Files
hjha-server/NetWorkMessage/Message/MessageData/GameCenter/ActivityMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

292 lines
7.0 KiB
C#

#if GameClient
using GameFramework;
#endif
using System;
using MessagePack;
namespace GameMessage
{
/// <summary>
/// 福利数据请求
/// </summary>
[Message(MessageCode.WelfareDataRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class WelfareDataRequest : MessageData
{
#if GameClient
public static WelfareDataRequest Create()
{
return ReferencePool.Acquire<WelfareDataRequest>();
}
#endif
}
/// <summary>
/// 福利数据响应
/// </summary>
[Message(MessageCode.WelfareDataResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class WelfareDataResponse : MessageData
{
/// <summary>
/// 上次签到的时间
/// </summary>
[Key(0)] public string LastSignTimeStr;
/// <summary>
/// 连续签到次数
/// </summary>
[Key(1)] public int LastSignCnt;
}
/// <summary>
/// 救济金请求
/// </summary>
[Message(MessageCode.ReliefRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class ReliefRequest : MessageData
{
/// <summary>
/// 可领救济金的条件
/// </summary>
[Key(0)] public int Poor;
/// <summary>
/// 救济金的金额
/// </summary>
[Key(1)] public int Relief;
/// <summary>
/// 是否看广告
/// </summary>
[Key(2)] public bool IsAd;
#if GameClient
public static ReliefRequest Create()
{
return ReferencePool.Acquire<ReliefRequest>();
}
public override void Clear()
{
Poor = 0;
Relief = 0;
IsAd = false;
}
#endif
}
/// <summary>
/// 救济金响应
/// </summary>
[Message(MessageCode.ReliefResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class ReliefResponse : MessageData
{
/// <summary>
/// 领取到的金额
/// </summary>
[Key(0)] public int Money;
/// <summary>
/// 领取次数
/// </summary>
[Key(1)] public int DoleCnt;
/// <summary>
/// 领取结果
/// </summary>
[Key(2)] public int ResultCode;
}
/// <summary>
/// 转盘请求
/// </summary>
[Message(MessageCode.TurnTableRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class TurnTableRequest : MessageData
{
/// <summary>
/// 是否活动
/// </summary>
[Key(0)] public bool IsActivity;
}
/// <summary>
/// 转盘响应
/// </summary>
[Message(MessageCode.TurnTableResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class TurnTableResponse : MessageData
{
/*
1 100W金币 50%
2 80礼券 40%
3 1参赛卷 3%
4 1复活卡 3%
5 300万金币 1%
6 240礼券 1%
7 3参赛卷 1%
8 3张复活卡 1% */
/// <summary>
/// 奖励类型
/// </summary>
[Key(0)] public int RewardType;
/// <summary>
/// 连续领取的次数
/// </summary>
[Key(1)] public int ContinuousDoleCnt;
/// <summary>
/// 是否活动
/// </summary>
[Key(2)] public bool IsActivity;
/// <summary>
/// 结果
/// </summary>
[Key(3)] public int ResultCode;
}
/// <summary>
/// 签到宝箱领取请求
/// </summary>
[Message(MessageCode.SignBoxRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class SignBoxRequest : MessageData
{
/// <summary>
/// 宝箱索引
/// </summary>
[Key(0)] public int BoxIndex;
#if GameClient
public static SignBoxRequest Create(int boxIndex)
{
SignBoxRequest request = ReferencePool.Acquire<SignBoxRequest>();
request.BoxIndex = boxIndex;
return request;
}
#endif
}
/// <summary>
/// 签到宝箱领取响应
/// </summary>
[Message(MessageCode.SignBoxResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class SignBoxResponse : MessageData
{
/// <summary>
/// 宝箱索引
/// </summary>
[Key(0)] public int BoxIndex;
/// <summary>
/// 领取结果
/// </summary>
[Key(1)] public int ResultCode;
}
/// <summary>
/// 广告礼包请求
/// </summary>
[Message(MessageCode.AdGiftRequest)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class AdGiftRequest : MessageData
{
#if GameClient
public static AdGiftRequest Create()
{
return ReferencePool.Acquire<AdGiftRequest>();
}
#endif
}
/// <summary>
/// 广告礼包响应
/// </summary>
[Message(MessageCode.AdGiftResponse)]
[MessagePackObject()]
[Obsolete("版本50以上过时")]
public class AdGiftResponse : MessageData
{
/// <summary>
/// 领取的金额
/// </summary>
[Key(0)] public int Money;
/// <summary>
/// 领取的次数
/// </summary>
[Key(1)] public int AdGiftCnt;
/// <summary>
/// 领取结果
/// </summary>
[Key(2)] public int ResultCode;
}
/// <summary>
/// 摇钱树请求
/// </summary>
[Message(MessageCode.ShakeTreeRequest)]
[MessagePackObject()]
public class ShakeTreeRequest : MessageData
{
/// <summary>
/// 摇树次数
/// </summary>
[Key(0)] public int Cnt;
#if GameClient
public static ShakeTreeRequest Create(int cnt)
{
ShakeTreeRequest request = ReferencePool.Acquire<ShakeTreeRequest>();
request.Cnt = cnt;
return request;
}
#endif
}
/// <summary>
/// 摇钱树响应
/// </summary>
[Message(MessageCode.ShakeTreeResponse)]
[MessagePackObject()]
public class ShakeTreeResponse : MessageData
{
/// <summary>
/// 消耗的游戏币
/// </summary>
[Key(0)] public long ExpendMoney;
/// <summary>
/// 参赛券数量
/// </summary>
[Key(1)] public int CanSaiJuanNum;
/// <summary>
/// 礼券数量
/// </summary>
[Key(2)] public int LiQuanNum;
/// <summary>
/// 摇树结果
/// </summary>
[Key(3)] public int ResultCode;
}
}