6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System;
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using MessagePack;
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namespace GameMessage
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{
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[MessagePackObject]
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public class UserRegistrationData
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{
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public const string UserIdName = nameof(UserId);
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public const string InviteIdName = nameof(InviteId);
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public const string RegisterChannelName = nameof(RegisterChannel);
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public const string AccountTypeName = nameof(AccountType);
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public const string RegisterTimeName = nameof(RegisterTime);
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public const string RemarkName = nameof(Remark);
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/// <summary>
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/// 用户Id
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/// </summary>
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[Key(0)] public int UserId { get; set; }
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/// <summary>
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/// 邀请人
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/// </summary>
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[Key(1)] public string InviteId { get; set; }
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/// <summary>
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/// 注册平台 (PlatType)
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/// </summary>
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[Key(2)] public int RegisterChannel { get; set; }
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/// <summary>
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/// 账号类型 (普通账号、微信、QQ、、、) (LoginType)
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/// </summary>
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[Key(3)] public int AccountType { get; set; }
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/// <summary>
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/// 注册时间
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/// </summary>
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[Key(4)] public DateTime RegisterTime { get; set; }
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/// <summary>
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/// 注册备注
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/// </summary>
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[Key(5)] public string Remark { get; set; }
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}
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} |