6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
33 lines
685 B
C#
33 lines
685 B
C#
using MessagePack;
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#if GameClient
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using GameFramework;
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#endif
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namespace GameMessage
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{
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/// <summary>
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/// 注销请求
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/// </summary>
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[Message(MessageCode.LogOutRequest)]
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[MessagePackObject()]
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public class LogOutRequest : MessageData
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{
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#if GameClient
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public static LogOutRequest Create()
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{
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return ReferencePool.Acquire<LogOutRequest>();
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}
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#endif
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}
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/// <summary>
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/// 注销响应
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/// </summary>
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[Message(MessageCode.LogOutResponse)]
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[MessagePackObject()]
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public class LogOutResponse : MessageData
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{
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[Key(0)]
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public int ResultCode;
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}
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} |