Files
hjha-server/NetWorkMessage/Message/MessageData/Common/GamePackTest.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

47 lines
1.0 KiB
C#

#if GameClient
using GameFramework;
#endif
using MessagePack;
namespace GameMessage
{
[Message(MessageCode.GamePackTestRequest)]
[MessagePackObject]
public class GamePackTestRequest : MessageData
{
[Key(0)]
public int Id;
[Key(1)]
public byte[] Data;
#if GameClient
public static GamePackTestRequest Create(int id,byte[] data = null)
{
GamePackTestRequest request = ReferencePool.Acquire<GamePackTestRequest>();
request.Id = id;
request.Data = data;
return request;
}
public override void Clear()
{
this.Data = null;
}
#endif
}
[Message(MessageCode.GamePackTestResponse)]
[MessagePackObject]
public class GamePackTestResponse : MessageData
{
/// <summary>
/// 响应ID
/// </summary>
[Key(0)]
public int Id;
[Key(1)]
public byte[] Data;
}
}