Files
hjha-server/GameDAL/Backend/BMAdminDal.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

63 lines
1.5 KiB
C#

using GameData;
using GameDAL.Game;
using MrWu.Basic;
using MrWu.Debug;
using ObjectModel;
using ObjectModel.Backend;
using Server.DB.Redis;
using Server.DB.Sql;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ObjectModel.User;
namespace GameDAL.Backend
{
public static class BMAdminDal
{
const int DBIdx = 8;
public static readonly TimeSpan outT = new TimeSpan(1, 0, 0);
/// <summary>
/// 根据推广标识获取用户
/// </summary>
/// <param name="platTag"></param>
/// <returns></returns>
public static BMAdminModel GetBMAdminModelByPlatTag(string platTag)
{
return null;
}
public static Task<long> GetRedNumAsync(int userid)
{
return Task.Run(() => GetRedNum(userid));
}
/// <summary>
/// 获取玩家红包
/// </summary>
/// <param name="userid"></param>
/// <returns></returns>
public static long GetRedNum(int userid)
{
return 1;
}
/// <summary>
/// 给玩家加减红包
/// </summary>
/// <param name="userid"></param>
/// <param name="num">正数加 负数减</param>
public static void AddRedNum(int userid, int num)
{
}
}
}