Files
hjha-server/NetWorkMessage/GameData/Common/Race/LunGameResultPack.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

62 lines
1.0 KiB
C#

using System;
namespace GameData.Race
{
/// <summary>
/// 告诉玩家淘汰还是晋级
/// </summary>
[Serializable]
public class LunGameResultPack
{
/// <summary>
/// 1晋级 2淘汰 3轮空晋级
/// </summary>
public byte IsOver;
/// <summary>
/// 第几轮
/// </summary>
public int CurrentLun;
/// <summary>
/// 总轮数
/// </summary>
public int LunCount;
#if Server
/// <summary>
/// 比赛内存
/// </summary>
public Object Match;
#else
/// <summary>
/// 比赛内存
/// </summary>
public FixedMatchMemroy Match;
#endif
/// <summary>
/// 总人数
/// </summary>
public int PeopleCount;
/// <summary>
/// 标题
/// </summary>
public string Title;
/// <summary>
/// 名次
/// </summary>
public int Index;
/// <summary>
/// 奖励信息,为空就是没有奖励
/// </summary>
public AwardInfoPack AwardInfo;
/// <summary>
/// 比赛是否结束
/// </summary>
public bool IsMatchOver;
}
}