6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
#if GameClient
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using GameFramework;
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#endif
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using MessagePack;
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namespace GameMessage
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{
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[Message(MessageCode.GamePackTestRequest)]
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[MessagePackObject]
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public class GamePackTestRequest : MessageData
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{
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[Key(0)]
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public int Id;
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[Key(1)]
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public byte[] Data;
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#if GameClient
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public static GamePackTestRequest Create(int id,byte[] data = null)
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{
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GamePackTestRequest request = ReferencePool.Acquire<GamePackTestRequest>();
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request.Id = id;
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request.Data = data;
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return request;
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}
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public override void Clear()
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{
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this.Data = null;
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}
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#endif
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}
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[Message(MessageCode.GamePackTestResponse)]
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[MessagePackObject]
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public class GamePackTestResponse : MessageData
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{
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/// <summary>
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/// 响应ID
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/// </summary>
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[Key(0)]
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public int Id;
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[Key(1)]
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public byte[] Data;
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}
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} |