6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
69 lines
1.6 KiB
C#
69 lines
1.6 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace Server.Config
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{
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public sealed partial class RedisConfig : Luban.BeanBase
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{
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public RedisConfig(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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Name = _buf.ReadString();
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ConnectTimeOut = _buf.ReadInt();
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Port = _buf.ReadInt();
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Host = _buf.ReadString();
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}
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public static RedisConfig DeserializeRedisConfig(ByteBuf _buf)
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{
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return new RedisConfig(_buf);
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}
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/// <summary>
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/// id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 名称
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// 超时时间(单位毫秒)
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/// </summary>
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public readonly int ConnectTimeOut;
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/// <summary>
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/// 端口
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/// </summary>
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public readonly int Port;
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/// <summary>
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/// 地址
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/// </summary>
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public readonly string Host;
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public const int __ID__ = -731728771;
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public override int GetTypeId() => __ID__;
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "name:" + Name + ","
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+ "connectTimeOut:" + ConnectTimeOut + ","
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+ "port:" + Port + ","
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+ "host:" + Host + ","
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+ "}";
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}
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}
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}
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