6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
/*
|
|
* 由SharpDevelop创建。
|
|
* 用户: Administrator
|
|
* 日期: 2018-11-28
|
|
* 时间: 15:38
|
|
*
|
|
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
|
*/
|
|
using System;
|
|
|
|
namespace zyxAdapter
|
|
{
|
|
/// <summary>
|
|
/// 方法结果体
|
|
/// </summary>
|
|
internal struct FunctionRecord
|
|
{
|
|
internal DLogs log;
|
|
internal DGetSeatid GetSeatid;
|
|
internal DGetPlayerStr GetPlayerStr;
|
|
internal DGetPlayerInt GetPlayerInt;
|
|
internal DGetDeskStr GetDeskStr;
|
|
internal DGetDeskInt GetDeskInt;
|
|
internal DGetTingStr GetTingStr;
|
|
internal DGetTingInt GetTingInt;
|
|
internal DGetRoomStr GetRoomStr;
|
|
internal DGetRoomInt GetRoomInt;
|
|
internal DSetPlayer SetPlayer;
|
|
internal DSendPack SendPack;
|
|
internal DWarOver WarOver;
|
|
internal DGetGameInt GetGameInt;
|
|
internal DGetGameStr GetGameStr;
|
|
internal DIsKaiZhan IsKaiZhan;
|
|
internal DSaveMem SaveMem;
|
|
internal DSaveHuiFang SaveHuiFang;
|
|
internal DLoadHuiFang LoadHuiFang;
|
|
internal DDoZyxFun DoZyxFun;
|
|
internal DLoad_taidata Load_taidata;
|
|
internal DSave_taidata Save_taidata;
|
|
|
|
internal FunctionRecord(IParasitismUtil ipu){
|
|
log = ipu.Logs;
|
|
GetSeatid = ipu.GetSeatid;
|
|
GetPlayerStr = ipu.GetPlayerStr;
|
|
GetPlayerInt = ipu.GetPlayerInt;
|
|
GetDeskStr = ipu.GetDeskStr;
|
|
GetDeskInt = ipu.GetDeskInt;
|
|
GetTingStr = ipu.GetTingStr;
|
|
GetTingInt = ipu.GetTingInt;
|
|
GetRoomInt = ipu.GetRoomInt;
|
|
GetRoomStr = ipu.GetRoomStr;
|
|
SetPlayer = ipu.SetPlayer;
|
|
SendPack = ipu.SendPack;
|
|
WarOver = ipu.WarOver;
|
|
GetGameInt = ipu.GetGameInt;
|
|
GetGameStr = ipu.GetGameStr;
|
|
IsKaiZhan = ipu.IsKaiZhan;
|
|
SaveMem = ipu.SaveMem;
|
|
SaveHuiFang = ipu.SaveHuiFang;
|
|
LoadHuiFang = ipu.LoadHuiFang;
|
|
DoZyxFun = ipu.DoZyxFun;
|
|
Load_taidata = ipu.Load_taidata;
|
|
Save_taidata = ipu.Save_taidata;
|
|
}
|
|
}
|
|
}
|