Files
hjha-server/GlobalSever/GlobalManager/ServerUtilFactory.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

66 lines
1.8 KiB
C#

using System;
using Server.MQ;
using Server.Module;
using Server.Data;
using Server.Pack;
using Server.Data.Module;
using GameData;
using System.Xml;
using System.Collections.Generic;
namespace Server
{
/// <summary>
/// 服务单元工厂
/// </summary>
public abstract class ServerUtilFactory
{
private IGlobalFactory GlobalMQFactory;
/// <summary>
/// 创建消息管理
/// </summary>
public virtual IGlobalFactory CreateGlobalMQFactory() {
if (GlobalMQFactory == null)
GlobalMQFactory = new GlobalMQ.Factory();
return GlobalMQFactory;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public abstract GlobalManager GetGlobalManager();
/// <summary>
/// 创建一些信息使用
/// </summary>
/// <param name="ObjectName"></param>
/// <returns></returns>
public abstract Object Produce(string ObjectName);
/// <summary>
/// 创建心跳包
/// </summary>
/// <returns></returns>
public virtual string CreateHeartPack(ModuleUtile util) {
PackHead head = PackHead.Create();
head.sendutil = util;
head.packlx = ServerPackAgreement.nodeHeart;
string result = JsonPack.GetJsonByPack(head, null);
head.Dispose();
return result;
}
/// <summary>
/// 创建消息处理器
/// </summary>
/// <returns></returns>
public virtual GlobalManager.MessageProcessor CreateMessageProcessor() {
return new GlobalManager.MessageProcessor();
}
}
}