Files
hjha-server/ServerCore/Helper/GameResHelper.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

32 lines
896 B
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using GameData;
using Server.Config;
namespace Server.Core
{
public class GameResHelper
{
public static GameMessage.ResData[] Convert(ResData[] resDatas, int num = 1)
{
GameMessage.ResData[] result = new GameMessage.ResData[resDatas.Length];
for (int i = 0; i < resDatas.Length; i++)
{
result[i] = resDatas[i].Convert(num);
}
return result;
}
public static List<GameMessage.ResData> Convert(List<ResData> resDatas)
{
List<GameMessage.ResData> result = new List<GameMessage.ResData>();
foreach (var resData in resDatas)
{
result.Add(resData.Convert());
}
return result;
}
}
}