6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
28 lines
778 B
C#
28 lines
778 B
C#
using Newtonsoft.Json;
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namespace GameFix
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{
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public static class JsonHelper
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{
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public static T DeserializeObject<T>(string jsonData)
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{
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return JsonConvert.DeserializeObject<T>(jsonData);
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}
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public static T DeserializeObject<T>(string jsonData, JsonSerializerSettings settings)
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{
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return JsonConvert.DeserializeObject<T>(jsonData, settings);
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}
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public static string SerializeObject(object obj)
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{
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return JsonConvert.SerializeObject(obj);
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}
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public static string SerializeObject(object obj, JsonSerializerSettings settings)
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{
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return JsonConvert.SerializeObject(obj, settings);
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}
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}
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} |