f:
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f.readline()
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for line in f:
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if line.startswith('#'): continue
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p = line.strip().split('"')
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if len(p) < 3: continue
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sf = [float(x) for x in p[1].split(',')]
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rest = p[2].strip(',').split(',')
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if len(rest) < 2 or len(sf) != 364: continue
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states.append(sf)
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results.append(float(rest[1]))
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except: pass
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cur_states, cur_results = load_csv_states(csv_dir)
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if not states:
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if cur_states is None or len(cur_states) == 0:
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log(" 0 samples!")
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return False
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return False, None
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states = np.array(states, dtype=np.float32)
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results = np.array(results, dtype=np.float32)
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log(f" {len(states)} samples from {len(glob.glob(f'{csv_dir}/game_*.csv'))} games")
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cur_games = len(glob.glob(f'{csv_dir}/game_*.csv'))
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log(f" current: {len(cur_states)} Neural samples from {cur_games} games")
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# --- experience replay: load past rounds ---
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replay_loaded = 0
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if os.path.exists(REPLAY_PATH):
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try:
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with open(REPLAY_PATH, 'rb') as f:
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replay_data = pickle.load(f)
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# replay_data is list of (states, results) tuples
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all_r = []
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for rs, rr in replay_data[-REPLAY_MAX_ROUNDS:]:
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if len(rs) > 0:
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all_r.append((rs, rr))
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replay_loaded += len(rs)
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if all_r:
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replay_states = np.concatenate([r[0] for r in all_r])
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replay_results = np.concatenate([r[1] for r in all_r])
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states = np.concatenate([cur_states, replay_states])
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results = np.concatenate([cur_results, replay_results])
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log(f" replay: {replay_loaded} samples from {min(len(replay_data), REPLAY_MAX_ROUNDS)} past rounds → total {len(states)}")
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else:
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states, results = cur_states, cur_results
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except Exception as e:
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log(f" replay load failed: {e}, using current only")
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states, results = cur_states, cur_results
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else:
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states, results = cur_states, cur_results
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model = PdkNet()
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opt = torch.optim.Adam(model.parameters(), lr=0.001)
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opt = torch.optim.Adam(model.parameters(), lr=0.001, weight_decay=1e-5)
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scheduler = torch.optim.lr_scheduler.CosineAnnealingLR(opt, T_max=50, eta_min=1e-5)
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loss_fn = torch.nn.MSELoss()
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n = len(states)
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t0 = datetime.now()
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best_loss = float('inf')
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no_improve = 0
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for ep in range(20):
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for ep in range(50):
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perm = np.random.permutation(n)
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losses = []
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for i in range(0, n, 128):
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@ -96,58 +163,125 @@ def train_v():
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loss = loss_fn(pred, y)
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opt.zero_grad(); loss.backward(); opt.step()
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losses.append(loss.item())
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if ep % 5 == 0:
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scheduler.step()
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avg_loss = np.mean(losses)
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if avg_loss < best_loss * 0.999:
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best_loss = avg_loss
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no_improve = 0
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else:
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no_improve += 1
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if ep % 5 == 0 or ep == 49:
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dt = (datetime.now() - t0).total_seconds()
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log(f" ep{ep+1}/20 loss={np.mean(losses):.4f} ({dt:.0f}s)")
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lr = scheduler.get_last_lr()[0]
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log(f" ep{ep+1}/50 loss={avg_loss:.4f} lr={lr:.6f} ({dt:.0f}s)")
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if no_improve >= 10:
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log(f" early stop ep{ep+1}, plateau 10 epochs")
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break
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elapsed = (datetime.now() - t0).total_seconds()
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log(f" done {elapsed:.0f}s, final loss={np.mean(losses):.4f}")
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log(f" done {elapsed:.0f}s, final loss={avg_loss:.4f}")
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# save pt
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# --- eval before deploying ---
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log(f"── eval {EVAL_GAMES}局 ──")
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model.eval()
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mp = os.path.join(TRAINER_DIR, 'data/model.pt')
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model.save(mp)
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# export ONNX for eval
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onnx_tmp = os.path.join(TRAINER_DIR, 'data/model.onnx')
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dummy = torch.randn(1, 364)
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torch.onnx.export(model, dummy, onnx_tmp,
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input_names=['state'], output_names=['v'],
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dynamic_axes={'state': {0: 'batch'}, 'v': {0: 'batch'}},
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opset_version=15)
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# copy ONNX to hjha for eval
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eval_dest = os.path.join(HJHA_DIR, 'model.onnx')
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shutil.copy(onnx_tmp, eval_dest)
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data_src = onnx_tmp + '.data'
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if os.path.exists(data_src):
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shutil.copy(data_src, eval_dest + '.data')
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# export ONNX
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winrate = 0.0
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try:
|
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model.eval()
|
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dummy = torch.randn(1, 364)
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onnx_path = os.path.join(TRAINER_DIR, 'data/model.onnx')
|
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torch.onnx.export(model, dummy, onnx_path,
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input_names=['state'], output_names=['v'],
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dynamic_axes={'state': {0: 'batch'}, 'v': {0: 'batch'}},
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opset_version=15)
|
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|
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dest = os.path.join(HJHA_DIR, 'model.onnx')
|
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shutil.copy(onnx_path, dest)
|
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data_src = onnx_path + '.data'
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if os.path.exists(data_src):
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shutil.copy(data_src, dest + '.data')
|
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|
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tag = datetime.now().strftime('%m%d_%H%M')
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rd = os.path.join(HJHA_DIR, f'training_rounds/r{tag}')
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os.makedirs(rd, exist_ok=True)
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shutil.copy(onnx_path, os.path.join(rd, 'model.onnx'))
|
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if os.path.exists(data_src):
|
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shutil.copy(data_src, os.path.join(rd, 'model.onnx.data'))
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shutil.copy(mp, os.path.join(rd, 'model.pt'))
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if os.path.exists(csv_dir):
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shutil.move(csv_dir, os.path.join(rd, 'training_data'))
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os.makedirs(csv_dir, exist_ok=True)
|
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|
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sz = os.path.getsize(dest) + os.path.getsize(dest + '.data') if os.path.exists(dest + '.data') else os.path.getsize(dest)
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log(f" ONNX → {dest} ({sz//1024}KB), 存档 → {rd}")
|
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ok, out = run(['/usr/lib/dotnet/dotnet', 'run', '--project', 'hjha-console', '-c', 'Release',
|
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'--', '--eval', str(EVAL_GAMES)], to=600)
|
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sf = os.path.join(HJHA_DIR, 'stress_summary.txt')
|
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if os.path.exists(sf):
|
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with open(sf) as f:
|
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summary = f.read()
|
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log(f" {summary.strip()}")
|
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# parse Neural win rate from summary
|
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m = re.search(r'NEURAL.*?(\d+)\s*wins?.*?(\d+)\s*games?', summary, re.IGNORECASE)
|
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if not m:
|
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m = re.search(r'position.*?(\d+).*?wins?.*?(\d+)', summary, re.IGNORECASE)
|
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if m:
|
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wins, games = int(m.group(1)), int(m.group(2))
|
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winrate = wins / games * 100 if games > 0 else 0.0
|
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log(f" Neural winrate: {winrate:.1f}%")
|
||||
except Exception as e:
|
||||
log(f" ONNX failed: {e}")
|
||||
return False
|
||||
log(f" eval failed: {e}")
|
||||
|
||||
return True
|
||||
# --- rollback if worse ---
|
||||
if prev_winrate is not None and winrate < prev_winrate * 0.9:
|
||||
log(f" ⚠️ winrate dropped {prev_winrate:.1f}% → {winrate:.1f}%, rolling back model")
|
||||
# restore previous model.pt and ONNX
|
||||
prev_pt = os.path.join(TRAINER_DIR, 'data/model_prev.pt')
|
||||
if os.path.exists(prev_pt):
|
||||
shutil.copy(prev_pt, mp)
|
||||
log(f" restored model.pt from backup")
|
||||
return False, prev_winrate
|
||||
|
||||
# --- save and deploy ---
|
||||
# backup current as prev
|
||||
if os.path.exists(mp):
|
||||
shutil.copy(mp, os.path.join(TRAINER_DIR, 'data/model_prev.pt'))
|
||||
|
||||
# final ONNX copy to hjha (already done above for eval, but ensure)
|
||||
dest = os.path.join(HJHA_DIR, 'model.onnx')
|
||||
shutil.copy(onnx_tmp, dest)
|
||||
if os.path.exists(data_src):
|
||||
shutil.copy(data_src, dest + '.data')
|
||||
|
||||
# archive round
|
||||
tag = datetime.now().strftime('%m%d_%H%M')
|
||||
rd = os.path.join(HJHA_DIR, f'training_rounds/r{tag}')
|
||||
os.makedirs(rd, exist_ok=True)
|
||||
shutil.copy(onnx_tmp, os.path.join(rd, 'model.onnx'))
|
||||
if os.path.exists(data_src):
|
||||
shutil.copy(data_src, os.path.join(rd, 'model.onnx.data'))
|
||||
shutil.copy(mp, os.path.join(rd, 'model.pt'))
|
||||
if os.path.exists(csv_dir):
|
||||
shutil.move(csv_dir, os.path.join(rd, 'training_data'))
|
||||
os.makedirs(csv_dir, exist_ok=True)
|
||||
|
||||
sz = os.path.getsize(dest) + (os.path.getsize(dest + '.data') if os.path.exists(dest + '.data') else 0)
|
||||
log(f" ONNX → {dest} ({sz//1024}KB), 存档 → {rd}")
|
||||
|
||||
# --- update replay buffer ---
|
||||
try:
|
||||
if os.path.exists(REPLAY_PATH):
|
||||
with open(REPLAY_PATH, 'rb') as f:
|
||||
replay_data = pickle.load(f)
|
||||
else:
|
||||
replay_data = []
|
||||
replay_data.append((cur_states, cur_results))
|
||||
if len(replay_data) > REPLAY_MAX_ROUNDS * 2:
|
||||
replay_data = replay_data[-REPLAY_MAX_ROUNDS * 2:]
|
||||
with open(REPLAY_PATH, 'wb') as f:
|
||||
pickle.dump(replay_data, f)
|
||||
log(f" replay buffer: {len(replay_data)} rounds stored")
|
||||
except Exception as e:
|
||||
log(f" replay save failed: {e}")
|
||||
|
||||
return True, winrate
|
||||
|
||||
def main():
|
||||
log("=" * 50)
|
||||
log("持续训练: 20k局/轮 | 无限循环")
|
||||
log("持续训练: 20k局/轮 | Neural-only + replay + eval")
|
||||
log("=" * 50)
|
||||
|
||||
rn, total = 0, 0
|
||||
winrate = None # track best winrate for rollback
|
||||
|
||||
while True:
|
||||
rn += 1
|
||||
games = 20000
|
||||
@ -159,11 +293,17 @@ def main():
|
||||
continue
|
||||
total += games
|
||||
|
||||
if not train_v():
|
||||
log("训练失败! 跳过")
|
||||
ok, wr = train_v(prev_winrate=winrate)
|
||||
if not ok:
|
||||
log("训练/eval失败! 跳过")
|
||||
continue
|
||||
# 训练成功, 清理备份
|
||||
backup = os.path.join(HJHA_DIR, 'training_data_prev')
|
||||
if os.path.exists(backup): shutil.rmtree(backup)
|
||||
if wr is not None:
|
||||
winrate = wr
|
||||
|
||||
log(f"累计: {rn}轮, {total}局")
|
||||
log(f"累计: {rn}轮, {total}局, best wr={winrate:.1f}%" if winrate else f"累计: {rn}轮, {total}局")
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
main()
|
||||
|
||||
Reference in New Issue
Block a user