Files
hjha-server/Config/Code/TingConfig.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

93 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace Server.Config
{
public sealed partial class TingConfig : Luban.BeanBase
{
public TingConfig(ByteBuf _buf)
{
Id = _buf.ReadInt();
GameId = _buf.ReadInt();
TingId = _buf.ReadInt();
TingName = _buf.ReadString();
MinPlayerCnt = _buf.ReadInt();
MaxPlayerCnt = _buf.ReadInt();
DeskMaxRobotCnt = _buf.ReadInt();
DeskCnt = _buf.ReadInt();
QueueName = _buf.ReadString();
}
public static TingConfig DeserializeTingConfig(ByteBuf _buf)
{
return new TingConfig(_buf);
}
/// <summary>
/// id
/// </summary>
public readonly int Id;
/// <summary>
/// 服务器Id
/// </summary>
public readonly int GameId;
/// <summary>
/// 厅Id
/// </summary>
public readonly int TingId;
/// <summary>
/// 厅名称
/// </summary>
public readonly string TingName;
/// <summary>
/// 最小开战人数
/// </summary>
public readonly int MinPlayerCnt;
/// <summary>
/// 最大开战人数
/// </summary>
public readonly int MaxPlayerCnt;
/// <summary>
/// 桌上机器人最大数量
/// </summary>
public readonly int DeskMaxRobotCnt;
/// <summary>
/// 桌子数量<br/>0表示自动创建<br/>1表示固定创建
/// </summary>
public readonly int DeskCnt;
/// <summary>
/// 排队器名称
/// </summary>
public readonly string QueueName;
public const int __ID__ = 1546793968;
public override int GetTypeId() => __ID__;
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "gameId:" + GameId + ","
+ "tingId:" + TingId + ","
+ "tingName:" + TingName + ","
+ "minPlayerCnt:" + MinPlayerCnt + ","
+ "maxPlayerCnt:" + MaxPlayerCnt + ","
+ "deskMaxRobotCnt:" + DeskMaxRobotCnt + ","
+ "deskCnt:" + DeskCnt + ","
+ "queueName:" + QueueName + ","
+ "}";
}
}
}