Files
hjha-server/GameDAL/Backend/DeskPlayerDal.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

33 lines
1020 B
C#

using ObjectModel;
using ObjectModel.Config;
using Server.DB.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameData;
namespace GameDAL.Backend
{
public class DeskPlayerDal
{
/// <summary>
/// 获取禁止同桌信息
/// </summary>
/// <returns></returns>
public static string GetNoDeskPlayer() {
return redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringGet(ConstClass.NoDeskMatesAllowedKey);
}
/// <summary>
/// 设置禁止同桌信息
/// </summary>
/// <param name="playerInfos"></param>
public static void SetNoDeskPlayer(List<NoDeskPlayerInfo> playerInfos) {
if (playerInfos == null) return;
redisManager.GetBiSaidb(ConstClass.NoDeskMatesAllowedDBIdx).StringSet(ConstClass.NoDeskMatesAllowedKey, JsonPack.GetJson(playerInfos));
}
}
}