6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
182 lines
4.8 KiB
C#
182 lines
4.8 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2019-01-02
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* 时间: 13:07
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using Server.Data.Module;
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using GameData;
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namespace Server.DB.Redis
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{
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/// <summary>
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/// redis字典
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/// </summary>
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public static class RedisDictionary
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{
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/// <summary>
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/// 配置所在的redis数据库
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/// </summary>
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public const int configDb = 1;
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/// <summary>
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/// 缓存数据库
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/// </summary>
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public const int cachedb = 1;
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/// <summary>
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/// 版本数据库
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/// </summary>
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public const int clientverdb = 2;
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/// <summary>
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/// 聊天缓存的消息数据
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/// </summary>
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public const int chatmessagedb = 3;
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/// <summary>
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/// 玩家状态存储库
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/// </summary>
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public const int PlayerState = 4;
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/// <summary>
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/// 统计库-6381
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/// </summary>
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public const int Statistics = 6;
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/// <summary>
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/// 游戏服务器细节信息
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/// </summary>
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public const string GameSerinfoDetail = "GameSerinfoDetail";
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/// <summary>
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/// 所有的服务器配置
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/// </summary>
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public const string AllServerConfig = "AllServerConfig";
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public const string AllServerConfigVer = "AllServerConfig:ver";
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/// <summary>
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/// 存储配置服务器用的Key todo 这个key废弃了 1 号库
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/// </summary>
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public const string GameConfigServerLuBanKey = "GameConfigServerLuBan";
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/// <summary>
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/// 玩家活动数据
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/// </summary>
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public const string ActivityPlayerData = "Game:ActivityPlayerData:{0}";
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#region 模块数据表
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/// <summary>
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/// 权重
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/// </summary>
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public const string weightsField = "Weights";
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/// <summary>
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/// 是否死亡
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/// </summary>
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public const string dieField = "isDie";
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/// <summary>
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/// 模块数据表
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/// </summary>
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public const string tbModuleData = "tbModuleData";
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/// <summary>
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/// 节点名称
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/// </summary>
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public const string moduleNames = "nodenames";
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#endregion
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#region ModuleOnlineTab
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/// <summary>
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/// 在线模块编号表
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/// </summary>
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public const string tbModuleNum = "tbModuleNum";
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/// <summary>
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///
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/// </summary>
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/// <param name="util"></param>
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/// <returns></returns>
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public static string dbModuleNumKey(ModuleUtile util){
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return tbModuleData + "." + util.id;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="ModuleUtileId"></param>
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/// <returns></returns>
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public static string dbModuleNumKey(int ModuleUtileId){
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return tbModuleData + "." + ModuleUtileId;
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}
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#endregion
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/// <summary>
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/// 模块名称表
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/// </summary>
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public const string tbModuleName = "Game:tbModuleName";
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/// <summary>
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/// 游戏信息表名 存储gameid gamesty
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/// </summary>
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public const string GameInfoTabName = "Game:NodeInfo:GamesInfo";
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#region friendRoom
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/// <summary>
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/// 上次创建房间的时间 数据类型hash key1 lastCreateRoomTime 上次的创建时间 key2 lastRoomNum 上次的房间号
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/// </summary>
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public const string lastRoomNum = "Game:FriendRoom:lastRoomNum";
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/// <summary>
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/// 上次创建房间的时间
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/// </summary>
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public const string lastCreatRoomTime = "Game:FriendRoom:lastDateTime";
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/// <summary>
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/// 上次创建房间的房间号
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/// </summary>
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public const string lastCreateRoomNum = "Game:FriendRoom:lastRoomNum";
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/// <summary>
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/// 房间号标记 数据类型 string key=roomTag+"roomNum"; 存储的房间唯一码
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/// </summary>
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public const string roomTag = "Game:FriendRoom:Room.";
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/// <summary>
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/// 玩家的房间号以及唯一码信息
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/// </summary>
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public const string PlayerRoomNum = "Game:FriendRoom:Player:";
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/// <summary>
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/// 房间其他字段
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/// key1 friendRoomField+"唯一吗" hash 房间详细数据
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/// key3 friendRoomField+"唯一吗."+"每局详情_idx" hash 存储每局分数
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/// </summary>
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public const string friendRoomField = "Game:FriendRoom:weiyima:";
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/// <summary>
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/// 朋友房战斗数据_用来恢复用的
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/// </summary>
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public const string friendRoomfightdata = "Game:FriendRoom:data:";
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/// <summary>
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/// 朋友房战斗记_用来回放用的
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/// </summary>
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public const string friendRoomfightRecord = "Game:FriendRoom:Record:";
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#endregion
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}
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}
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