Files
hjha-server/NetWorkMessage/Message/MessageData/Common/ActivityPropDataMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

57 lines
1.5 KiB
C#

using System.Collections.Generic;
using MessagePack;
#if GameClient
using GameFramework;
#endif
namespace GameMessage
{
[Message(MessageCode.ActivityPropDataGetRequest)]
[MessagePackObject]
public class ActivityPropDataGetRequest : MessageData
{
/// <summary>
/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
/// </summary>
[Key(0)]
public int PropType;
#if GameClient
public static ActivityPropDataGetRequest Create(int propType)
{
ActivityPropDataGetRequest request = ReferencePool.Acquire<ActivityPropDataGetRequest>();
request.PropType = propType;
return request;
}
#endif
}
[Message(MessageCode.ActivityPropDataGetResponse)]
[MessagePackObject]
public class ActivityPropDataGetResponse : MessageData
{
/// <summary>
/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
/// </summary>
[Key(0)]
public int PropType;
/// <summary>
/// 道具数据
/// </summary>
[Key(1)]
public List<ActivityPropData> Datas;
}
[Message(MessageCode.ActivityPropDataChange)]
[MessagePackObject]
public class ActivityPropDataChangeMessage : MessageData
{
/// <summary>
/// 道具数据
/// </summary>
[Key(0)]
public List<ActivityPropData> ChangeDatas;
}
}