6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections.Generic;
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using GameMessage;
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using Server.Core;
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using MessagePack;
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namespace NetWorkMessage
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{
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[Server.Core.Message(MessageOpcode.PlayerShowAwardRPCRequest)]
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[ResponseType(typeof(PlayerShowAwardRPCResponse))]
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[MessagePackObject]
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public class PlayerShowAwardRPCRequest : MessageObject,IRequest
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{
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[Key(0)]public uint RpcId { get; set; }
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/// <summary>
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/// 变更得用户Id
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/// </summary>
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[Key(1)]public int UserId { get; set; }
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/// <summary>
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/// 所需要变更得资产
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/// </summary>
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[Key(2)]public List<PlayerPropertyPack> PropertyList { get; set; }
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/// <summary>
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/// 变更客户端展示类型
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/// </summary>
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[Key(3)]public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None;
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public static PlayerShowAwardRPCRequest Create()
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{
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PlayerShowAwardRPCRequest request = ReferencePool.Fetch<PlayerShowAwardRPCRequest>();
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return request;
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}
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}
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[Server.Core.Message(MessageOpcode.PlayerShowAwardRPCResponse)]
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[MessagePackObject]
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public class PlayerShowAwardRPCResponse : MessageObject, IResponse
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{
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[Key(0)]public int Error { get; set; }
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[Key(1)]public string Message { get; set; }
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[Key(2)]public uint RpcId { get; set; }
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}
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} |