Files
hjha-server/NetWorkMessage/GameData/Club/ConstData.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

211 lines
6.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* 作者:吴隆健
* 日期: 2019-04-12
* 时间: 17:43
*
*/
using System;
using System.Collections.Generic;
namespace GameData.Club
{
/// <summary>
/// 竞技比赛常量数据
/// </summary>
public class ConstData
{
/// <summary>
/// 名称
/// </summary>
public const string CLUB_NAME = "公会";
/// <summary>
/// 竞技比赛名称最小字符数
/// </summary>
public const int minClubNameLength = 3;
/// <summary>
/// 竞技比赛名称最大字符数
/// </summary>
public const int maxClubNameLength = 8;
/// <summary>
/// 竞技比赛最大成员数量
/// </summary>
public const int maxMemNum = 1000;
/// <summary>
/// 竞技比赛最大玩法数量
/// </summary>
public const int maxplaywayNum = 100;
/// <summary>
/// 一场游戏的最大人数
/// </summary>
public const int maxGamePlayerCount = 8;
/// <summary>
/// 最大竞技比赛数量
/// </summary>
public const int maxClubNumCnt = 10;
/// <summary>
/// 我的竞技比赛最大数量
/// </summary>
public const int maxMyClubNumCnt = 5;
/// <summary>
/// 我加入的竞技比赛最大数量
/// </summary>
public const int maxJoinClubNumCnt = 5;
/// <summary>
/// 一个玩家所能获得的最大记录数量
/// </summary>
public const int maxPlayerFightRecordCount = 50;
/// <summary>
/// 创建竞技比赛所需的房卡数量
/// </summary>
public const int minRoomCardForCreateClub = 200;
/// <summary>
/// 创建竞技比赛所需的道具数量
/// </summary>
public const int minPropForCreateClub = 1;
/// <summary>
/// 最多显示消息数量
/// </summary>
public const int maxMessageCnt = 20;
/// <summary>
/// 最多显示记录的数量
/// </summary>
public const int maxrecordCnt = 20;
/// <summary>
/// 如果是重置比赛积分的比赛设置重置比赛时候的AwardId标记
/// </summary>
public const int AwardId_CloseMatchWithResetScore = 101;
/// <summary>
/// 颁奖的时候,无需要颁奖汇总显示的标记
/// </summary>
public const int AwardId_AwardNoInHistory = 100;
/// <summary>
/// ID 小于 100 认为是要在历史汇总中显示的
/// 当前默认的需要汇总的ID
/// </summary>
public const int AwardId_Default = 99;
/// <summary>
/// 需要显示在历史中的汇总记录
/// </summary>
public const int AwardId_InHistoryCloseMatchWithResetScore = 98;
/// <summary>
///
/// </summary>
public ConstData()
{
}
}
/// <summary>
/// 俱乐部设置
/// </summary>
public static class ClubSettingConst
{
public static int JoinDeskMode_JoinDesk = 0;
public static int JoinDeskMode_CreateDesk = 1;
}
public static class ClubPlayerPositionType
{
public const int President = 0; // 会长
public const int PlaceHolder = 1; // 占位
public const int Manager = 2; // 管理员
public const int Partner = 3; // 合伙人
/// <summary>
/// 可以管理俱乐部部分功能
/// </summary>
public static bool IsManageClub(int position)
{
return position == President
|| position == Manager
|| position == Partner;
}
}
public static class ClubReadyTimeOutConfig
{
public static int DefaultReadyTimeOutSeconds = 30;
public enum KickOption
{
SystemDefault, // 系统默认
NeverKick, // 不踢出
Sec10, // 10s
Sec20, // 20s
Sec30, // 30s
Min1, // 1分钟
Min2, // 2分钟
Min3, // 3分钟
Min5 // 5分钟
}
public class KickConfig
{
public KickOption Option { get; set; }
public string Label { get; set; } // 界面显示的文字
public int TimeoutSeconds { get; set; } // 倒计时秒数(统一单位)
public KickConfig(KickOption option, string label, int timeoutSeconds)
{
Option = option;
Label = label;
TimeoutSeconds = timeoutSeconds;
}
}
// 核心映射字典
public static readonly List<KickConfig> KickSettings = new()
{
{ new KickConfig(KickOption.SystemDefault, "系统默认", 30) },
// { KickOption.NeverKick, new KickConfig("不踢出", false, false, -1) },
{ new KickConfig(KickOption.Sec10, "10s", 10) },
{ new KickConfig(KickOption.Sec20, "20s", 20) },
{ new KickConfig(KickOption.Sec30, "30s", 30) },
{ new KickConfig(KickOption.Min1, "1分钟", 60) },
{ new KickConfig(KickOption.Min2, "2分钟", 120) },
{ new KickConfig(KickOption.Min3, "3分钟", 180) },
{ new KickConfig(KickOption.Min5, "5分钟", 300) }
};
}
/// <summary>
/// 服务器客户端公用方法
/// </summary>
public static class ClubSCFunc
{
public static string GetPositionName(int position)
{
switch (position)
{
case 0:
return "会长";
case 1:
case 2:
return "管理员";
case 3:
return "合伙人";
default:
return "会员";
}
}
}
}