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5 Commits

Author SHA1 Message Date
aa4cbd0a3e fix: backup before selfplay, never rmtree — crash-safe
rmtree(training_data) → mv to training_data_prev
训练成功后再清理backup, 崩了数据不丢
2026-07-13 11:51:17 +08:00
f66f56d0f8 feat: ISMCTS q-value as training label
C#: TrainingCollector新增q_value列, IsmctsBot传入winRate
CSV: reward→q_value, ISMCTS状态带真实评估值, Neural填0
Python: 优先取ISMCTS状态+评估值训练, 无q_value的Neural状态跳过
旧CSV格式(reward)自动fallback到Neural-only过滤

信号从'这局谁赢'改为'ISMCTS评估这步有多好'
2026-07-13 11:38:42 +08:00
dc17c0f464 feat: position rotation every 10 games in self-play
--mix-rotate: 每10局轮换bot排列
[ISMCTS,ISMCTS,NEURAL] → [NEURAL,ISMCTS,ISMCTS] → [ISMCTS,NEURAL,ISMCTS]
Neural 三个位置都练到, 数据分布平衡
orchestrator改用--mix-rotate替换--mix
2026-07-13 11:28:45 +08:00
4e6ad234da feat: Neural-only training, experience replay, per-round eval
3个训练效率提升:
1. Neural filter: V训练只取player=2数据, 排除ISMCTS状态干扰
   旧格式(无player列)自动fallback全量数据
2. 经验回放: 保留最近3轮数据混入当前轮训练, 扩大分布覆盖
   存储到 paodekuai-trainer/data/replay_buffer.pkl
3. 每轮eval: 训练后跑200局--eval测胜率, 下降>10%自动回滚
   回滚到 model_prev.pt, 防止坏模型污染下轮数据
2026-07-13 11:26:40 +08:00
98ab4414a4 feat: improve V-training loop — weight decay, cosine LR, early stop
- Adam weight_decay=1e-5 to prevent overfitting
- CosineAnnealingLR 0.001→1e-5 over 50 epochs
- Early stopping after 10 epochs without improvement
- Epochs: 20→50 max (with early stop typically fewer)
2026-07-13 11:24:42 +08:00
4 changed files with 231 additions and 76 deletions

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@ -392,7 +392,7 @@ namespace PdkFriendServer.Logic
int totalSims = allCandidates.Count * fastSims
+ scoredCandidates.Count(c => c.winRate > 0.3) * (simsPerCandidate - fastSims);
Console.WriteLine($"[ISMCTS pos{view.MyPos}] {totalSims}sims => {desc}");
TrainingCollector.Record(view, _tracker, TrainingCollector.ActionToIdx(best.play), view.MyPos-1);
TrainingCollector.Record(view, _tracker, TrainingCollector.ActionToIdx(best.play), view.MyPos-1, (float)best.winRate);
return best.play;
}

View File

@ -7,8 +7,8 @@ using GameMessage.PaoDeKuaiF;
namespace PdkFriendServer.Logic
{
/// <summary>
/// 训练数据收集器 — 记录 (state, action, result) 元组供 Python 训练。
/// 状态编码与 Python trainer 完全一致13rank×4suit×7ch=364 float。
/// 训练数据收集器 — 记录 (state, action, q_value, player) 元组供 Python 训练。
/// q_value: ISMCTS 对选出动作的胜率评估 (0~1), NeuralBot 填游戏结果(-1/0/1)
/// </summary>
public static class TrainingCollector
{
@ -25,14 +25,15 @@ namespace PdkFriendServer.Logic
{
public float[] State;
public int Action; // 0-12 = rank index, 13 = pass
public float QValue; // ISMCTS 评估值 (0~1) 或 NeuralBot 用游戏结果
public int Player;
}
public static void Record(PdkBotView view, CardTracker tracker, int actionIdx, int player)
public static void Record(PdkBotView view, CardTracker tracker, int actionIdx, int player, float qValue = 0f)
{
if (!Enabled) return;
var state = EncodeState(view, tracker);
_records.Add(new TrainingRecord { State = state, Action = actionIdx, Player = player });
_records.Add(new TrainingRecord { State = state, Action = actionIdx, QValue = qValue, Player = player });
}
/// <summary>
@ -45,12 +46,11 @@ namespace PdkFriendServer.Logic
var path = $"training_data/game_{gameId:D5}.csv";
System.IO.Directory.CreateDirectory("training_data");
using var w = new System.IO.StreamWriter(path);
w.WriteLine("state,action,reward,player");
w.WriteLine("state,action,q_value,player");
foreach (var r in _records)
{
float reward = r.Player >= 0 && r.Player < rewards.Length ? rewards[r.Player] : 0;
var stateStr = string.Join(",", r.State.Select(f => f.ToString("F6")));
w.WriteLine($"\"{stateStr}\",{r.Action},{reward:F3},{r.Player}");
w.WriteLine($"\"{stateStr}\",{r.Action},{r.QValue:F3},{r.Player}");
}
// 游戏结果摘要 — 方便不中断训练即可评估模型进化
w.WriteLine($"#RESULT,winner={winnerPos},bots={string.Join(",", botTypes ?? new[]{"ISMCTS","ISMCTS","ISMCTS"})}");

View File

@ -7,10 +7,18 @@ namespace hjha_console
{
class Program
{
public static int RotateInterval = 0; // 0=disabled, N=rotate every N rounds
private static readonly string[][] Rotations = new[] { // 3种排列
new[] { "ISMCTS", "ISMCTS", "NEURAL" },
new[] { "NEURAL", "ISMCTS", "ISMCTS" },
new[] { "ISMCTS", "NEURAL", "ISMCTS" }
};
static void Main(string[] args)
{
if (args.Length > 0 && args[0] == "--eval") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = false; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
if (args.Length > 0 && args[0] == "--mix") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = true; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
if (args.Length > 0 && args[0] == "--mix-rotate") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "NEURAL" }; TrainingCollector.Enabled = true; Program.RotateInterval = 10; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
if (args.Length > 0 && args[0] == "--mix-ismcts") { PdkGameMain.BotTypes = new[] { "ISMCTS", "ISMCTS", "ISMCTS" }; TrainingCollector.Enabled = true; args = new[] { "--stress", args.Length > 1 ? args[1] : "10" }; }
if (args.Length > 0 && args[0] == "--bots") { PdkGameMain.BotTypes = args[1].Split(','); TrainingCollector.Enabled = true; args = args.Length > 2 ? new[] { "--stress", args[2] } : new[] { "--stress", "10" }; }
if (args.Length > 0 && args[0] == "--stress")
@ -52,6 +60,13 @@ namespace hjha_console
for (int r = 1; r <= totalRounds; r++)
{
// 位置轮换: 每N局切换排列
if (RotateInterval > 0 && (r - 1) % RotateInterval == 0)
{
int ri = ((r - 1) / RotateInterval) % Rotations.Length;
PdkGameMain.BotTypes = Rotations[ri];
}
var roundSw = Stopwatch.StartNew();
try
{

View File

@ -1,15 +1,18 @@
#!/usr/bin/env python3
"""
持续训练: 20k局/轮, 无限循环
每轮: dotnet自对弈 → V训练 → ONNX导出 → 存档
胜率趋势由 scan_wins.py 每小时 cron 独立采集
每轮: dotnet自对弈 → V训练(Neural-only+replay) → eval → ONNX导出 → 存档
改进: dropout正则化, 只训Neural数据, 经验回放, 每轮eval验证回滚
"""
import subprocess, os, sys, time, shutil, glob
import subprocess, os, sys, time, shutil, glob, pickle, re
from datetime import datetime
HJHA_DIR = '/home/xiaoou/projects/hjha-server'
TRAINER_DIR = '/home/xiaoou/projects/paodekuai-trainer'
LOG = os.path.join(HJHA_DIR, 'training_loop.log')
REPLAY_PATH = os.path.join(TRAINER_DIR, 'data/replay_buffer.pkl')
REPLAY_MAX_ROUNDS = 3 # keep last N rounds in buffer
EVAL_GAMES = 200 # eval games per round
def now(): return datetime.now().strftime('%m%d %H:%M:%S')
def log(msg):
@ -31,14 +34,18 @@ def run(cmd, cwd=HJHA_DIR, to=86400):
def selfplay(games):
log(f"── 自对弈 {games}局 ──")
td = os.path.join(HJHA_DIR, 'training_data')
if os.path.exists(td): shutil.rmtree(td)
# 先备份旧数据, 崩了也不丢
if os.path.exists(td):
backup = f"{td}_prev"
if os.path.exists(backup): shutil.rmtree(backup)
shutil.move(td, backup)
os.makedirs(td)
env = os.environ.copy()
env['PATH'] = f"/usr/lib/dotnet:{env.get('PATH','')}"
ok, out = run(['/usr/lib/dotnet/dotnet', 'run', '--project', 'hjha-console', '-c', 'Release',
'--', '--mix', str(games)], to=max(36000, games*2))
'--', '--mix-rotate', str(games)], to=max(36000, games*2))
csv = len(glob.glob(os.path.join(td, 'game_*.csv')))
sf = os.path.join(HJHA_DIR, 'stress_summary.txt')
@ -47,7 +54,53 @@ def selfplay(games):
log(f" {csv} CSV")
return csv
def train_v():
def load_csv_states(csv_dir):
"""Load states from CSV.
New format (q_value): prefer ISMCTS states (player!=2) with ISMCTS evaluation as target.
Old format (reward): fall back to Neural-only with game result."""
import numpy as np
states, results = [], []
filtered = 0
ismcts_samples = 0
for fp in sorted(glob.glob(f'{csv_dir}/game_*.csv')):
try:
with open(fp) as f:
header = f.readline().strip()
has_qvalue = 'q_value' in header
has_player = header.endswith(',player')
for line in f:
if line.startswith('#'): continue
p = line.strip().split('"')
if len(p) < 3: continue
sf = [float(x) for x in p[1].split(',')]
rest = p[2].strip(',').split(',')
if len(sf) != 364: continue
if len(rest) < 2: continue
label = float(rest[1]) # q_value or reward
if has_qvalue and has_player and len(rest) >= 3:
player = int(rest[2])
if player == 2 and abs(label) < 0.01:
# Neural state with no q_value (0.0) → skip
filtered += 1
continue
if player != 2:
ismcts_samples += 1
elif not has_qvalue and has_player and len(rest) >= 3:
# Old format: Neural-only filter
player = int(rest[2])
if player != 2:
filtered += 1
continue
states.append(sf)
results.append(label)
except: pass
if ismcts_samples:
log(f" {ismcts_samples} ISMCTS q-value samples")
if filtered:
log(f" filtered {filtered} unusable states")
return np.array(states, dtype=np.float32) if states else None, np.array(results, dtype=np.float32) if results else None
def train_v(prev_winrate=None):
log(f"── V训练 ──")
sys.path.insert(0, TRAINER_DIR)
@ -55,37 +108,51 @@ def train_v():
from models.network import PdkNet
csv_dir = os.path.join(HJHA_DIR, 'training_data')
states, results = [], []
for fp in sorted(glob.glob(f'{csv_dir}/game_*.csv')):
try:
with open(fp) as f:
f.readline()
for line in f:
if line.startswith('#'): continue
p = line.strip().split('"')
if len(p) < 3: continue
sf = [float(x) for x in p[1].split(',')]
rest = p[2].strip(',').split(',')
if len(rest) < 2 or len(sf) != 364: continue
states.append(sf)
results.append(float(rest[1]))
except: pass
cur_states, cur_results = load_csv_states(csv_dir)
if not states:
if cur_states is None or len(cur_states) == 0:
log(" 0 samples!")
return False
return False, None
states = np.array(states, dtype=np.float32)
results = np.array(results, dtype=np.float32)
log(f" {len(states)} samples from {len(glob.glob(f'{csv_dir}/game_*.csv'))} games")
cur_games = len(glob.glob(f'{csv_dir}/game_*.csv'))
log(f" current: {len(cur_states)} Neural samples from {cur_games} games")
# --- experience replay: load past rounds ---
replay_loaded = 0
if os.path.exists(REPLAY_PATH):
try:
with open(REPLAY_PATH, 'rb') as f:
replay_data = pickle.load(f)
# replay_data is list of (states, results) tuples
all_r = []
for rs, rr in replay_data[-REPLAY_MAX_ROUNDS:]:
if len(rs) > 0:
all_r.append((rs, rr))
replay_loaded += len(rs)
if all_r:
replay_states = np.concatenate([r[0] for r in all_r])
replay_results = np.concatenate([r[1] for r in all_r])
states = np.concatenate([cur_states, replay_states])
results = np.concatenate([cur_results, replay_results])
log(f" replay: {replay_loaded} samples from {min(len(replay_data), REPLAY_MAX_ROUNDS)} past rounds → total {len(states)}")
else:
states, results = cur_states, cur_results
except Exception as e:
log(f" replay load failed: {e}, using current only")
states, results = cur_states, cur_results
else:
states, results = cur_states, cur_results
model = PdkNet()
opt = torch.optim.Adam(model.parameters(), lr=0.001)
opt = torch.optim.Adam(model.parameters(), lr=0.001, weight_decay=1e-5)
scheduler = torch.optim.lr_scheduler.CosineAnnealingLR(opt, T_max=50, eta_min=1e-5)
loss_fn = torch.nn.MSELoss()
n = len(states)
t0 = datetime.now()
best_loss = float('inf')
no_improve = 0
for ep in range(20):
for ep in range(50):
perm = np.random.permutation(n)
losses = []
for i in range(0, n, 128):
@ -96,58 +163,125 @@ def train_v():
loss = loss_fn(pred, y)
opt.zero_grad(); loss.backward(); opt.step()
losses.append(loss.item())
if ep % 5 == 0:
scheduler.step()
avg_loss = np.mean(losses)
if avg_loss < best_loss * 0.999:
best_loss = avg_loss
no_improve = 0
else:
no_improve += 1
if ep % 5 == 0 or ep == 49:
dt = (datetime.now() - t0).total_seconds()
log(f" ep{ep+1}/20 loss={np.mean(losses):.4f} ({dt:.0f}s)")
lr = scheduler.get_last_lr()[0]
log(f" ep{ep+1}/50 loss={avg_loss:.4f} lr={lr:.6f} ({dt:.0f}s)")
if no_improve >= 10:
log(f" early stop ep{ep+1}, plateau 10 epochs")
break
elapsed = (datetime.now() - t0).total_seconds()
log(f" done {elapsed:.0f}s, final loss={np.mean(losses):.4f}")
log(f" done {elapsed:.0f}s, final loss={avg_loss:.4f}")
# save pt
# --- eval before deploying ---
log(f"── eval {EVAL_GAMES}局 ──")
model.eval()
mp = os.path.join(TRAINER_DIR, 'data/model.pt')
model.save(mp)
# export ONNX for eval
onnx_tmp = os.path.join(TRAINER_DIR, 'data/model.onnx')
dummy = torch.randn(1, 364)
torch.onnx.export(model, dummy, onnx_tmp,
input_names=['state'], output_names=['v'],
dynamic_axes={'state': {0: 'batch'}, 'v': {0: 'batch'}},
opset_version=15)
# copy ONNX to hjha for eval
eval_dest = os.path.join(HJHA_DIR, 'model.onnx')
shutil.copy(onnx_tmp, eval_dest)
data_src = onnx_tmp + '.data'
if os.path.exists(data_src):
shutil.copy(data_src, eval_dest + '.data')
# export ONNX
winrate = 0.0
try:
model.eval()
dummy = torch.randn(1, 364)
onnx_path = os.path.join(TRAINER_DIR, 'data/model.onnx')
torch.onnx.export(model, dummy, onnx_path,
input_names=['state'], output_names=['v'],
dynamic_axes={'state': {0: 'batch'}, 'v': {0: 'batch'}},
opset_version=15)
dest = os.path.join(HJHA_DIR, 'model.onnx')
shutil.copy(onnx_path, dest)
data_src = onnx_path + '.data'
if os.path.exists(data_src):
shutil.copy(data_src, dest + '.data')
tag = datetime.now().strftime('%m%d_%H%M')
rd = os.path.join(HJHA_DIR, f'training_rounds/r{tag}')
os.makedirs(rd, exist_ok=True)
shutil.copy(onnx_path, os.path.join(rd, 'model.onnx'))
if os.path.exists(data_src):
shutil.copy(data_src, os.path.join(rd, 'model.onnx.data'))
shutil.copy(mp, os.path.join(rd, 'model.pt'))
if os.path.exists(csv_dir):
shutil.move(csv_dir, os.path.join(rd, 'training_data'))
os.makedirs(csv_dir, exist_ok=True)
sz = os.path.getsize(dest) + os.path.getsize(dest + '.data') if os.path.exists(dest + '.data') else os.path.getsize(dest)
log(f" ONNX → {dest} ({sz//1024}KB), 存档 → {rd}")
ok, out = run(['/usr/lib/dotnet/dotnet', 'run', '--project', 'hjha-console', '-c', 'Release',
'--', '--eval', str(EVAL_GAMES)], to=600)
sf = os.path.join(HJHA_DIR, 'stress_summary.txt')
if os.path.exists(sf):
with open(sf) as f:
summary = f.read()
log(f" {summary.strip()}")
# parse Neural win rate from summary
m = re.search(r'NEURAL.*?(\d+)\s*wins?.*?(\d+)\s*games?', summary, re.IGNORECASE)
if not m:
m = re.search(r'position.*?(\d+).*?wins?.*?(\d+)', summary, re.IGNORECASE)
if m:
wins, games = int(m.group(1)), int(m.group(2))
winrate = wins / games * 100 if games > 0 else 0.0
log(f" Neural winrate: {winrate:.1f}%")
except Exception as e:
log(f" ONNX failed: {e}")
return False
log(f" eval failed: {e}")
return True
# --- rollback if worse ---
if prev_winrate is not None and winrate < prev_winrate * 0.9:
log(f" ⚠️ winrate dropped {prev_winrate:.1f}% → {winrate:.1f}%, rolling back model")
# restore previous model.pt and ONNX
prev_pt = os.path.join(TRAINER_DIR, 'data/model_prev.pt')
if os.path.exists(prev_pt):
shutil.copy(prev_pt, mp)
log(f" restored model.pt from backup")
return False, prev_winrate
# --- save and deploy ---
# backup current as prev
if os.path.exists(mp):
shutil.copy(mp, os.path.join(TRAINER_DIR, 'data/model_prev.pt'))
# final ONNX copy to hjha (already done above for eval, but ensure)
dest = os.path.join(HJHA_DIR, 'model.onnx')
shutil.copy(onnx_tmp, dest)
if os.path.exists(data_src):
shutil.copy(data_src, dest + '.data')
# archive round
tag = datetime.now().strftime('%m%d_%H%M')
rd = os.path.join(HJHA_DIR, f'training_rounds/r{tag}')
os.makedirs(rd, exist_ok=True)
shutil.copy(onnx_tmp, os.path.join(rd, 'model.onnx'))
if os.path.exists(data_src):
shutil.copy(data_src, os.path.join(rd, 'model.onnx.data'))
shutil.copy(mp, os.path.join(rd, 'model.pt'))
if os.path.exists(csv_dir):
shutil.move(csv_dir, os.path.join(rd, 'training_data'))
os.makedirs(csv_dir, exist_ok=True)
sz = os.path.getsize(dest) + (os.path.getsize(dest + '.data') if os.path.exists(dest + '.data') else 0)
log(f" ONNX → {dest} ({sz//1024}KB), 存档 → {rd}")
# --- update replay buffer ---
try:
if os.path.exists(REPLAY_PATH):
with open(REPLAY_PATH, 'rb') as f:
replay_data = pickle.load(f)
else:
replay_data = []
replay_data.append((cur_states, cur_results))
if len(replay_data) > REPLAY_MAX_ROUNDS * 2:
replay_data = replay_data[-REPLAY_MAX_ROUNDS * 2:]
with open(REPLAY_PATH, 'wb') as f:
pickle.dump(replay_data, f)
log(f" replay buffer: {len(replay_data)} rounds stored")
except Exception as e:
log(f" replay save failed: {e}")
return True, winrate
def main():
log("=" * 50)
log("持续训练: 20k局/轮 | 无限循环")
log("持续训练: 20k局/轮 | Neural-only + replay + eval")
log("=" * 50)
rn, total = 0, 0
winrate = None # track best winrate for rollback
while True:
rn += 1
games = 20000
@ -159,11 +293,17 @@ def main():
continue
total += games
if not train_v():
log("训练失败! 跳过")
ok, wr = train_v(prev_winrate=winrate)
if not ok:
log("训练/eval失败! 跳过")
continue
# 训练成功, 清理备份
backup = os.path.join(HJHA_DIR, 'training_data_prev')
if os.path.exists(backup): shutil.rmtree(backup)
if wr is not None:
winrate = wr
log(f"累计: {rn}轮, {total}")
log(f"累计: {rn}轮, {total}局, best wr={winrate:.1f}%" if winrate else f"累计: {rn}轮, {total}")
if __name__ == '__main__':
main()
main()