6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System.Collections.Generic;
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using MessagePack;
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#if GameClient
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using GameFramework;
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#endif
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namespace GameMessage
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{
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[Message(MessageCode.ActivityPropDataGetRequest)]
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[MessagePackObject]
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public class ActivityPropDataGetRequest : MessageData
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{
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/// <summary>
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/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
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/// </summary>
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[Key(0)]
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public int PropType;
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#if GameClient
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public static ActivityPropDataGetRequest Create(int propType)
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{
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ActivityPropDataGetRequest request = ReferencePool.Acquire<ActivityPropDataGetRequest>();
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request.PropType = propType;
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return request;
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}
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#endif
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}
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[Message(MessageCode.ActivityPropDataGetResponse)]
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[MessagePackObject]
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public class ActivityPropDataGetResponse : MessageData
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{
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/// <summary>
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/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
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/// </summary>
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[Key(0)]
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public int PropType;
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/// <summary>
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/// 道具数据
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/// </summary>
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[Key(1)]
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public List<ActivityPropData> Datas;
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}
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[Message(MessageCode.ActivityPropDataChange)]
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[MessagePackObject]
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public class ActivityPropDataChangeMessage : MessageData
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{
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/// <summary>
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/// 道具数据
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/// </summary>
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[Key(0)]
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public List<ActivityPropData> ChangeDatas;
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}
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} |