Files
hjha-server/GameFix/Common/Mahjong/OperationPack.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

105 lines
2.0 KiB
C#

using MessagePack;
namespace GameFix.Mahjong
{
/// <summary>
/// 操作类型
/// </summary>
public enum OperationType
{
/// <summary>
/// 无操作
/// </summary>
None = 0,
/// <summary>
/// 出牌
/// </summary>
ChuPai = 1,
/// <summary>
/// 过
/// </summary>
Guo = 2,
/// <summary>
/// 吃牌
/// </summary>
ChiPai = 3,
/// <summary>
/// 碰牌
/// </summary>
PengPai = 4,
/// <summary>
/// 杠牌
/// </summary>
GangPai = 5,
/// <summary>
/// 胡牌
/// </summary>
HuPai = 6,
/// <summary>
/// 下一张摸的牌
/// </summary>
NextPai = 7,
/// <summary>
/// 换牌
/// </summary>
HuanPai = 8,
/// <summary>
/// 保存数据
/// </summary>
SaveData = 9,
/// <summary>
/// 买分
/// </summary>
MaiScore = 10,
/// <summary>
/// 杠发财
/// </summary>
GangFaCai = 11,
/// <summary>
/// 补牌
/// </summary>
BuPai = 12,
/// <summary>
/// 发牌结束
/// </summary>
FaPaiOver = 13,
/// <summary>
/// 掷骰子
/// </summary>
ZhiTouZi = 14,
/// <summary>
/// 亮精
/// </summary>
LiangJing = 15,
/// <summary>
/// 听牌
/// </summary>
TingPai = 16,
/// <summary>
/// 选精
/// </summary>
XuanJing = 17,
/// <summary>
/// 换精
/// </summary>
HuanJing = 18,
}
}