Files
hjha-server/GameNetModule/GameNet/Base/SessionUserData.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

92 lines
2.1 KiB
C#

using Server.Core;
namespace Server.Net
{
/// <summary>
/// 会话用户数据 -- 这个还不能使用线程池,找不准释放的机会
/// </summary>
public class SessionUserData
{
/// <summary>
/// 玩家的Userid;
/// </summary>
public int Userid
{
get;
private set;
}
/// <summary>
/// 会话Uuid
/// </summary>
public string Uuid
{
get;
private set;
}
/// <summary>
/// 客户端版本
/// </summary>
public int ClientVer
{
get;
private set;
}
/// <summary>
/// 0桌面模式 1安卓平台 2苹果平台 3小游戏 4WebGl
/// </summary>
public int Plat
{
get;
private set;
}
/// <summary>
/// 设备信息
/// </summary>
public string DeviceInfo
{
get;
private set;
}
/// <summary>
/// 是否是新用户
/// </summary>
public bool IsNewUser
{
get;
private set;
}
/// <summary>
/// 商店类型
/// </summary>
public string StoreType
{
get;
private set;
}
public static SessionUserData Create(int userid,string uuid,int clientVer,int plat,string deviceInfo,bool isNewUser,string storeType)
{
SessionUserData data = new SessionUserData();
data.Userid = userid;
data.Uuid = uuid;
data.ClientVer = clientVer;
data.Plat = plat;
data.DeviceInfo = deviceInfo;
data.IsNewUser = isNewUser;
data.StoreType = storeType;
return data;
}
// public override void Dispose()
// {
// Uuid = null;
// DeviceInfo = null;
// }
}
}