6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
92 lines
2.1 KiB
C#
92 lines
2.1 KiB
C#
using Server.Core;
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namespace Server.Net
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{
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/// <summary>
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/// 会话用户数据 -- 这个还不能使用线程池,找不准释放的机会
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/// </summary>
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public class SessionUserData
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{
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/// <summary>
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/// 玩家的Userid;
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/// </summary>
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public int Userid
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{
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get;
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private set;
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}
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/// <summary>
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/// 会话Uuid
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/// </summary>
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public string Uuid
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{
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get;
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private set;
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}
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/// <summary>
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/// 客户端版本
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/// </summary>
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public int ClientVer
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{
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get;
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private set;
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}
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/// <summary>
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/// 0桌面模式 1安卓平台 2苹果平台 3小游戏 4WebGl
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/// </summary>
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public int Plat
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{
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get;
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private set;
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}
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/// <summary>
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/// 设备信息
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/// </summary>
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public string DeviceInfo
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{
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get;
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private set;
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}
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/// <summary>
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/// 是否是新用户
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/// </summary>
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public bool IsNewUser
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{
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get;
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private set;
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}
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/// <summary>
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/// 商店类型
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/// </summary>
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public string StoreType
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{
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get;
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private set;
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}
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public static SessionUserData Create(int userid,string uuid,int clientVer,int plat,string deviceInfo,bool isNewUser,string storeType)
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{
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SessionUserData data = new SessionUserData();
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data.Userid = userid;
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data.Uuid = uuid;
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data.ClientVer = clientVer;
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data.Plat = plat;
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data.DeviceInfo = deviceInfo;
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data.IsNewUser = isNewUser;
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data.StoreType = storeType;
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return data;
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}
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// public override void Dispose()
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// {
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// Uuid = null;
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// DeviceInfo = null;
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// }
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}
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} |