6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
292 lines
7.0 KiB
C#
292 lines
7.0 KiB
C#
#if GameClient
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using GameFramework;
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#endif
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using System;
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using MessagePack;
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namespace GameMessage
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{
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/// <summary>
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/// 福利数据请求
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/// </summary>
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[Message(MessageCode.WelfareDataRequest)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class WelfareDataRequest : MessageData
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{
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#if GameClient
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public static WelfareDataRequest Create()
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{
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return ReferencePool.Acquire<WelfareDataRequest>();
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}
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#endif
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}
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/// <summary>
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/// 福利数据响应
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/// </summary>
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[Message(MessageCode.WelfareDataResponse)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class WelfareDataResponse : MessageData
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{
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/// <summary>
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/// 上次签到的时间
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/// </summary>
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[Key(0)] public string LastSignTimeStr;
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/// <summary>
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/// 连续签到次数
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/// </summary>
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[Key(1)] public int LastSignCnt;
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}
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/// <summary>
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/// 救济金请求
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/// </summary>
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[Message(MessageCode.ReliefRequest)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class ReliefRequest : MessageData
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{
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/// <summary>
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/// 可领救济金的条件
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/// </summary>
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[Key(0)] public int Poor;
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/// <summary>
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/// 救济金的金额
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/// </summary>
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[Key(1)] public int Relief;
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/// <summary>
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/// 是否看广告
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/// </summary>
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[Key(2)] public bool IsAd;
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#if GameClient
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public static ReliefRequest Create()
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{
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return ReferencePool.Acquire<ReliefRequest>();
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}
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public override void Clear()
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{
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Poor = 0;
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Relief = 0;
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IsAd = false;
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}
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#endif
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}
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/// <summary>
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/// 救济金响应
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/// </summary>
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[Message(MessageCode.ReliefResponse)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class ReliefResponse : MessageData
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{
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/// <summary>
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/// 领取到的金额
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/// </summary>
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[Key(0)] public int Money;
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/// <summary>
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/// 领取次数
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/// </summary>
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[Key(1)] public int DoleCnt;
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/// <summary>
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/// 领取结果
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/// </summary>
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[Key(2)] public int ResultCode;
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}
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/// <summary>
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/// 转盘请求
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/// </summary>
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[Message(MessageCode.TurnTableRequest)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class TurnTableRequest : MessageData
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{
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/// <summary>
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/// 是否活动
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/// </summary>
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[Key(0)] public bool IsActivity;
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}
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/// <summary>
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/// 转盘响应
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/// </summary>
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[Message(MessageCode.TurnTableResponse)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class TurnTableResponse : MessageData
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{
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/*
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1 100W金币 50%
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2 80礼券 40%
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3 1参赛卷 3%
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4 1复活卡 3%
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5 300万金币 1%
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6 240礼券 1%
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7 3参赛卷 1%
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8 3张复活卡 1% */
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/// <summary>
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/// 奖励类型
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/// </summary>
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[Key(0)] public int RewardType;
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/// <summary>
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/// 连续领取的次数
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/// </summary>
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[Key(1)] public int ContinuousDoleCnt;
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/// <summary>
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/// 是否活动
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/// </summary>
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[Key(2)] public bool IsActivity;
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/// <summary>
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/// 结果
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/// </summary>
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[Key(3)] public int ResultCode;
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}
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/// <summary>
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/// 签到宝箱领取请求
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/// </summary>
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[Message(MessageCode.SignBoxRequest)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class SignBoxRequest : MessageData
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{
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/// <summary>
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/// 宝箱索引
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/// </summary>
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[Key(0)] public int BoxIndex;
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#if GameClient
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public static SignBoxRequest Create(int boxIndex)
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{
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SignBoxRequest request = ReferencePool.Acquire<SignBoxRequest>();
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request.BoxIndex = boxIndex;
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return request;
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}
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#endif
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}
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/// <summary>
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/// 签到宝箱领取响应
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/// </summary>
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[Message(MessageCode.SignBoxResponse)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class SignBoxResponse : MessageData
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{
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/// <summary>
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/// 宝箱索引
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/// </summary>
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[Key(0)] public int BoxIndex;
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/// <summary>
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/// 领取结果
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/// </summary>
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[Key(1)] public int ResultCode;
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}
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/// <summary>
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/// 广告礼包请求
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/// </summary>
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[Message(MessageCode.AdGiftRequest)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class AdGiftRequest : MessageData
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{
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#if GameClient
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public static AdGiftRequest Create()
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{
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return ReferencePool.Acquire<AdGiftRequest>();
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}
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#endif
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}
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/// <summary>
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/// 广告礼包响应
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/// </summary>
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[Message(MessageCode.AdGiftResponse)]
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[MessagePackObject()]
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[Obsolete("版本50以上过时")]
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public class AdGiftResponse : MessageData
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{
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/// <summary>
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/// 领取的金额
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/// </summary>
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[Key(0)] public int Money;
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/// <summary>
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/// 领取的次数
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/// </summary>
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[Key(1)] public int AdGiftCnt;
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/// <summary>
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/// 领取结果
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/// </summary>
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[Key(2)] public int ResultCode;
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}
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/// <summary>
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/// 摇钱树请求
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/// </summary>
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[Message(MessageCode.ShakeTreeRequest)]
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[MessagePackObject()]
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public class ShakeTreeRequest : MessageData
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{
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/// <summary>
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/// 摇树次数
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/// </summary>
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[Key(0)] public int Cnt;
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#if GameClient
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public static ShakeTreeRequest Create(int cnt)
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{
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ShakeTreeRequest request = ReferencePool.Acquire<ShakeTreeRequest>();
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request.Cnt = cnt;
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return request;
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}
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#endif
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}
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/// <summary>
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/// 摇钱树响应
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/// </summary>
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[Message(MessageCode.ShakeTreeResponse)]
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[MessagePackObject()]
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public class ShakeTreeResponse : MessageData
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{
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/// <summary>
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/// 消耗的游戏币
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/// </summary>
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[Key(0)] public long ExpendMoney;
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/// <summary>
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/// 参赛券数量
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/// </summary>
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[Key(1)] public int CanSaiJuanNum;
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/// <summary>
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/// 礼券数量
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/// </summary>
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[Key(2)] public int LiQuanNum;
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/// <summary>
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/// 摇树结果
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/// </summary>
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[Key(3)] public int ResultCode;
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}
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} |