feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
This commit is contained in:
76
NetWorkMessage/GameData/Club/ClubBlockPlayerInfo.cs
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76
NetWorkMessage/GameData/Club/ClubBlockPlayerInfo.cs
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@ -0,0 +1,76 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace GameData.Club
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{
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/// <summary>
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/// 封禁玩家信息 xu add
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/// </summary>
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public class ClubBlockPlayerInfo
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{
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/// <summary>
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/// 玩家Id
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/// </summary>
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public int UserId;
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/// <summary>
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/// 玩家性别 --暂时没有赋值
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/// </summary>
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public int Sex;
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/// <summary>
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/// 玩家昵称
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/// </summary>
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public string NickName;
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/// <summary>
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/// 是否允许进入游戏, 1为允许,非1为不允许
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/// 保存统一,方便以后其他状态的扩展
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/// </summary>
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public int InGame;
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/// <summary>
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/// 加入时间
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/// </summary>
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public DateTime JoinClubDateTime;
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/// <summary>
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/// 加入方式 --暂时获取不到
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/// </summary>
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public int JoinStyle;
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/// <summary>
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/// 如果是邀请方式,该字段存储邀请人姓名。如果是会长邀请的该值就是 “会长”
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/// --暂时获取不到
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/// </summary>
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public string InvitationName;
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/// <summary>
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/// 构造
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/// </summary>
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public ClubBlockPlayerInfo(){ }
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}
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/// <summary>
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///
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/// </summary>
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public class LeagueClubBlockPlayerInfo : ClubBlockPlayerInfo
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{
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/// <summary>
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///
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/// </summary>
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public string ClubName;
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/// <summary>
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///
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/// </summary>
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public int ClubId;
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/// <summary>
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///
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/// </summary>
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public LeagueClubBlockPlayerInfo() { }
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}
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}
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783
NetWorkMessage/GameData/Club/ClubMatchPack.cs
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783
NetWorkMessage/GameData/Club/ClubMatchPack.cs
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@ -0,0 +1,783 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GameMessage;
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namespace GameData.Club
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{
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/// <summary>
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/// 创建比赛请求参数
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/// </summary>
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public class CreateClubMatchPack
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{
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#region 客户端赋值
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/// <summary>
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/// 所属竞技比赛
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 比赛开始时间--只取客户端小时和分钟部分
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/// </summary>
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public DateTime MatchStartTime;
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/// <summary>
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/// 比赛名称 可以为空。
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/// </summary>
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public string ClubMatchName;
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/// <summary>
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/// 比赛结束时间
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/// </summary>
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public DateTime MatchEndTime;
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/// <summary>
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/// 比赛频率 天为单位
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/// </summary>
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public int MatchRate;
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/// <summary>
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/// 比赛淘汰分值
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/// </summary>
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public int DieOutNum;
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/// <summary>
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/// 是否自动开启下一场比赛
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/// </summary>
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public bool AutoOpen;
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/// <summary>
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/// --前多少名正数玩家自动进入下一轮比赛
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/// 该值表示是否是联赛,小于0是联赛,该值存储了联赛的ClubId
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/// </summary>
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public int HowTopUser;
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/// <summary>
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/// 比赛关联的玩法 数据库这个字段用string存储 MatchPlayWayId,用逗号分隔。
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/// </summary>
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public List<MatchPlayWayPack> MatchPlayWays;
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/// <summary>
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/// 普通成员显示的桌子数量
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/// </summary>
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public int VisibleDesk;
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/// <summary>
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/// 是否只显示自己俱乐部的桌子--只有联赛才会能体现出这个设置
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/// 1不是 0是显示自己俱乐部的桌子
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/// </summary>
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public byte isOnlyVisibleMyClub;
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/// <summary>
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/// 是否显示淘汰分 1显示 0不显示(默认)
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/// </summary>
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public byte isVisibleScoreBak;
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/// <summary>
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/// 每轮比赛开始积分是否清零 1请零 0不清零(默认)
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/// </summary>
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public byte isScoreReset;
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#endregion
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/// <summary>
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/// 服务器返回消息,空是成功,其他是失败
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/// </summary>
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public string msg;
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/// <summary>
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/// 联赛账号,只用于展示和进入联赛时用。其他获取比赛数据不能使用
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/// </summary>
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public int LeagueUserNameNumber;
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/// <summary>
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///
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/// </summary>
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public CreateClubMatchPack() { }
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/// <summary>
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/// 校验请求
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/// </summary>
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/// <returns></returns>
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public bool CheckData()
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{
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if (ClubId <= 0 || MatchStartTime == default(DateTime) || MatchRate <= 0 || MatchPlayWays == null || MatchPlayWays.Count < 1)
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{
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return false;
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}
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foreach (var item in MatchPlayWays)
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{
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if (!item.CheckData())
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{
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return false;
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}
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}
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return true;
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}
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}
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/// <summary>
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/// 比赛玩法
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/// </summary>
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public class MatchPlayWayPack
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{
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#region 客户端赋值
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/// <summary>
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/// 玩法的唯一码
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/// </summary>
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public string weiyima;
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/// <summary>
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/// 最低分数限制
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/// </summary>
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public int MinScore;
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/// <summary>
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/// 桌费数值,每人消耗 AA
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/// </summary>
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public int DeskCost;
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/// <summary>
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/// 消耗方式 1AA 2大赢家
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/// </summary>
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public int TypeMode;
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/// <summary>
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/// 最低分值免收桌费,大赢家低于免消耗 AA
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/// </summary>
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public int MinFreeDeskCostNum;
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/// <summary>
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/// 是否第一局结束前解散不计房费 true是不计 false 否计算
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/// </summary>
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public bool IsFirstCalcDeskCost;
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/// <summary>
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/// 小局低于多少分解散桌子
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/// </summary>
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public int BuresMinScore;
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/// <summary>
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/// 是否开启小局低于多少分解散房间
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/// </summary>
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public bool IsBuresMin;
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/// <summary>
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/// 是否开启 解散房间按实际局数计算比赛消耗
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/// </summary>
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public bool IsRealCalcScore;
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/// <summary>
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/// 大赢家消耗规则
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/// </summary>
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public List<MaxWinnerScoreRange> MaxWinnerScoreRanges;
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/// <summary>
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/// 每次比赛联赛活跃积分,联赛使用 联盟长可以设置,群主只能看,成员不可见
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/// </summary>
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public decimal LeagueDeskScore;
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#endregion
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/// <summary>
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///
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/// </summary>
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public MatchPlayWayPack() { }
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/// <summary>
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/// 校验数据
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/// </summary>
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/// <returns></returns>
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public bool CheckData()
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{
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if (string.IsNullOrEmpty(weiyima) || TypeMode <= 0)
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{
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return false;
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}
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return true;
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}
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}
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/// <summary>
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/// 大赢家规则
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/// </summary>
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public class MaxWinnerScoreRange
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{
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/// <summary>
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/// 主键
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/// </summary>
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[JsonIgnore]
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public int MaxWinnerScoreRangeId;
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/// <summary>
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/// 玩法ID
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/// </summary>
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[JsonIgnore]
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public int MatchPlayWayId;
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#region 客户端赋值
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/// <summary>
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/// 大赢家积分低于多少积分,0是大赢家积分在其他区间时
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/// </summary>
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public int MaxWinnerMinScore;
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/// <summary>
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/// 消耗多少积分
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/// </summary>
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public int DeskScore;
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#endregion
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/// <summary>
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///
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/// </summary>
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public MaxWinnerScoreRange() { }
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}
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/// <summary>
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/// 获取俱乐部比赛玩家积分
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/// </summary>
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public class GetClubMatchUserScoresRequest
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{
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#region 客户端赋值
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/// <summary>
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/// 比赛Id
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/// </summary>
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public int ClubId;
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/// <summary>
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/// 比赛ID 0当前比赛
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/// </summary>
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public int ClubMatchId;
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/// <summary>
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/// 获取第几页的内容0表示首页 -1表示尾页 0表示第一页 1表示第二页
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/// </summary>
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public int PageIndex;
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/// <summary>
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/// 一页展示多少人,客户端赋值
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/// </summary>
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public int PageSize;
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#endregion
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/// <summary>
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/// 最大多少页
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/// </summary>
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public int MaxPage;
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/// <summary>
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/// 玩家总数
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/// </summary>
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public int TotalCount;
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/// <summary>
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/// 玩家的分数
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/// </summary>
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public List<ClubMatchUserScoreResponse> Users;
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/// <summary>
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///
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/// </summary>
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public GetClubMatchUserScoresRequest() { }
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}
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/// <summary>
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///
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/// </summary>
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public class ClubMatchUserScoreResponse : UserInfoUIBase
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{
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/// <summary>
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/// 比赛分
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/// </summary>
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public double Score;
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/// <summary>
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/// 玩家提供的桌费 竞技赛活跃积分 房费/人数
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/// 退赛列表界面该字段无效
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/// </summary>
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public double DeskScore;
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/// <summary>
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/// 比赛分备注
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/// </summary>
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public int ScoreMemo;
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/// <summary>
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///
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/// </summary>
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public ClubMatchUserScoreResponse() { }
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}
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/// <summary>
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/// 玩家基本信息
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/// </summary>
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public class UserInfoUIBase
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{
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/// <summary>
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/// 玩家Id
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/// </summary>
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public int UserId;
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/// <summary>
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/// 名字
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/// </summary>
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public string NickName;
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/// <summary>
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/// 备注
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/// </summary>
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public string Remark;
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/// <summary>
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/// 性别
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/// </summary>
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public int Sex;
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|
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/// <summary>
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///
|
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/// </summary>
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public UserInfoUIBase() { }
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}
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/// <summary>
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/// 个人日志,群主和玩家都要查询
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/// </summary>
|
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public class GetClubMatchScoreNotesByUserPack
|
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{
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#region 客户端赋值
|
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/// <summary>
|
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/// 比赛Id
|
||||
/// </summary>
|
||||
public int ClubId;
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|
||||
/// <summary>
|
||||
/// 比赛ID
|
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/// </summary>
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||||
public int ClubMatchId;
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|
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/// <summary>
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/// 看谁的日志
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/// </summary>
|
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public int UserId;
|
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#endregion
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/// <summary>
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/// 日志记录
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/// </summary>
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public List<UserScoreLog> Logs;
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/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public GetClubMatchScoreNotesByUserPack() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class UserScoreLog
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||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public UserScoreLog() { }
|
||||
|
||||
/// <summary>
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||||
/// 创建时间
|
||||
/// </summary>
|
||||
public DateTime CreateTime;
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||||
|
||||
/// <summary>
|
||||
/// 类型 1游戏结算 2群主调整比赛积分 3比赛重置 4比赛结束
|
||||
/// </summary>
|
||||
public int TypeId;
|
||||
|
||||
/// <summary>
|
||||
/// 输赢分
|
||||
/// </summary>
|
||||
public double Score;
|
||||
|
||||
/// <summary>
|
||||
/// 这把玩家扣除的桌费--这个字段只有群主自己展示
|
||||
/// </summary>
|
||||
public double DeskScore;
|
||||
|
||||
/// <summary>
|
||||
/// 积分状态
|
||||
/// </summary>
|
||||
public double ScoreUI;
|
||||
|
||||
/// <summary>
|
||||
/// 获取类型字符串
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string GetTypeMsg() {
|
||||
switch (TypeId) {
|
||||
case 1:
|
||||
return "游戏结算";
|
||||
case 2:
|
||||
return "调整比赛积分";
|
||||
case 3:
|
||||
return "比赛重置";
|
||||
case 4:
|
||||
return "比赛结束";
|
||||
case 5:
|
||||
return "调整淘汰分";
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛日志
|
||||
/// </summary>
|
||||
public class ClubMatchNotesPack
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ClubMatchNotesPack() { }
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 俱乐部ID
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
/// <summary>
|
||||
/// 比赛ID
|
||||
/// </summary>
|
||||
public int ClubMatchId;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 日志
|
||||
/// </summary>
|
||||
public List<ClubMatchNotesLog> Logs;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛日志
|
||||
/// </summary>
|
||||
public class ClubMatchNotesByTypePack : ClubMatchNotesPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 日志类型
|
||||
/// </summary>
|
||||
public MatchNotesEnum TypeId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class ClubMatchNotesLog
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ClubMatchNotesLog() { }
|
||||
|
||||
/// <summary>
|
||||
/// 日志类型
|
||||
/// </summary>
|
||||
public MatchNotesEnum TypeId;
|
||||
|
||||
/// <summary>
|
||||
/// 产生时间
|
||||
/// </summary>
|
||||
public DateTime CreateTime;
|
||||
|
||||
/// <summary>
|
||||
/// 内容
|
||||
/// </summary>
|
||||
public string Content;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置玩家比赛的分数 只有会长才有权利
|
||||
/// </summary>
|
||||
public class SetClubMatchUserScorePack
|
||||
{
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 俱乐部Id 不用比赛Id,设置只能设置当前的比赛
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
|
||||
/// <summary>
|
||||
/// 要修改的玩家,单个就一个值。多个就赋值多个
|
||||
/// </summary>
|
||||
public List<UserScorePack> userScores;
|
||||
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 空是成功,有值就是失败
|
||||
/// </summary>
|
||||
public string Msg;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SetClubMatchUserScorePack() { }
|
||||
}
|
||||
|
||||
|
||||
#if Server
|
||||
|
||||
/// <summary>
|
||||
/// 获取自己的比赛信息
|
||||
/// </summary>
|
||||
public class GetMyMatchScorePack
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public GetMyMatchScorePack() { }
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 玩家Id
|
||||
/// </summary>
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 是否在比赛 true在比赛,,false未比赛
|
||||
/// </summary>
|
||||
public bool IsOpenMatch;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛积分。开始了才有值
|
||||
/// </summary>
|
||||
public double Score;
|
||||
|
||||
/// <summary>
|
||||
/// 淘汰分
|
||||
/// </summary>
|
||||
public double ScoreBak;
|
||||
|
||||
/// <summary>
|
||||
/// 0是联赛,有值是联赛的俱乐部Id
|
||||
/// </summary>
|
||||
public int LeagueClubId;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛结束时间
|
||||
/// </summary>
|
||||
public DateTime MatchEndTime;
|
||||
|
||||
/// <summary>
|
||||
/// 是否显示淘汰分 1显示 0不显示(默认)
|
||||
/// </summary>
|
||||
public byte isVisibleScoreBak;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 申请退赛
|
||||
/// </summary>
|
||||
public class ExitMatchPack
|
||||
{
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 玩家Id
|
||||
/// </summary>
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ExitMatchPack() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取退赛列表 --群主才有权利
|
||||
/// </summary>
|
||||
public class GetExitMatchUserListPack
|
||||
{
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 俱乐部Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 玩家的分数
|
||||
/// </summary>
|
||||
public List<ClubMatchUserScoreResponse> Users;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 处理退赛
|
||||
/// </summary>
|
||||
public class DealWithExitMatchPack : SetClubMatchUserScorePack
|
||||
{
|
||||
#region 客户端赋值 注意继承关系
|
||||
/// <summary>
|
||||
/// 是否同意退赛,True同意并要把分数设置。false取消不用设置分数
|
||||
/// </summary>
|
||||
public bool IsAgree;
|
||||
|
||||
/// <summary>
|
||||
/// 是否清空淘汰分
|
||||
/// </summary>
|
||||
public bool IsResetScoreBak;
|
||||
#endregion
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DealWithExitMatchPack() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭比赛
|
||||
/// </summary>
|
||||
public class CloseClubMatchPack
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public CloseClubMatchPack() { }
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 俱乐部Id --只关闭当前正在比赛的比赛,不需要比赛Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 空是成功,有值就是失败
|
||||
/// </summary>
|
||||
public string Msg;
|
||||
}
|
||||
|
||||
#if Server
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛列表
|
||||
/// </summary>
|
||||
public class GetClubMathcListPack
|
||||
{
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 俱乐部Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 比赛列表,只有近3天的数据
|
||||
/// </summary>
|
||||
public List<ClubMatchInfo> ClubMatchInfos;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class ClubMatchInfo
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ClubMatchInfo() { }
|
||||
/// <summary>
|
||||
/// 比赛Id,关于比赛的参数用这个跟服务器交互
|
||||
/// </summary>
|
||||
public int ClubMatchId;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部Id
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛名字
|
||||
/// </summary>
|
||||
public string ClubMatchName;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛开始时间-
|
||||
/// </summary>
|
||||
public DateTime MatchStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛结束时间
|
||||
/// </summary>
|
||||
public DateTime MatchEndTime;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛状态1进行中 2比赛结束
|
||||
/// </summary>
|
||||
public int StatusFlag;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 修改比赛中的玩法设置
|
||||
/// </summary>
|
||||
public class EditClubMatchPlayWayPack:MatchPlayWayPack
|
||||
{
|
||||
#region 客户端赋值
|
||||
/// <summary>
|
||||
/// 所属竞技比赛 组合索引I_MatchPlayWay_ClubIdClubMatchId 1
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 空成功 其他失败
|
||||
/// </summary>
|
||||
public string Msg;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public EditClubMatchPlayWayPack() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 群主记录类型
|
||||
/// </summary>
|
||||
public enum MatchNotesEnum
|
||||
{
|
||||
/// <summary>
|
||||
/// 基础设置变更
|
||||
/// </summary>
|
||||
BasicSetting = 1,
|
||||
/// <summary>
|
||||
/// 重赛审核
|
||||
/// </summary>
|
||||
CompetitionReview = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 比赛卷发放
|
||||
/// </summary>
|
||||
MatchScoreEdit = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 操作桌子
|
||||
/// </summary>
|
||||
EditDesk = 4,
|
||||
|
||||
/// <summary>
|
||||
/// 玩法修改
|
||||
/// </summary>
|
||||
EditPlayWay = 5,
|
||||
|
||||
/// <summary>
|
||||
/// 生成任务
|
||||
/// </summary>
|
||||
LiveTask = 6
|
||||
}
|
||||
}
|
||||
211
NetWorkMessage/GameData/Club/ConstData.cs
Normal file
211
NetWorkMessage/GameData/Club/ConstData.cs
Normal file
@ -0,0 +1,211 @@
|
||||
/*
|
||||
* 作者:吴隆健
|
||||
* 日期: 2019-04-12
|
||||
* 时间: 17:43
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData.Club
|
||||
{
|
||||
/// <summary>
|
||||
/// 竞技比赛常量数据
|
||||
/// </summary>
|
||||
public class ConstData
|
||||
{
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public const string CLUB_NAME = "公会";
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛名称最小字符数
|
||||
/// </summary>
|
||||
public const int minClubNameLength = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛名称最大字符数
|
||||
/// </summary>
|
||||
public const int maxClubNameLength = 8;
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛最大成员数量
|
||||
/// </summary>
|
||||
public const int maxMemNum = 1000;
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛最大玩法数量
|
||||
/// </summary>
|
||||
public const int maxplaywayNum = 100;
|
||||
|
||||
/// <summary>
|
||||
/// 一场游戏的最大人数
|
||||
/// </summary>
|
||||
public const int maxGamePlayerCount = 8;
|
||||
|
||||
/// <summary>
|
||||
/// 最大竞技比赛数量
|
||||
/// </summary>
|
||||
public const int maxClubNumCnt = 10;
|
||||
|
||||
/// <summary>
|
||||
/// 我的竞技比赛最大数量
|
||||
/// </summary>
|
||||
public const int maxMyClubNumCnt = 5;
|
||||
|
||||
/// <summary>
|
||||
/// 我加入的竞技比赛最大数量
|
||||
/// </summary>
|
||||
public const int maxJoinClubNumCnt = 5;
|
||||
|
||||
/// <summary>
|
||||
/// 一个玩家所能获得的最大记录数量
|
||||
/// </summary>
|
||||
public const int maxPlayerFightRecordCount = 50;
|
||||
|
||||
/// <summary>
|
||||
/// 创建竞技比赛所需的房卡数量
|
||||
/// </summary>
|
||||
public const int minRoomCardForCreateClub = 200;
|
||||
|
||||
/// <summary>
|
||||
/// 创建竞技比赛所需的道具数量
|
||||
/// </summary>
|
||||
public const int minPropForCreateClub = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 最多显示消息数量
|
||||
/// </summary>
|
||||
public const int maxMessageCnt = 20;
|
||||
|
||||
/// <summary>
|
||||
/// 最多显示记录的数量
|
||||
/// </summary>
|
||||
public const int maxrecordCnt = 20;
|
||||
|
||||
/// <summary>
|
||||
/// 如果是重置比赛积分的比赛设置,重置比赛时候的AwardId标记
|
||||
/// </summary>
|
||||
public const int AwardId_CloseMatchWithResetScore = 101;
|
||||
|
||||
/// <summary>
|
||||
/// 颁奖的时候,无需要颁奖汇总显示的标记
|
||||
/// </summary>
|
||||
public const int AwardId_AwardNoInHistory = 100;
|
||||
|
||||
/// <summary>
|
||||
/// ID 小于 100 认为是要在历史汇总中显示的
|
||||
/// 当前默认的需要汇总的ID
|
||||
/// </summary>
|
||||
public const int AwardId_Default = 99;
|
||||
|
||||
/// <summary>
|
||||
/// 需要显示在历史中的汇总记录
|
||||
/// </summary>
|
||||
public const int AwardId_InHistoryCloseMatchWithResetScore = 98;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ConstData()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部设置
|
||||
/// </summary>
|
||||
public static class ClubSettingConst
|
||||
{
|
||||
public static int JoinDeskMode_JoinDesk = 0;
|
||||
public static int JoinDeskMode_CreateDesk = 1;
|
||||
}
|
||||
|
||||
public static class ClubPlayerPositionType
|
||||
{
|
||||
public const int President = 0; // 会长
|
||||
public const int PlaceHolder = 1; // 占位
|
||||
public const int Manager = 2; // 管理员
|
||||
public const int Partner = 3; // 合伙人
|
||||
|
||||
/// <summary>
|
||||
/// 可以管理俱乐部部分功能
|
||||
/// </summary>
|
||||
public static bool IsManageClub(int position)
|
||||
{
|
||||
return position == President
|
||||
|| position == Manager
|
||||
|| position == Partner;
|
||||
}
|
||||
}
|
||||
|
||||
public static class ClubReadyTimeOutConfig
|
||||
{
|
||||
public static int DefaultReadyTimeOutSeconds = 30;
|
||||
|
||||
public enum KickOption
|
||||
{
|
||||
SystemDefault, // 系统默认
|
||||
NeverKick, // 不踢出
|
||||
Sec10, // 10s
|
||||
Sec20, // 20s
|
||||
Sec30, // 30s
|
||||
Min1, // 1分钟
|
||||
Min2, // 2分钟
|
||||
Min3, // 3分钟
|
||||
Min5 // 5分钟
|
||||
}
|
||||
|
||||
public class KickConfig
|
||||
{
|
||||
public KickOption Option { get; set; }
|
||||
public string Label { get; set; } // 界面显示的文字
|
||||
public int TimeoutSeconds { get; set; } // 倒计时秒数(统一单位)
|
||||
|
||||
public KickConfig(KickOption option, string label, int timeoutSeconds)
|
||||
{
|
||||
Option = option;
|
||||
Label = label;
|
||||
TimeoutSeconds = timeoutSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
// 核心映射字典
|
||||
public static readonly List<KickConfig> KickSettings = new()
|
||||
{
|
||||
{ new KickConfig(KickOption.SystemDefault, "系统默认", 30) },
|
||||
// { KickOption.NeverKick, new KickConfig("不踢出", false, false, -1) },
|
||||
{ new KickConfig(KickOption.Sec10, "10s", 10) },
|
||||
{ new KickConfig(KickOption.Sec20, "20s", 20) },
|
||||
{ new KickConfig(KickOption.Sec30, "30s", 30) },
|
||||
{ new KickConfig(KickOption.Min1, "1分钟", 60) },
|
||||
{ new KickConfig(KickOption.Min2, "2分钟", 120) },
|
||||
{ new KickConfig(KickOption.Min3, "3分钟", 180) },
|
||||
{ new KickConfig(KickOption.Min5, "5分钟", 300) }
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 服务器客户端公用方法
|
||||
/// </summary>
|
||||
public static class ClubSCFunc
|
||||
{
|
||||
public static string GetPositionName(int position)
|
||||
{
|
||||
switch (position)
|
||||
{
|
||||
case 0:
|
||||
return "会长";
|
||||
case 1:
|
||||
case 2:
|
||||
return "管理员";
|
||||
case 3:
|
||||
return "合伙人";
|
||||
default:
|
||||
return "会员";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
NetWorkMessage/GameData/Club/JoinDeskResult.cs
Normal file
22
NetWorkMessage/GameData/Club/JoinDeskResult.cs
Normal file
@ -0,0 +1,22 @@
|
||||
#if Server
|
||||
namespace GameData.Club
|
||||
{
|
||||
public class JoinDeskResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 处理ID
|
||||
/// </summary>
|
||||
public long Id;
|
||||
|
||||
/// <summary>
|
||||
/// 处理结果
|
||||
/// </summary>
|
||||
public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 要进入的游戏
|
||||
/// </summary>
|
||||
public int GameSerId;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
89
NetWorkMessage/GameData/Club/PlayWay.cs
Normal file
89
NetWorkMessage/GameData/Club/PlayWay.cs
Normal file
@ -0,0 +1,89 @@
|
||||
/*
|
||||
* 作者:吴隆健
|
||||
* 日期: 2019-04-11
|
||||
* 时间: 11:16
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace GameData.Club
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩法
|
||||
/// </summary>
|
||||
public class PlayWay
|
||||
{
|
||||
/// <summary>
|
||||
/// 客户端不管,服务器使用的 -没有启动的情况,叫玩家稍后再试
|
||||
/// </summary>
|
||||
public int enable;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法的唯一码
|
||||
/// </summary>
|
||||
public string weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 所属竞技比赛
|
||||
/// </summary>
|
||||
public int Clubid;
|
||||
|
||||
/// <summary>
|
||||
/// 对应的客户端游戏版本
|
||||
/// </summary>
|
||||
public int ver;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器gameid
|
||||
/// </summary>
|
||||
public int sergameid;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子规则
|
||||
/// </summary>
|
||||
public DeskRule dskrule;
|
||||
|
||||
/// <summary>
|
||||
/// 修改时间
|
||||
/// </summary>
|
||||
public DateTime editorTime;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PlayWay()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PlayWay(int clubId)
|
||||
{
|
||||
this.Clubid = clubId;
|
||||
}
|
||||
|
||||
public PlayWay CopyFrom(PlayWay src)
|
||||
{
|
||||
this.enable = src.enable;
|
||||
this.weiyima = src.weiyima;
|
||||
this.ver = src.ver;
|
||||
this.sergameid = src.sergameid;
|
||||
this.dskrule = src.dskrule;
|
||||
this.editorTime = src.editorTime;
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
|
||||
return string.Empty;
|
||||
|
||||
//return string.Format("[PlayWay Weiyima={0}, Ver={1}, Sergameid={2}, Deskcnt={3}, PlayerCnt={4}, Clubid={5}, Dskrule={6}]", weiyima, ver, sergameid, deskcnt, playerCnt, Clubid, dskrule);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
63
NetWorkMessage/GameData/Common/AwardInfoPack.cs
Normal file
63
NetWorkMessage/GameData/Common/AwardInfoPack.cs
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 比赛的奖励信息
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class AwardInfoPack
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 奖励的游戏币 大于0的显示
|
||||
/// </summary>
|
||||
public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励的筹码 大于0的显示
|
||||
/// </summary>
|
||||
public int Coupon;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励的房卡,大于0的显示
|
||||
/// </summary>
|
||||
public int CarNum;
|
||||
|
||||
/// <summary>
|
||||
/// 红包数字 大于0的显示
|
||||
/// </summary>
|
||||
public int RedEnvelopes;
|
||||
|
||||
/// <summary>
|
||||
/// 参赛卷 大于0的显示
|
||||
/// </summary>
|
||||
public int CanSaiJuan;
|
||||
|
||||
/// <summary>
|
||||
/// 抢位资格 大于0的显示
|
||||
/// </summary>
|
||||
public int SeatTv;
|
||||
|
||||
/// <summary>
|
||||
/// 都市放心购电子券 --值是放心购卡的面值。比如20 就是放心购20元的电子券
|
||||
/// </summary>
|
||||
public int DSFXGVoucherNum;
|
||||
|
||||
/// <summary>
|
||||
/// 复活卡
|
||||
/// </summary>
|
||||
public int FuHuoKa;
|
||||
|
||||
/// <summary>
|
||||
/// 实物黄金
|
||||
/// </summary>
|
||||
public float RealGold;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public AwardInfoPack() { }
|
||||
}
|
||||
}
|
||||
17
NetWorkMessage/GameData/Common/BindSocket.cs
Normal file
17
NetWorkMessage/GameData/Common/BindSocket.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace GameData
|
||||
{
|
||||
public class BindSocket
|
||||
{
|
||||
public string SeesionUUID;
|
||||
|
||||
/// <summary>
|
||||
/// 设备信息ID
|
||||
/// </summary>
|
||||
public string DeviceInfoId;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
public string StoreType;
|
||||
}
|
||||
}
|
||||
89
NetWorkMessage/GameData/Common/CastleConfig.cs
Normal file
89
NetWorkMessage/GameData/Common/CastleConfig.cs
Normal file
@ -0,0 +1,89 @@
|
||||
#if Server
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-10-20
|
||||
* 时间: 13:48
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 城堡配置 用来控制赔率
|
||||
/// </summary>
|
||||
public class CastleConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 所拥有的厅id
|
||||
/// </summary>
|
||||
public int[] tingids;
|
||||
|
||||
/// <summary>
|
||||
/// 房间的赔率
|
||||
/// </summary>
|
||||
public int peilv;
|
||||
|
||||
/// <summary>
|
||||
/// 0金币 1比赛 2朋友
|
||||
/// </summary>
|
||||
public int roomMode;
|
||||
|
||||
/// <summary>
|
||||
/// 房间的税收
|
||||
/// </summary>
|
||||
public int tax;
|
||||
|
||||
/// <summary>
|
||||
/// 房间打一局获得的经验
|
||||
/// </summary>
|
||||
public int exp;
|
||||
|
||||
/// <summary>
|
||||
/// 最小可进入城堡的游戏币金额
|
||||
/// </summary>
|
||||
public int minMoney;
|
||||
|
||||
/// <summary>
|
||||
/// 最大可进入城堡的游戏币金额
|
||||
/// </summary>
|
||||
public int maxMoney;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public CastleConfig() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("赔率:");
|
||||
sb.Append(this.peilv);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("税收:");
|
||||
sb.Append(this.tax);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("经验加成:");
|
||||
sb.Append(this.exp);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("最小可进游戏币:");
|
||||
sb.Append(this.minMoney);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("最大可进游戏币:");
|
||||
sb.Append(this.maxMoney);
|
||||
sb.Append(Environment.NewLine);
|
||||
return base.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
83
NetWorkMessage/GameData/Common/ChatPack.cs
Normal file
83
NetWorkMessage/GameData/Common/ChatPack.cs
Normal file
@ -0,0 +1,83 @@
|
||||
/********************************
|
||||
*
|
||||
* 作者:吴隆健
|
||||
* 创建时间: 2019/7/19 10:17:00
|
||||
*
|
||||
********************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 聊天包
|
||||
/// </summary>
|
||||
public class ChatPack {
|
||||
/// <summary>
|
||||
/// 消息类型 0公聊 1私聊 100系统消息
|
||||
/// </summary>
|
||||
public int lx;
|
||||
|
||||
/// <summary>
|
||||
/// 发送者的明细
|
||||
/// </summary>
|
||||
public string sendName;
|
||||
|
||||
/// <summary>
|
||||
/// 消息内容
|
||||
/// </summary>
|
||||
public string body;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ChatPack() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 道具包
|
||||
/// </summary>
|
||||
public class PropsPack {
|
||||
|
||||
/// <summary>
|
||||
/// 发送者userid
|
||||
/// </summary>
|
||||
public int sendId;
|
||||
|
||||
/// <summary>
|
||||
/// 发送的位置,绝对位置 seat
|
||||
/// </summary>
|
||||
public int SendSeat;
|
||||
|
||||
/// <summary>
|
||||
/// 接收的位置 seat
|
||||
/// </summary>
|
||||
public int ReciveSeat;
|
||||
|
||||
/// <summary>
|
||||
/// 接收人的userid,userid小于0 是机器人
|
||||
/// </summary>
|
||||
public int ReciveUserId;
|
||||
|
||||
/// <summary>
|
||||
/// 道具id
|
||||
/// </summary>
|
||||
public int PropsId;
|
||||
|
||||
/// <summary>
|
||||
/// 几个
|
||||
/// </summary>
|
||||
public int Count;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 构造
|
||||
/// </summary>
|
||||
public PropsPack() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
197
NetWorkMessage/GameData/Common/ClubBalanceConfig.cs
Normal file
197
NetWorkMessage/GameData/Common/ClubBalanceConfig.cs
Normal file
@ -0,0 +1,197 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
public class ClubBalanceConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 倍率
|
||||
/// </summary>
|
||||
public float BeiLv;
|
||||
/// <summary>
|
||||
/// 局数
|
||||
/// </summary>
|
||||
public int FightCnt;
|
||||
/// <summary>
|
||||
/// 平衡值
|
||||
/// </summary>
|
||||
public int BalanceValue;
|
||||
}
|
||||
|
||||
public class ClubBalancePlayerConfig
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
public int Userid;
|
||||
|
||||
public int Score;
|
||||
|
||||
}
|
||||
|
||||
public class AddClubBalanceConfigPack
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
public string Pwd;
|
||||
|
||||
/// <summary>
|
||||
/// 处理结果
|
||||
/// </summary>
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class RemoveClubBalanceConfigPack
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class EditorClubBalanceConfigPack
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class GetClubBalanceConfigPack
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public List<ClubBalanceConfig> Configs;
|
||||
}
|
||||
|
||||
public class AddBalancePlayerConfigPack
|
||||
{
|
||||
public int Userid;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class RemoveBalancePlayerConfigPack
|
||||
{
|
||||
public int Userid;
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class EditorBalancePlayerConfigPack
|
||||
{
|
||||
public ClubBalanceConfig Config;
|
||||
|
||||
public int Userid;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Score;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class GetBalancePlayerConfigPack
|
||||
{
|
||||
public int Userid;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public List<ClubBalancePlayerConfig> Configs;
|
||||
}
|
||||
|
||||
public class BalanceRoomRateConfig
|
||||
{
|
||||
|
||||
public float BeiLv;
|
||||
|
||||
public int FightCnt;
|
||||
|
||||
public int ModeType;
|
||||
}
|
||||
|
||||
public class BalanceRoomRateItemConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 最小值
|
||||
/// </summary>
|
||||
public int MinScore;
|
||||
|
||||
/// <summary>
|
||||
/// 最大值
|
||||
/// </summary>
|
||||
public int MaxScore;
|
||||
|
||||
/// <summary>
|
||||
/// 房费
|
||||
/// </summary>
|
||||
public int Rate;
|
||||
}
|
||||
|
||||
public class AddRoomRateRuleConfigPack
|
||||
{
|
||||
public BalanceRoomRateConfig Config;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class RemoveRoomRateRuleConfigPack
|
||||
{
|
||||
public BalanceRoomRateConfig Config;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class AddRoomRateItemRuleConfigPack
|
||||
{
|
||||
public BalanceRoomRateConfig Config;
|
||||
|
||||
public int MinScore;
|
||||
|
||||
public int MaxScore;
|
||||
|
||||
public int RoomRate;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class RemoveRoomRateItemRuleConfigPack
|
||||
{
|
||||
public BalanceRoomRateConfig Config;
|
||||
|
||||
public int MinScore;
|
||||
|
||||
public int MaxScore;
|
||||
|
||||
public int RoomRate;
|
||||
|
||||
public string Pwd;
|
||||
|
||||
public int Result;
|
||||
}
|
||||
|
||||
public class GetRoomRateConfigPack
|
||||
{
|
||||
public BalanceRoomRateConfig Config;
|
||||
|
||||
public List<BalanceRoomRateItemConfig> Items;
|
||||
|
||||
public string Pwd;
|
||||
}
|
||||
|
||||
}
|
||||
37
NetWorkMessage/GameData/Common/CreateRoomPack.cs
Normal file
37
NetWorkMessage/GameData/Common/CreateRoomPack.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using GameMessage;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 创建房间包
|
||||
/// </summary>
|
||||
public class CreateRoomPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 设备信息
|
||||
/// </summary>
|
||||
public DeviceInfo deviceInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子信息
|
||||
/// </summary>
|
||||
public DeskInfo deskinfo;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是自动的
|
||||
/// </summary>
|
||||
public int isAuto;
|
||||
|
||||
public int ClubId;
|
||||
|
||||
public double Score;
|
||||
|
||||
public bool IsTestPack;
|
||||
|
||||
public long TaskId;
|
||||
}
|
||||
}
|
||||
709
NetWorkMessage/GameData/Common/DeskInfo.cs
Normal file
709
NetWorkMessage/GameData/Common/DeskInfo.cs
Normal file
@ -0,0 +1,709 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
// 如果房间半个小时未开战,如果房间开战12小时未打完,自动解散
|
||||
|
||||
/// <summary>
|
||||
/// 房间数据
|
||||
/// </summary>
|
||||
public class DeskInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 唯一码 其他模块应持有这个
|
||||
/// </summary>
|
||||
public string weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 房间号 不是唯一的,同一时间运算的是唯一的 6为数房间码
|
||||
/// </summary>
|
||||
public string roomNum;
|
||||
|
||||
/// <summary>
|
||||
/// 房间规则
|
||||
/// </summary>
|
||||
public DeskRule rule;
|
||||
|
||||
/// <summary>
|
||||
/// 当前数量的场数 1开始
|
||||
/// </summary>
|
||||
public int nowCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 结束的数量
|
||||
/// </summary>
|
||||
public int overCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏服务器的版本
|
||||
/// </summary>
|
||||
public int serverVer;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的类型 0普通开 1代开房间 5竞技比赛创建房间
|
||||
/// </summary>
|
||||
public int creatStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的id 如果是普通创建的房间 则此id为玩家的userid 竞技比赛创建则为竞技比赛id
|
||||
/// </summary>
|
||||
public int creatUserid;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法的id
|
||||
/// </summary>
|
||||
public string wayid;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的房卡数量
|
||||
/// </summary>
|
||||
public int fangka;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
public PlayerData[] pls;
|
||||
|
||||
/// <summary>
|
||||
/// 当前的玩家数量
|
||||
/// </summary>
|
||||
public int nowPlayerCnt
|
||||
{
|
||||
get
|
||||
{
|
||||
if (pls == null)
|
||||
return 0;
|
||||
int cnt = 0;
|
||||
int len = pls.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
if (pls[i] != null)
|
||||
cnt++;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求解散的次数 可以补存数据库,因为不是很重要
|
||||
/// </summary>
|
||||
public int RequestDissolveCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家座位 当前的座位编号 --里面存储的座位
|
||||
/// </summary>
|
||||
public int[] seat;
|
||||
|
||||
/// <summary>
|
||||
/// 是否请求解散中
|
||||
/// </summary>
|
||||
public bool isDising = false;
|
||||
|
||||
/// <summary>
|
||||
/// 解散超时时间
|
||||
/// </summary>
|
||||
public const int DisTimeOut = 60;
|
||||
|
||||
/// <summary>
|
||||
/// 解散倒计时
|
||||
/// </summary>
|
||||
public int DisCount;
|
||||
|
||||
/// <summary>
|
||||
/// 0表示没投票 1表示同意 -1表示拒绝->与pls 顺序一致
|
||||
/// </summary>
|
||||
public int[] plsDis;
|
||||
|
||||
/// <summary>
|
||||
/// 立即开战
|
||||
/// </summary>
|
||||
public int[] OnceFight;
|
||||
|
||||
/// <summary>
|
||||
/// 用来存储额外的内容
|
||||
/// </summary>
|
||||
public int[] Ex;
|
||||
|
||||
/// <summary>
|
||||
/// 每局明细
|
||||
/// </summary>
|
||||
public List<Bureau> burs = new List<Bureau>();
|
||||
|
||||
/// <summary>
|
||||
/// 一局打完总的结算,如果有封顶的话,里面计算好了封顶之后的分值
|
||||
/// </summary>
|
||||
public List<SummaryBureau> SumBurs = new List<SummaryBureau>();
|
||||
|
||||
/// <summary>
|
||||
/// 创建时间
|
||||
/// </summary>
|
||||
public DateTime CreateTime;
|
||||
|
||||
/// <summary>
|
||||
/// 是否关闭
|
||||
/// </summary>
|
||||
public int isClose;
|
||||
|
||||
/// <summary>
|
||||
/// 关闭时间
|
||||
/// </summary>
|
||||
public DateTime closeTime;
|
||||
|
||||
/// <summary>
|
||||
/// 解散的ID
|
||||
/// </summary>
|
||||
public int DisUserId = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 子游戏服务器使用,服务器数据! --此处可优化,发给客户端的数据中,可以不带此数据
|
||||
/// </summary>
|
||||
[JsonIgnore] public string otherdata;
|
||||
|
||||
/// <summary>
|
||||
/// 是否未开战过
|
||||
/// </summary>
|
||||
public bool noWar
|
||||
{
|
||||
get { return overCnt == 0 && nowCnt == 0; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是不是所有的场次都结束了
|
||||
/// </summary>
|
||||
public bool isAllOver
|
||||
{
|
||||
get
|
||||
{
|
||||
if (rule == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return rule.warCnt <= overCnt;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DeskInfo()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="maxCnt"></param>
|
||||
public DeskInfo(int maxCnt)
|
||||
{
|
||||
this.rule = new DeskRule(maxCnt);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 房间信息初始化创建时调用
|
||||
/// </summary>s
|
||||
public void Init(int ver)
|
||||
{
|
||||
nowCnt = 0;
|
||||
overCnt = 0;
|
||||
serverVer = ver;
|
||||
pls = new PlayerData[rule.maxCnt];
|
||||
seat = new int[rule.maxCnt];
|
||||
plsDis = new int[rule.maxCnt];
|
||||
OnceFight = new int[rule.maxCnt];
|
||||
for (int i = 0; i < rule.maxCnt; i++)
|
||||
{
|
||||
seat[i] = -1;
|
||||
}
|
||||
|
||||
CreateTime = DateTime.Now;
|
||||
isClose = 0;
|
||||
|
||||
//年月日时分秒毫秒房间号
|
||||
|
||||
int rmNum = int.Parse(roomNum);
|
||||
string str = "000000" + rmNum;
|
||||
int len = str.Length;
|
||||
str = str.Substring(len - 6);
|
||||
|
||||
weiyima = CreateTime.ToString("yyyyMMddHHmmssffff") + str;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开战-未战斗完毕的时间
|
||||
/// </summary>
|
||||
public DateTime wartimeOutDis;
|
||||
|
||||
/// <summary>
|
||||
/// 为开战超时时间
|
||||
/// </summary>
|
||||
public DateTime jointimeOutDis;
|
||||
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
|
||||
[JsonIgnore]
|
||||
public string roomNumStr
|
||||
{
|
||||
get { return GetFullRoomNum(roomNum); }
|
||||
}
|
||||
|
||||
public static string GetFullRoomNum(string roomNum)
|
||||
{
|
||||
if (roomNum == null)
|
||||
{
|
||||
roomNum = string.Empty;
|
||||
}
|
||||
|
||||
string str = "000000" + roomNum;
|
||||
return str.Substring(str.Length - 6);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否需要自动解散
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public int CheckDisBank()
|
||||
{
|
||||
DateTime time = DateTime.Now;
|
||||
if (time > wartimeOutDis)
|
||||
{
|
||||
//最多保留24小时
|
||||
return 1; //超时未打完
|
||||
}
|
||||
|
||||
if (noWar && time > jointimeOutDis)
|
||||
{
|
||||
//未开战超时
|
||||
return 2; //超时未满员
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加玩家
|
||||
/// </summary>
|
||||
/// <param name="pl"></param>
|
||||
public int AddPlayer(playerData pl)
|
||||
{
|
||||
bool isManager = creatUserid == pl.userid && (creatStyle == 0 || creatStyle == 1);
|
||||
|
||||
PlayerData rpl = new PlayerData(pl, isManager);
|
||||
|
||||
int len = pls.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
if (pls[pl.seat] == null)
|
||||
{
|
||||
pls[pl.seat] = rpl;
|
||||
seat[pl.seat] = pl.seat;
|
||||
OnceFight[pl.seat] = 0;
|
||||
return pl.seat;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
OnceFight[i] = 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除玩家
|
||||
/// </summary>
|
||||
/// <param name="userid">userid</param>
|
||||
/// <param name="pl">用户</param>
|
||||
public int RemovePlayer(int userid, ref PlayerData pl)
|
||||
{
|
||||
int len = pls.Length;
|
||||
int result = -1;
|
||||
//这个len 不能改
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
if (pls[i] != null && pls[i].userid == userid)
|
||||
{
|
||||
//Debug.Log("移除玩家 fangzhu:" + pls[i].fangzhu);
|
||||
if (pls[i].fangzhu == 0)
|
||||
{
|
||||
pls[i] = null;
|
||||
seat[i] = -1;
|
||||
pl = pls[i];
|
||||
result = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result > -1)
|
||||
{
|
||||
for (int i = 0; i < OnceFight.Length; i++)
|
||||
{
|
||||
OnceFight[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public long GetTotalScore(int seat)
|
||||
{
|
||||
long totalScore = 0;
|
||||
foreach (var bur in burs)
|
||||
{
|
||||
if (bur.seat == null || bur.playScore == null) return totalScore;
|
||||
for (int i = 0; i < bur.seat.Length; i++)
|
||||
{
|
||||
if (seat == bur.seat[i])
|
||||
{
|
||||
totalScore += bur.playScore[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return totalScore;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房打完玩家最终成绩,如果有封顶,则该结果已经计算完了封顶逻辑
|
||||
/// </summary>
|
||||
/// <param name="seat"></param>
|
||||
/// <returns></returns>
|
||||
public decimal GetOverScore(int seat)
|
||||
{
|
||||
//Log.Debug("朋友房:" + SumBurs.Count);
|
||||
|
||||
if (SumBurs == null || SumBurs.Count <= 0) return 0;
|
||||
var ps = SumBurs.Find(x => x.seat == seat);
|
||||
if (ps == null) return 0;
|
||||
return ps.Score;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建局明细
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bureau CreateBureau(int idx)
|
||||
{
|
||||
return new Bureau(idx, new long[rule.maxCnt], seat);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 压缩人数
|
||||
/// </summary>
|
||||
public bool CompressionPlayer()
|
||||
{
|
||||
int nowplcnt = nowPlayerCnt;
|
||||
if (nowplcnt < 1 || nowplcnt >= rule.maxCnt)
|
||||
return false;
|
||||
|
||||
rule.minCnt = nowplcnt;
|
||||
rule.maxCnt = nowplcnt;
|
||||
|
||||
var oldpls = pls;
|
||||
|
||||
pls = new PlayerData[nowplcnt];
|
||||
plsDis = new int[nowplcnt];
|
||||
seat = new int[nowplcnt];
|
||||
OnceFight = new int[nowplcnt];
|
||||
|
||||
//这里座位重新编排 数据库没有重新编排
|
||||
for (int i = 0; i < nowplcnt; i++)
|
||||
{
|
||||
for (int j = 0; j < oldpls.Length; j++)
|
||||
{
|
||||
if (oldpls[j] != null)
|
||||
{
|
||||
pls[i] = oldpls[j];
|
||||
seat[i] = i;
|
||||
oldpls[j] = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
string str = "";
|
||||
str += "唯一吗:" + weiyima + Environment.NewLine;
|
||||
str += "房间号:" + roomNum + Environment.NewLine;
|
||||
str += "服务器版本:" + serverVer + Environment.NewLine;
|
||||
str += "创建类型:" + creatStyle + Environment.NewLine;
|
||||
str += "创建者id:" + creatUserid + Environment.NewLine;
|
||||
str += "房卡:" + fangka + Environment.NewLine;
|
||||
str += "创建时间:" + CreateTime + Environment.NewLine;
|
||||
|
||||
str += "房间规则:" + Environment.NewLine;
|
||||
str += rule.ToString() + Environment.NewLine;
|
||||
|
||||
int len = 0;
|
||||
if (seat != null)
|
||||
{
|
||||
str += "玩家座位:";
|
||||
len = seat.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
str += string.Format("{0}:{1} ", i, seat[i]);
|
||||
}
|
||||
}
|
||||
|
||||
str += Environment.NewLine;
|
||||
|
||||
len = pls.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
str += "玩家:" + i + Environment.NewLine;
|
||||
if (pls[i] == null)
|
||||
{
|
||||
str += "该位置没有人!" + Environment.NewLine;
|
||||
continue;
|
||||
}
|
||||
|
||||
str += Environment.NewLine;
|
||||
|
||||
if (pls == null) continue;
|
||||
str += pls[i].ToString();
|
||||
}
|
||||
if (burs != null && burs.Count > 0)
|
||||
{
|
||||
len = burs.Count;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
str += Environment.NewLine;
|
||||
str += "局数详情" + i + ":" + Environment.NewLine;
|
||||
|
||||
str += burs[i].ToString();
|
||||
}
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 查找玩家所在的位置
|
||||
/// </summary>
|
||||
/// <param name="userid"></param>
|
||||
/// <returns></returns>
|
||||
public int FindPlayer(int userid)
|
||||
{
|
||||
int seat = -1;
|
||||
int len = pls.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
if (pls[i] != null && pls[i].userid == userid)
|
||||
{
|
||||
seat = this.seat[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return seat;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房中的玩家
|
||||
/// </summary>
|
||||
public class PlayerData
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家的userid
|
||||
/// </summary>
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的昵称
|
||||
/// </summary>
|
||||
public string nickName;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的性别
|
||||
/// </summary>
|
||||
public int sex;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的头像
|
||||
/// </summary>
|
||||
public string photo;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家是否是房主
|
||||
/// </summary>
|
||||
public int fangzhu;
|
||||
|
||||
/// <summary>
|
||||
/// ip
|
||||
/// </summary>
|
||||
public string ip;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家在哪个俱乐部,联赛用
|
||||
/// </summary>
|
||||
public int ClubId;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PlayerData()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="pl"></param>
|
||||
/// <param name="isManager"></param>
|
||||
public PlayerData(GameData.playerData pl, bool isManager)
|
||||
{
|
||||
userid = pl.userid;
|
||||
nickName = pl.nickname;
|
||||
sex = pl.sex;
|
||||
fangzhu = isManager ? 1 : 0;
|
||||
ip = pl.ip;
|
||||
ClubId = pl.ClubId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
string str = "";
|
||||
str += "玩家userid:" + userid + Environment.NewLine;
|
||||
str += "昵称:" + nickName + Environment.NewLine;
|
||||
str += "玩家性别:" + sex + Environment.NewLine;
|
||||
str += "是否是房主:" + fangzhu + Environment.NewLine;
|
||||
str += "玩家ip:" + ip + Environment.NewLine;
|
||||
return str;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房的总结算
|
||||
/// </summary>
|
||||
public class SummaryBureau
|
||||
{
|
||||
public int seat;
|
||||
public decimal Score;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 局明细
|
||||
/// </summary>
|
||||
public class Bureau
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前局
|
||||
/// </summary>
|
||||
public int id;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家分数
|
||||
/// </summary>
|
||||
public long[] playScore;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的座位
|
||||
/// </summary>
|
||||
public int[] seat;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="id">当前局的id 索引</param>
|
||||
/// <param name="playScore">这一局玩家的分数</param>
|
||||
/// <param name="seat">玩家的座位</param>
|
||||
public Bureau(int id, long[] playScore, int[] seat)
|
||||
{
|
||||
this.id = id;
|
||||
this.playScore = playScore;
|
||||
this.seat = seat;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Bureau()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
string str = "";
|
||||
str += "id:" + id + Environment.NewLine;
|
||||
str += "score:";
|
||||
int len = playScore.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
str += playScore[i] + ",";
|
||||
}
|
||||
|
||||
str += Environment.NewLine;
|
||||
|
||||
str += "seat:";
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
str += seat[i] + ",";
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 根据解散类型获取解散备注
|
||||
/// </summary>
|
||||
/// <param name="style">解散类型</param>
|
||||
/// <returns></returns>
|
||||
public static string GetDisBankMemo(int style)
|
||||
{
|
||||
if(style >= 100000)
|
||||
{
|
||||
return "玩家解散";
|
||||
}
|
||||
switch (style)
|
||||
{
|
||||
case 0: //正常打完
|
||||
return "正常打完结束";
|
||||
case 1: //正常打完
|
||||
return "全部打完结束";
|
||||
//下面都是异常
|
||||
case 2:
|
||||
return "玩家解散";
|
||||
case 3:
|
||||
return "超时解散";
|
||||
case 4:
|
||||
return "超时解散";
|
||||
case 5:
|
||||
return "房主解散";
|
||||
case 6:
|
||||
return "玩法删除解散";
|
||||
case 7:
|
||||
return "管理员解散";
|
||||
case 8:
|
||||
return "积分不够解散";
|
||||
case 9:
|
||||
return "托管解散";
|
||||
default:
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
101
NetWorkMessage/GameData/Common/DeskPack.cs
Normal file
101
NetWorkMessage/GameData/Common/DeskPack.cs
Normal file
@ -0,0 +1,101 @@
|
||||
using System;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 桌上玩家数据包
|
||||
/// </summary>
|
||||
public class DeskPlayerData<T> where T : playerData {
|
||||
/// <summary>
|
||||
/// 类型 0添加 1移除 2所有玩家数据
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
/// 添加移除时有效
|
||||
/// </summary>
|
||||
public int index;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据 当style = 2 所有值有效 当style = 1 全部无效 当 style = 0 第一个datas[0] 有效
|
||||
/// </summary>
|
||||
public playerData[] datas;
|
||||
|
||||
/// <summary>
|
||||
/// json序列化使用
|
||||
/// </summary>
|
||||
public DeskPlayerData() {}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家状态信息变化包
|
||||
/// </summary>
|
||||
public class PlayerStateChangePack {
|
||||
/// <summary>
|
||||
/// 变化的玩家座位
|
||||
/// </summary>
|
||||
public int seat;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家状态__DeskPlayerState
|
||||
/// </summary>
|
||||
public int state;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PlayerStateChangePack() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="seat">座位</param>
|
||||
/// <param name="state">状态</param>
|
||||
public PlayerStateChangePack(int seat,int state) {
|
||||
this.seat = seat;
|
||||
this.state = state;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 托管变化包
|
||||
/// </summary>
|
||||
public class PlayerDePositChange
|
||||
{
|
||||
public int seat;
|
||||
|
||||
public bool isDePosit;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="seat">座位</param>
|
||||
/// <param name="isDePosit">托管状态</param>
|
||||
public PlayerDePositChange(int seat,bool isDePosit) {
|
||||
this.seat = seat;
|
||||
this.isDePosit = isDePosit;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 离线变化包
|
||||
/// </summary>
|
||||
public class OutLineChangePack
|
||||
{
|
||||
public int seat;
|
||||
|
||||
public int state;
|
||||
|
||||
public OutLineChangePack(int seat, int state)
|
||||
{
|
||||
this.seat = seat;
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public OutLineChangePack()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
46
NetWorkMessage/GameData/Common/DeskPlayerState.cs
Normal file
46
NetWorkMessage/GameData/Common/DeskPlayerState.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 桌上玩家状态 界面刷新用,逻辑使用应该使用PlayerState 与 OutLine
|
||||
/// </summary>
|
||||
public enum DeskPlayerState {
|
||||
/// <summary>
|
||||
/// 无状态 ,不在桌上
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 在桌上
|
||||
/// </summary>
|
||||
Desk = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 准备好了
|
||||
/// </summary>
|
||||
Ready = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 开战中
|
||||
/// </summary>
|
||||
War = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 托管
|
||||
/// </summary>
|
||||
DePosit = 4,
|
||||
|
||||
/// <summary>
|
||||
/// 网络不稳定
|
||||
/// </summary>
|
||||
astable = 5,
|
||||
|
||||
/// <summary>
|
||||
/// 离线
|
||||
/// </summary>
|
||||
OutLine = 6,
|
||||
}
|
||||
}
|
||||
211
NetWorkMessage/GameData/Common/DeskRule.cs
Normal file
211
NetWorkMessage/GameData/Common/DeskRule.cs
Normal file
@ -0,0 +1,211 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using GameMessage;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 桌子规则
|
||||
/// </summary>
|
||||
public class DeskRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
public string pwd;
|
||||
|
||||
/// <summary>
|
||||
/// 最大玩家数量
|
||||
/// </summary>
|
||||
public int maxCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 最小玩家数量
|
||||
/// </summary>
|
||||
public int minCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 战斗场次
|
||||
/// </summary>
|
||||
public int warCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏的服务器id
|
||||
/// </summary>
|
||||
public int game_serid;
|
||||
|
||||
/// <summary>
|
||||
/// 是否拦截ip
|
||||
/// </summary>
|
||||
public int interceptIp;
|
||||
|
||||
/// <summary>
|
||||
/// 地理位置拦截
|
||||
/// </summary>
|
||||
public int interceptpos;
|
||||
|
||||
/// <summary>
|
||||
/// 是否拦截不是微信的账号
|
||||
/// </summary>
|
||||
public int interceptWeChat;
|
||||
|
||||
/// <summary>
|
||||
/// 检查设备唯一码是否相同
|
||||
/// </summary>
|
||||
public int interecptimei;
|
||||
|
||||
/// <summary>
|
||||
/// 防外挂
|
||||
/// </summary>
|
||||
public int fanG;
|
||||
|
||||
/// <summary>
|
||||
/// 是否开启语音
|
||||
/// </summary>
|
||||
public int yuying;
|
||||
|
||||
/// <summary>
|
||||
/// 防作弊变化是否提醒
|
||||
/// </summary>
|
||||
public int warn;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端拓展,只保存,服务器不处理
|
||||
/// </summary>
|
||||
public string[] ex;
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要换座位
|
||||
/// </summary>
|
||||
public bool isNeedSwapSeat;
|
||||
|
||||
/// <summary>
|
||||
/// 赔率
|
||||
/// </summary>
|
||||
public float peilv;
|
||||
|
||||
/// <summary>
|
||||
/// 房间规则
|
||||
/// </summary>
|
||||
public string roomrule;
|
||||
|
||||
/// <summary>
|
||||
/// 多少数封顶,总结算的封顶(子乘倍率的,就是最后封顶输多少钱) 等于0的值就是有封顶,要不就没有封顶
|
||||
/// </summary>
|
||||
public int Capping;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法备注
|
||||
/// </summary>
|
||||
public string Remarks;
|
||||
|
||||
/// <summary>
|
||||
/// 规则拓展
|
||||
/// </summary>
|
||||
public DeskRuleEx RuleEx;
|
||||
|
||||
[JsonIgnore]
|
||||
public string RuleExStr
|
||||
{
|
||||
get
|
||||
{
|
||||
if (RuleEx == null)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
return JsonPack.GetJson(RuleEx);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DeskRule()
|
||||
{
|
||||
//SetCappingAndPeiLv(ex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="maxCnt"></param>
|
||||
public DeskRule(int maxCnt)
|
||||
{
|
||||
this.maxCnt = maxCnt;
|
||||
//SetCappingAndPeiLv(ex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取创建房间所需要的房卡
|
||||
/// 一般在客户端显示的时候需要传递参数。
|
||||
/// 服务器在创建房间的时候是不用填写参数,直接使用类里面的内存技术即可
|
||||
/// </summary>
|
||||
/// <param name="_warCnt">局数</param>
|
||||
/// <param name="_maxCnt">人数</param>
|
||||
/// <param name="clacCreateRoomCardNum">计算房卡的委托,自己计算</param>
|
||||
/// <returns>返回所需要的房卡数量</returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
[Obsolete("方法作废,客户端自己计算使用了多少房卡,服务器取规则里面的房卡数量", true)]
|
||||
public int GetCreateRoomCardNum(int _warCnt = 0, int _maxCnt = 0,Func<int,int,int> clacCreateRoomCardNum=null)
|
||||
{
|
||||
|
||||
if (clacCreateRoomCardNum != null) {
|
||||
return clacCreateRoomCardNum(_warCnt,_maxCnt);
|
||||
}
|
||||
var num = _warCnt > 0 ? _warCnt : warCnt;
|
||||
var renshu = _maxCnt > 0 ? _maxCnt : maxCnt;
|
||||
int result = 0;
|
||||
switch (game_serid)//游戏的服务器id
|
||||
{
|
||||
case 42: //跑得快朋友房
|
||||
case 41: //上饶打炸
|
||||
result = num / 4;
|
||||
break;
|
||||
case 26: //窝龙
|
||||
result = num / 4;
|
||||
if (renshu > 4)
|
||||
{
|
||||
result = result * 2;
|
||||
}
|
||||
break;
|
||||
case 45:
|
||||
|
||||
break;
|
||||
default:
|
||||
#if !Server
|
||||
|
||||
throw new Exception("游戏未实现创建房间需要多少张房卡" + game_serid);
|
||||
#endif
|
||||
|
||||
break;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("密码" + pwd);
|
||||
sb.AppendLine("最大开战人数:" + maxCnt);
|
||||
sb.AppendLine("最小开战人数:" + minCnt);
|
||||
sb.AppendLine("总局数:" + warCnt);
|
||||
sb.AppendLine("游戏id:" + game_serid);
|
||||
sb.AppendLine("是否拦截ip:" + interceptIp);
|
||||
sb.AppendLine("是否拦截电脑账号:" + interceptWeChat);
|
||||
sb.AppendLine("是否拦截定位:" + interceptpos);
|
||||
sb.AppendLine("是否拦截设备唯一标识:" + interecptimei);
|
||||
sb.AppendLine("规则:" + roomrule);
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
229
NetWorkMessage/GameData/Common/DeskinfoPack.cs
Normal file
229
NetWorkMessage/GameData/Common/DeskinfoPack.cs
Normal file
@ -0,0 +1,229 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2019-03-21
|
||||
* 时间: 17:26
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 朋友房解散信息包
|
||||
/// </summary>
|
||||
public class DisInfo {
|
||||
/// <summary>
|
||||
/// 1请求解散 2同意解散 3拒绝解散
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
/// 谁
|
||||
/// </summary>
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家名称
|
||||
/// </summary>
|
||||
public string nickname;
|
||||
|
||||
/// <summary>
|
||||
/// 自动解散剩余时间
|
||||
/// </summary>
|
||||
public int count;
|
||||
|
||||
/// <summary>
|
||||
/// 是否在解散中的信息
|
||||
/// </summary>
|
||||
public bool isDising;
|
||||
|
||||
/// <summary>
|
||||
/// 请求解散的次数
|
||||
/// </summary>
|
||||
public int requestCnt;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DisInfo() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房详情信息
|
||||
/// </summary>
|
||||
public class BurInfo {
|
||||
/// <summary>
|
||||
/// 0是全部信息 1是跟新信息 收到全部信息直接替换, 收到更新信息发现本地没有则添加,有则替换响应的详情信息
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public BurInfo() { }
|
||||
|
||||
/// <summary>
|
||||
/// 详情信息
|
||||
/// </summary>
|
||||
public List<DeskInfo.Bureau> burs = new List<DeskInfo.Bureau>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房玩家信息包 收到此包更新玩家数据
|
||||
/// </summary>
|
||||
public class FriendPlayersInfo {
|
||||
/// <summary>
|
||||
/// 0表示不提示 1表示有人离开 2表示有人加入 3座位跟换包->离开到本地拿玩家数据提示,加入拿本包数据信息提示
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
/// 谁
|
||||
/// </summary>
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// 哪个玩家-提示用
|
||||
/// </summary>
|
||||
public string nickname;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
public DeskInfo.PlayerData[] players;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的桌位信息
|
||||
/// </summary>
|
||||
public int[] seat;
|
||||
|
||||
/// <summary>
|
||||
/// 请求解散投票数据
|
||||
/// </summary>
|
||||
public int[] plsDis;
|
||||
|
||||
/// <summary>
|
||||
/// 是否立即开战
|
||||
/// </summary>
|
||||
public int[] onceFight;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FriendPlayersInfo(){ }
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家数据
|
||||
/// </summary>
|
||||
/// <param name="userid"></param>
|
||||
/// <returns></returns>
|
||||
public DeskInfo.PlayerData GetPlayer(int userid) {
|
||||
if (players == null)
|
||||
return null;
|
||||
int len = players.Length;
|
||||
for (int i = 0; i < len; i++) {
|
||||
if (players[i] != null && players[i].userid == userid)
|
||||
return players[i];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 战斗记录数据
|
||||
/// </summary>
|
||||
public class FightRecordData {
|
||||
/// <summary>
|
||||
/// 唯一码
|
||||
/// </summary>
|
||||
public string weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 第几局
|
||||
/// </summary>
|
||||
public int index;
|
||||
|
||||
/// <summary>
|
||||
/// 战斗数据 回放用
|
||||
/// </summary>
|
||||
public FightData data;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FightRecordData() { }
|
||||
}
|
||||
|
||||
public class FightRecordDataNew : FightRecordData {
|
||||
|
||||
/// <summary>
|
||||
/// 游戏服务器id
|
||||
/// </summary>
|
||||
public int game_serid;
|
||||
|
||||
/// <summary>
|
||||
/// zha
|
||||
/// </summary>
|
||||
public DateTime Time;
|
||||
|
||||
public FightRecordDataNew() { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部回放数据
|
||||
/// </summary>
|
||||
public class ClubFriendFightdataReponse: FightRecordData
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ClubFriendFightdataReponse() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data_"></param>
|
||||
public ClubFriendFightdataReponse(FightRecordData data_)
|
||||
{
|
||||
weiyima = data_.weiyima;
|
||||
index = data_.index;
|
||||
data = data_.data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DeskInfo deskInfo;
|
||||
}
|
||||
|
||||
public class ClubFriendFightdataReponseNew : FightRecordDataNew
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ClubFriendFightdataReponseNew() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="data_"></param>
|
||||
public ClubFriendFightdataReponseNew(FightRecordDataNew data_)
|
||||
{
|
||||
weiyima = data_.weiyima;
|
||||
index = data_.index;
|
||||
data = data_.data;
|
||||
game_serid = data_.game_serid;
|
||||
Time = data_.Time;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DeskInfo deskInfo;
|
||||
}
|
||||
}
|
||||
167
NetWorkMessage/GameData/Common/ErrorInfo.cs
Normal file
167
NetWorkMessage/GameData/Common/ErrorInfo.cs
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2019-01-25
|
||||
* 时间: 15:38
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏信息包
|
||||
/// </summary>
|
||||
public class TipInfo
|
||||
{
|
||||
//包编号
|
||||
//GamePackAgreement.pack_error
|
||||
|
||||
/// <summary>
|
||||
/// 错误编码信息
|
||||
/// </summary>
|
||||
public static string[] tipInfos = new string[]{
|
||||
string.Empty, //0不启用
|
||||
"服务器维护中,请稍后再试!",
|
||||
"请求超时!请稍后再试!",
|
||||
"服务器爆满!请稍后再试!",
|
||||
"房间号错误,无此房间!",
|
||||
/*5*/
|
||||
"进入失败!密码错误!",
|
||||
"房间已开战,进入失败!",
|
||||
"房间已满员,进入失败!",
|
||||
"检测到相同ip账号,进入失败!",
|
||||
"未获取到您的ip,进入失败!",
|
||||
/*10*/
|
||||
"进入失败,必须微信登录或者微信绑定才能进入此房间!",
|
||||
"进入失败,必须是微信绑定的账号才能进入此房间!",
|
||||
"房卡不足,创建失败!",
|
||||
"数据错误,请重新登录!",
|
||||
"登录过期,请重新登录!",
|
||||
/*15*/
|
||||
"用户名或密码为空!",
|
||||
"用户名或密码错误!",
|
||||
"对方不在线!",
|
||||
"您在朋友房中,不能重复创建!",
|
||||
"您已经在朋友房中了!",
|
||||
/*20*/
|
||||
"朋友房规则错误!",
|
||||
"房卡不足创建失败!",
|
||||
"竞技比赛名称必须是3-8个字符串组成!",
|
||||
"竞技比赛名称非法!",
|
||||
"创建失败!请稍后再试!",
|
||||
/*25*/
|
||||
"创建的竞技比赛已达上限!",
|
||||
"竞技比赛公告过长!",
|
||||
"竞技比赛公告包含特殊字符!",
|
||||
"竞技比赛名称已被使用!",
|
||||
"网络异常!",
|
||||
/*30*/
|
||||
"您不在此竞技比赛中!",
|
||||
"您的权限不足!",
|
||||
"修改失败,公告过长或有特殊字符!",
|
||||
"房卡不足,充值失败!",
|
||||
"充值失败!",
|
||||
/*35*/
|
||||
"由于管理员设置,您无法加入该游戏!",
|
||||
"房卡不足加入失败!",
|
||||
"发生未知错误!",
|
||||
"竞技比赛房间,无法手动加入!",
|
||||
"您在游戏中,无法进入仓库!",
|
||||
/*40*/
|
||||
"仓库密码错误!",
|
||||
"您在游戏中无法进行存取金币操作",
|
||||
"金币操作数额过大。",
|
||||
"您的金币不足,取出失败!",
|
||||
"您的游戏币超过限额,无法取出!",
|
||||
/*45*/
|
||||
"您的游戏币不足,存入失败!",
|
||||
"您的金币不足,赠送失败!",
|
||||
"操作失败,请稍后重新发起!",
|
||||
"赠送的金币必须大于1!",
|
||||
"金币不足,购买失败!",
|
||||
/*50*/
|
||||
"操作失败,请稍后再试!",
|
||||
"卖出失败!",
|
||||
"不能卖出身上的物品!",
|
||||
"保存失败!",
|
||||
"玩法已被修改或者删除!",
|
||||
/*55*/
|
||||
"防作弊检查,加入房间失败!",
|
||||
"创建失败,未检测到ip地址!",
|
||||
"暂时微信用户才可创建房间,绑定后再试!",
|
||||
"防作弊房间需开启定位才可创建!",
|
||||
"未获取到设备信息,请稍后再试!",
|
||||
/*60*/
|
||||
"超时未准备,您已被踢出房间!",
|
||||
"您在别处登录游戏!",
|
||||
"等级不满6级不能使用该功能!",
|
||||
"密码修改失败!",
|
||||
"旧密码错误!",
|
||||
/*65*/
|
||||
"验证码不正确",
|
||||
"参数不正确,必须包含联系方式、登录名、登录密码及预留的联系信息",
|
||||
"新密码格式不对!",
|
||||
"房卡不足,充值失败",
|
||||
"没有这个玩家,赠送失败!",
|
||||
/*70*/
|
||||
"没有这个用户,请检查手机号是否输入正确!",
|
||||
"没有这个用户,请检查用户名是否正确!",
|
||||
"该用户未绑定手机,请联系客服修改密码!",
|
||||
"加入失败!",
|
||||
"不存在这个房间!",
|
||||
/*75*/
|
||||
"解散成功!",
|
||||
"已存在相同名称的战队!",
|
||||
"金币不足,创建战队失败!",
|
||||
"不存在该战队!",
|
||||
"超时未准备,您已被踢出房间!",
|
||||
/*80*/
|
||||
"您当前已经在房间!",
|
||||
"状态错误,操作失败!"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// 提示类型 0弹窗 1飞字 2飘字
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
/// 错误编号
|
||||
/// </summary>
|
||||
public int infoCode;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public TipInfo(){}
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数
|
||||
/// </summary>
|
||||
/// <param name="style">提示类型0弹窗 1飞字 2飘字</param>
|
||||
/// <param name="errCode">错误编号</param>
|
||||
public TipInfo(int style,int errCode){
|
||||
this.style = style;
|
||||
this.infoCode = errCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
string msg = null;
|
||||
if (infoCode <= 0 || infoCode >= tipInfos.Length)
|
||||
{
|
||||
msg = "null msg";
|
||||
}
|
||||
else {
|
||||
msg = tipInfos[infoCode];
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
}
|
||||
40
NetWorkMessage/GameData/Common/EventTrackerType.cs
Normal file
40
NetWorkMessage/GameData/Common/EventTrackerType.cs
Normal file
@ -0,0 +1,40 @@
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 事件类型
|
||||
/// </summary>
|
||||
public enum EventTrackerType
|
||||
{
|
||||
[Description("数值类型")]
|
||||
Number,
|
||||
[Description("字符串类型")]
|
||||
String,
|
||||
[Description("参数类型")]
|
||||
Param
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件分类
|
||||
/// </summary>
|
||||
public enum EventTrackerCategory
|
||||
{
|
||||
[Description("客户端")]
|
||||
Client,
|
||||
[Description("服务器")]
|
||||
Server,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件状态
|
||||
/// </summary>
|
||||
public enum EventTrackerStatus
|
||||
{
|
||||
[Description("未激活")]
|
||||
Inactive,
|
||||
[Description("激活")]
|
||||
Active,
|
||||
}
|
||||
}
|
||||
121
NetWorkMessage/GameData/Common/FightData.cs
Normal file
121
NetWorkMessage/GameData/Common/FightData.cs
Normal file
@ -0,0 +1,121 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2019-01-22
|
||||
* 时间: 16:00
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 战斗数据
|
||||
/// </summary>
|
||||
public class FightData
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FightData() { }
|
||||
|
||||
/// <summary>
|
||||
/// 所有的战斗包 触发hand逻辑变化
|
||||
/// </summary>
|
||||
public List<fightdataone> fightPack = new List<fightdataone>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 一次战斗数据
|
||||
/// </summary>
|
||||
public class fightdataone
|
||||
{
|
||||
/// <summary>
|
||||
/// 类型
|
||||
/// </summary>
|
||||
public int lx;
|
||||
/// <summary>
|
||||
/// 数据
|
||||
/// </summary>
|
||||
public string data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 房间战绩数据
|
||||
/// </summary>
|
||||
public class RoomFightData
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家分数
|
||||
/// </summary>
|
||||
public long[] playScore;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的座位
|
||||
/// </summary>
|
||||
public int[] seat;
|
||||
|
||||
/// <summary>
|
||||
/// 战斗数据
|
||||
/// </summary>
|
||||
public FightData data;
|
||||
|
||||
/// <summary>
|
||||
/// 结束类型
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
public RoomFightData() { }
|
||||
}
|
||||
|
||||
public static class GetOssPath
|
||||
{
|
||||
/// <summary>
|
||||
/// 桶名
|
||||
/// </summary>
|
||||
public const string BucketName8880666s = "8880666s";
|
||||
|
||||
/// <summary>
|
||||
/// oss桶里面保存的文件夹
|
||||
/// </summary>
|
||||
public const string FilePaht = "RoomFight";
|
||||
/// <summary>
|
||||
/// 根据文件返回OSS的完整路径
|
||||
/// </summary>
|
||||
/// <param name="fileName">文件名</param>
|
||||
/// <param name="serId">游戏服务器Id</param>
|
||||
/// <param name="data">要获取哪一天的数据</param>
|
||||
/// <returns></returns>
|
||||
public static string GetKey(string fileName, int serId,DateTime data)
|
||||
{
|
||||
return $"{FilePaht}/{data.ToString("yyyyMMdd")}/{serId}/{fileName}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取战斗数据的文件名
|
||||
/// </summary>
|
||||
/// <param name="weiyima">唯一码</param>
|
||||
/// <param name="idx">第几局</param>
|
||||
/// <returns></returns>
|
||||
public static string GetFileName(string weiyima, int idx)
|
||||
{
|
||||
return $"{weiyima}_{idx}.txt";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 客户端获取回放战绩OSS Http地址
|
||||
/// </summary>
|
||||
/// <param name="weiyima">战绩唯一码</param>
|
||||
/// <param name="idx">第几局</param>
|
||||
/// <param name="gameServerId">服务器Id</param>
|
||||
/// <param name="data">要获取哪一天的数据</param>
|
||||
/// <returns></returns>
|
||||
public static string GetFileHttpUrl(string weiyima, int idx, int gameServerId, DateTime data)
|
||||
{
|
||||
return $"https://{BucketName8880666s}.oss-cn-hangzhou.aliyuncs.com/{GetKey(GetFileName(weiyima, idx), gameServerId, data)}";
|
||||
}
|
||||
}
|
||||
}
|
||||
158
NetWorkMessage/GameData/Common/FightScore.cs
Normal file
158
NetWorkMessage/GameData/Common/FightScore.cs
Normal file
@ -0,0 +1,158 @@
|
||||
/*
|
||||
* 作者:吴隆健
|
||||
* 日期: 2019-04-22
|
||||
* 时间: 16:54
|
||||
*
|
||||
*/
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 分值
|
||||
/// </summary>
|
||||
public class FightScore : ICloneable
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据库的id
|
||||
/// </summary>
|
||||
public int id;
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛id
|
||||
/// </summary>
|
||||
public int clubid;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法id
|
||||
/// 从int 改为string 之前也没有使用上。
|
||||
/// </summary>
|
||||
public string wayid;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房唯一码
|
||||
/// </summary>
|
||||
public string weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏的服务器id
|
||||
/// </summary>
|
||||
public int game_serid;
|
||||
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
public int roomnum;
|
||||
|
||||
/// <summary>
|
||||
/// 开始时间
|
||||
/// </summary>
|
||||
public DateTime startTime;
|
||||
|
||||
/// <summary>
|
||||
/// 结束时间
|
||||
/// </summary>
|
||||
public DateTime endTime;
|
||||
|
||||
/// <summary>
|
||||
/// 开战次数
|
||||
/// </summary>
|
||||
public int warCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 打完多少盘
|
||||
/// </summary>
|
||||
public int overCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 耗卡数量 --xu add
|
||||
/// </summary>
|
||||
public int CardNum;
|
||||
|
||||
/// <summary>
|
||||
/// 解散原因
|
||||
/// </summary>
|
||||
public int Style;
|
||||
|
||||
/// <summary>
|
||||
/// 解散玩家ID
|
||||
/// </summary>
|
||||
public int DisUserId;
|
||||
|
||||
/// <summary>
|
||||
/// 分值
|
||||
/// </summary>
|
||||
public Player[] scores;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public FightScore() { }
|
||||
|
||||
/// <summary>
|
||||
/// 浅克隆
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public object Clone()
|
||||
{
|
||||
return this.MemberwiseClone();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家
|
||||
/// </summary>
|
||||
public class Player
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// 用户唯一id
|
||||
/// </summary>
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// 名称
|
||||
/// </summary>
|
||||
public string name;
|
||||
|
||||
/// <summary>
|
||||
/// 分值
|
||||
/// </summary>
|
||||
public decimal score;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家头像
|
||||
/// </summary>
|
||||
public string photo;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部id
|
||||
/// </summary>
|
||||
public int clubId;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部名字
|
||||
/// </summary>
|
||||
public string clubName;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public Player() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userid"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="score"></param>
|
||||
public Player(int userid, string name, decimal score)
|
||||
{
|
||||
this.userid = userid;
|
||||
this.name = name;
|
||||
this.score = score;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
170
NetWorkMessage/GameData/Common/GameConfig.cs
Normal file
170
NetWorkMessage/GameData/Common/GameConfig.cs
Normal file
@ -0,0 +1,170 @@
|
||||
#if Server
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-10-20
|
||||
* 时间: 16:17
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of GameConfig.
|
||||
/// </summary>
|
||||
public class GameConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏的gameid
|
||||
/// </summary>
|
||||
public int gameid;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器版本
|
||||
/// </summary>
|
||||
public int serverVer;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端id
|
||||
/// </summary>
|
||||
public int gameClientId;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏名称
|
||||
/// </summary>
|
||||
public string gameName;
|
||||
|
||||
/// <summary>
|
||||
/// 最大的玩家数量
|
||||
/// </summary>
|
||||
public int maxPlayer;
|
||||
|
||||
/// <summary>
|
||||
/// 是否打开朋友房
|
||||
/// </summary>
|
||||
public int OpenFriendRoom;
|
||||
|
||||
/// <summary>
|
||||
/// 是否开启金币模式
|
||||
/// </summary>
|
||||
public int OpenGlod;
|
||||
|
||||
/// <summary>
|
||||
/// 城堡配置 没城堡表示没有金币场
|
||||
/// </summary>
|
||||
public CastleConfig[] castles;
|
||||
|
||||
/// <summary>
|
||||
/// 厅配置
|
||||
/// </summary>
|
||||
public TingConfig[] tings;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏模式 0普通模式 1百家乐模式 2休闲模式
|
||||
/// </summary>
|
||||
public int gameMode;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 游戏规则-游戏通用规则,长度为50
|
||||
/// </summary>
|
||||
public string gameGz;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏类型 0是牌类 1是麻将类
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
/// 开放平台 0表示所有 1表示pc 2表示手机
|
||||
/// </summary>
|
||||
public int plat;
|
||||
|
||||
/// <summary>
|
||||
/// 排序数字
|
||||
/// </summary>
|
||||
public int sortNum;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏图片
|
||||
/// </summary>
|
||||
public int imgNum;
|
||||
|
||||
/// <summary>
|
||||
/// 活动状态
|
||||
/// </summary>
|
||||
public int activezt;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏配置
|
||||
/// </summary>
|
||||
public GameConfig() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("gameid:" + this.gameid);
|
||||
sb.AppendLine("gameClientId:" + this.gameClientId);
|
||||
sb.AppendLine("gameName:" + this.gameName);
|
||||
sb.AppendLine("maxPlayer:" + this.maxPlayer);
|
||||
sb.AppendLine("OpenFriendRoom:" + this.OpenFriendRoom);
|
||||
sb.AppendLine("OpenGlod:" + OpenGlod);
|
||||
|
||||
if (castles == null)
|
||||
sb.AppendLine("castles is null");
|
||||
else
|
||||
{
|
||||
int len = castles.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
sb.Append("castles " + i + ":" + System.Environment.NewLine + "," + castles[i].ToString());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (tings == null)
|
||||
{
|
||||
sb.AppendLine("tings is null");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = tings.Length;
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
sb.Append("tings " + i + ":" + System.Environment.NewLine + "," + tings[i].ToString());
|
||||
}
|
||||
}
|
||||
|
||||
sb.AppendLine("gameMode:" + gameMode);
|
||||
|
||||
sb.AppendLine("style:" + style);
|
||||
|
||||
sb.AppendLine("gameGz:" + gameGz);
|
||||
|
||||
|
||||
sb.AppendLine("plat:" + plat);
|
||||
|
||||
sb.AppendLine("sortNum:" + sortNum);
|
||||
|
||||
sb.AppendLine("imgNum:" + imgNum);
|
||||
|
||||
sb.AppendLine("activezt:" + activezt);
|
||||
|
||||
return sb.ToString();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
70
NetWorkMessage/GameData/Common/GameLoginPack.cs
Normal file
70
NetWorkMessage/GameData/Common/GameLoginPack.cs
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2019-01-27
|
||||
* 时间: 14:03
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 进入桌子包
|
||||
/// </summary>
|
||||
public class InDeskPack{
|
||||
/// <summary>
|
||||
/// 进入的房间编号
|
||||
/// </summary>
|
||||
public int roomid;
|
||||
|
||||
/// <summary>
|
||||
/// 进入的厅编号
|
||||
/// </summary>
|
||||
public int tingid;
|
||||
|
||||
/// <summary>
|
||||
/// 进入的桌子编号 >=0 表示进入指定房间
|
||||
/// </summary>
|
||||
public int deskid;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public InDeskPack(){}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="roomid"></param>
|
||||
/// <param name="tingid"></param>
|
||||
/// <param name="deskid"></param>
|
||||
public InDeskPack(int roomid,int tingid,int deskid){
|
||||
this.roomid = roomid;
|
||||
this.tingid = tingid;
|
||||
this.deskid = deskid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("roomid:");
|
||||
sb.Append(roomid);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("tingid:");
|
||||
sb.Append(tingid);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("deskid:");
|
||||
sb.Append(deskid);
|
||||
sb.Append(Environment.NewLine);
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
79
NetWorkMessage/GameData/Common/GameNode.cs
Normal file
79
NetWorkMessage/GameData/Common/GameNode.cs
Normal file
@ -0,0 +1,79 @@
|
||||
/********************************
|
||||
*
|
||||
* 作者:吴隆健
|
||||
* 创建时间: 2019/7/8 13:26:08
|
||||
*
|
||||
********************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace GameData {
|
||||
|
||||
/// <summary>
|
||||
/// 服务器节点
|
||||
/// </summary>
|
||||
//[ProtoBuf.ProtoContract]
|
||||
#pragma warning disable CS0659 // 类型重写 Object.Equals(object o),但不重写 Object.GetHashCode()
|
||||
public class ServerNode {
|
||||
#pragma warning restore CS0659 // 类型重写 Object.Equals(object o),但不重写 Object.GetHashCode()
|
||||
/// <summary>
|
||||
/// 模块id 大系统的编号
|
||||
/// </summary>
|
||||
//[ProtoBuf.ProtoMember(1)]
|
||||
public int id;
|
||||
|
||||
/// <summary>
|
||||
/// 节点编号 集群中的编号
|
||||
/// </summary>
|
||||
//[ProtoBuf.ProtoMember(2)]
|
||||
public int nodeNum;
|
||||
|
||||
/// <summary>
|
||||
/// 是否暂停
|
||||
/// </summary>
|
||||
//[ProtoBuf.ProtoMember(3)]
|
||||
public bool ispause = false;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ServerNode() {
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="moduleId"></param>
|
||||
/// <param name="nodeNum"></param>
|
||||
public ServerNode(int moduleId, int nodeNum) {
|
||||
this.id = moduleId;
|
||||
this.nodeNum = nodeNum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 比较数据是否相同
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public override bool Equals(object obj) {
|
||||
if (obj == null)
|
||||
return false;
|
||||
ServerNode node = obj as ServerNode;
|
||||
if (node == null)
|
||||
return false;
|
||||
return node.id == this.id && node.nodeNum == this.nodeNum&&node.ispause ==this.ispause;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString() {
|
||||
if (ispause)
|
||||
return "id:" + id + ",nodeNum:" + nodeNum + ",暂停";
|
||||
else
|
||||
return "id:" + id + ",nodeNum:" + nodeNum;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
NetWorkMessage/GameData/Common/JoinRoom.cs
Normal file
41
NetWorkMessage/GameData/Common/JoinRoom.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using GameMessage;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 进入房间包
|
||||
/// </summary>
|
||||
public class JoinRoom {
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
public string roomNum;
|
||||
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
public string pwd;
|
||||
|
||||
/// <summary>
|
||||
/// 设备信息
|
||||
/// </summary>
|
||||
public DeviceInfo deviceinfo;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public JoinRoom() {
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="roomNum"></param>
|
||||
/// <param name="pwd"></param>
|
||||
public JoinRoom(string roomNum, string pwd) {
|
||||
this.roomNum = roomNum;
|
||||
this.pwd = pwd;
|
||||
}
|
||||
}
|
||||
}
|
||||
402
NetWorkMessage/GameData/Common/JsonPack.cs
Normal file
402
NetWorkMessage/GameData/Common/JsonPack.cs
Normal file
@ -0,0 +1,402 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: 吴隆健
|
||||
* 日期: 2018-04-02
|
||||
* 时间: 10:55
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using System.Text;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Description of JsonPack.
|
||||
/// </summary>
|
||||
public static class JsonPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 秘钥
|
||||
/// </summary>
|
||||
public const string key = "asnfkjahsfjabnslkd";
|
||||
|
||||
/// <summary>
|
||||
/// JSon 序列化是否包含默认值
|
||||
/// </summary>
|
||||
public static bool IsHaveDefault = true;
|
||||
|
||||
/// <summary>
|
||||
/// MD5加密
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <returns></returns>
|
||||
public static string ENCRYMD5(string text)
|
||||
{
|
||||
byte[] data = Encoding.UTF8.GetBytes(text);
|
||||
MD5 md5 = new MD5CryptoServiceProvider();
|
||||
byte[] output = md5.ComputeHash(data);
|
||||
return BitConverter.ToString(output).Replace("-", "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Json数据
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetJson(Object data)
|
||||
{
|
||||
JsonSerializerSettings jsonset = new JsonSerializerSettings();
|
||||
jsonset.DefaultValueHandling = DefaultValueHandling.Ignore;
|
||||
return IsHaveDefault ? JsonConvert.SerializeObject(data, jsonset) : JsonConvert.SerializeObject(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取Json数据
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="jsonSet"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetJson(Object data, JsonSerializerSettings jsonSet)
|
||||
{
|
||||
return IsHaveDefault ? JsonConvert.SerializeObject(data, jsonSet) : JsonConvert.SerializeObject(data);
|
||||
}
|
||||
|
||||
public static string GetJsonNoIgnore(Object data) {
|
||||
return JsonConvert.SerializeObject(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取数据
|
||||
/// </summary>
|
||||
/// <param name="jsonData"></param>
|
||||
/// <returns></returns>
|
||||
public static T GetData<T>(string jsonData)
|
||||
{
|
||||
// JsonSerializerSettings jsonset = new JsonSerializerSettings();
|
||||
// jsonset.DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate;
|
||||
#pragma warning disable CS0168 // 声明了变量,但从未使用过
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<T>(jsonData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return default(T);
|
||||
}
|
||||
#pragma warning restore CS0168 // 声明了变量,但从未使用过
|
||||
}
|
||||
|
||||
public static T GetData<T>(string jsonData, JsonSerializerSettings jsonSet)
|
||||
{
|
||||
#pragma warning disable CS0168 // 声明了变量,但从未使用过
|
||||
try
|
||||
{
|
||||
return JsonConvert.DeserializeObject<T>(jsonData, jsonSet);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return default(T);
|
||||
}
|
||||
#pragma warning restore CS0168 // 声明了变量,但从未使用过
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的json数据
|
||||
/// </summary>
|
||||
/// <param name="head">包头</param>
|
||||
/// <param name="data">数据</param>
|
||||
/// <param name="md5">md5</param>
|
||||
/// <returns></returns>
|
||||
public static string GetJsonByPack<T>(T head, System.Object data, bool md5 = false) where T : PackHead
|
||||
{
|
||||
|
||||
string jsonHead = string.Empty, jsondata = string.Empty;
|
||||
|
||||
if (head != null)
|
||||
jsonHead = GetJson(head);
|
||||
|
||||
if (data != null)
|
||||
jsondata = GetJson(data);
|
||||
|
||||
string msg = jsonHead + jsondata;
|
||||
|
||||
int headlen = jsonHead.Length;
|
||||
int datalen = jsondata.Length;
|
||||
|
||||
if (md5)
|
||||
{
|
||||
|
||||
string encryStr = msg;
|
||||
if (head.clientVer > 1)
|
||||
encryStr = encryStr + key;
|
||||
if (msg != null)
|
||||
msg += ENCRYMD5(encryStr);
|
||||
|
||||
datalen += 32;
|
||||
}
|
||||
|
||||
return IntToStr16(jsonHead.Length) + IntToStr16(jsondata.Length) + msg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的json数据
|
||||
/// </summary>
|
||||
/// <param name="head">包头</param>
|
||||
/// <param name="messagedata">数据</param>
|
||||
/// <param name="md5">md5</param>
|
||||
/// <returns></returns>
|
||||
public static string GetJsonByPack_head<T>(T head, string messagedata, bool md5 = false) where T : PackHead
|
||||
{
|
||||
string jsonHead = string.Empty;
|
||||
string jsondata = messagedata;
|
||||
if (head != null)
|
||||
jsonHead = GetJson(head);
|
||||
if (jsondata == null)
|
||||
jsondata = string.Empty;
|
||||
|
||||
string msg = jsonHead + jsondata;
|
||||
|
||||
int headlen = jsonHead.Length;
|
||||
int datalen = jsondata.Length;
|
||||
|
||||
if (md5)
|
||||
{
|
||||
string encryStr = msg;
|
||||
if (head.clientVer > 1)
|
||||
encryStr = encryStr + key;
|
||||
if (msg != null)
|
||||
msg += ENCRYMD5(encryStr);
|
||||
|
||||
datalen += 32;
|
||||
}
|
||||
|
||||
return IntToStr16(jsonHead.Length) + IntToStr16(jsondata.Length) + msg;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包裹的json数据base64字符串类型
|
||||
/// </summary>
|
||||
/// <param name="head">包头数据</param>
|
||||
/// <param name="data">包数据</param>
|
||||
/// <param name="md5">md5加签</param>
|
||||
/// <returns></returns>
|
||||
public static string GetJsonByPackBase64<T>(T head, System.Object data, bool md5 = false) where T : PackHead
|
||||
{
|
||||
string str = GetJsonByPack(head, data, md5);
|
||||
return GetBase64(str);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取报复哦的json数据base64字符串类型
|
||||
/// </summary>
|
||||
/// <param name="head">包头数据</param>
|
||||
/// <param name="messagedata">包数据</param>
|
||||
/// <param name="md5">md5加签</param>
|
||||
/// <returns></returns>
|
||||
public static string GetJsonByPackBase64_head<T>(T head, string messagedata, bool md5 = false) where T : PackHead
|
||||
{
|
||||
string str = GetJsonByPack_head(head, messagedata, md5);
|
||||
return GetBase64(str);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转换成base64
|
||||
/// </summary>
|
||||
/// <param name="jsonpack"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetBase64(string jsonpack)
|
||||
{
|
||||
byte[] data = System.Text.Encoding.UTF8.GetBytes(jsonpack);
|
||||
return Convert.ToBase64String(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 把base64转换成普通字符串
|
||||
/// </summary>
|
||||
/// <param name="jsonpack64"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetStringByBase64(string jsonpack64)
|
||||
{
|
||||
byte[] data = Convert.FromBase64String(jsonpack64);
|
||||
return System.Text.Encoding.UTF8.GetString(data);
|
||||
}
|
||||
|
||||
private static bool CheckMD5(string jsondata, bool isCheck)
|
||||
{
|
||||
|
||||
if (!isCheck)
|
||||
return true;
|
||||
|
||||
if (jsondata == null || jsondata.Length < 48)
|
||||
return false;
|
||||
|
||||
int len = jsondata.Length;
|
||||
int idx = len - 32;
|
||||
string md5str = jsondata.Substring(idx);
|
||||
string datastr = jsondata.Substring(0, len - 32);
|
||||
datastr = datastr.Substring(16);
|
||||
|
||||
if (md5str == null)
|
||||
return false;
|
||||
|
||||
datastr += key;
|
||||
|
||||
string newmd5str = ENCRYMD5(datastr).ToLower();
|
||||
|
||||
return md5str.ToLower() == newmd5str;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取json的包数据
|
||||
/// </summary>
|
||||
/// <param name="jsonstring">json字符串</param>
|
||||
/// <param name="head">包头数据</param>
|
||||
/// <param name="data">包数据</param>
|
||||
/// <param name="md5">是否md5验证</param>
|
||||
/// <returns>是否验证通过</returns>
|
||||
public static bool GetPackByJson<T, K>(string jsonstring, out K head, out T data, bool md5 = false) where K : PackHead
|
||||
{
|
||||
int startIdx = 0;
|
||||
int len = 8;
|
||||
string len1 = jsonstring.Substring(startIdx, len);//包头长度
|
||||
startIdx += len;
|
||||
string len2 = jsonstring.Substring(startIdx, len);//包数据长度
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len1);
|
||||
|
||||
head = GetData<K>(jsonstring.Substring(startIdx, len));
|
||||
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len2);
|
||||
|
||||
data = GetData<T>(jsonstring.Substring(startIdx, len));
|
||||
|
||||
startIdx += len;
|
||||
|
||||
if (md5)
|
||||
{
|
||||
return CheckMD5(jsonstring, head.clientVer > 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取json数据包
|
||||
/// </summary>
|
||||
/// <param name="jsonstring">base64json字符创</param>
|
||||
/// <param name="head">包头</param>
|
||||
/// <param name="data">包数据</param>
|
||||
/// <param name="md5">是否md5验证</param>
|
||||
public static bool GetPackByJsonBase64<T, K>(string jsonstring, out K head, out T data, bool md5 = false) where K : PackHead
|
||||
{
|
||||
jsonstring = GetStringByBase64(jsonstring);
|
||||
return GetPackByJson<T, K>(jsonstring, out head, out data, md5);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取包数据
|
||||
/// </summary>
|
||||
/// <returns>包数据</returns>
|
||||
/// <param name="jsonstring">json字符串</param>
|
||||
/// <typeparam name="T">获取的包数据类型</typeparam>
|
||||
public static T GetPackData<T>(string jsonstring)
|
||||
{
|
||||
return GetData<T>(jsonstring);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 字符转Ushort数据
|
||||
/// </summary>
|
||||
/// <param name="strs"></param>
|
||||
/// <returns></returns>
|
||||
public static int Str16ToInt(string strs)
|
||||
{
|
||||
return Convert.ToInt32(strs, 16);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 把int转成16进制字符串
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static string IntToStr16(int num)
|
||||
{
|
||||
string str16 = Convert.ToString(num, 16);
|
||||
string tmp = "";
|
||||
for (int i = str16.Length; i < 8; i++)
|
||||
{
|
||||
tmp += "0";
|
||||
}
|
||||
return tmp + str16;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包头
|
||||
/// </summary>
|
||||
/// <param name="jsonpack">包体</param>
|
||||
/// <param name="head">包头</param>
|
||||
/// <param name="md5">是否md5验证</param>
|
||||
public static string GetPackBase64Head<T>(string jsonpack, out T head, bool md5 = false) where T : PackHead
|
||||
{
|
||||
|
||||
jsonpack = GetStringByBase64(jsonpack);
|
||||
|
||||
int startIdx = 0;
|
||||
int len = 8;
|
||||
string len1 = jsonpack.Substring(startIdx, len);//包头长度
|
||||
startIdx += len;
|
||||
string len2 = jsonpack.Substring(startIdx, len);//包数据长度
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len1);
|
||||
|
||||
head = GetData<T>(jsonpack.Substring(startIdx, len));
|
||||
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len2);
|
||||
|
||||
if (md5)
|
||||
{
|
||||
if (!CheckMD5(jsonpack, head.clientVer > 1))
|
||||
return null;
|
||||
}
|
||||
|
||||
return jsonpack.Substring(startIdx, len);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取包头
|
||||
/// </summary>
|
||||
/// <param name="jsonpack"></param>
|
||||
/// <param name="head"></param>
|
||||
/// <param name="md5"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetPackHead<T>(string jsonpack, out T head, bool md5 = false) where T : PackHead
|
||||
{
|
||||
int startIdx = 0;
|
||||
int len = 8;
|
||||
string len1 = jsonpack.Substring(startIdx, len);//包头长度
|
||||
startIdx += len;
|
||||
string len2 = jsonpack.Substring(startIdx, len);//包数据长度
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len1);
|
||||
|
||||
head = GetData<T>(jsonpack.Substring(startIdx, len));
|
||||
|
||||
startIdx += len;
|
||||
len = Str16ToInt(len2);
|
||||
|
||||
if (md5)
|
||||
{
|
||||
if (!CheckMD5(jsonpack, head.clientVer > 1))
|
||||
return null;
|
||||
}
|
||||
|
||||
return jsonpack.Substring(startIdx, len);
|
||||
}
|
||||
}
|
||||
}
|
||||
84
NetWorkMessage/GameData/Common/MessageData.cs
Normal file
84
NetWorkMessage/GameData/Common/MessageData.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData{
|
||||
/// <summary>
|
||||
/// 消息数据
|
||||
/// </summary>
|
||||
public class MessageData {
|
||||
/// <summary>
|
||||
/// 0 全服喊话 1单游喊话 2全桌喊话 3全竞技比赛喊话(clubid) 4私聊(userid)
|
||||
/// </summary>
|
||||
public int msgStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 当是竞技比赛喊话时 是竞技比赛id 当是私聊时 是玩家userid
|
||||
/// </summary>
|
||||
public int serverid;
|
||||
|
||||
/// <summary>
|
||||
/// 文本内容
|
||||
/// </summary>
|
||||
public string context;
|
||||
|
||||
/// <summary>
|
||||
/// 发送者userid
|
||||
/// </summary>
|
||||
public int receiveId;
|
||||
|
||||
/// <summary>
|
||||
/// 发送者昵称
|
||||
/// </summary>
|
||||
public string receiveNickName;
|
||||
|
||||
/// <summary>
|
||||
/// 发送者经验
|
||||
/// </summary>
|
||||
public int receiveExp;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public MessageData() { }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="msgStyle"></param>
|
||||
/// <param name="context"></param>
|
||||
/// <param name="serverid"></param>
|
||||
public MessageData(int msgStyle,string context,int serverid) {
|
||||
this.msgStyle = msgStyle;
|
||||
this.context = context;
|
||||
this.serverid = serverid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString() {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("msgSty: ");
|
||||
sb.Append(msgStyle);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("context:");
|
||||
sb.Append(context);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("serverid:");
|
||||
sb.Append(serverid);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("receiveId:");
|
||||
sb.Append(receiveId);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("receiveNickName:");
|
||||
sb.Append(receiveNickName);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("receiveExp:");
|
||||
sb.Append(receiveExp);
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
2236
NetWorkMessage/GameData/Common/PackAgreement.cs
Normal file
2236
NetWorkMessage/GameData/Common/PackAgreement.cs
Normal file
@ -0,0 +1,2236 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-09-18
|
||||
* 时间: 13:38
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Policy;
|
||||
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 包裹协议常量 小于0 是内部消息 0-9999是发送给客户端(注意别与子游戏重叠了) 小于10000 万位以上表示模块号 发送给那个模块
|
||||
/// </summary>
|
||||
public class GamePackAgreement
|
||||
{
|
||||
/// <summary>
|
||||
/// 错误提示包
|
||||
/// </summary>
|
||||
public const int pack_error = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 进入游戏信息 玩家收到此包就去自动登录
|
||||
/// </summary>
|
||||
public const int InGameInfo = 2;
|
||||
|
||||
/// <summary>
|
||||
/// 场景切换
|
||||
/// </summary>
|
||||
public const int SceneChange = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家信息包
|
||||
/// </summary>
|
||||
public const int playerInfo = 4;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏断开包
|
||||
/// </summary>
|
||||
public const int GameDisConnection = 5;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏币超过上限
|
||||
/// </summary>
|
||||
public const int MoneyUpper = 6;
|
||||
|
||||
/// <summary>
|
||||
/// 文字型消息提示
|
||||
/// </summary>
|
||||
public const int autoTipInfo = 7;
|
||||
|
||||
/// <summary>
|
||||
/// 升级提示
|
||||
/// </summary>
|
||||
public const int MandatoryUpdate = 8;
|
||||
|
||||
/// <summary>
|
||||
/// ping 包
|
||||
/// </summary>
|
||||
public const int SocketPing = 9;
|
||||
|
||||
/// <summary>
|
||||
/// 叫玩家去重连游戏,当玩家没在游戏中时
|
||||
/// </summary>
|
||||
public const int ReConnection = 10;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public const int UpdateSocketCryptKey = 11;
|
||||
|
||||
#region TestModule 2
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
//public const int serverinfo = 20001;
|
||||
|
||||
#endregion
|
||||
|
||||
#region SocketModule 3
|
||||
|
||||
/// <summary>
|
||||
/// socket注册
|
||||
/// </summary>
|
||||
public const int registeredSocket = 30001;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家离线包
|
||||
/// </summary>
|
||||
public const int closeSocket = 30002;
|
||||
|
||||
/// <summary>
|
||||
/// 如果有人在线,强行登陆挤对方下线
|
||||
/// </summary>
|
||||
public const int PushLogin = 30003;
|
||||
|
||||
/// <summary>
|
||||
/// 强制下线
|
||||
/// </summary>
|
||||
//public const int ForceOffLine = 30004;
|
||||
|
||||
/// <summary>
|
||||
/// 继续登陆
|
||||
/// </summary>
|
||||
//public const int GoLogin = 30005;
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
public const int Heartbeat = 30006;
|
||||
|
||||
/// <summary>
|
||||
/// 连接Socket成功通知玩家
|
||||
/// </summary>
|
||||
public const int connecOk = 30007;
|
||||
|
||||
|
||||
#pragma warning disable CS1587 // XML 注释没有放在有效语言元素上
|
||||
/// <summary>
|
||||
/// 断开链接通知其他模块
|
||||
/// </summary>
|
||||
//public const int DisConnection = 30008;
|
||||
|
||||
/// <summary>
|
||||
/// 中转包
|
||||
/// </summary>
|
||||
public const int TransFerPack = 30009;
|
||||
#pragma warning restore CS1587 // XML 注释没有放在有效语言元素上
|
||||
|
||||
// <summary>
|
||||
// 发送给任意游戏模块处理
|
||||
// </summary>
|
||||
//public const int EveryGame = 30010;
|
||||
|
||||
/// <summary>
|
||||
/// 处理玩家之间的消息转发
|
||||
/// </summary>
|
||||
public const int DoMessgae = 30011;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家所在游戏的信息
|
||||
/// </summary>
|
||||
public const int GetPlayerGameInfo = 30012;
|
||||
|
||||
#endregion
|
||||
|
||||
#if Server
|
||||
|
||||
#region HttpMpdule 4
|
||||
|
||||
/// <summary>
|
||||
/// 中转包
|
||||
/// </summary>
|
||||
public const int TransFerHttp = 40001;
|
||||
|
||||
/// <summary>
|
||||
/// get方法
|
||||
/// </summary>
|
||||
public const int getforHttp = 40002;
|
||||
|
||||
/// <summary>
|
||||
/// 检查身份
|
||||
/// </summary>
|
||||
public const int CheckIdentity = 40003;
|
||||
|
||||
/// <summary>
|
||||
/// 上传游戏配置
|
||||
/// </summary>
|
||||
public const int UploadGameConfig = 40004;
|
||||
|
||||
#endregion
|
||||
|
||||
#region LoginModule 5
|
||||
|
||||
/// <summary>
|
||||
/// 游戏登录包
|
||||
/// </summary>
|
||||
public const int gameLogin = 50001;
|
||||
|
||||
/// <summary>
|
||||
/// 用户注册包
|
||||
/// </summary>
|
||||
//public const int userRegistered = 50002;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名检测包
|
||||
/// </summary>
|
||||
public const int userNickName = 50003;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏登录成功
|
||||
/// </summary>
|
||||
public const int gameLoginOk = 50004;
|
||||
|
||||
/// <summary>
|
||||
/// http测试
|
||||
/// </summary>
|
||||
public const int httpTest = 50005;
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户信息...测试用
|
||||
/// </summary>
|
||||
public const int GetUserInfo = 50006;
|
||||
|
||||
/// <summary>
|
||||
/// 修改密码
|
||||
/// </summary>
|
||||
public const int EditorPwd = 50007;
|
||||
|
||||
/// <summary>
|
||||
/// 更新玩家信息
|
||||
/// </summary>
|
||||
public const int UpdatePlayerInfo = 50008;
|
||||
|
||||
/// <summary>
|
||||
/// 登陆慢
|
||||
/// </summary>
|
||||
public const int loginslow = 50009;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定玩家手机号码 过时
|
||||
/// </summary>
|
||||
//public const int BindPlayerPhone = 50010;
|
||||
|
||||
/// <summary>
|
||||
/// 检查是否绑定过手机号码
|
||||
/// </summary>
|
||||
//public const int IsBindPlayerPhone = 50011;
|
||||
|
||||
/// <summary>
|
||||
/// 新版微信登录,登录带unionId
|
||||
/// </summary>
|
||||
//public const int xcxGameLogin = 50012;
|
||||
|
||||
/// <summary>
|
||||
/// 登录包
|
||||
/// </summary>
|
||||
public const int LoginVer1 = 50013;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定玩家联系方式
|
||||
/// </summary>
|
||||
public const int BindPlayerContactInfo = 50020;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家获取验证码 过时
|
||||
/// </summary>
|
||||
//public const int GetPlayerVerifyCode = 50021;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家获取验证码后重置密码 过时
|
||||
/// </summary>
|
||||
//public const int ResetPlayerPasswordByVerifyCode = 50022;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号登陆
|
||||
/// </summary>
|
||||
//public const int PhoneLogin = 50023;
|
||||
|
||||
/// <summary>
|
||||
/// 重置密码
|
||||
/// </summary>
|
||||
//public const int ResetPlayerPasswordByVerifyCodeNew = 50024;
|
||||
|
||||
/// <summary>
|
||||
/// 获取验证码新方式
|
||||
/// </summary>
|
||||
//public const int GetPlayerVerifyCodeNew = 50025;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定手机号
|
||||
/// </summary>
|
||||
//public const int BindPlayerPhoneNew = 50026;
|
||||
|
||||
/// <summary>
|
||||
/// 防沉迷认证
|
||||
/// </summary>
|
||||
public const int AntiAddictionCertification = 50027;
|
||||
|
||||
/// <summary>
|
||||
/// 获取防沉迷验证码
|
||||
/// </summary>
|
||||
//public const int GetVerifyCodeByAntiAddiction = 50028;
|
||||
|
||||
/// <summary>
|
||||
/// 设置微信unionid 和userid 的关系
|
||||
/// </summary>
|
||||
public const int SetUnionIdAndUserId = 50029;
|
||||
|
||||
/// <summary>
|
||||
/// 获取微信小游戏Token
|
||||
/// </summary>
|
||||
public const int GetMiniGameToken = 50030;
|
||||
|
||||
/// <summary>
|
||||
/// 申请注销
|
||||
/// </summary>
|
||||
public const int RequestLogout = 50031;
|
||||
|
||||
//ServerDashboardPackAgreement.cs 中已定义 50100 至 50200
|
||||
|
||||
#endregion
|
||||
|
||||
#endif
|
||||
|
||||
#region ConfigManager
|
||||
|
||||
/// <summary>
|
||||
/// 所有的服务器信息
|
||||
/// </summary>
|
||||
public const int AllServerInfo = 60001;
|
||||
|
||||
///// <summary>
|
||||
///// Socket链接信息
|
||||
///// </summary>
|
||||
//public const int SocketConnecInfo = 60002;
|
||||
|
||||
///// <summary>
|
||||
///// 获取游戏信息
|
||||
///// </summary>
|
||||
//public const int GameConfigInfo = 60003;
|
||||
|
||||
/// <summary>
|
||||
/// 获取pc版本号
|
||||
/// </summary>
|
||||
public const int GET_PC_VERSION = 60004;
|
||||
|
||||
/// <summary>
|
||||
/// 获取pc版本测试号
|
||||
/// </summary>
|
||||
public const int GET_PC_VERSION_CE = 60005;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自定义版本信息
|
||||
/// </summary>
|
||||
public const int GetCustomizeVer = 60006;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换码兑换
|
||||
/// </summary>
|
||||
public const int HotDuiHuang = 60007;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换码
|
||||
/// </summary>
|
||||
public const int duihuanHot = 60008;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家地址
|
||||
/// </summary>
|
||||
public const int getplayerAddress = 60009;
|
||||
|
||||
/// <summary>
|
||||
/// 获取商品信息
|
||||
/// </summary>
|
||||
public const int getcommdity = 60010;
|
||||
|
||||
/// <summary>
|
||||
/// 获取兑换记录
|
||||
/// </summary>
|
||||
public const int GETMALLRECORD = 60011;
|
||||
|
||||
/// <summary>
|
||||
/// 购买商品
|
||||
/// </summary>
|
||||
public const int MALLCOMMDITY = 60012;
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个兑换记录
|
||||
/// </summary>
|
||||
public const int ONEMALLRECORD = 60013;
|
||||
|
||||
/// <summary>
|
||||
/// 保存玩家地址
|
||||
/// </summary>
|
||||
public const int SAVEPLAYERADDRESS = 60014;
|
||||
|
||||
/// <summary>
|
||||
/// 获取商品数量
|
||||
/// </summary>
|
||||
public const int MALLCOUNT = 60015;
|
||||
|
||||
/// <summary>
|
||||
/// 获取购买记录数量
|
||||
/// </summary>
|
||||
public const int RecordCount = 60016;
|
||||
|
||||
/// <summary>
|
||||
/// 领取救济金
|
||||
/// </summary>
|
||||
public const int Dole = 60017;
|
||||
|
||||
/// <summary>
|
||||
/// 每日签到
|
||||
/// </summary>
|
||||
public const int SignDay = 60018;
|
||||
|
||||
/// <summary>
|
||||
/// 每日分享
|
||||
/// </summary>
|
||||
public const int shareDay = 60019;
|
||||
|
||||
/// <summary>
|
||||
/// 领取红包
|
||||
/// </summary>
|
||||
//public const int GetReadPack = 60020;
|
||||
|
||||
/// <summary>
|
||||
/// 进入游戏标记
|
||||
/// </summary>
|
||||
public const int DoGame = 60021;
|
||||
|
||||
/// <summary>
|
||||
/// 获取未读邮件的数量
|
||||
/// </summary>
|
||||
public const int unreadEmlCount = 60022;
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有的邮件
|
||||
/// </summary>
|
||||
public const int GetEmls = 60023;
|
||||
|
||||
/// <summary>
|
||||
/// 读取邮件
|
||||
/// </summary>
|
||||
public const int ReadEml = 60024;
|
||||
|
||||
/// <summary>
|
||||
/// 登录数据
|
||||
/// </summary>
|
||||
public const int LoginData = 60025;
|
||||
|
||||
/// <summary>
|
||||
/// 刷新金钱
|
||||
/// </summary>
|
||||
//public const int RefreshMoney = 60026;
|
||||
|
||||
/// <summary>
|
||||
/// 获取代理值
|
||||
/// </summary>
|
||||
//public const int GetDailiValue = 60027;
|
||||
|
||||
/// <summary>
|
||||
/// 二七王结算错误提交
|
||||
/// </summary>
|
||||
//public const int submitAccountError = 60028;
|
||||
|
||||
/// <summary>
|
||||
/// 获取系统消息
|
||||
/// </summary>
|
||||
//public const int GetSystemMessage = 60029;
|
||||
|
||||
/// <summary>
|
||||
/// 根据moduleid 来获取游戏名称
|
||||
/// </summary>
|
||||
public const int GetGameName_ByModuleId = 60030;
|
||||
|
||||
/// <summary>
|
||||
/// 测试,设置玩家游戏币..
|
||||
/// </summary>
|
||||
public const int SetGold = 60031;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛所有的配置
|
||||
/// </summary>
|
||||
public const int bisaiallconfigs = 60032;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛的数据
|
||||
/// </summary>
|
||||
//public const int bisaiData = 60033;
|
||||
|
||||
/// <summary>
|
||||
/// 获取服务器时间
|
||||
/// </summary>
|
||||
public const int getServerTime = 60035;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 反馈数据
|
||||
/// </summary>
|
||||
public const int feedbackData = 60037;
|
||||
|
||||
/// <summary>
|
||||
/// 反馈数据
|
||||
/// </summary>
|
||||
public const int setDeBugtext = 60038;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家所在的游戏信息
|
||||
/// </summary>
|
||||
public const int GetGameInfo = 60039;
|
||||
|
||||
/// <summary>
|
||||
/// 普通账户绑定微信
|
||||
/// </summary>
|
||||
public const int BindUser = 60040;
|
||||
|
||||
/// <summary>
|
||||
/// 微信绑定普通账户
|
||||
/// </summary>
|
||||
public const int BindAccount = 60041;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端http包错误或缓慢
|
||||
/// </summary>
|
||||
public const int httperrorinfo = 60042;
|
||||
|
||||
/// <summary>
|
||||
/// 拒绝更新
|
||||
/// </summary>
|
||||
public const int RefusedToUpdate = 60043;
|
||||
|
||||
/// <summary>
|
||||
/// 安卓更新错误
|
||||
/// </summary>
|
||||
public const int AndroidUpdateError = 60044;
|
||||
|
||||
/// <summary>
|
||||
/// 实物卡充值
|
||||
/// </summary>
|
||||
//public const int CardCharge = 60045;
|
||||
|
||||
/// <summary>
|
||||
/// 获取tv_pc版本信息
|
||||
/// </summary>
|
||||
public const int GET_TCPV_VERSION = 60046;
|
||||
|
||||
/// <summary>
|
||||
/// 获取注册的数据
|
||||
/// </summary>
|
||||
public const int GetReginData = 60047;
|
||||
|
||||
/// <summary>
|
||||
/// 获取充值数据
|
||||
/// </summary>
|
||||
public const int GetRechargeData = 60048;
|
||||
|
||||
/// <summary>
|
||||
/// 获取平台管理
|
||||
/// </summary>
|
||||
public const int GetPlatAdmin = 60049;
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏排行总榜
|
||||
/// </summary>
|
||||
public const int GetGameRankList = 60050;
|
||||
|
||||
/// <summary>
|
||||
/// 获取子游戏榜
|
||||
/// </summary>
|
||||
public const int GetSubGameRankList = 60051;
|
||||
|
||||
/// <summary>
|
||||
/// 获取即时榜数据
|
||||
/// </summary>
|
||||
public const int GetRealDayRankList = 60052;
|
||||
|
||||
/// <summary>
|
||||
/// 查询某游戏中某玩家自己的积分
|
||||
/// </summary>
|
||||
public const int GetPlayerRealDayRankScore = 60053;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家的昵称
|
||||
/// </summary>
|
||||
public const int GetPlayerNickName = 60054;
|
||||
|
||||
/// <summary>
|
||||
/// 获取代理下的玩家信息
|
||||
/// </summary>
|
||||
public const int GetReginPlayerList = 60055; ///// <summary>
|
||||
|
||||
///// 为代理下的玩家加房卡
|
||||
///// </summary>
|
||||
//public const int ReginAddFangKa = 60056;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public const int GetGameRankListForRegin = 60057;
|
||||
|
||||
/// <summary>
|
||||
/// 测试包
|
||||
/// </summary>
|
||||
public const int PackTest = 60058;
|
||||
|
||||
/// <summary>
|
||||
/// 检查用户名及手机号是否存在
|
||||
/// </summary>
|
||||
public const int GetPlayerNameandPhone = 60059;
|
||||
|
||||
/// <summary>
|
||||
/// 检查验证码是否正确
|
||||
/// </summary>
|
||||
//public const int CheckVerificationCode = 60060;
|
||||
|
||||
/// <summary>
|
||||
/// 获取抢位比赛回放数据
|
||||
/// </summary>
|
||||
public const int GetEqwMatchFightData = 60061;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘抽奖
|
||||
/// </summary>
|
||||
public const int TurntableLottery = 60062;
|
||||
|
||||
/// <summary>
|
||||
/// 年终积分榜 --大厅以前总榜单协议号:60050
|
||||
/// </summary>
|
||||
public const int YearScoreboard = 60063;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定局比赛战斗数据RPC
|
||||
/// </summary>
|
||||
public const int GetFixedMatchDataRPC = 60064;
|
||||
|
||||
/// <summary>
|
||||
/// 更新玩家名字和头像
|
||||
/// </summary>
|
||||
public const int UpdateUserInfo = 60065;
|
||||
|
||||
/// <summary>
|
||||
/// 获取充值商城的物品
|
||||
/// </summary>
|
||||
public const int GetCZShangPing = 60066;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换道具或者商品
|
||||
/// </summary>
|
||||
public const int DuiHuanShangPing = 60067;
|
||||
|
||||
/// <summary>
|
||||
/// 获取连续签到礼包
|
||||
/// </summary>
|
||||
public const int GetSignInPack = 60068;
|
||||
|
||||
/// <summary>
|
||||
/// 获取小程序安卓订单号、应用宝
|
||||
/// </summary>
|
||||
public const int GetAndroidPayOrderId = 60069;
|
||||
|
||||
/// <summary>
|
||||
/// 获取资产明细
|
||||
/// </summary>
|
||||
public const int GetZiChanMingXi = 60070;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家道具
|
||||
/// </summary>
|
||||
public const int GetUserDaoJu = 60071;
|
||||
|
||||
/// <summary>
|
||||
/// 金币存取操作
|
||||
/// </summary>
|
||||
public const int DoGoldChange = 60072;
|
||||
|
||||
/// <summary>
|
||||
/// 获取红包金额
|
||||
/// </summary>
|
||||
public const int GetRedMoney = 60073;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自身的5倍福利
|
||||
/// </summary>
|
||||
public const int GetFuli5Bei = 60074;
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有游戏的榜单
|
||||
/// </summary>
|
||||
public const int GetAllGamesRankList = 60075;
|
||||
|
||||
/// <summary>
|
||||
/// 获取IPTV桌子的战斗数据
|
||||
/// </summary>
|
||||
public const int GetIPtvMatchWarData = 60076;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家获取定局积分比赛记录
|
||||
/// </summary>
|
||||
public const int GetFixedMatchDataById = 60077;
|
||||
|
||||
/// <summary>
|
||||
/// 获取回放数据
|
||||
/// </summary>
|
||||
public const int GetWarPlayBackData = 60078;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家的举报信息
|
||||
/// </summary>
|
||||
public const int GetReportInfo = 60079;
|
||||
|
||||
/// <summary>
|
||||
/// 举报玩家
|
||||
/// </summary>
|
||||
public const int ReportPlayer = 60080;
|
||||
|
||||
/// <summary>
|
||||
/// 获取这个比赛是否有举报信息
|
||||
/// </summary>
|
||||
public const int GetReportByMatchKey = 60081;
|
||||
|
||||
/// <summary>
|
||||
/// 获取摇钱树抽奖信息
|
||||
/// </summary>
|
||||
public const int CashCowActive = 60082;
|
||||
|
||||
/// <summary>
|
||||
/// 获取广告金币礼包
|
||||
/// </summary>
|
||||
public const int GetAdGift = 60083;
|
||||
|
||||
/// <summary>
|
||||
/// 获取我的奖励
|
||||
/// </summary>
|
||||
public const int GetMyRewards = 60084;
|
||||
|
||||
/// <summary>
|
||||
/// 激活推广
|
||||
/// </summary>
|
||||
public const int ActivatePromotion = 60085;
|
||||
|
||||
/// <summary>
|
||||
/// 获取推广状态
|
||||
/// </summary>
|
||||
public const int GetPromotionState = 60086;
|
||||
|
||||
/// <summary>
|
||||
/// 保存玩家头像和性别
|
||||
/// </summary>
|
||||
public const int SaveSexHead = 60087;
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房信息
|
||||
/// </summary>
|
||||
public const int GetFriendRoomInfo = 60088;
|
||||
|
||||
/// <summary>
|
||||
/// 获取过年活动比赛配置
|
||||
/// </summary>
|
||||
//public const int GetYearMatchInfo = 60089;
|
||||
|
||||
/// <summary>
|
||||
/// 领取广告礼包
|
||||
/// </summary>
|
||||
public const int GetAdGiftVer1 = 60091;
|
||||
|
||||
/// <summary>
|
||||
/// 领取救济金
|
||||
/// </summary>
|
||||
public const int DoleVer1 = 60092;
|
||||
|
||||
/// <summary>
|
||||
/// AppStore支付 票据校验
|
||||
/// </summary>
|
||||
public const int AppStorePayVerify = 60093;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家信息
|
||||
/// </summary>
|
||||
public const int GetPlayerInfo = 60094;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石兑换房卡
|
||||
/// </summary>
|
||||
public const int DiamondExchangeCard = 60095;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家祈福
|
||||
/// </summary>
|
||||
public const int PlayerPray = 60096;
|
||||
|
||||
#endregion
|
||||
|
||||
//ServerDashboardPackAgreement.cs 中已定义 60250 至 61000 #endregion
|
||||
|
||||
#region ClubManager
|
||||
|
||||
/// <summary>
|
||||
/// 创建竞技比赛 过时
|
||||
/// </summary>
|
||||
public const int CreateClub = 70001;
|
||||
|
||||
/// <summary>
|
||||
/// 解散竞技比赛
|
||||
/// </summary>
|
||||
public const int DismissClub = 70002;
|
||||
|
||||
/// <summary>
|
||||
/// 添加玩法
|
||||
/// </summary>
|
||||
public const int EditorPlayWay = 70003;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩法
|
||||
/// </summary>
|
||||
public const int GetPlayWay = 70004;
|
||||
|
||||
/// <summary>
|
||||
/// 获取与我相关的所有竞技比赛基本信息
|
||||
/// </summary>
|
||||
public const int AllClubBaseInfo = 70005;
|
||||
|
||||
/// <summary>
|
||||
/// 修改基本信息
|
||||
/// </summary>
|
||||
public const int EditorBasicInfo = 70006;
|
||||
|
||||
/// <summary>
|
||||
/// 房卡转换
|
||||
/// </summary>
|
||||
public const int PayUpCard = 70007;
|
||||
|
||||
/// <summary>
|
||||
/// 进入某玩法
|
||||
/// </summary>
|
||||
public const int JoinWay = 70008;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战绩统计
|
||||
/// </summary>
|
||||
public const int Statistics = 70009;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家自己的战绩
|
||||
/// </summary>
|
||||
public const int GetMyFightRecode = 70010;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入竞技比赛
|
||||
/// </summary>
|
||||
public const int ApplyJoinClub = 70011;
|
||||
|
||||
/// <summary>
|
||||
/// 退出竞技比赛
|
||||
/// </summary>
|
||||
public const int QuitClub = 70012;
|
||||
|
||||
// <summary>
|
||||
// 踢出成员
|
||||
// </summary>
|
||||
//public const int DeleteMember = 70013;
|
||||
|
||||
/// <summary>
|
||||
/// 修改成员信息
|
||||
/// </summary>
|
||||
public const int EditorPlayer = 70014;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家信息
|
||||
/// </summary>
|
||||
public const int GetPlayersInfo = 70015;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛玩家信息
|
||||
/// </summary>
|
||||
public const int GetClubPlayers = 70016;
|
||||
|
||||
/// <summary>
|
||||
/// 获取消息
|
||||
/// </summary>
|
||||
public const int GetClubMeeage = 70017;
|
||||
|
||||
/// <summary>
|
||||
/// 处理消息
|
||||
/// </summary>
|
||||
public const int DoClubMessage = 70018;
|
||||
|
||||
/// <summary>
|
||||
/// 删除消息
|
||||
/// </summary>
|
||||
public const int DeleteMessage = 70019;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战斗记录
|
||||
/// </summary>
|
||||
public const int GetFrigtRecord = 70020;
|
||||
|
||||
/// <summary>
|
||||
/// 获取大赢家 分页处理
|
||||
/// </summary>
|
||||
public const int GetBigWinner = 70021;
|
||||
|
||||
/// <summary>
|
||||
/// 添加战斗记录
|
||||
/// </summary>
|
||||
public const int AddFightRecord = 70022;
|
||||
|
||||
/// <summary>
|
||||
/// 获取某时间内的所有大赢家
|
||||
/// </summary>
|
||||
public const int GetBigWinner1 = 70023;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛的所有版本信息
|
||||
/// </summary>
|
||||
public const int GetClubVer = 70024;
|
||||
|
||||
/// <summary>
|
||||
/// 获取服务器信息
|
||||
/// </summary>
|
||||
public const int GetSers = 70025;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛信息
|
||||
/// </summary>
|
||||
public const int GetClubInfo = 70026;
|
||||
|
||||
/// <summary>
|
||||
/// 登录信号
|
||||
/// </summary>
|
||||
public const int cnt_userid = 70027;
|
||||
|
||||
/// <summary>
|
||||
/// RPC_检查玩家是否可加入玩法
|
||||
/// </summary>
|
||||
public const int CheckUserJoinWanfa = 70028;
|
||||
|
||||
/// <summary>
|
||||
/// 写竞技比赛消息
|
||||
/// </summary>
|
||||
public const int WriteClubMsg = 70029;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛消息
|
||||
/// </summary>
|
||||
public const int GetClubMsg = 70030;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛玩家信息
|
||||
/// </summary>
|
||||
public const int GetClubPlayerInfo = 70031;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送房卡给用户
|
||||
/// </summary>
|
||||
public const int CardToPlayer = 70032;
|
||||
|
||||
/// <summary>
|
||||
/// 获取个人消息
|
||||
/// </summary>
|
||||
public const int PersonMessage = 70033;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// WayDeskChange
|
||||
/// </summary>
|
||||
public const int WayDeskChange = 70034;
|
||||
|
||||
/// <summary>
|
||||
/// GetClubDesks
|
||||
/// </summary>
|
||||
public const int GetClubDesks = 70035;
|
||||
|
||||
/// <summary>
|
||||
/// 设置玩家为管理员
|
||||
/// </summary>
|
||||
public const int SetPersonMgr = 70036;
|
||||
|
||||
/// <summary>
|
||||
/// 设置权限
|
||||
/// </summary>
|
||||
public const int SetPower = 70037;
|
||||
|
||||
/// <summary>
|
||||
/// 设置禁止同桌!
|
||||
/// </summary>
|
||||
public const int SetBanGroup = 70038;
|
||||
|
||||
/// <summary>
|
||||
/// 获取禁止同桌数据
|
||||
/// </summary>
|
||||
public const int GetBanGroups = 70039;
|
||||
|
||||
/// <summary>
|
||||
/// 封禁竞技比赛玩家
|
||||
/// </summary>
|
||||
public const int ClubBlockPlayer = 70040;
|
||||
|
||||
/// <summary>
|
||||
/// 解散竞技比赛的桌子
|
||||
/// </summary>
|
||||
public const int DismissClubDesk = 70041;
|
||||
|
||||
/// <summary>
|
||||
/// 获取转入房卡记录,会长和管理员有权限 客户端获取和服务器发送可以用一个类型
|
||||
/// </summary>
|
||||
public const int GetClubPayCard = 70042;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛小黑屋玩家
|
||||
/// </summary>
|
||||
public const int GetClubBlockPlayerList = 70043;
|
||||
|
||||
/// <summary>
|
||||
/// 通过昵称或者备注查询竞技比赛玩家
|
||||
/// </summary>
|
||||
public const int FindClubPlayerByName = 70044;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战绩数据--使用场景:我的战绩
|
||||
/// </summary>
|
||||
public const int GetPlayRecordData = 70045;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛统计数据--战绩统计里面的总把数/耗卡数
|
||||
/// </summary>
|
||||
public const int GetClubStatisticsData = 70046;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛时间段的大赢家
|
||||
/// </summary>
|
||||
public const int GetClubCountOfBest = 70047;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛时间段的房主
|
||||
/// </summary>
|
||||
public const int GetClubCountOfRoomOwner = 70048;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞技比赛参与人次
|
||||
/// </summary>
|
||||
public const int GetClubCountOfRound = 70049;
|
||||
|
||||
/// <summary>
|
||||
/// 创建玩法桌子
|
||||
/// </summary>
|
||||
public const int CreateWayDesk = 70050;
|
||||
|
||||
/// <summary>
|
||||
/// 加入玩法的桌子
|
||||
/// </summary>
|
||||
public const int JoinWayDesk = 70051;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部回放
|
||||
/// </summary>
|
||||
public const int ClubFriendFightdata = 70052;
|
||||
|
||||
#region 俱乐部合伙人
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部的合伙人列表
|
||||
/// </summary>
|
||||
public const int GetPartnerListOfClub = 70060;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部的合伙人列表
|
||||
/// </summary>
|
||||
public const int GetMembersOfPartnerClub = 70061;
|
||||
|
||||
/// <summary>
|
||||
/// 为俱乐部玩家增加合伙人角色
|
||||
/// </summary>
|
||||
public const int AddPartnerRoleForPlayerClub = 70062;
|
||||
|
||||
/// <summary>
|
||||
/// 从俱乐部玩家移除合伙人角色
|
||||
/// </summary>
|
||||
public const int RemovePartnerRoleForClubPlayer = 70063;
|
||||
|
||||
/// <summary>
|
||||
/// 加组员给俱乐部合伙人
|
||||
/// </summary>
|
||||
public const int AddPlayersToClubPartner = 70064;
|
||||
|
||||
/// <summary>
|
||||
/// 从俱乐部合伙人移除组员
|
||||
/// </summary>
|
||||
public const int RemovePlayerFromPartnerClub = 70065;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索无合伙人的俱乐部玩家
|
||||
/// </summary>
|
||||
public const int SearchPlayerOfNoPartnerClub = 70066;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部合伙人统计汇总信息
|
||||
/// </summary>
|
||||
public const int GetStatisticsOfPartnerClub = 70068;
|
||||
|
||||
/// <summary>
|
||||
/// 会长将合伙人组员转移至其他合伙人
|
||||
/// </summary>
|
||||
public const int TransferMemberOfPartnerClub = 70067;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成功为合伙人的组员
|
||||
/// </summary>
|
||||
public const int ApplyMemberOfPartnerClub = 70069;
|
||||
|
||||
/// <summary>
|
||||
/// 创建比赛
|
||||
/// </summary>
|
||||
public const int CreateClubMatch = 70070;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛信息
|
||||
/// </summary>
|
||||
public const int GetClubMatchInfo = 70071;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛玩家积分--群主使用
|
||||
/// </summary>
|
||||
public const int GetClubMatchUserScores = 70072;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家积分日志 群主和玩家都要使用
|
||||
/// </summary>
|
||||
public const int GetClubMatchScoreNotesByUser = 70073;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛日志
|
||||
/// </summary>
|
||||
public const int GetClubMatchNotes = 70074;
|
||||
|
||||
/// <summary>
|
||||
/// 设置当前比赛玩家的比赛积分
|
||||
/// </summary>
|
||||
public const int SetClubMatchUserScore = 70075;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自己的比赛信息
|
||||
/// </summary>
|
||||
public const int GetMyMatchInfo = 70076;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家退赛申请
|
||||
/// </summary>
|
||||
public const int UserAskExitMatch = 70077;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家退赛列表
|
||||
/// </summary>
|
||||
public const int GetExitMatchUserList = 70078;
|
||||
|
||||
/// <summary>
|
||||
/// 群主处理重赛
|
||||
/// </summary>
|
||||
public const int DoDealWithExitMatch = 70079;
|
||||
|
||||
/// <summary>
|
||||
/// 关闭比赛
|
||||
/// </summary>
|
||||
public const int CloseClubMatch = 70080;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛列表
|
||||
/// </summary>
|
||||
public const int GetClubMatchList = 70081;
|
||||
|
||||
/// <summary>
|
||||
/// 修改比赛中的玩法设置
|
||||
/// </summary>
|
||||
public const int EditClubMatchPlayWay = 70082;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部是否有联赛权限
|
||||
/// </summary>
|
||||
public const int GetClubLeaguePower = 70083;
|
||||
|
||||
/// <summary>
|
||||
/// 创建俱乐部联赛
|
||||
/// </summary>
|
||||
public const int CreateClubLeagueMatch = 70084;
|
||||
|
||||
/// <summary>
|
||||
/// 加入联赛
|
||||
/// </summary>
|
||||
public const int DoJoinClubLeagueMatch = 70085;
|
||||
|
||||
/// <summary>
|
||||
/// 返回加入联赛的俱乐部列表
|
||||
/// </summary>
|
||||
public const int GetJoinLeagueMatchClubList = 70086;
|
||||
|
||||
/// <summary>
|
||||
/// 请求加入联赛
|
||||
/// </summary>
|
||||
public const int AskJoinClubLeagueMatch = 70087;
|
||||
|
||||
/// <summary>
|
||||
/// 获取申请加入联赛的列表--联盟长用
|
||||
/// </summary>
|
||||
public const int GetAskJoinClubLeagueMatchList = 70088;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞猜联赛管理列表
|
||||
/// </summary>
|
||||
public const int GetJoinClubLists = 70089;
|
||||
|
||||
/// <summary>
|
||||
/// 联盟长限制玩家不能玩游戏
|
||||
/// </summary>
|
||||
public const int LeagueClubBlockPlayer = 70090;
|
||||
|
||||
/// <summary>
|
||||
/// 踢出联赛
|
||||
/// </summary>
|
||||
public const int DismissClubLeagueMatch = 70091;
|
||||
|
||||
/// <summary>
|
||||
/// 联赛禁桌
|
||||
/// </summary>
|
||||
public const int LeagueClubBanDesk = 70092;
|
||||
|
||||
/// <summary>
|
||||
/// 获取联赛排行榜
|
||||
/// </summary>
|
||||
public const int GetLeagueClubRanking = 70093;
|
||||
|
||||
/// <summary>
|
||||
/// 盟主颁奖
|
||||
/// </summary>
|
||||
public const int DoAward = 70094;
|
||||
|
||||
/// <summary>
|
||||
/// 获取颁奖记录
|
||||
/// </summary>
|
||||
public const int GetAwardRecord = 70095;
|
||||
|
||||
/// <summary>
|
||||
/// 发布生存任务
|
||||
/// </summary>
|
||||
public const int LeaguePublishTask = 70096;
|
||||
|
||||
/// <summary>
|
||||
/// 获取生存任务列表
|
||||
/// </summary>
|
||||
public const int GetLeaguePublishTaskList = 70097;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部禁桌的数据
|
||||
/// </summary>
|
||||
public const int GetClubBanDesk = 70098;
|
||||
|
||||
/// <summary>
|
||||
/// 关闭联赛
|
||||
/// </summary>
|
||||
public const int CloseLeagueMathc = 70099;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部列表
|
||||
/// </summary>
|
||||
public const int GetClubList = 70100;
|
||||
|
||||
/// <summary>
|
||||
/// 设置禁止同桌 联盟用
|
||||
/// </summary>
|
||||
public const int SetBanGroupByLeague = 70101;
|
||||
|
||||
/// <summary>
|
||||
/// 获取禁止同桌的数据 联盟用
|
||||
/// </summary>
|
||||
public const int GetBanGroupsByLeague = 70102;
|
||||
|
||||
/// <summary>
|
||||
/// 获取小黑屋玩家,--联盟俱乐部
|
||||
/// </summary>
|
||||
public const int GetLeagueClubBlockPlayerList = 70103;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部通过玩家Id查找玩家
|
||||
/// </summary>
|
||||
public const int ClubFindPlayById = 70104;
|
||||
|
||||
/// <summary>
|
||||
/// 添加玩家到俱乐部
|
||||
/// </summary>
|
||||
public const int AddPlayerInClub = 70105;
|
||||
|
||||
/// <summary>
|
||||
/// 获取合伙人的桌费列表
|
||||
/// </summary>
|
||||
public const int GetPartnerDeskScore = 70106;
|
||||
|
||||
/// <summary>
|
||||
/// 踢出玩家
|
||||
/// </summary>
|
||||
public const int OutPlayer = 70107;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部玩家信息
|
||||
/// </summary>
|
||||
public const int GetClubPlayInfo = 70108;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部的战绩数据
|
||||
/// </summary>
|
||||
public const int GetClubFightRecord = 70109;
|
||||
|
||||
/// <summary>
|
||||
/// 获取盟主下面的俱乐部列表
|
||||
/// </summary>
|
||||
public const int GetLeagueClubs = 70120;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家比赛积分
|
||||
/// </summary>
|
||||
public const int GetPlayMatchScore = 70121;
|
||||
|
||||
///// <summary>
|
||||
///// 查找战绩玩家在哪个俱乐部打的
|
||||
///// </summary>
|
||||
//public const int GetPlayerFightRecordInClub = 70122;
|
||||
|
||||
/// <summary>
|
||||
/// 群主设置某些玩法隐藏
|
||||
/// </summary>
|
||||
public const int SetWayHide = 70123;
|
||||
|
||||
/// <summary>
|
||||
/// 限制某些玩家某些玩法不能玩
|
||||
/// </summary>
|
||||
public const int SetWayHideToPlayer = 70124;
|
||||
|
||||
/// <summary>
|
||||
/// 设置比赛积分备注
|
||||
/// </summary>
|
||||
public const int SetMatchSocreMemo = 70125;
|
||||
|
||||
/// <summary>
|
||||
/// 修改比赛设置
|
||||
/// </summary>
|
||||
public const int SetMatchSet = 70126;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛设置
|
||||
/// </summary>
|
||||
public const int GetMatchSet = 70127;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自己的俱乐部是不是联赛管理员
|
||||
/// </summary>
|
||||
public const int GetMyClubIsAdmin = 70128;
|
||||
|
||||
/// <summary>
|
||||
/// 设置联赛管理员
|
||||
/// </summary>
|
||||
public const int SetLeagueAdminClubs = 70129;
|
||||
|
||||
/// <summary>
|
||||
/// 获取一个俱乐部管理名下的俱乐部信息 --联赛使用
|
||||
/// </summary>
|
||||
public const int GetClubOfManager = 70130;
|
||||
|
||||
/// <summary>
|
||||
/// 根据类型获取比赛日志
|
||||
/// </summary>
|
||||
public const int GetClubMatchNotesByType = 70131;
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部密码
|
||||
/// </summary>
|
||||
public const int EditClubPassWord = 70132;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家主动退出俱乐部
|
||||
/// </summary>
|
||||
public const int PlayExitClub = 70133;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部回放 --新版
|
||||
/// </summary>
|
||||
public const int ClubFriendFightdataNew = 70134;
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#if Server
|
||||
|
||||
#region ServerManager 10
|
||||
|
||||
/// <summary>
|
||||
/// 选举包
|
||||
/// </summary>
|
||||
public const int election = 100001;
|
||||
|
||||
/// <summary>
|
||||
/// 选举结果
|
||||
/// </summary>
|
||||
public const int electionResult = 100002;
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
public const int heartBeatpack = 100003;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器管理的集群信息
|
||||
/// </summary>
|
||||
public const int serverMainclusterInfo = 100004;
|
||||
|
||||
#endregion
|
||||
|
||||
#region DataCenter 21
|
||||
|
||||
/// <summary>
|
||||
/// 读取玩家数据
|
||||
/// </summary>
|
||||
public const int ReadPlayerData = 210001;
|
||||
|
||||
/// <summary>
|
||||
/// 写玩家数据
|
||||
/// </summary>
|
||||
public const int WritePlayerData = 210002;
|
||||
|
||||
/// <summary>
|
||||
/// 保存玩家数据
|
||||
/// </summary>
|
||||
public const int SavePlayerData = 210003;
|
||||
|
||||
#endregion
|
||||
|
||||
#endif
|
||||
|
||||
#region bisaiServer
|
||||
|
||||
/// <summary>
|
||||
/// 比赛包
|
||||
/// </summary>
|
||||
//public const int biSaiPack = 320001;
|
||||
|
||||
#endregion
|
||||
|
||||
#region ChatServer 36
|
||||
|
||||
/// <summary>
|
||||
/// 一条信息
|
||||
/// </summary>
|
||||
//public const int AMessage = 360001;
|
||||
|
||||
/// <summary>
|
||||
/// 创建竞技比赛聊天室
|
||||
/// </summary>
|
||||
//public const int CreateChatRoom = 360002;
|
||||
|
||||
/// <summary>
|
||||
/// 销毁聊天室
|
||||
/// </summary>
|
||||
//public const int DestroyChatRoom = 360003;
|
||||
|
||||
/// <summary>
|
||||
/// 对聊天室发送消息
|
||||
/// </summary>
|
||||
//public const int SendMessage = 360004;
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
// public const int ChatHeart = 360005;
|
||||
|
||||
#endregion
|
||||
|
||||
#if Server
|
||||
|
||||
#region TeamManager 44
|
||||
|
||||
/// <summary>
|
||||
/// 获取我的战队
|
||||
/// </summary>
|
||||
public const int GetMyTeam = 440001;
|
||||
|
||||
/// <summary>
|
||||
/// 获取所有战队信息
|
||||
/// </summary>
|
||||
public const int GetAllTeamList = 440002;
|
||||
|
||||
/// <summary>
|
||||
/// 创建战队
|
||||
/// </summary>
|
||||
public const int CreateTeam = 440003;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战队排行榜
|
||||
/// </summary>
|
||||
public const int GetTeamRankList = 440004;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战队成员列表
|
||||
/// </summary>
|
||||
public const int GetMemberList = 440005;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入战队
|
||||
/// </summary>
|
||||
public const int JoinTeamRequest = 440006;
|
||||
|
||||
/// <summary>
|
||||
/// 离开战队
|
||||
/// </summary>
|
||||
public const int QuitTeam = 440007;
|
||||
|
||||
/// <summary>
|
||||
/// 修改战队信息
|
||||
/// </summary>
|
||||
public const int EditorTeamInfo = 440008;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战队详细信息
|
||||
/// </summary>
|
||||
public const int GetTeamDetailInfo = 440009;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑战队密码
|
||||
/// </summary>
|
||||
public const int EditorTeamPassword = 440010;
|
||||
|
||||
/// <summary>
|
||||
/// 获取申请加入战队的列表
|
||||
/// </summary>
|
||||
public const int GetApplyJoinList = 440011;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战队中自身的信息
|
||||
/// </summary>
|
||||
public const int GetTeamMyInfo = 440012;
|
||||
|
||||
/// <summary>
|
||||
/// 审核玩家加入战队
|
||||
/// </summary>
|
||||
public const int CheckUserJoinTeam = 440013;
|
||||
|
||||
/// <summary>
|
||||
/// 获取邀请玩家的信息
|
||||
/// </summary>
|
||||
public const int GetInvitePlayer = 440014;
|
||||
|
||||
/// <summary>
|
||||
/// 邀请玩家加入战队
|
||||
/// </summary>
|
||||
public const int InvitePlayer = 440015;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战队的详细玩家信息
|
||||
/// </summary>
|
||||
public const int GetTeamDetailPlayer = 440016;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家个人的信息,如邀请加入战队
|
||||
/// </summary>
|
||||
public const int GetPersonMessage = 440017;
|
||||
|
||||
/// <summary>
|
||||
/// 邀请结果
|
||||
/// </summary>
|
||||
public const int InviteResult = 440018;
|
||||
|
||||
/// <summary>
|
||||
/// 创建战队自建比赛
|
||||
/// </summary>
|
||||
public const int CreateTeamRace = 440100;
|
||||
|
||||
#endregion
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 游戏包裹协议
|
||||
/// </summary>
|
||||
public static class GameSeverAgreement
|
||||
{
|
||||
/*
|
||||
* 服务器通用包
|
||||
* */
|
||||
|
||||
/// <summary>
|
||||
/// 玩家登录包
|
||||
/// </summary>
|
||||
public const int Login = 5000;
|
||||
|
||||
/// <summary>
|
||||
/// 金币场进入桌子包
|
||||
/// </summary>
|
||||
public const int InDesk = 5001;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器配置信息
|
||||
/// </summary>
|
||||
public const int gameConfig = 5002;
|
||||
|
||||
/// <summary>
|
||||
/// 返回、后退包
|
||||
/// </summary>
|
||||
public const int comBack = 5003;
|
||||
|
||||
/// <summary>
|
||||
/// 子游戏包
|
||||
/// </summary>
|
||||
public const int zyxPack = 5004;
|
||||
|
||||
/// <summary>
|
||||
/// 桌上玩家信息
|
||||
/// </summary>
|
||||
public const int deskPlayerInfo = 5005;
|
||||
|
||||
// <summary>
|
||||
// 退出房间
|
||||
// </summary>
|
||||
//public const int quitRoom = 5006;
|
||||
|
||||
/// <summary>
|
||||
/// 准备包裹
|
||||
/// </summary>
|
||||
public const int readyPk = 5007;
|
||||
|
||||
/// <summary>
|
||||
/// 开战
|
||||
/// </summary>
|
||||
public const int startWar = 5008;
|
||||
|
||||
/// <summary>
|
||||
/// 战斗结束信号
|
||||
/// </summary>
|
||||
public const int warOver = 5009;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家状态变化事件
|
||||
/// </summary>
|
||||
public const int playerStateChange = 5010;
|
||||
|
||||
/// <summary>
|
||||
/// 个人创建朋友房包
|
||||
/// </summary>
|
||||
public const int createFriendRoom = 5011;
|
||||
|
||||
/// <summary>
|
||||
/// 解散房间命令
|
||||
/// </summary>
|
||||
public const int dissFriendRoomCmd = 5012;
|
||||
|
||||
/// <summary>
|
||||
/// 进入房间
|
||||
/// </summary>
|
||||
public const int joinFriendRoom = 5013;
|
||||
|
||||
/// <summary>
|
||||
/// 请求解散房间
|
||||
/// </summary>
|
||||
public const int placedissRoom = 5014;
|
||||
|
||||
/// <summary>
|
||||
/// 解散回复,同意或拒绝
|
||||
/// </summary>
|
||||
public const int disreponse = 5015;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房信息包
|
||||
/// </summary>
|
||||
public const int friendroominfo = 5016;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房玩家信息包
|
||||
/// </summary>
|
||||
public const int friendroomplayers = 5017;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房详情包-对战信息
|
||||
/// </summary>
|
||||
public const int friendroombrus = 5018;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房解散信息包
|
||||
/// </summary>
|
||||
public const int disbankinfo = 5019;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房上几场信息
|
||||
/// </summary>
|
||||
public const int friendlastInfo = 5020;
|
||||
|
||||
/// <summary>
|
||||
/// 获取战斗数据回放包
|
||||
/// </summary>
|
||||
public const int friendfightdata = 5021;
|
||||
|
||||
/// <summary>
|
||||
/// 加入玩法
|
||||
/// </summary>
|
||||
public const int joinWay = 5022;
|
||||
|
||||
/// <summary>
|
||||
/// 测试
|
||||
/// </summary>
|
||||
public const int Test = 5023;
|
||||
|
||||
/// <summary>
|
||||
/// 某局结束通知
|
||||
/// </summary>
|
||||
public const int over_paiju = 5024;
|
||||
|
||||
/// <summary>
|
||||
/// 打完所有局
|
||||
/// </summary>
|
||||
public const int over_All = 5025;
|
||||
|
||||
/// <summary>
|
||||
/// 开战过,局数没到被解散
|
||||
/// </summary>
|
||||
public const int over_jiesan = 5026;
|
||||
|
||||
/// <summary>
|
||||
/// 超时被解散_24小时还没打完
|
||||
/// </summary>
|
||||
public const int over_timeout = 5027;
|
||||
|
||||
/// <summary>
|
||||
/// 房主解散
|
||||
/// </summary>
|
||||
public const int over_fangzhu = 5028;
|
||||
|
||||
/// <summary>
|
||||
/// 进入到朋友房_拿开战局数以及房间人数可以判断_创建房间_加入房间_玩家重连
|
||||
/// </summary>
|
||||
public const int accesstoFriendRoom = 5029;
|
||||
|
||||
/// <summary>
|
||||
/// 桌上聊天包
|
||||
/// </summary>
|
||||
public const int chatDesk = 5030;
|
||||
|
||||
/// <summary>
|
||||
/// 离线挂机包
|
||||
/// </summary>
|
||||
public const int outlineGuji = 5031;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房重连提示包
|
||||
/// </summary>
|
||||
public const int friendReconn = 5032;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房离线提示包
|
||||
/// </summary>
|
||||
public const int friendLeave = 5033;
|
||||
|
||||
/// <summary>
|
||||
/// 超时未满员
|
||||
/// </summary>
|
||||
public const int over_timeout_nowar = 5034;
|
||||
|
||||
/// <summary>
|
||||
/// 返还房卡提示
|
||||
/// </summary>
|
||||
public const int returnCard = 5035;
|
||||
|
||||
/// <summary>
|
||||
/// 没有成功进入房间的提示
|
||||
/// </summary>
|
||||
public const int notJoinFriendRoom = 5036;
|
||||
|
||||
/// <summary>
|
||||
/// 设备信息包 客户端发给服务端
|
||||
/// </summary>
|
||||
public const int DeviceInfoPack = 5037;
|
||||
|
||||
/// <summary>
|
||||
/// 设备信息变化包 服务端发给客户端
|
||||
/// </summary>
|
||||
public const int DeviceInfoChange = 5038;
|
||||
|
||||
/// <summary>
|
||||
/// 语音包
|
||||
/// </summary>
|
||||
public const int voiceData = 5039;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据包
|
||||
/// </summary>
|
||||
public const int getPlayerData_Test = 5040;
|
||||
|
||||
/// <summary>
|
||||
/// 请求立即开战
|
||||
/// </summary>
|
||||
public const int questOnceFight = 5041;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子信息发生变化
|
||||
/// </summary>
|
||||
public const int DeskInfoChange = 5042;
|
||||
|
||||
/// <summary>
|
||||
/// 发送道具包
|
||||
/// </summary>
|
||||
public const int Props = 5043;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法被删除了
|
||||
/// </summary>
|
||||
public const int wayDel = 5044;
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛桌子解散指令
|
||||
/// </summary>
|
||||
public const int ClubDisBankCmd = 5045;
|
||||
|
||||
/// <summary>
|
||||
/// 加入竞技比赛房间
|
||||
/// </summary>
|
||||
public const int JoinClubDesk = 5046;
|
||||
|
||||
/// <summary>
|
||||
/// 创建竞技比赛房间
|
||||
/// </summary>
|
||||
public const int CreateClubDesk = 5047;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送道具
|
||||
/// </summary>
|
||||
public const int GiveProps = 5048;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家托管
|
||||
/// </summary>
|
||||
public const int PlayerDePosit = 5049;
|
||||
|
||||
/// <summary>
|
||||
/// 少人开始
|
||||
/// </summary>
|
||||
public const int LessOpen = 5050;
|
||||
|
||||
/// <summary>
|
||||
/// 切换俱乐部房间
|
||||
/// </summary>
|
||||
public const int SwitchClubRoom = 5051;
|
||||
|
||||
/// <summary>
|
||||
/// 离线变化包
|
||||
/// </summary>
|
||||
public const int OutLineChange = 5052;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部再来一局
|
||||
/// </summary>
|
||||
//public const int ClubAgainGameSuccess = 5053;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家托管变化包
|
||||
/// </summary>
|
||||
public const int PlayerDepositChange = 5054;
|
||||
|
||||
/// <summary>
|
||||
/// 开战倒计时包
|
||||
/// </summary>
|
||||
public const int StartWarCountdown = 5055;
|
||||
|
||||
/// <summary>
|
||||
/// 用户观战包
|
||||
/// </summary>
|
||||
public const int PlayerLookOn = 5056;
|
||||
|
||||
/// <summary>
|
||||
/// 用户换座位包
|
||||
/// </summary>
|
||||
public const int PlayerChangeDeskSeat = 5057;
|
||||
|
||||
|
||||
|
||||
#region xu添加电视比赛包协议
|
||||
|
||||
/// <summary>
|
||||
/// 发送比赛服务器信息
|
||||
/// </summary>
|
||||
public const int TVRaceInfo = 6000;
|
||||
|
||||
/// <summary>
|
||||
/// 抢位置包
|
||||
/// </summary>
|
||||
public const int TVSeat = 6001;
|
||||
|
||||
/// <summary>
|
||||
/// 观战包
|
||||
/// </summary>
|
||||
public const int TVLook = 6002;
|
||||
|
||||
/// <summary>
|
||||
/// 竞猜包
|
||||
/// </summary>
|
||||
public const int TVGuess = 6003;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端获取竞猜数据
|
||||
/// </summary>
|
||||
public const int TVGetGuess = 6004;
|
||||
|
||||
/// <summary>
|
||||
/// 更新玩家数据
|
||||
/// </summary>
|
||||
public const int UpdatePlayerInfo = 6005;
|
||||
|
||||
/// <summary>
|
||||
/// 获取历史下注结果
|
||||
/// </summary>
|
||||
public const int GetHistoryGameResult = 6006;
|
||||
|
||||
/// <summary>
|
||||
/// 返还竞猜游戏币
|
||||
/// </summary>
|
||||
public const int BackGuessMoney = 6007;
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏排行榜
|
||||
/// </summary>
|
||||
public const int GetGameRankingList = 6008;
|
||||
|
||||
/// <summary>
|
||||
/// 发送公告
|
||||
/// </summary>
|
||||
public const int SendNoticeMessage = 6009;
|
||||
|
||||
/// <summary>
|
||||
/// 更新玩家钱
|
||||
/// </summary>
|
||||
public const int UpdateUserMoney = 6010;
|
||||
|
||||
/// <summary>
|
||||
/// 获取竞猜结束结果信息
|
||||
/// </summary>
|
||||
public const int GetGuessGameOverInfo = 6011;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛因小局分不够解散桌子
|
||||
/// </summary>
|
||||
public const int ClubMatchDisBankDeskByBurs = 6012;
|
||||
|
||||
/// <summary>
|
||||
/// 因托管自动解散
|
||||
/// </summary>
|
||||
public const int DepositAutoDissolve = 6013;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 积分竞技比赛包协议
|
||||
|
||||
/// <summary>
|
||||
/// 报名
|
||||
/// </summary>
|
||||
public const int DoEnlist = 6013;
|
||||
|
||||
/// <summary>
|
||||
/// 发送比赛信息
|
||||
/// </summary>
|
||||
public const int MatchInfo = 6014;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛排行榜信息,有淘汰竞技数据
|
||||
/// </summary>
|
||||
public const int MatchRank = 6015;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛报名人数
|
||||
/// </summary>
|
||||
public const int GetMatchPlayerCount = 6016;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的比赛信息
|
||||
/// </summary>
|
||||
public const int MatchPlayerInfo = 6017;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛进行中的信息
|
||||
/// </summary>
|
||||
public const int GetMatchPlayInfo = 6018;
|
||||
|
||||
/// <summary>
|
||||
/// 发送比赛进行到哪一轮的信息
|
||||
/// </summary>
|
||||
public const int MatchLunInfo = 6019;
|
||||
|
||||
/// <summary>
|
||||
/// 积分报名
|
||||
/// </summary>
|
||||
public const int ScoreEnroll = 6020; //
|
||||
|
||||
/// <summary>
|
||||
/// 比赛卷兑换奖券
|
||||
/// </summary>
|
||||
public const int MatchRollExchange = 6021;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region 新版本比赛包协议 打立出局 定局积分
|
||||
|
||||
/// <summary>
|
||||
/// 获取新的比赛配置
|
||||
/// </summary>
|
||||
public const int GetNewMatchConfig = 6022;
|
||||
|
||||
/// <summary>
|
||||
/// 新的比赛报名
|
||||
/// </summary>
|
||||
public const int NewMatchEnlist = 6023;
|
||||
|
||||
/// <summary>
|
||||
/// 获取报名人数
|
||||
/// </summary>
|
||||
public const int GetEnlistPeopleCountPack = 6024;
|
||||
|
||||
/// <summary>
|
||||
/// 获取实时赛况列表
|
||||
/// </summary>
|
||||
public const int GetRealTimeOuts = 6025;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛详细信息
|
||||
/// </summary>
|
||||
public const int GetMatchInfo = 6026;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自己是否报名
|
||||
/// </summary>
|
||||
public const int GetMyIsEnlist = 6027; //
|
||||
|
||||
/// <summary>
|
||||
/// 获取报名玩家
|
||||
/// </summary>
|
||||
public const int GetEnlistPlayer = 6028; //
|
||||
|
||||
/// <summary>
|
||||
/// 退费
|
||||
/// </summary>
|
||||
public const int ExitMatchMoney = 6029;
|
||||
|
||||
/// <summary>
|
||||
/// 一轮打完发包
|
||||
/// </summary>
|
||||
public const int LunGameOver = 6030;
|
||||
|
||||
/// <summary>
|
||||
/// 一轮开始告诉玩家淘汰还是晋级
|
||||
/// </summary>
|
||||
public const int LunGameResult = 6031;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家比赛中的信息
|
||||
/// </summary>
|
||||
public const int PlayerMatching = 6032;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取定时赛时间列表
|
||||
/// </summary>
|
||||
public const int GetFixedTimeMatch = 6034;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛退赛
|
||||
/// </summary>
|
||||
public const int ExitMatch = 6035;
|
||||
|
||||
/// <summary>
|
||||
/// 新的比赛报名-C#用
|
||||
/// </summary>
|
||||
public const int GetEnlistPeopleCountPackNET = 6036;
|
||||
|
||||
/// <summary>
|
||||
/// 新的比赛报名-C#用 6038已经被使用
|
||||
/// </summary>
|
||||
public const int NewMatchEnlistNET = 6037;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定局积分排行榜
|
||||
/// </summary>
|
||||
public const int SendIntegral = 6038;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛详细信息,通过Key Str
|
||||
/// </summary>
|
||||
public const int GetMatchByKeyStr = 6039;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家道具
|
||||
/// </summary>
|
||||
public const int GetUserDaoJu = 6040;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定局积分排行榜 因为6038被占用
|
||||
/// </summary>
|
||||
public const int GetFixedScoreRankListNew = 6041;
|
||||
|
||||
/// <summary>
|
||||
/// IPTV 海选报名
|
||||
/// </summary>
|
||||
public const int IPTVMatchEnlist = 6042;
|
||||
|
||||
/// <summary>
|
||||
/// 发送IPTV奖励信息包
|
||||
/// </summary>
|
||||
public const int IPTVMatchRewardPack = 6043;
|
||||
|
||||
/// <summary>
|
||||
/// 获取积分日榜
|
||||
/// </summary>
|
||||
public const int GetScoreRankListByDay = 6044;
|
||||
|
||||
/// <summary>
|
||||
/// 发送晋级消息
|
||||
/// </summary>
|
||||
public const int SendAdvancement = 6045;
|
||||
|
||||
/// <summary>
|
||||
/// IPTV 海选赛
|
||||
/// </summary>
|
||||
public const int IPTVHaiXuanMatch = 6046;
|
||||
|
||||
/// <summary>
|
||||
/// 获取IPTV比赛桌子信息
|
||||
/// </summary>
|
||||
public const int GetIPTVMatchDesk = 6047;
|
||||
|
||||
/// <summary>
|
||||
/// 获取IPTV报名选手名单
|
||||
/// </summary>
|
||||
public const int GetIPTVEnlistPlayer = 6048;
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用复活卡
|
||||
/// </summary>
|
||||
public const int IsUserRevive = 6049;
|
||||
|
||||
/// <summary>
|
||||
/// 获取冠军列表
|
||||
/// </summary>
|
||||
public const int GetChampionList = 6050;
|
||||
|
||||
/// <summary>
|
||||
/// 发包给客户端同步数据
|
||||
/// </summary>
|
||||
public const int AddZiChanToPlayer = 6051;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏开始发送玩家比赛信息,同6032是一样的包内容。只是发送的时间不一样
|
||||
/// </summary>
|
||||
public const int SetPlayMathcInfo = 6052;
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 竞技比赛踢出玩家协议
|
||||
/// </summary>
|
||||
public const int ClubOutPlayer = 6053;
|
||||
|
||||
/// <summary>
|
||||
/// 添加平衡配置
|
||||
/// </summary>
|
||||
public const int AddBalanceConfig = 6054;
|
||||
|
||||
/// <summary>
|
||||
/// 删除平衡配置
|
||||
/// </summary>
|
||||
public const int RemoveBalanceConfig = 6055;
|
||||
|
||||
/// <summary>
|
||||
/// 获取平衡配置
|
||||
/// </summary>
|
||||
public const int GetBalanceConfigs = 6056;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑平衡配置
|
||||
/// </summary>
|
||||
public const int EditorBalanceConfig = 6057;
|
||||
|
||||
/// <summary>
|
||||
/// 添加玩家平衡配置
|
||||
/// </summary>
|
||||
public const int AddBalancePlayerConfig = 6058;
|
||||
|
||||
/// <summary>
|
||||
/// 移除玩家平衡配置
|
||||
/// </summary>
|
||||
public const int RemoveBalancePlayerConfig = 6059;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家平衡配置
|
||||
/// </summary>
|
||||
public const int EditorBalancePlayerConfig = 6060;
|
||||
|
||||
/// <summary>
|
||||
/// 获取玩家平衡配置
|
||||
/// </summary>
|
||||
public const int GetBalancePlayerConfig = 6061;
|
||||
|
||||
public const int AddRoomRateRule = 6062;
|
||||
|
||||
public const int RemoveRoomRateRule = 6063;
|
||||
|
||||
public const int AddRoomRateRuleItem = 6064;
|
||||
|
||||
public const int RemoveRoomRateRuleItem = 6065;
|
||||
|
||||
public const int GetRoomRateRuleItem = 6066;
|
||||
|
||||
/// <summary>
|
||||
/// 更新活动道具数据
|
||||
/// </summary>
|
||||
public const int UpdateActivityPropData = 6067;
|
||||
|
||||
/// <summary>
|
||||
/// 房间奖励
|
||||
/// </summary>
|
||||
public const int CastleRewardData = 6068;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家替补比赛
|
||||
/// </summary>
|
||||
public const int PlayerSubstituteRace = 6069;
|
||||
|
||||
/// <summary>
|
||||
/// 获取自己的比赛报名费用包
|
||||
/// </summary>
|
||||
public const int GetSelfRaceEnlistFeePack = 6070;
|
||||
|
||||
/// <summary>
|
||||
/// 获取二七王周赛配置
|
||||
/// </summary>
|
||||
public const int GetEqwWeakRaceConfig = 6071;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子的其他数据
|
||||
/// </summary>
|
||||
public const int DeskOtherData = 6072;
|
||||
|
||||
/// <summary>
|
||||
/// 使用记牌器
|
||||
/// </summary>
|
||||
public const int UsingHandTracker = 6073;
|
||||
}
|
||||
}
|
||||
14
NetWorkMessage/GameData/Common/Pay/ApplePayAppBody.cs
Normal file
14
NetWorkMessage/GameData/Common/Pay/ApplePayAppBody.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 支付之后返回给客户端得数据结构
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class ApplePayAppBody
|
||||
{
|
||||
public string AppleProductionId { get; set; }
|
||||
public string Uuid { get; set; }
|
||||
}
|
||||
}
|
||||
11
NetWorkMessage/GameData/Common/Pay/CMBMiniPayBody.cs
Normal file
11
NetWorkMessage/GameData/Common/Pay/CMBMiniPayBody.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
[Serializable]
|
||||
public class CMBMiniPayBody
|
||||
{
|
||||
public string UserName;
|
||||
public string Path;
|
||||
}
|
||||
}
|
||||
41
NetWorkMessage/GameData/Common/Pay/HuaweiPayAppBody.cs
Normal file
41
NetWorkMessage/GameData/Common/Pay/HuaweiPayAppBody.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 支付之后返回给客户端得数据结构
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class HuaweiPayAppBody
|
||||
{
|
||||
public string HuaweiProductionId { get; set; }
|
||||
public string DeveloperPayload { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 客户端支付成功之后通知给服务器得数据结构
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class HuaweiPayAppC2SNotifyBody
|
||||
{
|
||||
/// <summary>
|
||||
/// 购买详情
|
||||
/// </summary>
|
||||
public string inAppPurchaseData;
|
||||
|
||||
/// <summary>
|
||||
/// 签名字符串
|
||||
/// </summary>
|
||||
public string inAppPurchaseDataSignature;
|
||||
|
||||
/// <summary>
|
||||
/// 给服务器使用的商品ID
|
||||
/// </summary>
|
||||
public string productId;
|
||||
|
||||
/// <summary>
|
||||
/// 给服务使用的商品token
|
||||
/// </summary>
|
||||
public string purchaseToken;
|
||||
}
|
||||
}
|
||||
11
NetWorkMessage/GameData/Common/Pay/LakalaMiniPayBody.cs
Normal file
11
NetWorkMessage/GameData/Common/Pay/LakalaMiniPayBody.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
[Serializable]
|
||||
public class LakalaMiniPayBody
|
||||
{
|
||||
public string UserName;
|
||||
public string Path;
|
||||
}
|
||||
}
|
||||
65
NetWorkMessage/GameData/Common/Pay/VivoPayBody.cs
Normal file
65
NetWorkMessage/GameData/Common/Pay/VivoPayBody.cs
Normal file
@ -0,0 +1,65 @@
|
||||
|
||||
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
[Serializable]
|
||||
public class VivoPayBody
|
||||
{
|
||||
/**
|
||||
* 商户订单号
|
||||
*/
|
||||
public string OrderId;
|
||||
|
||||
/**
|
||||
* 商品名称
|
||||
*/
|
||||
public string ProductName;
|
||||
|
||||
/**
|
||||
* 商品描述
|
||||
*/
|
||||
public string ProductDesc;
|
||||
|
||||
/**
|
||||
* 价格 单位分
|
||||
*/
|
||||
public int Amount;
|
||||
|
||||
/**
|
||||
* 用户的OpenId
|
||||
*/
|
||||
public string OpenId;
|
||||
|
||||
/**
|
||||
* 回调通知URL
|
||||
*/
|
||||
public string NotifyUrl;
|
||||
|
||||
/**
|
||||
* 订单过期时间 可选 格式为 yyyyMMddHHmmss 不传,不知道是什么时间
|
||||
*/
|
||||
public string ExpireTime;
|
||||
|
||||
/**
|
||||
* 用户等级 可选
|
||||
*/
|
||||
public int Level;
|
||||
|
||||
/**
|
||||
* VIP等级 可选
|
||||
*/
|
||||
public int Vip;
|
||||
|
||||
/**
|
||||
* 角色ID 可选
|
||||
*/
|
||||
public int RoleId;
|
||||
|
||||
/**
|
||||
* 扩展参数 可选
|
||||
*/
|
||||
public string ExtInfo;
|
||||
}
|
||||
}
|
||||
37
NetWorkMessage/GameData/Common/Pay/WechatMiniGamePayBody.cs
Normal file
37
NetWorkMessage/GameData/Common/Pay/WechatMiniGamePayBody.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
[Serializable]
|
||||
public class WechatMiniGamePayBody
|
||||
{
|
||||
/// <summary>
|
||||
/// 币种
|
||||
/// CNY: 人民币
|
||||
/// </summary>
|
||||
public string CurrencyType { get; set; }
|
||||
/// <summary>
|
||||
/// 环境配置
|
||||
/// 0 米大师正式环境
|
||||
/// 1 米大师沙箱环境
|
||||
/// </summary>
|
||||
public int Env { get; set; }
|
||||
/// <summary>
|
||||
/// 支付的类型,不同的支付类型有各自额外要传的附加参数。
|
||||
/// game: 购买游戏币
|
||||
/// </summary>
|
||||
public string Mode { get; set; }
|
||||
/// <summary>
|
||||
/// 在米大师侧申请的应用 id
|
||||
/// </summary>
|
||||
public string OfferId { get; set; }
|
||||
/// <summary>
|
||||
/// 购买数量。mode=game 时必填。购买数量
|
||||
/// </summary>
|
||||
public int BuyQuantity { get; set; }
|
||||
/// <summary>
|
||||
/// 分区 ID
|
||||
/// </summary>
|
||||
public string ZoneId { get; set; }
|
||||
}
|
||||
}
|
||||
42
NetWorkMessage/GameData/Common/Pay/WechatPayAppBody.cs
Normal file
42
NetWorkMessage/GameData/Common/Pay/WechatPayAppBody.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 支付之后返回给客户端得数据结构
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class WechatPayAppBody
|
||||
{
|
||||
/// <summary>
|
||||
/// 填写下单时传入的【应用ID】appid。
|
||||
/// </summary>
|
||||
public string AppId;
|
||||
/// <summary>
|
||||
/// 填写下单时传入的【商户号】mchid。
|
||||
/// </summary>
|
||||
public string PartnerId;
|
||||
/// <summary>
|
||||
/// 预支付交易会话标识。APP下单接口返回的prepay_id,该值有效期为2小时,超过有效期需要重新请求APP下单接口以获取新的prepay_id。
|
||||
/// </summary>
|
||||
public string PrepayId;
|
||||
/// <summary>
|
||||
/// 随机字符串,不长于32位。该值建议使用随机数算法生成。
|
||||
/// </summary>
|
||||
public string NonceStr;
|
||||
/// <summary>
|
||||
/// 填写固定值Sign=WXPay
|
||||
/// 注意:如果是ios则请求参数为“package”
|
||||
/// </summary>
|
||||
public string Package;
|
||||
/// <summary>
|
||||
/// Unix时间戳,是从1970年1月1日(UTC/GMT的午夜)开始所经过的秒数。
|
||||
/// 注意:常见时间戳为秒级或毫秒级,该处必需传秒级时间戳。
|
||||
/// </summary>
|
||||
public string Timestamp;
|
||||
/// <summary>
|
||||
/// 签名,使用字段appId、timeStamp、nonceStr、prepayId以及商户API证书私钥生成的RSA签名值,详细参考APP调起支付签名。
|
||||
/// </summary>
|
||||
public string Sign;
|
||||
}
|
||||
}
|
||||
494
NetWorkMessage/GameData/Common/PlayerData.cs
Normal file
494
NetWorkMessage/GameData/Common/PlayerData.cs
Normal file
@ -0,0 +1,494 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-10-19
|
||||
* 时间: 9:17
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
using GameMessage;
|
||||
using Newtonsoft.Json;
|
||||
#if Server
|
||||
using MrWu.Debug;
|
||||
#endif
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class playerData
|
||||
{
|
||||
/// <summary>
|
||||
/// 可携带的最大游戏币数量 -读取检查 - 写库(所有写库)检查 -牛牛打完检查 -上桌检查
|
||||
/// </summary>
|
||||
public const int MaxMoney = 2000000000;
|
||||
|
||||
#if Server
|
||||
/// <summary>
|
||||
/// 读取的时候是否超过上限!
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public int isUpper = 0;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 内存id
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int id = -1;
|
||||
|
||||
/// <summary>
|
||||
/// userid
|
||||
/// </summary>
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// 性别 0男 1女
|
||||
/// </summary>
|
||||
public int sex;
|
||||
|
||||
/// <summary>
|
||||
/// 地区
|
||||
/// </summary>
|
||||
public string area;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名
|
||||
/// </summary>
|
||||
public string UserName;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称
|
||||
/// </summary>
|
||||
public string nickname;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏币
|
||||
/// </summary>
|
||||
public long money;
|
||||
|
||||
/// <summary>
|
||||
/// 金币
|
||||
/// </summary>
|
||||
public int gold;
|
||||
|
||||
/// <summary>
|
||||
/// 奖券
|
||||
/// </summary>
|
||||
public int coupon;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的ip地址 --发包可忽略
|
||||
/// </summary>
|
||||
public string ip;
|
||||
|
||||
/// <summary>
|
||||
/// 经验
|
||||
/// </summary>
|
||||
public int exp;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家状态
|
||||
/// </summary>
|
||||
/// <see cref="Game.Data.PlayerState"/>
|
||||
public int state;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家是否离线 0在线 1离线
|
||||
/// </summary>
|
||||
public int outline;
|
||||
|
||||
/// <summary>
|
||||
/// 房卡
|
||||
/// </summary>
|
||||
public int fangka;
|
||||
|
||||
/// <summary>
|
||||
/// 用户类型 0普通玩家 110微信绑定用户 100微信登陆用户 200QQ 300苹果 400华为
|
||||
/// </summary>
|
||||
public int userType;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家所在游戏
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int gameid = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的所在的城堡
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int roomid = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家所在的厅id
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int tingid = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子id
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int deskid = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的桌位号
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] public int seat = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 准备倒计时 小于0将被扔出桌子 -暂时只有客户端用 -朋友房中, 未开战满人后 30秒不准备就踢出桌子!
|
||||
/// </summary>
|
||||
//[DefaultValue(-1)]
|
||||
public int readCtDown = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 头像
|
||||
/// </summary>
|
||||
public string avatar;
|
||||
|
||||
/// <summary>
|
||||
/// 是否挂机
|
||||
/// </summary>
|
||||
public bool isGuaji;
|
||||
|
||||
/// <summary>
|
||||
/// 是否托管 不能设置值,设置要使用方法
|
||||
/// </summary>
|
||||
//[JsonIgnore] //忽略此属性
|
||||
public bool isDePosit
|
||||
{
|
||||
get;
|
||||
#if Server
|
||||
private
|
||||
#endif
|
||||
set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否网络不稳定
|
||||
/// </summary>
|
||||
[JsonIgnore] public bool isastable;
|
||||
|
||||
/// <summary>
|
||||
/// 桌上状态
|
||||
/// </summary>
|
||||
[JsonIgnore] public DeskPlayerState dskState;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房房间号
|
||||
/// </summary>
|
||||
public int friendRoomNum;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房唯一码
|
||||
/// </summary>
|
||||
[JsonIgnore] public string friendWeiYiMa;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家性格
|
||||
/// </summary>
|
||||
public int mettle = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是代理
|
||||
/// </summary>
|
||||
public int daili = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家魅力
|
||||
/// </summary>
|
||||
public int Charm = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 防沉迷用户认证标识
|
||||
/// </summary>
|
||||
public string pi;
|
||||
|
||||
/// <summary>
|
||||
/// 2023年4月20日15:09:09 改成钻石,新的充值货币
|
||||
/// </summary>
|
||||
public int MatchRoll = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 注册时间
|
||||
/// </summary>
|
||||
public DateTime RegTime;
|
||||
|
||||
/// <summary>
|
||||
/// 推广标识
|
||||
/// </summary>
|
||||
[JsonIgnore] public string platTag = null;
|
||||
|
||||
/// <summary>
|
||||
/// 头像类型
|
||||
/// </summary>
|
||||
public int HeadType = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的设备信息
|
||||
/// </summary>
|
||||
public DeviceInfo device = new DeviceInfo();
|
||||
|
||||
/// <summary>
|
||||
/// 是否参加比赛
|
||||
/// </summary>
|
||||
public bool IsJoinMatch;
|
||||
|
||||
/// <summary>
|
||||
/// 平台类型
|
||||
/// </summary>
|
||||
///<see cref="Game.Pack.PlatEnum"/>
|
||||
public int PlatEnum;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家在俱乐部哪个 ------联赛使用
|
||||
/// </summary>
|
||||
//[JsonIgnore]
|
||||
public int ClubId;
|
||||
|
||||
#if Server
|
||||
/// <summary>
|
||||
/// 玩家俱乐部的分数
|
||||
/// </summary>
|
||||
public double ClubScore = int.MaxValue;
|
||||
#else
|
||||
/// <summary>
|
||||
/// 玩家俱乐部的分数
|
||||
/// </summary>
|
||||
public double ClubScore;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// 比赛倍率
|
||||
/// </summary>
|
||||
public int RaceBeiLv;
|
||||
|
||||
/// <summary>
|
||||
/// 更新设备的信息
|
||||
/// </summary>
|
||||
/// <param name="info"></param>
|
||||
/// <returns>返回更新设备信息等级 0表示无关 1表示低级 2表示中等 3表示高级</returns>
|
||||
public void UpdateDeviceInfo(DeviceInfo info)
|
||||
{
|
||||
device.plat = info.plat;
|
||||
device.wmsty = info.wmsty;
|
||||
device.loginsty = info.loginsty;
|
||||
device.wifimac = info.wifimac;
|
||||
device.wifissd = info.wifissd;
|
||||
device.ip = info.ip;
|
||||
device.phone_imei = info.phone_imei;
|
||||
device.weidu = info.weidu;
|
||||
device.jingdu = info.jingdu;
|
||||
device.city = info.city;
|
||||
device.province = info.province;
|
||||
device.district = info.district;
|
||||
device.address = info.address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新玩家状态_自动运算
|
||||
/// </summary>
|
||||
public virtual void UpdatePlayerState()
|
||||
{
|
||||
if (state == (int)PlayerState.Ready)
|
||||
{
|
||||
//准备
|
||||
dskState = DeskPlayerState.Ready;
|
||||
}
|
||||
else if (state == (int)PlayerState.Desk)
|
||||
{
|
||||
//在桌上
|
||||
dskState = DeskPlayerState.Desk;
|
||||
}
|
||||
else if (state == (int)PlayerState.War)
|
||||
{
|
||||
if (outline == 1)
|
||||
{
|
||||
//离线
|
||||
dskState = DeskPlayerState.OutLine;
|
||||
}
|
||||
// else if (isDePosit)
|
||||
// {
|
||||
// //托管
|
||||
// dskState = DeskPlayerState.DePosit;
|
||||
// }
|
||||
else if (isastable)
|
||||
{
|
||||
//网络不稳定
|
||||
dskState = DeskPlayerState.astable;
|
||||
}
|
||||
else
|
||||
dskState = DeskPlayerState.War;
|
||||
}
|
||||
else
|
||||
{
|
||||
//没在桌上
|
||||
dskState = DeskPlayerState.None;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public playerData()
|
||||
{
|
||||
id = -1;
|
||||
gameid = -1;
|
||||
roomid = -1;
|
||||
tingid = -1;
|
||||
deskid = -1;
|
||||
seat = -1;
|
||||
readCtDown = -1;
|
||||
dskState = DeskPlayerState.None;
|
||||
|
||||
setMettle();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置玩家性格
|
||||
/// </summary>
|
||||
private void setMettle()
|
||||
{
|
||||
Random random = new Random();
|
||||
int r = random.Next(0, 100);
|
||||
int a, b, c, d;
|
||||
if (r < 18)
|
||||
a = 1;
|
||||
else if (r < 36)
|
||||
a = 2;
|
||||
else if (r < 68)
|
||||
a = 3;
|
||||
else
|
||||
a = 4;
|
||||
|
||||
r = random.Next(0, 100);
|
||||
if (r <= 80)
|
||||
b = 10;
|
||||
else if (r <= 90)
|
||||
b = 20;
|
||||
else
|
||||
b = 30;
|
||||
|
||||
c = (random.Next(2) + 1) * 100;
|
||||
|
||||
r = random.Next(0, 100);
|
||||
if (r < 80)
|
||||
d = 1000;
|
||||
else
|
||||
d = 2000;
|
||||
|
||||
mettle = a + b + c + d;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取状态字符串信息
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string StateToString()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case 0:
|
||||
return "不在游戏中";
|
||||
case 1:
|
||||
return "进入游戏";
|
||||
case 2:
|
||||
return "在桌上";
|
||||
case 3:
|
||||
return "准备好了";
|
||||
case 4:
|
||||
return "开战中";
|
||||
}
|
||||
|
||||
return "Error State : " + state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户类型字符串信息
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public string UserTypeToString()
|
||||
{
|
||||
switch (userType)
|
||||
{
|
||||
case 0:
|
||||
return "普通用户";
|
||||
case 100:
|
||||
return "微信登录用户";
|
||||
case 110:
|
||||
return "微信绑定用户";
|
||||
case 200:
|
||||
return "QQ登录用户";
|
||||
case 300:
|
||||
return "苹果登录用户";
|
||||
case 400:
|
||||
return "华为登录用户";
|
||||
}
|
||||
|
||||
return "Error UserType : " + userType;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sbl = new StringBuilder();
|
||||
|
||||
sbl.Append("id:" + id + "\r\n");
|
||||
sbl.Append("userid:" + userid + "\r\n");
|
||||
sbl.Append("sex:" + sex + "\r\n");
|
||||
sbl.Append("地区:" + area + "\r\n");
|
||||
sbl.Append("昵称:" + nickname + "\r\n");
|
||||
sbl.Append("游戏币:" + money + "\r\n");
|
||||
sbl.Append("金币:" + gold + "\r\n");
|
||||
sbl.Append("奖券:" + coupon + "\r\n");
|
||||
sbl.Append("经验:" + exp + "\r\n");
|
||||
sbl.Append("是否离线:" + outline + Environment.NewLine);
|
||||
sbl.Append("玩家状态:" + StateToString() + "\r\n");
|
||||
sbl.Append("房卡:" + fangka + "\r\n");
|
||||
sbl.Append("魅力:" + Charm + "\r\n");
|
||||
sbl.Append("玩家所在游戏:" + gameid + "\r\n");
|
||||
sbl.Append("玩家的房间号:" + roomid + "\r\n");
|
||||
sbl.Append("玩家所在的厅:" + tingid + "\r\n");
|
||||
sbl.Append("玩家所在的桌子:" + deskid + "\r\n");
|
||||
sbl.Append("玩家的座位号:" + seat + "\r\n");
|
||||
//sbl.Append("剩余准备时间:" + readCtDown + "\r\n");
|
||||
sbl.Append("用户类型:" + UserTypeToString() + "\r\n");
|
||||
sbl.Append("代理:" + daili + "\r\n");
|
||||
sbl.Append("钻石:" + MatchRoll + "\r\n");
|
||||
sbl.Append("pi:" + pi + "\r\n");
|
||||
sbl.Append("注册时间:" + RegTime + "\r\n");
|
||||
sbl.Append("是否比赛中:" + IsJoinMatch + "\r\n");
|
||||
return sbl.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家托管状态变化事件
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public Action<playerData> DepositChange;
|
||||
|
||||
#if Server
|
||||
public void SetDeposit(bool value)
|
||||
{
|
||||
if (isDePosit != value)
|
||||
{
|
||||
isDePosit = value;
|
||||
try
|
||||
{
|
||||
DepositChange?.Invoke(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Error($"托管状态改变出错:{e.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
57
NetWorkMessage/GameData/Common/PlayerGameInfo.cs
Normal file
57
NetWorkMessage/GameData/Common/PlayerGameInfo.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 玩家的游戏信息
|
||||
/// </summary>
|
||||
public class PlayerGameInfo {
|
||||
/// <summary>
|
||||
/// 玩家所在游戏的服务器id 小于等于0表示未在任何游戏中
|
||||
/// </summary>
|
||||
public int game_serid;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是在朋友房 小于等0 表示未在朋友房
|
||||
/// </summary>
|
||||
public int isFriendRoom;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家点击的游戏_game_serid;
|
||||
/// </summary>
|
||||
public int clickGame;
|
||||
|
||||
/// <summary>
|
||||
/// 1表示提示玩家 2让客户端立即进入
|
||||
/// </summary>
|
||||
public int style;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PlayerGameInfo(){ }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="game_serid">game_serid</param>
|
||||
/// <param name="isFriendRoom">所在朋友房房间号</param>
|
||||
/// <param name="style">类型1表示提示玩家 2表示让客户端立即进入</param>
|
||||
/// <param name="clickGame">点击的游戏</param>
|
||||
public PlayerGameInfo(int game_serid,int isFriendRoom,int style,int clickGame) {
|
||||
this.game_serid = game_serid;
|
||||
this.isFriendRoom = isFriendRoom;
|
||||
this.style = style;
|
||||
this.clickGame = clickGame;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString() {
|
||||
return "game_serid: " + game_serid + ",FriendRoom:" + isFriendRoom + ",clickGame:" + clickGame;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
47
NetWorkMessage/GameData/Common/PlayerState.cs
Normal file
47
NetWorkMessage/GameData/Common/PlayerState.cs
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-10-19
|
||||
* 时间: 9:16
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家状态
|
||||
/// </summary>
|
||||
public enum PlayerState{
|
||||
/// <summary>
|
||||
/// 不在游戏中
|
||||
/// </summary>
|
||||
NOGame = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 进入游戏
|
||||
/// </summary>
|
||||
INGame = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 在桌上
|
||||
/// </summary>
|
||||
Desk = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 准备好了
|
||||
/// </summary>
|
||||
Ready = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 开战中
|
||||
/// </summary>
|
||||
War = 4,
|
||||
|
||||
/// <summary>
|
||||
/// 观战
|
||||
/// </summary>
|
||||
LookOn=5
|
||||
}
|
||||
}
|
||||
88
NetWorkMessage/GameData/Common/Prize.cs
Normal file
88
NetWorkMessage/GameData/Common/Prize.cs
Normal file
@ -0,0 +1,88 @@
|
||||
#if Server
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 奖品
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class Prize
|
||||
{
|
||||
/// <summary>
|
||||
/// 名次
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励的游戏币
|
||||
/// </summary>
|
||||
public int Winmoney;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励的礼券
|
||||
/// </summary>
|
||||
public int Wincoupon;
|
||||
|
||||
/// <summary>
|
||||
/// 房卡
|
||||
/// </summary>
|
||||
public int CarNum;
|
||||
|
||||
/// <summary>
|
||||
/// 红包积分--1积分等于1分
|
||||
/// </summary>
|
||||
public int RedEnvelopes;
|
||||
|
||||
/// <summary>
|
||||
/// 参赛券
|
||||
/// </summary>
|
||||
public int CanSaiJuan;
|
||||
|
||||
/// <summary>
|
||||
/// 都市放心购电子券,值是放心购卡的面值。比如20,就是放心购20元的电子券
|
||||
/// </summary>
|
||||
public int DSFXGVoucherNum;
|
||||
|
||||
/// <summary>
|
||||
/// 复活卡
|
||||
/// </summary>
|
||||
public int FuHuoKa;
|
||||
|
||||
/// <summary>
|
||||
/// 实物黄金
|
||||
/// </summary>
|
||||
public float RealGlod;
|
||||
|
||||
public AwardInfoPack GetAward()
|
||||
{
|
||||
return new AwardInfoPack()
|
||||
{
|
||||
Money = this.Winmoney,
|
||||
CarNum = this.CarNum,
|
||||
Coupon = this.Wincoupon,
|
||||
RedEnvelopes = this.RedEnvelopes,
|
||||
CanSaiJuan = this.CanSaiJuan,
|
||||
DSFXGVoucherNum = this.DSFXGVoucherNum,
|
||||
FuHuoKa = this.FuHuoKa,
|
||||
RealGold = this.RealGlod,
|
||||
};
|
||||
}
|
||||
|
||||
public Prize Clone() {
|
||||
return new Prize
|
||||
{
|
||||
Index=this.Index,
|
||||
Winmoney=this.Winmoney,
|
||||
Wincoupon=this.Wincoupon,
|
||||
CarNum = this.CarNum,
|
||||
RedEnvelopes =this.RedEnvelopes,
|
||||
CanSaiJuan =this.CanSaiJuan,
|
||||
DSFXGVoucherNum = this.DSFXGVoucherNum,
|
||||
FuHuoKa = this.FuHuoKa,
|
||||
RealGlod = this.RealGlod,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
48
NetWorkMessage/GameData/Common/PropsConfig.cs
Normal file
48
NetWorkMessage/GameData/Common/PropsConfig.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 道具配置
|
||||
/// </summary>
|
||||
public class PropsConfig
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public static List<PropsInformation> list = new List<PropsInformation> {
|
||||
new PropsInformation{ PropsId=1,Money=1000,Name="鲜花",Charm=1} ,
|
||||
new PropsInformation{ PropsId=2,Money=1000,Name="砖头",Charm=-1}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 道具信息
|
||||
/// </summary>
|
||||
public class PropsInformation
|
||||
{
|
||||
/// <summary>
|
||||
/// 道具Id
|
||||
/// </summary>
|
||||
public int PropsId;
|
||||
|
||||
/// <summary>
|
||||
/// 钱
|
||||
/// </summary>
|
||||
public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 道具名称
|
||||
/// </summary>
|
||||
public string Name;
|
||||
|
||||
/// <summary>
|
||||
/// 道具的魅力值
|
||||
/// </summary>
|
||||
public int Charm;
|
||||
}
|
||||
}
|
||||
12
NetWorkMessage/GameData/Common/Race/DeskPlayScore.cs
Normal file
12
NetWorkMessage/GameData/Common/Race/DeskPlayScore.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace GameData.Race
|
||||
{
|
||||
[Serializable]
|
||||
public class DeskPlayScore
|
||||
{
|
||||
public int UserId;
|
||||
public int Score;//分数
|
||||
public byte ju;
|
||||
}
|
||||
}
|
||||
11
NetWorkMessage/GameData/Common/Race/DeskPlayer.cs
Normal file
11
NetWorkMessage/GameData/Common/Race/DeskPlayer.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace GameData.Race
|
||||
{
|
||||
public class DeskPlayer
|
||||
{
|
||||
public int UserId;
|
||||
public int Seat;
|
||||
public int Score;
|
||||
public int sex;
|
||||
public string Name;
|
||||
}
|
||||
}
|
||||
62
NetWorkMessage/GameData/Common/Race/LunGameResultPack.cs
Normal file
62
NetWorkMessage/GameData/Common/Race/LunGameResultPack.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
|
||||
namespace GameData.Race
|
||||
{
|
||||
/// <summary>
|
||||
/// 告诉玩家淘汰还是晋级
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class LunGameResultPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 1晋级 2淘汰 3轮空晋级
|
||||
/// </summary>
|
||||
public byte IsOver;
|
||||
|
||||
/// <summary>
|
||||
/// 第几轮
|
||||
/// </summary>
|
||||
public int CurrentLun;
|
||||
|
||||
/// <summary>
|
||||
/// 总轮数
|
||||
/// </summary>
|
||||
public int LunCount;
|
||||
|
||||
#if Server
|
||||
/// <summary>
|
||||
/// 比赛内存
|
||||
/// </summary>
|
||||
public Object Match;
|
||||
#else
|
||||
/// <summary>
|
||||
/// 比赛内存
|
||||
/// </summary>
|
||||
public FixedMatchMemroy Match;
|
||||
#endif
|
||||
/// <summary>
|
||||
/// 总人数
|
||||
/// </summary>
|
||||
public int PeopleCount;
|
||||
|
||||
/// <summary>
|
||||
/// 标题
|
||||
/// </summary>
|
||||
public string Title;
|
||||
|
||||
/// <summary>
|
||||
/// 名次
|
||||
/// </summary>
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励信息,为空就是没有奖励
|
||||
/// </summary>
|
||||
public AwardInfoPack AwardInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛是否结束
|
||||
/// </summary>
|
||||
public bool IsMatchOver;
|
||||
}
|
||||
}
|
||||
54
NetWorkMessage/GameData/Common/Race/UserRevivePack.cs
Normal file
54
NetWorkMessage/GameData/Common/Race/UserRevivePack.cs
Normal file
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
|
||||
namespace GameData.Race
|
||||
{
|
||||
[Serializable]
|
||||
public class UserRevivePack
|
||||
{
|
||||
#region 这些是服务器赋值发给客户端,客户端不用修改。直接原封不动的发给服务器回来
|
||||
|
||||
/// <summary>
|
||||
/// 玩家Id
|
||||
/// </summary>
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛key
|
||||
/// </summary>
|
||||
public long MatchKey;
|
||||
|
||||
/// <summary>
|
||||
/// 第几轮,从0开始
|
||||
/// </summary>
|
||||
public int LunCount;
|
||||
|
||||
/// <summary>
|
||||
/// true淘汰 false未淘汰(不淘汰的不发复活包)
|
||||
/// </summary>
|
||||
public bool IsOver;
|
||||
|
||||
/// <summary>
|
||||
/// 当前名次
|
||||
/// </summary>
|
||||
public byte Index;
|
||||
|
||||
//界面显示的需要使用几张复活卡和等待几秒 客户端自己从轮配置里面取。
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// 是否使用复活卡 true使用 false不使用 --客户端需要修改该值
|
||||
/// </summary>
|
||||
public bool IsUser;
|
||||
|
||||
/// <summary>
|
||||
/// 校验数据是否合法
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool CheckData()
|
||||
{
|
||||
if (UserId <= 0 || MatchKey <= 0 || LunCount < 0) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
84
NetWorkMessage/GameData/Common/ResName.cs
Normal file
84
NetWorkMessage/GameData/Common/ResName.cs
Normal file
@ -0,0 +1,84 @@
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源名称
|
||||
/// </summary>
|
||||
public static class ResName
|
||||
{
|
||||
/// <summary>
|
||||
/// 房卡
|
||||
/// </summary>
|
||||
public const int RoomCard = 10001;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石
|
||||
/// </summary>
|
||||
public const int Diamond = 10002;
|
||||
|
||||
/// <summary>
|
||||
/// 金币
|
||||
/// </summary>
|
||||
public const int Gold = 10003;
|
||||
|
||||
/// <summary>
|
||||
/// 复活卡
|
||||
/// </summary>
|
||||
public const int ReviveCard = 10004;
|
||||
|
||||
/// <summary>
|
||||
/// 公会令
|
||||
/// </summary>
|
||||
public const int ClubToken = 10005;
|
||||
|
||||
/// <summary>
|
||||
/// 总公会令
|
||||
/// </summary>
|
||||
public const int ClubSuperToken = 10006;
|
||||
|
||||
/// <summary>
|
||||
/// 参赛券
|
||||
/// </summary>
|
||||
public const int MatchCard = 10007;
|
||||
|
||||
/// <summary>
|
||||
/// 门票
|
||||
/// </summary>
|
||||
public const int Ticket = 10008;
|
||||
|
||||
/// <summary>
|
||||
/// 礼券
|
||||
/// </summary>
|
||||
public const int Wincoupon = 10009;
|
||||
|
||||
/// <summary>
|
||||
/// 红卡
|
||||
/// </summary>
|
||||
public const int RedMoney = 10010;
|
||||
|
||||
/// <summary>
|
||||
/// 记牌器
|
||||
/// </summary>
|
||||
public const int HandTracker = 200000;
|
||||
}
|
||||
|
||||
public static class ResFunc
|
||||
{
|
||||
public static int GetEmailNewResId(int orgId)
|
||||
{
|
||||
if (orgId > 10) return orgId;
|
||||
switch (orgId)
|
||||
{
|
||||
case 0: return ResName.Gold;
|
||||
case 1: return ResName.RoomCard;
|
||||
case 2: return ResName.Wincoupon;
|
||||
case 3: return ResName.Diamond;
|
||||
case 4: return ResName.ReviveCard;
|
||||
case 5: return ResName.MatchCard;
|
||||
case 7: return ResName.Ticket;
|
||||
}
|
||||
|
||||
return orgId;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
81
NetWorkMessage/GameData/Common/SceneManager.cs
Normal file
81
NetWorkMessage/GameData/Common/SceneManager.cs
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2019-01-26
|
||||
* 时间: 16:13
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 场景类型
|
||||
/// </summary>
|
||||
public enum SceneType
|
||||
{
|
||||
/// <summary>
|
||||
/// 登录 特殊情况
|
||||
/// </summary>
|
||||
Login = -1,
|
||||
|
||||
/// <summary>
|
||||
/// 主界面 还没进入子游戏
|
||||
/// </summary>
|
||||
Main = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 进入子游戏
|
||||
/// </summary>
|
||||
InGame = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 在子游戏桌子上
|
||||
/// </summary>
|
||||
Desk = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 在竞技比赛中
|
||||
/// </summary>
|
||||
Club = 3,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 场景变化包裹
|
||||
/// </summary>
|
||||
public class ChangeScenePack{
|
||||
/// <summary>
|
||||
/// 当前应该在的场景
|
||||
/// </summary>
|
||||
public int scene;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
public playerData data;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public ChangeScenePack(){}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="data">玩家数据</param>
|
||||
public ChangeScenePack(int scene,playerData data) {
|
||||
this.scene = scene;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public ChangeScenePack(SceneType type){
|
||||
this.scene = (int)type;
|
||||
}
|
||||
}
|
||||
}
|
||||
82
NetWorkMessage/GameData/Common/SocketRegResult.cs
Normal file
82
NetWorkMessage/GameData/Common/SocketRegResult.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// socket注册结果包
|
||||
/// </summary>
|
||||
public class SocketRegResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 1成功! -1玩家登录太久了,请重新登录 -2提示账号在线,询问是否要挤下玩家 -3数据异常 -4您在别处登录
|
||||
/// </summary>
|
||||
public int result;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string rltStr;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
public playerData pldata;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SocketRegResult()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="style"></param>
|
||||
/// <returns></returns>
|
||||
public static SocketRegResult GetSocketRegResult(int style)
|
||||
{
|
||||
SocketRegResult result = new SocketRegResult();
|
||||
result.result = style;
|
||||
switch (style)
|
||||
{
|
||||
case -1:
|
||||
result.rltStr = "登录过期,请重新登录!";
|
||||
break;
|
||||
case -2:
|
||||
result.rltStr = "您的账号在别处登录,是否继续!";
|
||||
break;
|
||||
case -3:
|
||||
result.rltStr = "登录失败,请稍后再试!";
|
||||
break;
|
||||
case -4:
|
||||
result.rltStr = "您在别处登录!";
|
||||
break;
|
||||
case 1:
|
||||
result.rltStr = "登录成功!";
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.Append("result:");
|
||||
sb.Append(result);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("结果字符:");
|
||||
sb.Append(rltStr);
|
||||
sb.Append(Environment.NewLine);
|
||||
sb.Append("玩家数据:");
|
||||
sb.Append(pldata.ToString());
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
50
NetWorkMessage/GameData/Common/TingConfig.cs
Normal file
50
NetWorkMessage/GameData/Common/TingConfig.cs
Normal file
@ -0,0 +1,50 @@
|
||||
#if Server
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-10-20
|
||||
* 时间: 13:49
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
using System;
|
||||
using System.Xml;
|
||||
using System.Text;
|
||||
|
||||
namespace GameData {
|
||||
/// <summary>
|
||||
/// 厅配置
|
||||
/// </summary>
|
||||
public class TingConfig {
|
||||
/// <summary>
|
||||
/// 厅的id
|
||||
/// </summary>
|
||||
public int id;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子数量 小于等于0表示自动创建房间 >0表示预先好创建房间
|
||||
/// </summary>
|
||||
public int deskCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 最小开战人数
|
||||
/// </summary>
|
||||
public int warCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 最大开战人数
|
||||
/// </summary>
|
||||
public int maxCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 厅规则 长度为50;
|
||||
/// </summary>
|
||||
public string tingGz;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public TingConfig() { }
|
||||
}
|
||||
}
|
||||
#endif
|
||||
18
NetWorkMessage/Message/Base/MessageAttribute.cs
Normal file
18
NetWorkMessage/Message/Base/MessageAttribute.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class MessageAttribute : Attribute
|
||||
{
|
||||
public int Opcode
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public MessageAttribute(int opcode)
|
||||
{
|
||||
this.Opcode = opcode;
|
||||
}
|
||||
}
|
||||
}
|
||||
599
NetWorkMessage/Message/Base/MessageCode.Club.cs
Normal file
599
NetWorkMessage/Message/Base/MessageCode.Club.cs
Normal file
@ -0,0 +1,599 @@
|
||||
namespace GameMessage
|
||||
{
|
||||
public static partial class MessageCode
|
||||
{
|
||||
#region GameClubMsgId 70000 - 79999
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
public const int GameClubHeart = 70000;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部游戏数据版本请求
|
||||
/// </summary>
|
||||
public const int ClubDataVerRequest = 70001;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部游戏数据版本响应
|
||||
/// </summary>
|
||||
public const int ClubDataVerResponse = 70002;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩法数据请求
|
||||
/// </summary>
|
||||
public const int ClubDataPlayWayRequest = 70003;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩法数据响应
|
||||
/// </summary>
|
||||
public const int ClubDataPlayWayResponse = 70004;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部桌子数据请求
|
||||
/// </summary>
|
||||
public const int ClubDataAllDeskInfoRequest = 70005;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部桌子数据响应
|
||||
/// </summary>
|
||||
public const int ClubDataAllDeskInfoResponse = 70006;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛数据请求
|
||||
/// </summary>
|
||||
public const int ClubMatchScoreRequest = 70007;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛数据响应
|
||||
/// </summary>
|
||||
public const int ClubMatchScoreResponse = 70008;
|
||||
|
||||
/// <summary>
|
||||
/// 获取联赛权限请求
|
||||
/// </summary>
|
||||
public const int ClubLeaguePowerRequest = 70009;
|
||||
|
||||
/// <summary>
|
||||
/// 获取联赛权限响应
|
||||
/// </summary>
|
||||
public const int ClubLeaguePowerResponse = 70010;
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家俱乐部积分请求
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScoreRequest = 70011;
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家俱乐部积分响应
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScoreResponse = 70012;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部隐藏玩法请求
|
||||
/// </summary>
|
||||
public const int ClubHideWaysRequest = 70013;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部隐藏玩法响应
|
||||
/// </summary>
|
||||
public const int ClubHideWaysResponse = 70014;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部比赛设置请求
|
||||
/// </summary>
|
||||
public const int ClubMatchSettingRequest = 70015;
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部比赛设置响应
|
||||
/// </summary>
|
||||
public const int ClubMatchSettingResponse = 70016;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家比赛积分请求
|
||||
/// </summary>
|
||||
public const int PlayerMatchScoreRequest = 70017;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家比赛积分响应
|
||||
/// </summary>
|
||||
public const int PlayerMatchScoreResponse = 70018;
|
||||
|
||||
/// <summary>
|
||||
/// 设置俱乐部管理权限请求
|
||||
/// </summary>
|
||||
public const int ClubManagerPowerRequest = 70019;
|
||||
|
||||
/// <summary>
|
||||
/// 设置俱乐部管理权限响应
|
||||
/// </summary>
|
||||
public const int ClubManagerPowerResponse = 70020;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部管理员玩家设置
|
||||
/// </summary>
|
||||
public const int ClubManagerPersonRequest = 70021;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部管理员玩家设置响应
|
||||
/// </summary>
|
||||
public const int ClubManagerPersonResponse = 70022;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家退出/踢出请求
|
||||
/// </summary>
|
||||
public const int ClubQuitRequest = 70023;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家退出/踢出响应
|
||||
/// </summary>
|
||||
public const int ClubQuitResponse = 70024;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家正常请求
|
||||
/// </summary>
|
||||
public const int ClubNormalQuitRequest = 70025;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家正常响应
|
||||
/// </summary>
|
||||
public const int ClubNormalQuitResponse = 70026;
|
||||
|
||||
/// <summary>
|
||||
/// 重赛审核,退赛处理请求
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitDealRequest = 70027;
|
||||
|
||||
/// <summary>
|
||||
/// 重赛审核,退赛处理响应
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitDealResponse = 70028;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部消息处理请求
|
||||
/// </summary>
|
||||
public const int ClubDoMessageRequest = 70029;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部消息处理响应
|
||||
/// </summary>
|
||||
public const int ClubDoMessageResponse = 70030;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家自身请求
|
||||
/// </summary>
|
||||
public const int ClubPlayerSelfRequest = 70031;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家自身响应
|
||||
/// </summary>
|
||||
public const int ClubPlayerSelfResponse = 70032;
|
||||
|
||||
/// <summary>
|
||||
/// 联赛俱乐部信息请求
|
||||
/// </summary>
|
||||
public const int LeagueClubsInfoRequest = 70033;
|
||||
|
||||
/// <summary>
|
||||
/// 联赛俱乐部信息响应
|
||||
/// </summary>
|
||||
public const int LeagueClubsInfoResponse = 70034;
|
||||
|
||||
/// <summary>
|
||||
/// 联赛颁奖
|
||||
/// </summary>
|
||||
public const int LeagueAwardRequest = 70035;
|
||||
|
||||
/// <summary>
|
||||
/// 联赛颁奖响应
|
||||
/// </summary>
|
||||
public const int LeagueAwardResponse = 70036;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部基本信息请求
|
||||
/// </summary>
|
||||
public const int AllClubBasicInfoRequest = 70037;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部基本信息响应
|
||||
/// </summary>
|
||||
public const int AllClubBasicInfoResponse = 70038;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛信息请求
|
||||
/// </summary>
|
||||
public const int ClubMatchInfoRequest = 70039;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛信息响应
|
||||
/// </summary>
|
||||
public const int ClubMatchInfoResponse = 70040;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部战斗记录请求
|
||||
/// </summary>
|
||||
public const int ClubFightRecordRequest = 70041;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部战斗记录响应
|
||||
/// </summary>
|
||||
public const int ClubFightRecordResponse = 70042;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部战斗记录统计请求
|
||||
/// </summary>
|
||||
public const int ClubFightRecordStatisticsRequest = 70043;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部战斗记录统计响应
|
||||
/// </summary>
|
||||
public const int ClubFightRecordStatisticsResponse = 70044;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部创建请求
|
||||
/// </summary>
|
||||
public const int ClubCreateRequest = 70045;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部创建响应
|
||||
/// </summary>
|
||||
public const int ClubCreateResponse = 70046;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部编辑基本信息请求
|
||||
/// </summary>
|
||||
public const int ClubEditorBasicInfoRequest = 70047;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部编辑基本信息响应
|
||||
/// </summary>
|
||||
public const int ClubEditorBasicInfoResponse = 70048;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部卡牌转换请求
|
||||
/// </summary>
|
||||
public const int ClubCardTransferInRequest = 70049;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部卡牌转换响应
|
||||
/// </summary>
|
||||
public const int ClubCardTransferInResponse = 70050;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部加入申请请求
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyRequest = 70051;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部加入申请响应
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyResponse = 70052;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家编辑请求
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorRequest = 70053;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家编辑响应
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorResponse = 70054;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部消息请求
|
||||
/// </summary>
|
||||
public const int ClubMsgRequest = 70055;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部消息响应
|
||||
/// </summary>
|
||||
public const int ClubMsgResponse = 70056;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部群组封禁编辑请求
|
||||
/// </summary>
|
||||
public const int ClubBanGroupEditorRequest = 70057;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部群组封禁编辑响应
|
||||
/// </summary>
|
||||
public const int ClubBanGroupEditorResponse = 70058;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部群组封禁获取请求
|
||||
/// </summary>
|
||||
public const int ClubBanGroupGetRequest = 70059;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部群组封禁获取响应
|
||||
/// </summary>
|
||||
public const int ClubBanGroupGetResponse = 70060;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部解散桌子请求
|
||||
/// </summary>
|
||||
public const int ClubDisbandDeskRequest = 70061;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部解散桌子响应
|
||||
/// </summary>
|
||||
public const int ClubDisbandDeskResponse = 70062;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部卡牌转换记录请求
|
||||
/// </summary>
|
||||
public const int ClubCardTransferRecordRequest = 70063;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部卡牌转换记录响应
|
||||
/// </summary>
|
||||
public const int ClubCardTransferRecordResponse = 70064;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部黑名单房间获取请求
|
||||
/// </summary>
|
||||
public const int ClubBlackRoomGetRequest = 70065;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部黑名单房间获取响应
|
||||
/// </summary>
|
||||
public const int ClubBlackRoomGetResponse = 70066;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部获取我的记录数据请求
|
||||
/// </summary>
|
||||
public const int ClubGetMyRecordDataRequest = 70067;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部获取我的记录数据响应
|
||||
/// </summary>
|
||||
public const int ClubGetMyRecordDataResponse = 70068;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部统计请求
|
||||
/// </summary>
|
||||
public const int ClubStatisticsRequest = 70069;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部统计响应
|
||||
/// </summary>
|
||||
public const int ClubStatisticsResponse = 70070;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家战斗统计请求
|
||||
/// </summary>
|
||||
public const int ClubPlayerFightStatisticsRequest = 70071;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部玩家战斗统计响应
|
||||
/// </summary>
|
||||
public const int ClubPlayerFightStatisticsResponse = 70072;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人编辑请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorRequest = 70073;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人编辑响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorResponse = 70074;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部录像数据请求
|
||||
/// </summary>
|
||||
public const int ClubReplayDataRequest = 70075;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部录像数据响应
|
||||
/// </summary>
|
||||
public const int ClubReplayDataResponse = 70076;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人成员请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerMembersRequest = 70077;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人成员响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerMembersResponse = 70078;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部非合伙人搜索请求
|
||||
/// </summary>
|
||||
public const int ClubNotPartnerSearchRequest = 70079;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部非合伙人搜索响应
|
||||
/// </summary>
|
||||
public const int ClubNotPartnerSearchResponse = 70080;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人列表获取请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerListGetRequest = 70081;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人列表获取响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerListGetResponse = 70082;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人统计请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerStatisticsRequest = 70083;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人统计响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerStatisticsResponse = 70084;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人编辑用户请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorUserRequest = 70085;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人编辑用户响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorUserResponse = 70086;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人加入申请请求
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyRequest = 70087;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部合伙人加入申请响应
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyResponse = 70088;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛请求
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyRequest = 70089;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛响应
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyResponse = 70090;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部加入桌子请求
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskRequest = 70091;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部加入桌子响应
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskResponse = 70092;
|
||||
|
||||
/// <summary>
|
||||
/// 更新俱乐部基础信息
|
||||
/// </summary>
|
||||
public const int UpdateClubBasicInfoResponse = 70093;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取俱乐部普通信息请求
|
||||
/// </summary>
|
||||
public const int GetClubNormalInfoRequest = 70094;
|
||||
public const int GetClubNormalInfoResponse = 70095;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索俱乐部玩家请求
|
||||
/// </summary>
|
||||
public const int SearchClubPlayerRequest = 70096;
|
||||
public const int SearchClubPlayerResponse = 70097;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索游戏玩家请求
|
||||
/// </summary>
|
||||
public const int SearchGamePlayerRequest = 70098;
|
||||
public const int SearchGamePlayerResponse = 70099;
|
||||
|
||||
/// <summary>
|
||||
/// 踢出桌上玩家请求
|
||||
/// </summary>
|
||||
public const int KickOutPlayerOfDeskRequest = 70100;
|
||||
public const int KickOutPlayerOfDeskResponse = 70101;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部执行回放请求
|
||||
/// </summary>
|
||||
public const int ClubDoFightRecordRequest = 70102;
|
||||
public const int ClubDoFightRecordResponse = 70103;
|
||||
|
||||
/// <summary>
|
||||
/// 注销俱乐部请求
|
||||
/// </summary>
|
||||
public const int ClubDeleteRequest = 70104;
|
||||
public const int ClubDeleteResponse = 70105;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛排行,用户积分日志
|
||||
/// </summary>
|
||||
public const int ClubMatchUserScoreNotesRequest = 70106;
|
||||
public const int ClubMatchUserScoreNotesResponse = 70107;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛玩家积分
|
||||
/// </summary>
|
||||
public const int ClubMatchUserScoresRequest = 70108;
|
||||
public const int ClubMatchUserScoresResponse = 70109;
|
||||
|
||||
/// <summary>
|
||||
/// 获取比赛玩家积分搜索
|
||||
/// </summary>
|
||||
public const int ClubMatchUserScoreSearchRequest = 70110;
|
||||
public const int ClubMatchUserScoreSearchResponse = 70111;
|
||||
|
||||
/// <summary>
|
||||
/// 更新俱乐部设置
|
||||
/// </summary>
|
||||
public const int ClubUpdateSettingRequest = 70112;
|
||||
public const int ClubUpdateSettingResponse = 70113;
|
||||
|
||||
/// <summary>
|
||||
/// 解锁联赛权限
|
||||
/// </summary>
|
||||
public const int ClubLeagueUnlockPowerRequest = 70141;
|
||||
public const int ClubLeagueUnlockPowerResponse = 70142;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部联赛设置
|
||||
/// </summary>
|
||||
public const int ClubLeagueSetMatchSetRequest = 70143;
|
||||
public const int ClubLeagueSetMatchSetResponse = 70144;
|
||||
|
||||
/// <summary>
|
||||
/// 生存积分列表
|
||||
/// </summary>
|
||||
public const int ClubLeagueGetLifeTasksRequest = 70145;
|
||||
public const int ClubLeagueGetLifeTasksResponse = 70146;
|
||||
|
||||
/// <summary>
|
||||
/// 发布生存任务
|
||||
/// </summary>
|
||||
public const int ClubLeaguePublishLiveTaskRequest = 70147;
|
||||
public const int ClubLeaguePublishLiveTaskResponse = 70148;
|
||||
|
||||
/// <summary>
|
||||
/// 重置俱乐部最终积分 (解禁)
|
||||
/// </summary>
|
||||
public const int ClubLeagueResetFinScoreRequest = 70149;
|
||||
public const int ClubLeagueResetFinScoreResponse = 70150;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部排行榜
|
||||
/// </summary>
|
||||
public const int ClubLeagueMatchRankListRequest = 70151;
|
||||
public const int ClubLeagueMatchRankListResponse = 70152;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛列表
|
||||
/// </summary>
|
||||
public const int ClubMatchListRequest = 70153;
|
||||
public const int ClubMatchListResponse = 70154;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部颁奖记录
|
||||
/// </summary>
|
||||
public const int ClubMatchAwardLogRequest = 70155;
|
||||
public const int ClubMatchAwardLogResponse = 70156;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部颁奖记录详情(包涵了解禁之类的数据)
|
||||
/// </summary>
|
||||
public const int ClubMatchAwardDetailLogRequest = 70157;
|
||||
public const int ClubMatchAwardDetailLogResponse = 70158;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部退赛请求
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitRequest = 70159;
|
||||
public const int ClubMatchQuitResponse = 70160;
|
||||
|
||||
#endregion GameClubMsgId
|
||||
}
|
||||
}
|
||||
24
NetWorkMessage/Message/Base/MessageCode.Game.cs
Normal file
24
NetWorkMessage/Message/Base/MessageCode.Game.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace GameMessage
|
||||
{
|
||||
public partial class MessageCode
|
||||
{
|
||||
#region Game通用包协议号 10000 - 19999
|
||||
|
||||
/// <summary>
|
||||
/// 绑定会话
|
||||
/// </summary>
|
||||
public const int BindSession = 10000;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端包裹请求
|
||||
/// </summary>
|
||||
public const int ClientPackRequest = 10001;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端包裹响应
|
||||
/// </summary>
|
||||
public const int ClientPackResponse = 10002;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
910
NetWorkMessage/Message/Base/MessageCode.GameCenter.cs
Normal file
910
NetWorkMessage/Message/Base/MessageCode.GameCenter.cs
Normal file
@ -0,0 +1,910 @@
|
||||
namespace GameMessage
|
||||
{
|
||||
public static partial class MessageCode
|
||||
{
|
||||
#region GameCenterMsgId 360000 - 369999
|
||||
|
||||
/// <summary>
|
||||
/// 获取登录验证码
|
||||
/// </summary>
|
||||
public const int LoginVerificationRequest = 36106;
|
||||
public const int LoginVerificationResponse = 36107;
|
||||
|
||||
/// <summary>
|
||||
/// 微信扫码登录请求
|
||||
/// </summary>
|
||||
public const int LoginWxCodeRequest = 36108;
|
||||
public const int LoginWxCodeResponse = 36109;
|
||||
|
||||
/// <summary>
|
||||
/// 获取验证码
|
||||
/// </summary>
|
||||
public const int PhoneVerifyCodeRequest = 36110;
|
||||
public const int PhoneVerifyCodeResponse = 36111;
|
||||
|
||||
/// <summary>
|
||||
/// 自动登录协议
|
||||
/// </summary>
|
||||
public const int AutoLoginRequest = 36112;
|
||||
public const int AutoLoginResponse = 36113;
|
||||
|
||||
/// <summary>
|
||||
/// 账号绑定-绑定三方账号
|
||||
/// </summary>
|
||||
public const int AccountBindRequest = 36114;
|
||||
public const int AccountBindResponse = 36115;
|
||||
|
||||
/// <summary>
|
||||
/// 账号安全信息获取
|
||||
/// </summary>
|
||||
public const int AccountPrivateInfoRequest = 36116;
|
||||
public const int AccountPrivateInfoResponse = 36117;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励通知
|
||||
/// </summary>
|
||||
public const int PlayerAwardNotify = 36118;
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
public const int GameCenterHeart = 360000;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏登录请求
|
||||
/// </summary>
|
||||
public const int LoginRequest = 360001;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏登录响应
|
||||
/// </summary>
|
||||
public const int LoginResponse = 360002;
|
||||
|
||||
/// <summary>
|
||||
/// 小游戏token请求
|
||||
/// </summary>
|
||||
public const int MiniGameTokenRequest = 360003;
|
||||
|
||||
/// <summary>
|
||||
/// 小游戏token响应
|
||||
/// </summary>
|
||||
public const int MiniGameTokenResponse = 360004;
|
||||
|
||||
/// <summary>
|
||||
/// 道具数据请求 过时
|
||||
/// </summary>
|
||||
public const int PropDataRequest = 360005;
|
||||
|
||||
/// <summary>
|
||||
/// 道具数据响应 过时
|
||||
/// </summary>
|
||||
public const int PropDataResponse = 360006;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件未读数量请求
|
||||
/// </summary>
|
||||
public const int EmlUnReadCntRequest = 360007;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件未读数量响应
|
||||
/// </summary>
|
||||
public const int EmlUnReadCntResponse = 360008;
|
||||
|
||||
/// <summary>
|
||||
/// 所有未读邮件请求
|
||||
/// </summary>
|
||||
public const int EmlsUnReadRequest = 360009;
|
||||
|
||||
/// <summary>
|
||||
/// 所有未读邮件响应
|
||||
/// </summary>
|
||||
public const int EmlsUnReadResponse = 360010;
|
||||
|
||||
/// <summary>
|
||||
/// 读取邮件请求
|
||||
/// </summary>
|
||||
public const int ReadEmlRequest = 360011;
|
||||
|
||||
/// <summary>
|
||||
/// 读取邮件响应
|
||||
/// </summary>
|
||||
public const int ReadEmlResponse = 360012;
|
||||
|
||||
/// <summary>
|
||||
/// 我的游戏信息请求
|
||||
/// </summary>
|
||||
public const int MyGameInfoRequest = 360013;
|
||||
|
||||
/// <summary>
|
||||
/// 我的游戏信息响应
|
||||
/// </summary>
|
||||
public const int MyGameInfoResponse = 360014;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的基础信息请求
|
||||
/// </summary>
|
||||
public const int PlayerBasicInfoRequest = 360015;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的基础信息响应
|
||||
/// </summary>
|
||||
public const int PlayerBasicInfoResponse = 360016;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器配置请求
|
||||
/// </summary>
|
||||
public const int ServerConfigRequest = 360017;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器配置响应
|
||||
/// </summary>
|
||||
public const int ServerConfigResponse = 360018;
|
||||
|
||||
/// <summary>
|
||||
/// bug提交请求
|
||||
/// </summary>
|
||||
public const int BugReportRequest = 360019;
|
||||
|
||||
/// <summary>
|
||||
/// bug提交响应
|
||||
/// </summary>
|
||||
public const int BugReportResponse = 360020;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名检测请求
|
||||
/// </summary>
|
||||
public const int UserNameCheckRequest = 360021;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名检测响应
|
||||
/// </summary>
|
||||
public const int UserNameCheckResponse = 360022;
|
||||
|
||||
/// <summary>
|
||||
/// 用户注册请求
|
||||
/// </summary>
|
||||
public const int UserRegisterRequest = 360023;
|
||||
|
||||
/// <summary>
|
||||
/// 用户注册响应
|
||||
/// </summary>
|
||||
public const int UserRegisterResponse = 360024;
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证请求
|
||||
/// </summary>
|
||||
public const int RealNameAuthRequest = 360025;
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证响应
|
||||
/// </summary>
|
||||
public const int RealNameAuthResponse = 360026;
|
||||
|
||||
/// <summary>
|
||||
/// 注销请求
|
||||
/// </summary>
|
||||
public const int LogOutRequest = 360027;
|
||||
|
||||
/// <summary>
|
||||
/// 注销响应
|
||||
/// </summary>
|
||||
public const int LogOutResponse = 360028;
|
||||
|
||||
/// <summary>
|
||||
/// 商品数据请求
|
||||
/// </summary>
|
||||
public const int CommodityRequest = 360029;
|
||||
|
||||
/// <summary>
|
||||
/// 商品数据响应
|
||||
/// </summary>
|
||||
public const int CommodityResponse = 360030;
|
||||
|
||||
/// <summary>
|
||||
/// 实体商品请求
|
||||
/// </summary>
|
||||
public const int EntityCommodityRequest = 360031;
|
||||
|
||||
/// <summary>
|
||||
/// 实体商品响应
|
||||
/// </summary>
|
||||
public const int EntityCommodityResponse = 360032;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品请求
|
||||
/// </summary>
|
||||
public const int ExChangeEntityCommodityRequest = 360033;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品响应
|
||||
/// </summary>
|
||||
public const int ExChangeEntityCommodityResponse = 360034;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品记录请求
|
||||
/// </summary>
|
||||
public const int ExChangeEntityRecordRequest = 360035;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品记录响应
|
||||
/// </summary>
|
||||
public const int ExChangeEntityRecordResponse = 360036;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商品请求
|
||||
/// </summary>
|
||||
public const int ExchangeCommodityRequest = 360037;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商品响应
|
||||
/// </summary>
|
||||
public const int ExchangeCommodityResponse = 360038;
|
||||
|
||||
/// <summary>
|
||||
/// 红包券请求
|
||||
/// </summary>
|
||||
public const int HongBaoJuanRequest = 360039;
|
||||
|
||||
/// <summary>
|
||||
/// 红包券响应
|
||||
/// </summary>
|
||||
public const int HongBaoJuanResponse = 360040;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家资产细节请求
|
||||
/// </summary>
|
||||
public const int AssetDetailRequest = 360041;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家资产细节响应
|
||||
/// </summary>
|
||||
public const int AssetDetailResponse = 360042;
|
||||
|
||||
/// <summary>
|
||||
/// 福利数据请求
|
||||
/// </summary>
|
||||
public const int WelfareDataRequest = 360043;
|
||||
|
||||
/// <summary>
|
||||
/// 福利数据响应
|
||||
/// </summary>
|
||||
public const int WelfareDataResponse = 360044;
|
||||
|
||||
/// <summary>
|
||||
/// 保险箱操作请求
|
||||
/// </summary>
|
||||
public const int SafeBoxOperationRequest = 360045;
|
||||
|
||||
/// <summary>
|
||||
/// 保险箱操作响应
|
||||
/// </summary>
|
||||
public const int SafeBoxOperationResponse = 360046;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金请求
|
||||
/// </summary>
|
||||
public const int ReliefRequest = 360047;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金响应
|
||||
/// </summary>
|
||||
public const int ReliefResponse = 360048;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘请求
|
||||
/// </summary>
|
||||
public const int TurnTableRequest = 360049;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘响应
|
||||
/// </summary>
|
||||
public const int TurnTableResponse = 360050;
|
||||
|
||||
/// <summary>
|
||||
/// 签到宝箱领取请求
|
||||
/// </summary>
|
||||
public const int SignBoxRequest = 360051;
|
||||
|
||||
/// <summary>
|
||||
/// 签到宝箱领取响应
|
||||
/// </summary>
|
||||
public const int SignBoxResponse = 360052;
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包领取请求
|
||||
/// </summary>
|
||||
public const int AdGiftRequest = 360053;
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包领取响应
|
||||
/// </summary>
|
||||
public const int AdGiftResponse = 360054;
|
||||
|
||||
/// <summary>
|
||||
/// 加入房间请求
|
||||
/// </summary>
|
||||
public const int JoinRoomRequest = 360055;
|
||||
|
||||
/// <summary>
|
||||
/// 加入房间响应
|
||||
/// </summary>
|
||||
public const int JoinRoomResponse = 360056;
|
||||
|
||||
/// <summary>
|
||||
/// 摇树请求
|
||||
/// </summary>
|
||||
public const int ShakeTreeRequest = 360057;
|
||||
|
||||
/// <summary>
|
||||
/// 摇树响应
|
||||
/// </summary>
|
||||
public const int ShakeTreeResponse = 360058;
|
||||
|
||||
/// <summary>
|
||||
/// 激活推广请求
|
||||
/// </summary>
|
||||
public const int ActivatePromotionRequest = 360059;
|
||||
|
||||
/// <summary>
|
||||
/// 激活推广响应
|
||||
/// </summary>
|
||||
public const int ActivatePromotionResponse = 360060;
|
||||
|
||||
/// <summary>
|
||||
/// 获取推广信息请求
|
||||
/// </summary>
|
||||
public const int GetUserIsPromotionRequest = 360061;
|
||||
|
||||
/// <summary>
|
||||
/// 获取推广信息响应
|
||||
/// </summary>
|
||||
public const int GetUserIsPromotionResponse = 360062;
|
||||
|
||||
/// <summary>
|
||||
/// 获取推广员奖励请求
|
||||
/// </summary>
|
||||
public const int GetPromotionRewardDataRequest = 360063;
|
||||
|
||||
/// <summary>
|
||||
/// 获取推广员奖励响应
|
||||
/// </summary>
|
||||
public const int GetPromotionRewardDataResponse = 360064;
|
||||
|
||||
/// <summary>
|
||||
/// 获取排行榜请求
|
||||
/// </summary>
|
||||
public const int GetGameRankingRequest = 360065;
|
||||
|
||||
/// <summary>
|
||||
/// 获取排行榜响应
|
||||
/// </summary>
|
||||
public const int GetGameRankingResponse = 360066;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定时赛数据积分比赛记录请求
|
||||
/// </summary>
|
||||
public const int GetFixedMatchDataByIdRequest = 360067;
|
||||
|
||||
/// <summary>
|
||||
/// 获取定时赛数据积分比赛记录响应
|
||||
/// </summary>
|
||||
public const int GetFixedMatchDataByIdResponse = 360068;
|
||||
|
||||
/// <summary>
|
||||
/// 获取回放数据请求
|
||||
/// </summary>
|
||||
public const int GetWarPlayerBackDataRequest = 360069;
|
||||
|
||||
/// <summary>
|
||||
/// 获取回放数据响应
|
||||
/// </summary>
|
||||
public const int GetWarPlayerBackDataResponse = 360070;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石兑换房卡请求
|
||||
/// </summary>
|
||||
public const int DiamondExChangeFangKaRequest = 360071;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石兑换房卡响应
|
||||
/// </summary>
|
||||
public const int DiamondExChangeFangKaResponse = 360072;
|
||||
|
||||
/// <summary>
|
||||
/// AppStore 票据核销请求
|
||||
/// </summary>
|
||||
public const int AppStorePayVerifyRequest = 360073;
|
||||
|
||||
/// <summary>
|
||||
/// AppStore 票据核销响应
|
||||
/// </summary>
|
||||
public const int AppStorePayVerifyResponse = 360074;
|
||||
|
||||
/// <summary>
|
||||
/// 祈福请求
|
||||
/// </summary>
|
||||
public const int PrayRequest = 360075;
|
||||
|
||||
/// <summary>
|
||||
/// 祈福响应
|
||||
/// </summary>
|
||||
public const int PrayResponse = 360076;
|
||||
|
||||
/// <summary>
|
||||
/// 黑名单上报请求
|
||||
/// </summary>
|
||||
public const int BlackListReportRequest = 360077;
|
||||
|
||||
/// <summary>
|
||||
/// 黑名单上报响应
|
||||
/// </summary>
|
||||
public const int BlackListReportResponse = 360078;
|
||||
|
||||
/// <summary>
|
||||
/// 实名信息请求
|
||||
/// </summary>
|
||||
public const int RealNameInfoRequest = 360079;
|
||||
|
||||
/// <summary>
|
||||
/// 实名信息响应
|
||||
/// </summary>
|
||||
public const int RealNameInfoResponse = 360080;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家性别或头像请求
|
||||
/// </summary>
|
||||
public const int EditorPlayerSexOrPhotoRequest = 360081;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家性别或头像响应
|
||||
/// </summary>
|
||||
public const int EditorPlayerSexOrPhotoResponse = 360082;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家UserId 登录
|
||||
/// </summary>
|
||||
public const int UserIdLoginRequest = 360083;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏测试任务ID请求
|
||||
/// </summary>
|
||||
public const int GameTestTaskIdRequest = 360084;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏测试任务ID响应
|
||||
/// </summary>
|
||||
public const int GameTestTaskIdResponse = 360085;
|
||||
|
||||
/// <summary>
|
||||
/// 更新维护通知响应
|
||||
/// </summary>
|
||||
public const int UpdateNotifierResponse = 360086;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器配置请求 版本2
|
||||
/// </summary>
|
||||
public const int ServerConfigRequestV2 = 360087;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器配置响应 版本2
|
||||
/// </summary>
|
||||
public const int ServerConfigResponseV2 = 360088;
|
||||
|
||||
/// <summary>
|
||||
/// 华为购买请求
|
||||
/// </summary>
|
||||
public const int HuaWeiPayRequest = 360089;
|
||||
|
||||
/// <summary>
|
||||
/// 华为购买响应
|
||||
/// </summary>
|
||||
public const int HuaWeiPayResponse = 360090;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索玩家信息请求
|
||||
/// </summary>
|
||||
public const int SearchPlayerInfoRequest = 360091;
|
||||
|
||||
/// <summary>
|
||||
/// 搜索玩家信息响应
|
||||
/// </summary>
|
||||
public const int SearchPlayerInfoResponse = 360092;
|
||||
|
||||
/// <summary>
|
||||
/// 推广员信息
|
||||
/// </summary>
|
||||
public const int PromoterInfoRequest = 360093;
|
||||
public const int PromoterInfoResponse = 360094;
|
||||
|
||||
/// <summary>
|
||||
/// 推广员下线注册信息
|
||||
/// </summary>
|
||||
public const int PromoterRegistrationRequest = 360095;
|
||||
public const int PromoterRegistrationResponse = 360096;
|
||||
|
||||
/// <summary>
|
||||
/// 推广员下线充值信息
|
||||
/// </summary>
|
||||
public const int PromoterCostRequest = 360097;
|
||||
public const int PromoterCostResponse = 360098;
|
||||
|
||||
/// <summary>
|
||||
/// 测试请求
|
||||
/// </summary>
|
||||
public const int GameCenter_TestRequest = 360100;
|
||||
|
||||
/// <summary>
|
||||
/// 测试回复
|
||||
/// </summary>
|
||||
public const int GameCenter_TestResponse = 360101;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送道具
|
||||
/// </summary>
|
||||
public const int PropDataGiveRequest = 360102;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送道具
|
||||
/// </summary>
|
||||
public const int PropDataGiveResponse = 360103;
|
||||
|
||||
/// <summary>
|
||||
/// 资产变更
|
||||
/// </summary>
|
||||
public const int PlayerPropertyRequest = 360104;
|
||||
public const int PlayerPropertyResponse = 360105;
|
||||
|
||||
/// <summary>
|
||||
/// 拉起支付
|
||||
/// </summary>
|
||||
public const int PayPrepareRequest = 360106;
|
||||
public const int PayPrepareResponse = 360107;
|
||||
|
||||
/// <summary>
|
||||
/// 支持成功通知
|
||||
/// </summary>
|
||||
public const int PayC2SNotifyRequest = 360108;
|
||||
public const int PayC2SNotifyResponse = 360109;
|
||||
|
||||
/// <summary>
|
||||
/// 获取账号信息,修改密码的Token
|
||||
/// </summary>
|
||||
public const int GetAccountInfoRequest = 360110;
|
||||
public const int GetAccountInfoResponse = 360111;
|
||||
|
||||
/// <summary>
|
||||
/// 修改密码处理
|
||||
/// </summary>
|
||||
public const int ResetPasswordRequest = 360112;
|
||||
public const int ResetPasswordResponse = 360113;
|
||||
|
||||
/// <summary>
|
||||
/// 设置账号密码
|
||||
/// </summary>
|
||||
public const int EditorUserPwdRequest = 360114;
|
||||
public const int EditorUserPwdResponse = 360115;
|
||||
|
||||
/// <summary>
|
||||
/// 道具数据请求 过时
|
||||
/// </summary>
|
||||
public const int PropDataRequestV2 = 360116;
|
||||
|
||||
/// <summary>
|
||||
/// 道具数据响应 过时
|
||||
/// </summary>
|
||||
public const int PropDataResponseV2 = 360117;
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房记录请求
|
||||
/// </summary>
|
||||
public const int GetFriendRoomRecordListRequest = 360501;
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房记录响应
|
||||
/// </summary>
|
||||
public const int GetFriendRoomRecordListResponse = 360502;
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房战绩数据请求
|
||||
/// </summary>
|
||||
public const int GetFriendRoomFightDataRequest = 360503;
|
||||
|
||||
/// <summary>
|
||||
/// 获取朋友房战绩数据响应
|
||||
/// </summary>
|
||||
public const int GetFriendRoomFightDataResponse = 360504;
|
||||
|
||||
/// <summary>
|
||||
/// 获取金币场记录列表请求
|
||||
/// </summary>
|
||||
public const int GetCoinRecordListRequest = 360505;
|
||||
|
||||
/// <summary>
|
||||
/// 获取金币场记录列表响应
|
||||
/// </summary>
|
||||
public const int GetCoinRecordListResponse = 360506;
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏记录日志请求
|
||||
/// </summary>
|
||||
public const int GetGameGoldRecordLogRequest = 360507;
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏记录日志响应
|
||||
/// </summary>
|
||||
public const int GetGameGoldRecordLogResponse = 360508;
|
||||
|
||||
/// <summary>
|
||||
/// 测试消息
|
||||
/// </summary>
|
||||
public const int TestMessageRequest = 360509;
|
||||
public const int TestMessageResponse = 360510;
|
||||
|
||||
/// <summary>
|
||||
/// 获取年度 Match 信息请求
|
||||
/// </summary>
|
||||
public const int GetYearMatchInfoRequest = 360511;
|
||||
|
||||
/// <summary>
|
||||
/// 获取年度 Match 信息响应
|
||||
/// </summary>
|
||||
public const int GetYearMatchInfoResponse = 360512;
|
||||
|
||||
/// <summary>
|
||||
/// 请求微信授权
|
||||
/// </summary>
|
||||
public const int GetWxMiniLoginCodeRequest = 360513;
|
||||
|
||||
/// <summary>
|
||||
/// 微信授权响应
|
||||
/// </summary>
|
||||
public const int GetWxMiniLoginCodeResponse = 360514;
|
||||
|
||||
/// <summary>
|
||||
/// 更新用户信息 头像和昵称
|
||||
/// </summary>
|
||||
public const int UpdateUserInfoRequest = 360515;
|
||||
public const int UpdateUserInfoResponse = 360516;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取积分奖励列表请求
|
||||
/// </summary>
|
||||
public const int GetScoreRewardListRequest = 360517;
|
||||
public const int GetScoreRewardListResponse = 360518;
|
||||
|
||||
/// <summary>
|
||||
/// 领取积分奖励
|
||||
/// </summary>
|
||||
public const int ReceiveScoreRewardRequest = 360519;
|
||||
public const int ReceiveScoreRewardResponse = 360520;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 获取救助金领取次数
|
||||
/// </summary>
|
||||
public const int SubsidyCntRequest = 360521;
|
||||
public const int SubsidyCntResponse = 360522;
|
||||
|
||||
/// <summary>
|
||||
/// 救助金领取
|
||||
/// </summary>
|
||||
public const int SubsidyReceiveRequest = 360523;
|
||||
public const int SubsidyReceiveResponse = 360524;
|
||||
|
||||
/// <summary>
|
||||
/// 签到数据请求
|
||||
/// </summary>
|
||||
public const int SignDataRequest = 360525;
|
||||
public const int SignDataResponse = 360526;
|
||||
|
||||
/// <summary>
|
||||
/// 签到领取请求
|
||||
/// </summary>
|
||||
public const int SignReceiveRequest = 360527;
|
||||
public const int SignReceiveResponse = 360528;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘数据请求
|
||||
/// </summary>
|
||||
public const int PrizeWheelDataRequest = 360529;
|
||||
public const int PrizeWheelDataResponse = 360530;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘领取请求
|
||||
/// </summary>
|
||||
public const int PrizeWheelRewardRequest = 360531;
|
||||
public const int PrizeWheelRewardResponse = 360532;
|
||||
|
||||
/// <summary>
|
||||
/// 通用广告礼包数据
|
||||
/// </summary>
|
||||
public const int GeneralAdGiftDataRequest = 360533;
|
||||
public const int GeneralAdGiftDataResponse = 360534;
|
||||
|
||||
/// <summary>
|
||||
/// 通用广告礼包
|
||||
/// </summary>
|
||||
public const int GeneralAdGiftRequest = 360535;
|
||||
public const int GeneralAdGiftResponse = 360536;
|
||||
|
||||
/// <summary>
|
||||
/// 随机广告礼包数据
|
||||
/// </summary>
|
||||
public const int AdGiftRandomDataRequest = 360537;
|
||||
public const int AdGiftRandomDataResponse = 360538;
|
||||
|
||||
/// <summary>
|
||||
/// 随机广告礼包
|
||||
/// </summary>
|
||||
public const int AdGiftRandomRequest = 360539;
|
||||
public const int AdGiftRandomResponse = 360540;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石商城数据
|
||||
/// </summary>
|
||||
public const int DiamondMallDataRequest = 360541;
|
||||
public const int DiamondMallDataResponse = 360542;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城数据
|
||||
/// </summary>
|
||||
public const int ExchangeMallDataRequest = 360543;
|
||||
public const int ExchangeMallDataResponse = 360544;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换
|
||||
/// </summary>
|
||||
public const int ExchangeMallRequest = 360545;
|
||||
public const int ExchangeMallResponse = 360546;
|
||||
|
||||
/// <summary>
|
||||
/// 道具日志
|
||||
/// </summary>
|
||||
public const int PropLogRequest = 360547;
|
||||
public const int PropLogResponse = 360548;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家地址列表请求
|
||||
/// </summary>
|
||||
public const int UserAddressListRequest = 360549;
|
||||
public const int UserAddressListResponse = 360550;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家地址请求
|
||||
/// </summary>
|
||||
public const int EditorUserAddressListRequest = 360551;
|
||||
public const int EditorUserAddressListResponse = 360552;
|
||||
|
||||
/// <summary>
|
||||
/// 删除玩家地址请求
|
||||
/// </summary>
|
||||
public const int DeleteUserAddressListRequest = 360553;
|
||||
public const int DeleteUserAddressListResponse = 360554;
|
||||
|
||||
/// <summary>
|
||||
/// 设置默认地址请求
|
||||
/// </summary>
|
||||
public const int UserAddressSetDefaultRequest = 360555;
|
||||
public const int UserAddressSetDefaultResponse = 360556;
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认地址请求
|
||||
/// </summary>
|
||||
public const int UserAddressGetDefaultRequest = 360557;
|
||||
public const int UserAddressGetDefaultResponse = 360558;
|
||||
|
||||
/// <summary>
|
||||
/// 获取实体兑换商城数据
|
||||
/// </summary>
|
||||
public const int EntityMallDataRequest = 360559;
|
||||
public const int EntityMallDataResponse = 360560;
|
||||
|
||||
/// <summary>
|
||||
/// 实体商城兑换
|
||||
/// </summary>
|
||||
public const int EntityMallExchangeRequest = 360561;
|
||||
public const int EntityMallExchangeResponse = 360562;
|
||||
|
||||
/// <summary>
|
||||
/// 用户订单列表
|
||||
/// </summary>
|
||||
public const int EntityMallOrderListRequest = 360563;
|
||||
public const int EntityMallOrderListResponse = 360564;
|
||||
|
||||
/// <summary>
|
||||
/// 小米用户登录Session校验
|
||||
/// </summary>
|
||||
public const int XiaoMiLoginVerificationRequest = 360565;
|
||||
public const int XiaoMiLoginVerificationResponse = 360566;
|
||||
|
||||
#region 建材比赛消息 360600 - 360650
|
||||
|
||||
/// <summary>
|
||||
/// 比赛报名请求
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionRequest = 360600;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛报名响应
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionResponse = 360601;
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息查询请求
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionInfoRequest = 360602;
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息查询响应
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionInfoResponse = 360603;
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛报名信息查询请求
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionInfoByPhoneRequest = 360604;
|
||||
|
||||
/// <summary>
|
||||
/// 建材报名信息查询响应
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionInfoByPhoneResponse = 360605;
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛用户加白请求
|
||||
/// </summary>
|
||||
public const int RegisterJianCaiBiSaiRequest = 360606;
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛用户加白响应
|
||||
/// </summary>
|
||||
public const int RegisterJianCaiBiSaiResponse = 360607;
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛报名信息
|
||||
/// </summary>
|
||||
public const int JianCaiRaceCompetitionInfoByRaceIdRequest = 360608;
|
||||
|
||||
public const int JianCaiRaceCompetitionInfoByRaceIdResponse = 360609;
|
||||
|
||||
/// <summary>
|
||||
/// 成为队友请求
|
||||
/// </summary>
|
||||
public const int JianCaiGetTeammateApplyRequest = 360610;
|
||||
public const int JianCaiGetTeammateApplyResponse = 360611;
|
||||
|
||||
/// <summary>
|
||||
/// 解除队友绑定
|
||||
/// </summary>
|
||||
public const int UnbindTeammateRequest = 360612;
|
||||
public const int UnbindTeammateResponse = 360613;
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛轮次信息
|
||||
/// </summary>
|
||||
public const int JianCaiRoundInfosRequest = 360614;
|
||||
public const int JianCaiRoundInfosResponse = 360615;
|
||||
|
||||
/// <summary>
|
||||
/// 抽签
|
||||
/// </summary>
|
||||
public const int JianCaiRoundChouQianRequest = 36016;
|
||||
public const int JianCaiRoundChouQianResponse = 36017;
|
||||
|
||||
/// <summary>
|
||||
/// 对阵信息
|
||||
/// </summary>
|
||||
public const int JianCaiDuiZhenInfosRequest = 36018;
|
||||
public const int JianCaiDuiZhenInfosResponse = 36019;
|
||||
|
||||
/// <summary>
|
||||
/// 比赛分数导入
|
||||
/// </summary>
|
||||
public const int JianCaiBiSaiScoreImportRequest = 36020;
|
||||
public const int JianCaiBiSaiScoreImportResponse = 36021;
|
||||
|
||||
#endregion 建材比赛消息
|
||||
|
||||
#endregion GameCenterMsgId
|
||||
}
|
||||
}
|
||||
99
NetWorkMessage/Message/Base/MessageCode.cs
Normal file
99
NetWorkMessage/Message/Base/MessageCode.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
public static partial class MessageCode
|
||||
{
|
||||
#region Common 0000 - 9999
|
||||
|
||||
/// <summary>
|
||||
/// 注册会话请求
|
||||
/// </summary>
|
||||
public const int RegisterSessionRequest = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 注册会话响应
|
||||
/// </summary>
|
||||
public const int RegisterSessionResponse = 2;
|
||||
|
||||
/// <summary>
|
||||
/// 更新会话过期时间
|
||||
/// </summary>
|
||||
public const int UpdateSessionExpireTime = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 获取活动道具数据请求
|
||||
/// </summary>
|
||||
public const int ActivityPropDataGetRequest = 4;
|
||||
|
||||
/// <summary>
|
||||
/// 获取活动道具数据响应
|
||||
/// </summary>
|
||||
public const int ActivityPropDataGetResponse = 5;
|
||||
|
||||
/// <summary>
|
||||
/// 活动道具数据变更数据推送
|
||||
/// </summary>
|
||||
public const int ActivityPropDataChange = 6;
|
||||
|
||||
/// <summary>
|
||||
/// 连接请求
|
||||
/// </summary>
|
||||
public const int ConnectSYN = 7;
|
||||
|
||||
/// <summary>
|
||||
/// 连接响应
|
||||
/// </summary>
|
||||
public const int ConnectACK = 8;
|
||||
|
||||
/// <summary>
|
||||
/// 连接断开请求
|
||||
/// </summary>
|
||||
public const int ConnectFin = 9;
|
||||
|
||||
//public const int ConnectFinAck = 10;
|
||||
|
||||
/// <summary>
|
||||
/// 路由心跳请求
|
||||
/// </summary>
|
||||
public const int RouterHeartRequest = 11;
|
||||
|
||||
/// <summary>
|
||||
/// 路由心跳响应
|
||||
/// </summary>
|
||||
public const int RouterHeartResponse = 12;
|
||||
|
||||
/// <summary>
|
||||
/// 链接验证码
|
||||
/// </summary>
|
||||
public const int ConnectAuthCode = 13;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏测试包
|
||||
/// </summary>
|
||||
public const int GamePackTestRequest = 14;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏测试响应包
|
||||
/// </summary>
|
||||
public const int GamePackTestResponse = 15;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器断开包
|
||||
/// </summary>
|
||||
public const int ServerFin = 16;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏主动断开玩家
|
||||
/// </summary>
|
||||
public const int GameFinPlayer = 20;
|
||||
|
||||
/// <summary>
|
||||
/// 提示码
|
||||
/// </summary>
|
||||
public const int TipCode = 100;
|
||||
|
||||
#endregion Common
|
||||
}
|
||||
}
|
||||
41
NetWorkMessage/Message/Base/MessageData.cs
Normal file
41
NetWorkMessage/Message/Base/MessageData.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using MessagePack;
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 消息对象
|
||||
/// </summary>
|
||||
public abstract class MessageData
|
||||
: IReference
|
||||
{
|
||||
#if Server
|
||||
[IgnoreMember]
|
||||
public bool IsFromPool
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
[IgnoreMember]
|
||||
public long ReferenceId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
#else
|
||||
public virtual void Clear()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
68
NetWorkMessage/Message/Base/MessageManager.cs
Normal file
68
NetWorkMessage/Message/Base/MessageManager.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
public static class MessageManager
|
||||
{
|
||||
private static Dictionary<int, Type> messageTypeDic = new Dictionary<int, Type>();
|
||||
|
||||
private static Dictionary<Type, int> opcodeDic = new Dictionary<Type, int>();
|
||||
|
||||
/// <summary>
|
||||
/// 注册
|
||||
/// </summary>
|
||||
public static void Register()
|
||||
{
|
||||
if (messageTypeDic.Count > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Type messageType = typeof(MessageAttribute);
|
||||
|
||||
Type[] types = typeof(MessageManager).Assembly.GetTypes();
|
||||
foreach (var type in types)
|
||||
{
|
||||
object[] att = type.GetCustomAttributes(messageType, false);
|
||||
if (att.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
MessageAttribute messageAttribute = att[0] as MessageAttribute;
|
||||
if (messageAttribute == null)
|
||||
continue;
|
||||
|
||||
int opcode = messageAttribute.Opcode;
|
||||
if (opcode != 0)
|
||||
{
|
||||
messageTypeDic.Add(opcode, type);
|
||||
opcodeDic.Add(type,opcode);
|
||||
|
||||
//Log.Debug("添加消息:" + opcode + "," + type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Type GetType(int opcode)
|
||||
{
|
||||
if (!messageTypeDic.TryGetValue(opcode, out var type))
|
||||
{
|
||||
throw new Exception($"OpcodeType not found type: {opcode}");
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public static int GetOpcode(Type type)
|
||||
{
|
||||
if (!opcodeDic.TryGetValue(type,out var opcode))
|
||||
{
|
||||
throw new Exception($"OpcodeType not found opcode: {type}");
|
||||
}
|
||||
|
||||
return opcode;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,30 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 活动道具数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class ActivityPropData
|
||||
{
|
||||
/// <summary>
|
||||
/// 活动道具ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 活动道具名称
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string PropName;
|
||||
|
||||
/// <summary>
|
||||
/// 活动道具数量
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public long Count;
|
||||
}
|
||||
}
|
||||
|
||||
@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.ActivityPropDataGetRequest)]
|
||||
[MessagePackObject]
|
||||
public class ActivityPropDataGetRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int PropType;
|
||||
|
||||
#if GameClient
|
||||
public static ActivityPropDataGetRequest Create(int propType)
|
||||
{
|
||||
ActivityPropDataGetRequest request = ReferencePool.Acquire<ActivityPropDataGetRequest>();
|
||||
request.PropType = propType;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ActivityPropDataGetResponse)]
|
||||
[MessagePackObject]
|
||||
public class ActivityPropDataGetResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 0 表示 获取所有道具数据 大于0 表示获取指定道具数据
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int PropType;
|
||||
|
||||
/// <summary>
|
||||
/// 道具数据
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public List<ActivityPropData> Datas;
|
||||
}
|
||||
|
||||
[Message(MessageCode.ActivityPropDataChange)]
|
||||
[MessagePackObject]
|
||||
public class ActivityPropDataChangeMessage : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 道具数据
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public List<ActivityPropData> ChangeDatas;
|
||||
}
|
||||
}
|
||||
17
NetWorkMessage/Message/MessageData/Common/CommonDeskData.cs
Normal file
17
NetWorkMessage/Message/MessageData/Common/CommonDeskData.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 通用桌子数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class CommonDeskData
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否使用记牌器
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public bool[] IsUsingHandTacker;
|
||||
}
|
||||
}
|
||||
246
NetWorkMessage/Message/MessageData/Common/ConnectMessage.cs
Normal file
246
NetWorkMessage/Message/MessageData/Common/ConnectMessage.cs
Normal file
@ -0,0 +1,246 @@
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
#if Server
|
||||
using Server.Core;
|
||||
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.ConnectAuthCode)]
|
||||
[MessagePackObject]
|
||||
public class ConnectAuthCode : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证码
|
||||
/// </summary>
|
||||
[Key(0)] public byte[] AuthCode;
|
||||
|
||||
#if Server
|
||||
public static ConnectAuthCode Create(byte[] authCode)
|
||||
{
|
||||
ConnectAuthCode connectAuthCode = ReferencePool.Fetch<ConnectAuthCode>();
|
||||
connectAuthCode.AuthCode = authCode;
|
||||
return connectAuthCode;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
this.AuthCode = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ConnectSYN)]
|
||||
[MessagePackObject]
|
||||
public class ConnectSyn : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证码
|
||||
/// </summary>
|
||||
[Key(0)] public byte[] AuthCode;
|
||||
|
||||
#if GameClient
|
||||
public static ConnectSyn Create(byte[] authCode)
|
||||
{
|
||||
ConnectSyn connectSyn = ReferencePool.Acquire<ConnectSyn>();
|
||||
connectSyn.AuthCode = authCode;
|
||||
return connectSyn;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
AuthCode = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ConnectACK)]
|
||||
[MessagePackObject]
|
||||
public class ConnectAck : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 链接结果
|
||||
/// </summary>
|
||||
[Key(0)] public bool Result;
|
||||
|
||||
#if Server
|
||||
public static ConnectAck Create(bool result)
|
||||
{
|
||||
ConnectAck connectAck = ReferencePool.Fetch<ConnectAck>();
|
||||
connectAck.Result = result;
|
||||
return connectAck;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ConnectFin)]
|
||||
[MessagePackObject]
|
||||
public class ConnectFin : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static ConnectFin Create()
|
||||
{
|
||||
return ReferencePool.Acquire<ConnectFin>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ServerFin)]
|
||||
[MessagePackObject]
|
||||
public class ServerFin : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 正常断开
|
||||
/// </summary>
|
||||
public const int FinCode_Normal = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 别处登录
|
||||
/// </summary>
|
||||
public const int FinCode_RemoteLogin = 1;
|
||||
|
||||
[Key(0)] public int FinCode;
|
||||
|
||||
#if Server
|
||||
public static ServerFin Create(int finCode)
|
||||
{
|
||||
ServerFin serverFin = ReferencePool.Fetch<ServerFin>();
|
||||
serverFin.FinCode = finCode;
|
||||
return serverFin;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
[Message(MessageCode.RouterHeartRequest)]
|
||||
[MessagePackObject]
|
||||
public class RouterHeartRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 发送时间
|
||||
/// </summary>
|
||||
[Key(0)] public long SendTime;
|
||||
|
||||
|
||||
#if GameClient
|
||||
public static RouterHeartRequest Create(long sendTime)
|
||||
{
|
||||
RouterHeartRequest request = ReferencePool.Acquire<RouterHeartRequest>();
|
||||
request.SendTime = sendTime;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.RouterHeartResponse)]
|
||||
[MessagePackObject]
|
||||
public class RouterHeartResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 发送时间
|
||||
/// </summary>
|
||||
[Key(0)] public long SendTime;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器链接信息
|
||||
/// </summary>
|
||||
[Key(1)] public List<ServerConnectInfo> ServerInfos;
|
||||
|
||||
#if Server
|
||||
public static RouterHeartResponse Create()
|
||||
{
|
||||
RouterHeartResponse routerHeartResponse = ReferencePool.Fetch<RouterHeartResponse>();
|
||||
return routerHeartResponse;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
//if (IsFromPool)
|
||||
{
|
||||
if (ServerInfos != null)
|
||||
{
|
||||
foreach (var info in ServerInfos)
|
||||
{
|
||||
info.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
ServerInfos = null;
|
||||
}
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 服务器链接信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class ServerConnectInfo
|
||||
#if Server
|
||||
: IReference
|
||||
#endif
|
||||
{
|
||||
[IgnoreMember] public bool IsFromPool { get; set; }
|
||||
|
||||
[IgnoreMember] public long ReferenceId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 模块Id
|
||||
/// </summary>
|
||||
[Key(0)] public byte ModuleId;
|
||||
|
||||
/// <summary>
|
||||
/// 模块数量
|
||||
/// </summary>
|
||||
[Key(1)] public byte NodeNum;
|
||||
|
||||
/// <summary>
|
||||
/// 模块状态
|
||||
/// </summary>
|
||||
[Key(2)] public byte State;
|
||||
|
||||
/// <summary>
|
||||
/// 链接中
|
||||
/// </summary>
|
||||
public const byte Connecting = 0;
|
||||
|
||||
/// <summary>
|
||||
/// 连上了
|
||||
/// </summary>
|
||||
public const byte Open = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 链接已关闭
|
||||
/// </summary>
|
||||
public const byte Close = 2;
|
||||
|
||||
#if Server
|
||||
public static ServerConnectInfo Create()
|
||||
{
|
||||
return ReferencePool.Fetch<ServerConnectInfo>();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
24
NetWorkMessage/Message/MessageData/Common/DataPageMessage.cs
Normal file
24
NetWorkMessage/Message/MessageData/Common/DataPageMessage.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 分页的数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class DataPage
|
||||
{
|
||||
[IgnoreMember]
|
||||
public static DataPage Default => new DataPage { PageId = 1, PageSize = 20 };
|
||||
|
||||
/// <summary>
|
||||
/// 第几页 (从1开始)
|
||||
/// </summary>
|
||||
[Key(0)]public int PageId = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 一页的数量
|
||||
/// </summary>
|
||||
[Key(1)]public int PageSize = 20;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,80 @@
|
||||
|
||||
using MessagePack;
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#endif
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class DeskOtherDataResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 桌子其他数据信息
|
||||
/// </summary>
|
||||
[Key(0)] public CommonDeskData CommonDeskData;
|
||||
|
||||
#if Server
|
||||
public static DeskOtherDataResponse Create(CommonDeskData commonDeskData)
|
||||
{
|
||||
DeskOtherDataResponse self = ReferencePool.Fetch<DeskOtherDataResponse>();
|
||||
self.CommonDeskData = commonDeskData;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 使用记牌器数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class UsingHandTrackerData : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 消耗类型 1 记牌器 2 钻石
|
||||
/// </summary>
|
||||
[Key(0)] public int ConsumeType;
|
||||
|
||||
/// <summary>
|
||||
/// 消耗数量
|
||||
/// </summary>
|
||||
[Key(1)] public int ConsumeValue;
|
||||
|
||||
#if Server
|
||||
public static UsingHandTrackerData Create(int consumeType,int consumeValue)
|
||||
{
|
||||
UsingHandTrackerData self = ReferencePool.Fetch<UsingHandTrackerData>();
|
||||
self.ConsumeType = consumeType;
|
||||
self.ConsumeValue = consumeValue;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GameClient
|
||||
public static UsingHandTrackerData Create(int consumeType)
|
||||
{
|
||||
UsingHandTrackerData self = ReferencePool.Acquire<UsingHandTrackerData>();
|
||||
self.ConsumeType = consumeType;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
144
NetWorkMessage/Message/MessageData/Common/DeskRuleV1.cs
Normal file
144
NetWorkMessage/Message/MessageData/Common/DeskRuleV1.cs
Normal file
@ -0,0 +1,144 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[MessagePackObject()]
|
||||
public class ClubDeskRule
|
||||
{
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public string Pwd;
|
||||
|
||||
/// <summary>
|
||||
/// 最大玩家数量
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int MaxCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 最小玩家数量
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int MinCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 倍率
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public float BeiLv;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏的房间规则
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public string RoomRule;
|
||||
|
||||
/// <summary>
|
||||
/// 总封顶
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int Capping;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法备注
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public string Remarks;
|
||||
|
||||
/// <summary>
|
||||
/// 规则扩展
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public DeskRuleEx RuleEx;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏服务Id
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public int GameSerId;
|
||||
|
||||
/// <summary>
|
||||
/// 地理位置拦截
|
||||
/// </summary>
|
||||
[Key(9)]
|
||||
public int InterceptPos;
|
||||
|
||||
/// <summary>
|
||||
/// 是否拦截不是微信的账号
|
||||
/// </summary>
|
||||
[Key(10)]
|
||||
public int InterceptWeChat;
|
||||
|
||||
/// <summary>
|
||||
/// 战局数
|
||||
/// </summary>
|
||||
[Key(11)]
|
||||
public int WarCnt;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class DeskRuleEx
|
||||
{
|
||||
/// <summary>
|
||||
/// 县级游戏id
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ZyxIdx;
|
||||
|
||||
/// <summary>
|
||||
/// 是否自动托管 0 表示不托管 大于0表示多少秒进入自动托管
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int AutoDeposit;
|
||||
|
||||
/// <summary>
|
||||
/// 托管自动解散
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public bool DepositAutoDissolve;
|
||||
|
||||
/// <summary>
|
||||
/// 可以请求解散的次数 -1 表示不可申请 0 表示无限次 大于0 表示具体次数
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public int CanRequestDissolveCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间消耗的房卡数量
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public int CreateRoomCardNum;
|
||||
|
||||
/// <summary>
|
||||
/// 开战后自动准备的时间 小于0表示不自动准备 等于0表示使用默认值5 大于0表示具体时间
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int AutoReadTime;
|
||||
|
||||
/// <summary>
|
||||
/// 是否禁止发送道具
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public bool RefuseProp;
|
||||
|
||||
/// <summary>
|
||||
/// 进入随机位置
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public bool JoinRandomSeat;
|
||||
|
||||
/// <summary>
|
||||
/// 离线罚分
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public int OutLinePenaltyPoint;
|
||||
|
||||
/// <summary>
|
||||
/// 未准备超时踢出
|
||||
/// </summary>
|
||||
[Key(9)]
|
||||
public int ReadyTimeout;
|
||||
}
|
||||
}
|
||||
246
NetWorkMessage/Message/MessageData/Common/DeviceInfo.cs
Normal file
246
NetWorkMessage/Message/MessageData/Common/DeviceInfo.cs
Normal file
@ -0,0 +1,246 @@
|
||||
using System;
|
||||
using System.Text;
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 设备信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class DeviceInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家所在的平台 0pc 1安卓 2IOS 3miniGame 4webgl
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int plat;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家类型 0正常 1虚拟机
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int wmsty;
|
||||
|
||||
/// <summary>
|
||||
/// 登录类型 -1未知 0普通 1微信 2QQ
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int loginsty;
|
||||
|
||||
/// <summary>
|
||||
/// 维度
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public double weidu;
|
||||
|
||||
/// <summary>
|
||||
/// 经度
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public double jingdu;
|
||||
|
||||
/// <summary>
|
||||
/// wifi 名称
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public string wifissd;
|
||||
|
||||
/// <summary>
|
||||
/// wifi mac 地址
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public string wifimac;
|
||||
|
||||
/// <summary>
|
||||
/// 手机的IMEI
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public string phone_imei;
|
||||
|
||||
/// <summary>
|
||||
/// ip地址
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public string ip;
|
||||
|
||||
/// <summary>
|
||||
/// 省
|
||||
/// </summary>
|
||||
[Key(9)]
|
||||
public string province;
|
||||
|
||||
/// <summary>
|
||||
/// 市
|
||||
/// </summary>
|
||||
[Key(10)]
|
||||
public string city;
|
||||
|
||||
/// <summary>
|
||||
/// 区
|
||||
/// </summary>
|
||||
[Key(11)]
|
||||
public string district;
|
||||
|
||||
/// <summary>
|
||||
/// 地址名称
|
||||
/// </summary>
|
||||
[Key(12)]
|
||||
public string address;
|
||||
|
||||
/// <summary>
|
||||
/// 作弊程度 0"正常", 1 "无法定位", 2"低", 3"中", 4"高"
|
||||
/// </summary>
|
||||
[Key(13)]
|
||||
public int zuobichengdu;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public DeviceInfo()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 无定位信息
|
||||
/// </summary>
|
||||
[IgnoreMember]
|
||||
public bool isEmpty
|
||||
{
|
||||
get { return Math.Abs(jingdu) < 0.01f && Math.Abs(weidu) < 0.01; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.AppendLine("plat:" + plat);
|
||||
sb.AppendLine("wmsty:" + wmsty);
|
||||
sb.AppendLine("loginsty:" + loginsty);
|
||||
sb.AppendLine("weidu:" + weidu);
|
||||
sb.AppendLine("jingdu" + jingdu);
|
||||
sb.AppendLine("wifissd:" + wifissd);
|
||||
sb.AppendLine("wifimac:" + wifimac);
|
||||
sb.AppendLine("phone_imei:" + phone_imei);
|
||||
sb.AppendLine("ip:" + ip);
|
||||
sb.AppendLine("province:" + province);
|
||||
sb.AppendLine("city:" + city);
|
||||
sb.AppendLine("district:" + district);
|
||||
sb.AppendLine("address:" + address);
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户坐标
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public WorldPosition GetPosition()
|
||||
{
|
||||
return new WorldPosition() { weidu = weidu, jingdu = jingdu };
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 定位信息
|
||||
/// </summary>
|
||||
public struct WorldPosition
|
||||
{
|
||||
/// <summary>
|
||||
/// 经度
|
||||
/// </summary>
|
||||
public double jingdu;
|
||||
|
||||
/// <summary>
|
||||
/// 纬度
|
||||
/// </summary>
|
||||
public double weidu;
|
||||
|
||||
/// <summary>
|
||||
/// 无定位信息
|
||||
/// </summary>
|
||||
public bool isEmpty {
|
||||
get {
|
||||
return Math.Abs(jingdu) < 0.01f && Math.Abs(weidu) < 0.01;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否属于安全距离
|
||||
/// </summary>
|
||||
/// <param name="pos0"></param>
|
||||
/// <param name="pos1"></param>
|
||||
/// <param name="sefeDistance">安全距离</param>
|
||||
/// <returns></returns>
|
||||
public static bool CheckSafeDistance(WorldPosition pos0, WorldPosition pos1, int sefeDistance) {
|
||||
if (pos0.isEmpty || pos1.isEmpty)
|
||||
return false;
|
||||
|
||||
double safeSegment = sefeDistance / 100000f;
|
||||
|
||||
double latbetween = Math.Abs(pos0.weidu - pos1.weidu);
|
||||
double lngbetween = Math.Abs(pos0.jingdu - pos1.jingdu);
|
||||
|
||||
if (latbetween + lngbetween > safeSegment)
|
||||
return true;
|
||||
|
||||
var dis = GetDistance(pos0, pos1);
|
||||
|
||||
return dis > sefeDistance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取两个位置的坐标距离
|
||||
/// </summary>
|
||||
/// <param name="pos0">坐标0</param>
|
||||
/// <param name="pos1">坐标1</param>
|
||||
/// <returns>坐标距离</returns>
|
||||
public static double GetDistance(WorldPosition pos0, WorldPosition pos1) {
|
||||
if (pos0.isEmpty || pos1.isEmpty)
|
||||
return 0;
|
||||
|
||||
return GetDistance(pos0.jingdu, pos0.weidu, pos1.jingdu, pos1.weidu);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算地球上两点之间的距离_单位是米
|
||||
/// 经纬度相差一个单位大约是 10000米 如果是比较两点是否小于 2000米 应该使用估算方法 只要两个点 经各经度 纬度 之间的差值 之后大于0.5应该就不需要计算了,肯定是大于2000米 减小运算 运算费时
|
||||
/// </summary>
|
||||
/// <param name="lng1">第一点的经度</param>
|
||||
/// <param name="lat1">第一点的纬度</param>
|
||||
/// <param name="lng2">第二点的经度</param>
|
||||
/// <param name="lat2">第二点的维度</param>
|
||||
/// <returns></returns>
|
||||
public static double GetDistance(double lng1, double lat1, double lng2, double lat2)
|
||||
{
|
||||
double ralat1 = Rad(lat1);
|
||||
double ralng1 = Rad(lng1);
|
||||
double ralat2 = Rad(lat2);
|
||||
double ralng2 = Rad(lng2);
|
||||
|
||||
double a = ralat1 - ralat2;
|
||||
double b = ralng1 - ralng2;
|
||||
|
||||
double result = 2 * Math.Asin(Math.Sqrt(Math.Pow(Math.Sin(a / 2), 2) + Math.Cos(ralat1) * Math.Cos(ralat2) * Math.Pow(Math.Sin(b / 2), 2))) * Earth_Radius;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 地球的半径
|
||||
/// </summary>
|
||||
public const double Earth_Radius = 6378137;
|
||||
|
||||
/// <summary>
|
||||
/// 经纬度转弧度
|
||||
/// </summary>
|
||||
/// <returns>弧度</returns>
|
||||
public static double Rad(double d)
|
||||
{
|
||||
return (double)d * Math.PI / 180d;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,72 @@
|
||||
using MessagePack;
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.ClientPackRequest)]
|
||||
[MessagePackObject]
|
||||
public class ClientPackRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 包头
|
||||
/// </summary>
|
||||
[Key(0)] public byte[] Head;
|
||||
|
||||
/// <summary>
|
||||
/// 包数据
|
||||
/// </summary>
|
||||
[Key(1)] public byte[] Data;
|
||||
|
||||
#if GameClient
|
||||
public static ClientPackRequest Create(byte[] head, byte[] data)
|
||||
{
|
||||
ClientPackRequest request = ReferencePool.Acquire<ClientPackRequest>();
|
||||
request.Head = head;
|
||||
request.Data = data;
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Head = null;
|
||||
Data = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ClientPackResponse)]
|
||||
[MessagePackObject]
|
||||
public class ClientPackResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 包头
|
||||
/// </summary>
|
||||
[Key(0)] public byte[] Head;
|
||||
|
||||
/// <summary>
|
||||
/// 包数据
|
||||
/// </summary>
|
||||
[Key(1)] public byte[] Data;
|
||||
|
||||
#if Server
|
||||
public static ClientPackResponse Create(byte[] head, byte[] data)
|
||||
{
|
||||
ClientPackResponse response = ReferencePool.Fetch<ClientPackResponse>();
|
||||
response.Head = head;
|
||||
response.Data = data;
|
||||
return response;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Head = null;
|
||||
Data = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
234
NetWorkMessage/Message/MessageData/Common/GameDesk.cs
Normal file
234
NetWorkMessage/Message/MessageData/Common/GameDesk.cs
Normal file
@ -0,0 +1,234 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GameData;
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏内的桌子信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class GameDeskInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 位置信息
|
||||
/// </summary>
|
||||
[Key(0)] public int[] Seat;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class DeskRulePack
|
||||
{
|
||||
/// <summary>
|
||||
/// 最大玩家数量
|
||||
/// </summary>
|
||||
[Key(0)]public int MaxCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 最小玩家数量
|
||||
/// </summary>
|
||||
[Key(1)]public int MinCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 战斗场次
|
||||
/// </summary>
|
||||
[Key(2)]public int WarCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏的服务器id
|
||||
/// </summary>
|
||||
[Key(3)]public int GameSerId;
|
||||
|
||||
/// <summary>
|
||||
/// 是否拦截ip
|
||||
/// </summary>
|
||||
[Key(4)]public int InterceptIp;
|
||||
|
||||
/// <summary>
|
||||
/// 地理位置拦截
|
||||
/// </summary>
|
||||
[Key(5)]public int InterceptPos;
|
||||
|
||||
/// <summary>
|
||||
/// 是否拦截不是微信的账号
|
||||
/// </summary>
|
||||
[Key(6)]public int InterceptWeChat;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端拓展,只保存,服务器不处理
|
||||
/// </summary>
|
||||
[Key(7)]public List<string> Ex;
|
||||
|
||||
/// <summary>
|
||||
/// 赔率
|
||||
/// </summary>
|
||||
[Key(8)]public float Peilv;
|
||||
|
||||
/// <summary>
|
||||
/// 房间规则
|
||||
/// </summary>
|
||||
[Key(9)]public string Roomrule;
|
||||
|
||||
/// <summary>
|
||||
/// 多少数封顶,总结算的封顶(子乘倍率的,就是最后封顶输多少钱) 等于0的值就是有封顶,要不就没有封顶
|
||||
/// </summary>
|
||||
[Key(10)]public int Capping;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法备注
|
||||
/// </summary>
|
||||
[Key(11)]public string Remarks;
|
||||
|
||||
/// <summary>
|
||||
/// 规则拓展
|
||||
/// </summary>
|
||||
[Key(12)]public DeskRuleEx RuleEx;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class DeskPlayerDataPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家昵称
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string NickName;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家性别
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int Sex;
|
||||
|
||||
/// <summary>
|
||||
/// 是否房主
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public int FangZhu;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端IP地址
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public string ClientIp;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家所属俱乐部ID
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int ClubId;
|
||||
}
|
||||
|
||||
|
||||
[MessagePackObject]
|
||||
public class DeskBureauPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前局
|
||||
/// </summary>
|
||||
[Key(0)]public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家分数
|
||||
/// </summary>
|
||||
[Key(1)]public List<long> PlayScore;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的座位
|
||||
/// </summary>
|
||||
[Key(2)]public List<int> Seat;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class DeskSummaryBureauPack
|
||||
{
|
||||
[Key(0)]public int Seat;
|
||||
[Key(1)]public decimal Score;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class DeskInfoPack
|
||||
{
|
||||
/// <summary>
|
||||
/// 唯一码 其他模块应持有这个
|
||||
/// </summary>
|
||||
[Key(0)]public string Weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 房间号 不是唯一的,同一时间运算的是唯一的 6为数房间码
|
||||
/// </summary>
|
||||
[Key(1)]public string RoomNum;
|
||||
|
||||
/// <summary>
|
||||
/// 房间规则
|
||||
/// </summary>
|
||||
[Key(2)]public DeskRulePack Rule;
|
||||
|
||||
/// <summary>
|
||||
/// 当前数量的场数 1开始
|
||||
/// </summary>
|
||||
[Key(3)]public int NowCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 结束的数量
|
||||
/// </summary>
|
||||
[Key(4)]public int OverCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏服务器的版本
|
||||
/// </summary>
|
||||
[Key(5)]public int ServerVer;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的类型 0普通开 1代开房间 5竞技比赛创建房间
|
||||
/// </summary>
|
||||
[Key(6)]public int CreatStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的id 如果是普通创建的房间 则此id为玩家的userid 竞技比赛创建则为竞技比赛id
|
||||
/// </summary>
|
||||
[Key(7)]public int CreatUserid;
|
||||
|
||||
/// <summary>
|
||||
/// 创建房间的房卡数量
|
||||
/// </summary>
|
||||
[Key(8)]public int Fangka;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
[Key(9)]public List<DeskPlayerDataPack> Pls;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家座位 当前的座位编号 --里面存储的座位
|
||||
/// </summary>
|
||||
[Key(10)]public List<int> Seat;
|
||||
|
||||
/// <summary>
|
||||
/// 每局明细
|
||||
/// </summary>
|
||||
[Key(11)]public List<DeskBureauPack> Burs;
|
||||
|
||||
/// <summary>
|
||||
/// 一局打完总的结算,如果有封顶的话,里面计算好了封顶之后的分值
|
||||
/// </summary>
|
||||
[Key(12)]public List<DeskSummaryBureauPack> SumBurs;
|
||||
|
||||
/// <summary>
|
||||
/// 创建时间
|
||||
/// </summary>
|
||||
[Key(13)]public DateTime CreateTime;
|
||||
|
||||
/// <summary>
|
||||
/// 关闭时间
|
||||
/// </summary>
|
||||
[Key(14)]public DateTime CloseTime;
|
||||
}
|
||||
}
|
||||
33
NetWorkMessage/Message/MessageData/Common/GameFinMessage.cs
Normal file
33
NetWorkMessage/Message/MessageData/Common/GameFinMessage.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using GameMessage;
|
||||
using MessagePack;
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
#endif
|
||||
|
||||
namespace UnityGame
|
||||
{
|
||||
[Message(MessageCode.GameFinPlayer)]
|
||||
[MessagePackObject]
|
||||
public class GameFinMessage : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int FinCode;
|
||||
|
||||
#if Server
|
||||
public static GameFinMessage Create(int finCode)
|
||||
{
|
||||
GameFinMessage gameFinMessage = ReferencePool.Fetch<GameFinMessage>();
|
||||
gameFinMessage.FinCode = finCode;
|
||||
return gameFinMessage;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
47
NetWorkMessage/Message/MessageData/Common/GamePackTest.cs
Normal file
47
NetWorkMessage/Message/MessageData/Common/GamePackTest.cs
Normal file
@ -0,0 +1,47 @@
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.GamePackTestRequest)]
|
||||
[MessagePackObject]
|
||||
public class GamePackTestRequest : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
[Key(1)]
|
||||
public byte[] Data;
|
||||
|
||||
#if GameClient
|
||||
public static GamePackTestRequest Create(int id,byte[] data = null)
|
||||
{
|
||||
GamePackTestRequest request = ReferencePool.Acquire<GamePackTestRequest>();
|
||||
request.Id = id;
|
||||
request.Data = data;
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
this.Data = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GamePackTestResponse)]
|
||||
[MessagePackObject]
|
||||
public class GamePackTestResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 响应ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
[Key(1)]
|
||||
public byte[] Data;
|
||||
}
|
||||
}
|
||||
13
NetWorkMessage/Message/MessageData/Common/IgnoreMessage.cs
Normal file
13
NetWorkMessage/Message/MessageData/Common/IgnoreMessage.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace UnityGame
|
||||
{
|
||||
// [MessagePackObject()]
|
||||
// public class IgnoreMessage
|
||||
// {
|
||||
// [Key(0)] public int a;
|
||||
//
|
||||
// [IgnoreMember]
|
||||
// public int b;
|
||||
// }
|
||||
}
|
||||
@ -0,0 +1,23 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
public static partial class MessageErrCode
|
||||
{
|
||||
private static Dictionary<int, string> _payErrorMsg = new Dictionary<int, string>()
|
||||
{
|
||||
{ PayErrorAmount, "支付金额错误" },
|
||||
{ PayIsPaying, "订单支付中" },
|
||||
{ PayErrorReceiveRole, "充值对象不存在" },
|
||||
{ PayErrorPayRole, "付款对象不存在" },
|
||||
{ PayErrorRpc, "调用支付失败" },
|
||||
{ PayErrorOrderNotExist, "订单不存在" },
|
||||
{ PayErrorConfigNotExist, "商品不存在" },
|
||||
};
|
||||
|
||||
public static string GetPayErrorMsg(int code)
|
||||
{
|
||||
return _payErrorMsg.TryGetValue(code, out string msg) ? msg : "";
|
||||
}
|
||||
}
|
||||
}
|
||||
1934
NetWorkMessage/Message/MessageData/Common/MessageErrCode.cs
Normal file
1934
NetWorkMessage/Message/MessageData/Common/MessageErrCode.cs
Normal file
@ -0,0 +1,1934 @@
|
||||
using System.Dynamic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 错误码
|
||||
/// </summary>
|
||||
public static partial class MessageErrCode
|
||||
{
|
||||
/// <summary>
|
||||
/// 成功
|
||||
/// </summary>
|
||||
public const int Success = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端版本过低
|
||||
/// </summary>
|
||||
public const int ClientLow = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器内部错误
|
||||
/// </summary>
|
||||
public const int InternalServerError = 2;
|
||||
|
||||
/// <summary>
|
||||
/// 用户客户端数据错误
|
||||
/// </summary>
|
||||
public const int UserClientDataError = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 活动已经取消
|
||||
/// </summary>
|
||||
public const int ActivityCancel = 4;
|
||||
|
||||
#region 登录 10001 ~ 10050
|
||||
|
||||
/// <summary>
|
||||
/// 昵称或密码为空
|
||||
/// </summary>
|
||||
public const int Login_NameOrPsdIsEmpty = 10001;
|
||||
|
||||
/// <summary>
|
||||
/// 登录失败
|
||||
/// </summary>
|
||||
public const int Login_Fail = 10002;
|
||||
|
||||
/// <summary>
|
||||
/// 登录失败,参数错误
|
||||
/// </summary>
|
||||
public const int Login_ParamError = 10003;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名或密码错误
|
||||
/// </summary>
|
||||
public const int Login_NameOrPsdError = 10004;
|
||||
|
||||
/// <summary>
|
||||
/// 账号被禁止登录
|
||||
/// </summary>
|
||||
public const int Login_AstrictLogin = 10005;
|
||||
|
||||
/// <summary>
|
||||
/// 未知错误
|
||||
/// </summary>
|
||||
public const int Login_UnknowError = 10006;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器错误
|
||||
/// </summary>
|
||||
public const int Login_ServerError = 10007;
|
||||
|
||||
/// <summary>
|
||||
/// 登录失败,玩家账号在注销中
|
||||
/// </summary>
|
||||
public const int Login_Logout = 10008;
|
||||
|
||||
/// <summary>
|
||||
/// 不支持的登录类型
|
||||
/// </summary>
|
||||
public const int Login_TypeError = 10009;
|
||||
|
||||
/// <summary>
|
||||
/// 微信扫码认证失败
|
||||
/// </summary>
|
||||
public const int Login_WxQrAuthError = 10010;
|
||||
|
||||
/// <summary>
|
||||
/// 验证码错误
|
||||
/// </summary>
|
||||
public const int Login_PhoneVerifyCodeError = 10011;
|
||||
|
||||
/// <summary>
|
||||
/// Token错误
|
||||
/// </summary>
|
||||
public const int LoginAuto_TokenError = 10012;
|
||||
|
||||
/// <summary>
|
||||
/// Token超时
|
||||
/// </summary>
|
||||
public const int LoginAuto_TokenExpiration = 10013;
|
||||
|
||||
/// <summary>
|
||||
/// 校验第三方Token失败
|
||||
/// </summary>
|
||||
public const int LoginAuto_AuthTokenFail = 10014;
|
||||
#endregion
|
||||
|
||||
#region 广告礼包 10051 ~ 10099
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包今日领取次数达到上限
|
||||
/// </summary>
|
||||
public const int AdGiftCntLimit = 10051;
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包领取失败
|
||||
/// </summary>
|
||||
public const int AdGiftFail = 10052;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 救济金 10100 ~ 10149
|
||||
|
||||
/// <summary>
|
||||
/// 救济金领取失败 版本过低
|
||||
/// </summary>
|
||||
public const int EmergencyGold_VerFail = 10100;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金领取失败,未达到领取条件
|
||||
/// </summary>
|
||||
public const int EmergencyGold_NotMeet = 10101;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金领取失败,领取次数达到上限
|
||||
/// </summary>
|
||||
public const int EmergencyGold_CntLimit = 10102;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 上传配置服配置 10150 ~ 10199
|
||||
|
||||
/// <summary>
|
||||
/// 上传配置失败,秘钥错误
|
||||
/// </summary>
|
||||
public const int UploadConfig_KeyError = 10150;
|
||||
|
||||
/// <summary>
|
||||
/// 上传配置失败
|
||||
/// </summary>
|
||||
public const int UploadConfig_Fail = 10151;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 注册Session 10200 ~ 10249
|
||||
|
||||
/// <summary>
|
||||
/// 会话过期
|
||||
/// </summary>
|
||||
public const int SessionUuidExpired = 10200;
|
||||
|
||||
/// <summary>
|
||||
/// 用户Userid 错误
|
||||
/// </summary>
|
||||
public const int UseridFail = 10201;
|
||||
|
||||
#endregion
|
||||
|
||||
#region BUG提交 10250 ~ 10299
|
||||
|
||||
/// <summary>
|
||||
/// 提交已达上限
|
||||
/// </summary>
|
||||
public const int BugReportLimit = 10250;
|
||||
|
||||
/// <summary>
|
||||
/// 提交过于频繁
|
||||
/// </summary>
|
||||
public const int BugReportFrequently = 10251;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 用户名检测 10300 ~ 10349
|
||||
|
||||
/// <summary>
|
||||
/// 用户名不能为空
|
||||
/// </summary>
|
||||
public const int UserNameEmpty = 10300;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名长度错误
|
||||
/// </summary>
|
||||
public const int UserNameLengthError = 10301;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名非法
|
||||
/// </summary>
|
||||
public const int UserNameFail = 10302;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名只能使用英文、数字
|
||||
/// </summary>
|
||||
public const int UserNameRuleError = 10303;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名存在
|
||||
/// </summary>
|
||||
public const int UserNameExists = 10304;
|
||||
|
||||
/// <summary>
|
||||
/// 发生报错
|
||||
/// </summary>
|
||||
public const int UserNameException = 10305;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 用户注册 10350 ~ 10399
|
||||
|
||||
/// <summary>
|
||||
/// 用户名不能为空
|
||||
/// </summary>
|
||||
public const int RegisterUserNameEmpty = 10350;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名长度错误
|
||||
/// </summary>
|
||||
public const int RegisterUserNameLengthError = 10351;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名非法
|
||||
/// </summary>
|
||||
public const int RegisterUserNameFail = 10352;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名只能使用英文、数字
|
||||
/// </summary>
|
||||
public const int RegisterUserNameRuleError = 10353;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称不能为空
|
||||
/// </summary>
|
||||
public const int RegisterNickNameEmpty = 10354;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称长度错误
|
||||
/// </summary>
|
||||
public const int RegisterNickNameLengthError = 10355;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称包含特殊字符
|
||||
/// </summary>
|
||||
public const int RegisterNickNameSpeChar = 10356;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称非法
|
||||
/// </summary>
|
||||
public const int RegisterNickNameFail = 10357;
|
||||
|
||||
/// <summary>
|
||||
/// 密码为空
|
||||
/// </summary>
|
||||
public const int RegisterPassWordEmpty = 10358;
|
||||
|
||||
/// <summary>
|
||||
/// 密码长度错误
|
||||
/// </summary>
|
||||
public const int RegisterPassWordLengthError = 10359;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名只能使用英文、数字
|
||||
/// </summary>
|
||||
public const int RegisterPassWordRuleError = 10360;
|
||||
|
||||
/// <summary>
|
||||
/// 性别数据错误
|
||||
/// </summary>
|
||||
public const int RegisterSexError = 10361;
|
||||
|
||||
/// <summary>
|
||||
/// 注册失败, 通常是用户名已存在
|
||||
/// </summary>
|
||||
public const int RegisterFail = 10362;
|
||||
|
||||
/// <summary>
|
||||
/// 注册发生错误
|
||||
/// </summary>
|
||||
public const int RegisterException = 10363;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实名认证 10400 ~ 10449
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证信息错误
|
||||
/// </summary>
|
||||
public const int RealNameAuthInfoError = 10400;
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证的账号已达上限
|
||||
/// </summary>
|
||||
public const int RealNameAuthAccountLimit = 10401;
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证失败
|
||||
/// </summary>
|
||||
public const int RealNameAuthFail = 10402;
|
||||
|
||||
/// <summary>
|
||||
/// 实名认证中,请稍后再试
|
||||
/// </summary>
|
||||
public const int RealNameAuthing = 10403;
|
||||
|
||||
/// <summary>
|
||||
/// 数据错误,请重新登录
|
||||
/// </summary>
|
||||
public const int RealNameAuthDataError = 10404;
|
||||
|
||||
/// <summary>
|
||||
/// 已经认证过了
|
||||
/// </summary>
|
||||
public const int AccountIsAuthSuccess = 10405;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 注销账号 10450 ~ 10499
|
||||
|
||||
/// <summary>
|
||||
/// 注销失败
|
||||
/// </summary>
|
||||
public const int LogOutFail = 10450;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 兑换实体商品 10500 ~ 10549
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败 没有这么多钱
|
||||
/// </summary>
|
||||
public const int ExChangeEntityNotValue = 10500;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,没有库存
|
||||
/// </summary>
|
||||
public const int ExChangeEntityNoStock = 10501;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,没有商品
|
||||
/// </summary>
|
||||
public const int ExChangeEntityNoCommodity = 10502;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,其他错误
|
||||
/// </summary>
|
||||
public const int ExChangeEntityOther = 10503;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 兑换商品 10550 ~ 10599
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,没有这么多钱
|
||||
/// </summary>
|
||||
public const int ExChangeCommodityNotValue = 10550;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,没有这个商品
|
||||
/// </summary>
|
||||
public const int ExchangeCommodityNotId = 10551;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,其他错误
|
||||
/// </summary>
|
||||
public const int ExChangeCommodityOther = 10552;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败,需要购买
|
||||
/// </summary>
|
||||
public const int ExChangeCommodityBuy = 10553;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 兑换商城V2 10554 ~ 10559
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换失败,商品不存在
|
||||
/// </summary>
|
||||
public const int ExchangeMallNoProduct = 10554;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换失败,资产不足
|
||||
/// </summary>
|
||||
public const int ExchangeMallNotEnough = 10555;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换失败,其他错误
|
||||
/// </summary>
|
||||
public const int ExchangeMallOther = 10556;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 保险箱操作 10600 ~ 10649
|
||||
|
||||
/// <summary>
|
||||
/// 玩家在游戏中
|
||||
/// </summary>
|
||||
public const int SafeBoxPlayerInGame = 10600;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家钱不够,存失败
|
||||
/// </summary>
|
||||
public const int SafeBoxDepositMoneyDef = 10601;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家钱不够,取失败
|
||||
/// </summary>
|
||||
public const int SafeBoxWithdrawMoneyDef = 10602;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 转盘签到 10650 ~ 10699
|
||||
|
||||
/// <summary>
|
||||
/// 转盘今日已领取
|
||||
/// </summary>
|
||||
public const int TurnTableTodayReward = 10650;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 签到宝箱 10700 ~ 10749
|
||||
|
||||
/// <summary>
|
||||
/// 已经领取过了
|
||||
/// </summary>
|
||||
public const int SignBoxIsReward = 10700;
|
||||
|
||||
/// <summary>
|
||||
/// 未满足领取条件
|
||||
/// </summary>
|
||||
public const int SignBoxNotCondition = 10701;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 摇钱树 10750 ~ 10799
|
||||
|
||||
/// <summary>
|
||||
/// 参与金额不足
|
||||
/// </summary>
|
||||
public const int ShakeTreeMoneyNotHave = 10750;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家在游戏中,参与失败
|
||||
/// </summary>
|
||||
public const int ShakeTreeInGame = 10751;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 钻石兑换房卡 10800 ~ 10849
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败 钻石数量不足
|
||||
/// </summary>
|
||||
public const int DiamondExchangeCardFail = 10800;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 祈福 10850 ~ 10899
|
||||
|
||||
/// <summary>
|
||||
/// 祈福失败,钻石不足
|
||||
/// </summary>
|
||||
public const int PrayFail = 10850;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 修改俱乐部玩家积分 10900 ~ 10949
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部玩家积分权限不足
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScorePermissionDenied = 10900;
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部玩家积分,玩家没有积分
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScorePlayerNoScore = 10901;
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部玩家积分,玩家在游戏中
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScorePlayerInGame = 10902;
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部积分出错
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScoreError = 10903;
|
||||
|
||||
/// <summary>
|
||||
/// 修改俱乐部玩家积分 比赛未开始
|
||||
/// </summary>
|
||||
public const int EditorClubMatchScoreNotOpen = 10904;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部隐藏玩法请求 10950 ~ 10999
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部隐藏玩法权限不足
|
||||
/// </summary>
|
||||
public const int ClubHideWaysPermissionDenied = 10950;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部隐藏玩法失败
|
||||
/// </summary>
|
||||
public const int ClubHideWaysFail = 10951;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部设置管理员 11000 ~ 11049
|
||||
|
||||
/// <summary>
|
||||
/// 管理员设置失败
|
||||
/// </summary>
|
||||
public const int ClubManagerSetFail = 11000;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部成员退出 11050 ~ 11099
|
||||
|
||||
/// <summary>
|
||||
/// 没找到俱乐部
|
||||
/// </summary>
|
||||
public const int QuitNotFoundClub = 11050;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家没在俱乐部中
|
||||
/// </summary>
|
||||
public const int QuitMyNotExistsClub = 11051;
|
||||
|
||||
/// <summary>
|
||||
/// 没找到目标玩家
|
||||
/// </summary>
|
||||
public const int QuitTargetPlayerNotFound = 11052;
|
||||
|
||||
/// <summary>
|
||||
/// 目标玩家没在俱乐部中
|
||||
/// </summary>
|
||||
public const int QuitTargetNotExistsClub = 11053;
|
||||
|
||||
/// <summary>
|
||||
/// 踢出权限不足
|
||||
/// </summary>
|
||||
public const int QuitNotPermission = 11054;
|
||||
|
||||
/// <summary>
|
||||
/// 不能踢出自己
|
||||
/// </summary>
|
||||
public const int QuitNotKickOutSelf = 11055;
|
||||
|
||||
/// <summary>
|
||||
/// 不能踢出合伙人
|
||||
/// </summary>
|
||||
public const int QuitNotKickOutPartner = 11056;
|
||||
|
||||
/// <summary>
|
||||
/// 会长不能退出
|
||||
/// </summary>
|
||||
public const int QuitLeaderCannot = 11057;
|
||||
|
||||
/// <summary>
|
||||
/// 合伙人不能退出
|
||||
/// </summary>
|
||||
public const int QuitPartnerCannot = 11058;
|
||||
|
||||
/// <summary>
|
||||
/// 退出重复提交
|
||||
/// </summary>
|
||||
public const int QuitRepeated = 11059;
|
||||
|
||||
/// <summary>
|
||||
/// 退出处理失败
|
||||
/// </summary>
|
||||
public const int QuitFail = 11060;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部退赛处理 11100 ~ 11149
|
||||
|
||||
/// <summary>
|
||||
/// 没找到这个用户
|
||||
/// </summary>
|
||||
public const int QuitMatchNotFoundPlayer = 11100;
|
||||
|
||||
/// <summary>
|
||||
/// 退赛处理权限不足
|
||||
/// </summary>
|
||||
public const int QuitMatchNotPermission = 11101;
|
||||
|
||||
/// <summary>
|
||||
/// 退赛处理失败
|
||||
/// </summary>
|
||||
public const int QuitMatchFail = 11102;
|
||||
|
||||
/// <summary>
|
||||
/// 退赛不同意
|
||||
/// </summary>
|
||||
public const int QuitMatchNotAgree = 11103;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部消息处理 11150 ~ 11199
|
||||
|
||||
/// <summary>
|
||||
/// 消息已经处理过
|
||||
/// </summary>
|
||||
public const int ClubMsgAlreadyHandled = 11150;
|
||||
|
||||
/// <summary>
|
||||
/// 不存在这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubMsgNotExitsClub = 11151;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部消息处理失败
|
||||
/// </summary>
|
||||
public const int ClubMsgHandleFail = 11152;
|
||||
|
||||
/// <summary>
|
||||
/// 处理人不在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubMsgPlayerNotExistsClub = 11153;
|
||||
|
||||
/// <summary>
|
||||
/// 这个消息必须会长处理
|
||||
/// </summary>
|
||||
public const int ClubMsgNeedLeaderHandle = 11154;
|
||||
|
||||
/// <summary>
|
||||
/// 权限不足处理失败
|
||||
/// </summary>
|
||||
public const int ClubMsgNotPermission = 11155;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部已达上限
|
||||
/// </summary>
|
||||
public const int ClubMsgClubLimit = 11156;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家已经在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubMsgPlayerIsExists = 11157;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部创建 11200 ~ 11249
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部名称长度非法
|
||||
/// </summary>
|
||||
public const int CreateClubNameLengthIllegal = 11200;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部名称非法
|
||||
/// </summary>
|
||||
public const int CreateClubNameIllegal = 11201;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部公告长度非法
|
||||
/// </summary>
|
||||
public const int CreateClubNoticeLengthIllegal = 11202;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部公告非法
|
||||
/// </summary>
|
||||
public const int CreateClubNoticeIllegal = 11203;
|
||||
|
||||
/// <summary>
|
||||
/// 创建俱乐部失败,没找到这个玩家
|
||||
/// </summary>
|
||||
public const int CreateClubNotFindPlayer = 11204;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部已达上限
|
||||
/// </summary>
|
||||
public const int CreateClubLimit = 11205;
|
||||
|
||||
/// <summary>
|
||||
/// 创建俱乐部失败,卡牌不足
|
||||
/// </summary>
|
||||
public const int CreateClubCardDeficiency = 10206;
|
||||
|
||||
/// <summary>
|
||||
/// 创建俱乐部失败,生成器ID错误
|
||||
/// </summary>
|
||||
public const int CreateClubGeneratorIdFail = 11207;
|
||||
|
||||
/// <summary>
|
||||
/// 创建俱乐部失败
|
||||
/// </summary>
|
||||
public const int CreateClubFail = 11208;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部名称已存在
|
||||
/// </summary>
|
||||
public const int CreateClubNameExists = 11209;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部修改基本信息 11250 ~ 11299
|
||||
|
||||
/// <summary>
|
||||
/// 修改基本信息失败,没在俱乐部中
|
||||
/// </summary>
|
||||
public const int EditorClubBasicInfoNotInClub = 11250;
|
||||
|
||||
/// <summary>
|
||||
/// 修改基本信息失败,权限不足
|
||||
/// </summary>
|
||||
public const int EditorClubBasicInfoPermission = 11251;
|
||||
|
||||
/// <summary>
|
||||
/// 修改基本信息失败,内容非法
|
||||
/// </summary>
|
||||
public const int EditorClubBasicInfoFail = 11252;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部房卡转换 11300 ~ 11349
|
||||
/// <summary>
|
||||
/// 转换失败,没找到这个玩家
|
||||
/// </summary>
|
||||
public const int ClubCardTransferNotFindPlayer = 11300;
|
||||
|
||||
/// <summary>
|
||||
/// 转换失败,玩家不在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubCardTransferNotInClub = 11301;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部房卡转换失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubCardTransferPermission = 11302;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部房卡转换失败,卡牌不足
|
||||
/// </summary>
|
||||
public const int ClubCardTransferCardEnough = 11303;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部房卡转换失败
|
||||
/// </summary>
|
||||
public const int ClubCardTransferFail = 11304;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部申请加入请求 11350 ~ 11399
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyNotExistsClub = 11350;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,加入的俱乐部已达上限
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyClubLimit = 11351;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,玩家已经在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyClubPlayerIsExists = 11352;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,玩家在联赛的其他俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyLeagueClubPlayerIsExists = 11353;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,没找到推荐人
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyNotFindPartnerId = 11354;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,推荐人权限不足(不是合伙人)
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyPartnerIdPermission = 11355;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败,已经申请,请勿重复申请
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyExistsApply = 11356;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入俱乐部失败
|
||||
/// </summary>
|
||||
public const int ClubJoinApplyFail = 11357;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部玩家信息修改 11400 ~ 11449
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家信息失败,自己不在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorSelfNotInClub = 11400;
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家信息失败,别人不在俱乐部中
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorOtherNotInClub = 11401;
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家信息失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorPermission = 11402;
|
||||
|
||||
/// <summary>
|
||||
/// 修改玩家信息失败,备注非法
|
||||
/// </summary>
|
||||
public const int ClubPlayerEditorRemarkIllegal = 11403;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部禁止同桌设置 11450 ~ 11499
|
||||
|
||||
/// <summary>
|
||||
/// 禁止同桌设置失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubBanGroupPermission = 11450;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止同桌设置失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubBanGroupClubNotExists = 11451;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止同桌设置失败,禁止同桌分组已达上限
|
||||
/// </summary>
|
||||
public const int ClubBanGroupAddLimit = 11452;
|
||||
|
||||
/// <summary>
|
||||
/// 禁止同桌设置失败
|
||||
/// </summary>
|
||||
public const int ClubBanGroupFail = 11453;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部禁止同桌获取 11500 ~ 11549
|
||||
|
||||
/// <summary>
|
||||
/// 获取同桌设置失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubBanGroupGetPermission = 11500;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region 解散桌子 11550 ~ 11599
|
||||
|
||||
/// <summary>
|
||||
/// 解散桌子失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubDisbandNotFindClub = 11550;
|
||||
|
||||
/// <summary>
|
||||
/// 解散桌子失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubDisbandPermission = 11551;
|
||||
|
||||
/// <summary>
|
||||
/// 解散桌子失败,没找到这个桌子
|
||||
/// </summary>
|
||||
public const int ClubDisbandNotFindDesk = 11552;
|
||||
|
||||
/// <summary>
|
||||
/// 解散桌子失败,游戏正在维护
|
||||
/// </summary>
|
||||
public const int ClubDisbandGameMaintenance = 11553;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 获取房卡充值记录 11600 ~ 11649
|
||||
|
||||
/// <summary>
|
||||
/// 获取房卡充值记录失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubCardTransferRecordNotFindClub = 11600;
|
||||
|
||||
/// <summary>
|
||||
/// 获取房卡充值记录失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubCardTransferRecordPermission = 11601;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 合伙人编辑 11650 ~ 11699
|
||||
|
||||
/// <summary>
|
||||
/// 编辑合伙人失败
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorFail = 11650;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑合伙人失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubPartnerEditorPermission = 11651;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 合伙人用户编辑 11700 ~ 11749
|
||||
|
||||
/// <summary>
|
||||
/// 合伙人转入与转出不能是同一个人
|
||||
/// </summary>
|
||||
public const int ClubPartnerUserEditorFromToNotSame = 11700;
|
||||
|
||||
/// <summary>
|
||||
/// 合伙人转入转出失败,没找到这个用户
|
||||
/// </summary>
|
||||
public const int ClubPartnerUserEditorNotFindUser = 11701;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑合伙人用户失败,参数错误
|
||||
/// </summary>
|
||||
public const int ClubPartnerUserEditorParam = 11702;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑合伙人用户失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubPartnerUserEditorPermission = 11703;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑合伙人用户失败
|
||||
/// </summary>
|
||||
public const int ClubPartnerUserEditorFail = 11704;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 申请成为合伙人的组员 11750 ~ 11799
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyNotFindClub = 11750;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyFail = 11751;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,你是会长
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyUserIsLeader = 11752;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败, partnerId非法
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyInvalidPartnerId = 11753;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,没找到这个合伙人
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyNotFindPartner = 11754;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,这个用户已经是这个俱乐部的成员
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyExistsUser = 11755;
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,这个用户不属于合伙人
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyIsNotPartner = 11756;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为合伙人的组员失败,这个用户已经申请
|
||||
/// </summary>
|
||||
public const int ClubPartnerJoinApplyIsExists = 11757;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 申请加入联赛 11800 ~ 11849
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,没找到这个联赛
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyNotFindLeague = 11800;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyNotFindClub = 11801;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,当前俱乐部已经是联赛
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyClubIsLeague = 11802;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,没有加入权限
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyNotJoinPermission = 11803;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,已经加入了联赛
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyIsJoin = 11804;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,没找到这个用户
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyNotFindPlayer = 11805;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,权限不足
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyPermission = 11806;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败,这个俱乐部已经加入
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyIsExistsClub = 11807;
|
||||
|
||||
/// <summary>
|
||||
/// 申请加入联赛失败
|
||||
/// </summary>
|
||||
public const int ClubLeagueJoinApplyFail = 11808;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 加入俱乐部桌子 11850 ~ 11899
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,操作频繁,请稍后再试
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskFrequent = 11850;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没找到这个俱乐部
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskClubNotFind = 11851;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,未知错误
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskUnknow = 11852;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,还在某个游戏中
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskLockGame = 11853;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,比赛正在开启下一轮
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskClubMatchOpening = 11854;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,上一局还未结算完成
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotSettle = 11855;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,正在退赛中
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskIsExitMatch = 11856;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,房卡不够
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskCardNotEnough = 11857;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有找到这个玩家
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotFindPlayer = 11858;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,由于管理员设置不能加入该玩法
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotJoinWay = 11859;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,您在小黑屋中
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskInBlackRoom = 11860;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,您在联赛的小黑屋中
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskInLeagueBlackRoom = 11861;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有找到这个玩法
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotFindWay = 11862;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,竞技赛场已经被禁止上桌
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskClubBan = 11863;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,竞技赛场的生存任务失败
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskClubLiveTaskFail = 11864;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,积分不够
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskScoreNotEnough = 11865;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有指定游戏
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotGame = 11866;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,该游戏不在线
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskGameOffLine = 11867;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,请求超时
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskTimeOut = 11868;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,游戏没有开放朋友房
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotOpenFriend = 11869;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有设备信息
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotDeviceInfo = 11870;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有获取到IP信息
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotIp = 11871;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,正在处理中
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskDoing = 11872;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,参数错误
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskParamError = 11873;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,玩法规则错误
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskWayRuleError = 11874;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,正在其他游戏
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskInOtherGame = 11875;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,你已经有其他桌子
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskHasRoom = 11876;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有这个桌子
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotDesk = 11877;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,密码错误
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskPwdError= 11878;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,桌子失效
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskInValid = 11879;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,桌子已满
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskFull = 11880;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,同一个IP不能加入
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskSameIp = 11881;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,IP不能为空
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskIpEmpty = 11882;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,IMEI不能为空
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskImeiEmpty = 11883;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,同一个IMEI不能加入
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskSameImei = 11884;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,需要微信账号才能加入
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotWeChatAccount = 11885;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,没有定位信息
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotPosition = 11886;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,不在安全距离内
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotSafeDistance = 11887;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,加入失败
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskJoinFail = 11888;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,房间号错误!
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNumError = 11889;
|
||||
|
||||
/// <summary>
|
||||
/// 加入桌子失败,与桌子上的玩家禁止加入同一桌
|
||||
/// </summary>
|
||||
public const int ClubJoinDeskNotAllowed = 11890;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 道具 11900 ~ 11949
|
||||
|
||||
/// <summary>
|
||||
/// 道具没有足够数量
|
||||
/// </summary>
|
||||
public const int PropDataGiveNoEnough = 11900;
|
||||
|
||||
/// <summary>
|
||||
/// 该道具不能赠送
|
||||
/// </summary>
|
||||
public const int PropDataGiveNotSend = 11901;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送用户不存在
|
||||
/// </summary>
|
||||
public const int PropDataGiveNotReceiveUser = 11902;
|
||||
|
||||
/// <summary>
|
||||
/// 保存到数据库失败
|
||||
/// </summary>
|
||||
public const int PropDataGiveSaveDbError = 11903;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 支付11950 ~ 11999
|
||||
|
||||
/// <summary>
|
||||
/// 支付金额错误
|
||||
/// </summary>
|
||||
public const int PayErrorAmount = 11950;
|
||||
|
||||
/// <summary>
|
||||
/// 订单支付中
|
||||
/// </summary>
|
||||
public const int PayIsPaying = 11951;
|
||||
|
||||
/// <summary>
|
||||
/// 充值对象不存在
|
||||
/// </summary>
|
||||
public const int PayErrorReceiveRole = 11952;
|
||||
|
||||
/// <summary>
|
||||
/// 付款对象不存在
|
||||
/// </summary>
|
||||
public const int PayErrorPayRole = 11953;
|
||||
|
||||
/// <summary>
|
||||
/// 内部RPC调用支付失败
|
||||
/// </summary>
|
||||
public const int PayErrorRpc = 11954;
|
||||
|
||||
/// <summary>
|
||||
/// 订单不存在
|
||||
/// </summary>
|
||||
public const int PayErrorOrderNotExist = 11955;
|
||||
|
||||
/// <summary>
|
||||
/// 商品不存在
|
||||
/// </summary>
|
||||
public const int PayErrorConfigNotExist = 11956;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端通知支付验证失败
|
||||
/// </summary>
|
||||
public const int PayC2SVerifyError = 11957;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端通知支付验证服务器报错
|
||||
/// </summary>
|
||||
public const int PayC2SVerifyServerError = 11958;
|
||||
#endregion
|
||||
|
||||
#region 短信验证码 12000 ~ 12049
|
||||
|
||||
/// <summary>
|
||||
/// 时间冷却
|
||||
/// </summary>
|
||||
public const int PhoneVerifyCodeTimeLimit = 12000;
|
||||
|
||||
/// <summary>
|
||||
/// 次数限制
|
||||
/// </summary>
|
||||
public const int PhoneVerifyCodeCountLimit = 12001;
|
||||
|
||||
/// <summary>
|
||||
/// 没有验证码模板
|
||||
/// </summary>
|
||||
public const int PhoneVerifyCodeTemplateNotExist = 12002;
|
||||
|
||||
/// <summary>
|
||||
/// 发送服务错误
|
||||
/// </summary>
|
||||
public const int PhoneVerifyCodeSendServiceError = 12003;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号格式错误
|
||||
/// </summary>
|
||||
public const int PhoneNumberError = 12004;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部比赛列表 12050 ~ 12099
|
||||
|
||||
/// <summary>
|
||||
/// 未找到俱乐部
|
||||
/// </summary>
|
||||
public const int ClubMatchListNotFindClub = 12050;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部比赛列表错误 服务器报错
|
||||
/// </summary>
|
||||
public const int ClubMatchListError = 12051;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 账号信息 12100 ~ 12149
|
||||
|
||||
/// <summary>
|
||||
/// 绑定失败-验证失败
|
||||
/// </summary>
|
||||
public const int AccountBind_VeriyFail = 12100;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定失败-手机号错误
|
||||
/// </summary>
|
||||
public const int AccountBind_PhoneNumberError = 12101;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定失败-未知错误
|
||||
/// </summary>
|
||||
public const int AccountBind_Unknow = 12102;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定失败-手机绑定修改已达上限
|
||||
/// </summary>
|
||||
public const int AccountBind_PhoneBindLimit = 12103;
|
||||
|
||||
/// <summary>
|
||||
/// 绑定失败-手机已绑定其他用户
|
||||
/// </summary>
|
||||
public const int AccountBind_PhoneExist = 12104;
|
||||
|
||||
/// <summary>
|
||||
/// 账户安全信息获取失败
|
||||
/// </summary>
|
||||
public const int AccountPrivateInfo_GetError = 12105;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 获取账号信息重置密码用 12150 ~ 12199
|
||||
|
||||
/// <summary>
|
||||
/// 获取账号信息验证码错误
|
||||
/// </summary>
|
||||
public const int GetAccountInfoVerifyCodeError = 12150;
|
||||
|
||||
/// <summary>
|
||||
/// 获取账号信息内部错误
|
||||
/// </summary>
|
||||
public const int GetAccountInfoVerifyCodeFail = 12151;
|
||||
|
||||
/// <summary>
|
||||
/// 获取账号信息失败,没有绑定这个手机的账户
|
||||
/// </summary>
|
||||
public const int GetAccountInfoNotFind = 12152;
|
||||
|
||||
/// <summary>
|
||||
/// 没有账号密码登录的功能
|
||||
/// </summary>
|
||||
public const int GetAccountInfoNotUserName = 12153;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 重置密码 12200 ~ 12249
|
||||
|
||||
/// <summary>
|
||||
/// 新密码是空
|
||||
/// </summary>
|
||||
public const int ResetPasswordIsEmpty = 12200;
|
||||
|
||||
/// <summary>
|
||||
/// 长度不对
|
||||
/// </summary>
|
||||
public const int ResetPasswordLengthError = 12201;
|
||||
|
||||
/// <summary>
|
||||
/// 重置失败
|
||||
/// </summary>
|
||||
public const int ResetPasswordFail = 12202;
|
||||
|
||||
/// <summary>
|
||||
/// Token失效,请重新验证
|
||||
/// </summary>
|
||||
public const int ResetPasswordTokenError = 12203;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 设置密码 12250 ~ 12299
|
||||
|
||||
/// <summary>
|
||||
/// 玩家ID错误
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserIdError = 12250;
|
||||
|
||||
/// <summary>
|
||||
/// 非游客账号不可设置
|
||||
/// </summary>
|
||||
public const int EditorUserPwdNotGuest = 12251;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名为空
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserNameEmpty = 12252;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名长度错误
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserNameLengthError = 12253;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名非法
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserNameFail = 12254;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名规则错误
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserNameRuleError = 12255;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名已存在
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUserNameExists = 12256;
|
||||
|
||||
/// <summary>
|
||||
/// 密码为空
|
||||
/// </summary>
|
||||
public const int EditorUserPwdPasswordEmpty = 12257;
|
||||
|
||||
/// <summary>
|
||||
/// 密码长度错误
|
||||
/// </summary>
|
||||
public const int EditorUserPwdPasswordLengthError = 12258;
|
||||
|
||||
/// <summary>
|
||||
/// 设置账号密码失败
|
||||
/// </summary>
|
||||
public const int EditorUserPwdUpdateFail = 12259;
|
||||
|
||||
/// <summary>
|
||||
/// 设置账号密码异常
|
||||
/// </summary>
|
||||
public const int EditorUserPwdException = 12260;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 公会退赛请求 12300 ~ 12349
|
||||
|
||||
/// <summary>
|
||||
/// 没找到俱乐部
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitNotFindClub = 12300;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部没有比赛
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitClubNotMatch = 12301;
|
||||
|
||||
/// <summary>
|
||||
/// 没有比赛积分
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitNotScore = 12302;
|
||||
|
||||
/// <summary>
|
||||
/// 正在退赛中
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitIsExiting = 12303;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家退赛请求出错
|
||||
/// </summary>
|
||||
public const int ClubMatchQuitRequestError = 12304;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部踢出桌子 12350 ~ 12399
|
||||
|
||||
/// <summary>
|
||||
/// 桌子不存在
|
||||
/// </summary>
|
||||
public const int KickOutPlayerOfDesk_NoDesk = 12350;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏维护中
|
||||
/// </summary>
|
||||
public const int KickOutPlayerOfDesk_GameMaintain = 12351;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子已开战
|
||||
/// </summary>
|
||||
public const int KickOutPlayerOfDesk_GameInWar = 12352;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 俱乐部注销 12400 ~ 12449
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部正在比赛中
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubInMatch = 12400;
|
||||
|
||||
/// <summary>
|
||||
/// 不是俱乐部会长
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubNoLeader = 12401;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部不存在
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubNotExist = 12402;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部注销失败
|
||||
/// </summary>
|
||||
public const int ClubDeleteFail = 12403;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部注销失败,导出的俱乐部不存在
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubExportClubNotExist = 12404;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部注销失败,导出的俱乐部不是全新的
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubExportClubNotNew = 12405;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部注销失败,不允许导出
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubExportClubNotAllow = 12406;
|
||||
|
||||
/// <summary>
|
||||
/// 俱乐部正在注销
|
||||
/// </summary>
|
||||
public const int ClubDeleteClubIsDeleting = 12407;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 救济金领取V2 12450 ~ 12499
|
||||
|
||||
/// <summary>
|
||||
/// 救济金领取出错
|
||||
/// </summary>
|
||||
public const int SubsidyReceiveError = 12450;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金领取次数限制
|
||||
/// </summary>
|
||||
public const int SubsidyReceiveLimit = 12451;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 签到处理V2 12500 ~ 12549
|
||||
|
||||
/// <summary>
|
||||
/// 签到处理错误
|
||||
/// </summary>
|
||||
public const int SignInProcessError = 12500;
|
||||
|
||||
/// <summary>
|
||||
/// 签到数据错误
|
||||
/// </summary>
|
||||
public const int SignInDataError = 12501;
|
||||
|
||||
/// <summary>
|
||||
/// 已经签到完成
|
||||
/// </summary>
|
||||
public const int SignInOver = 12502;
|
||||
|
||||
/// <summary>
|
||||
/// 还没到时间签到
|
||||
/// </summary>
|
||||
public const int SignInNotStart = 12503;
|
||||
|
||||
/// <summary>
|
||||
/// 没满足领取宝箱的条件
|
||||
/// </summary>
|
||||
public const int SignGiftBoxNotEnough = 12504;
|
||||
|
||||
/// <summary>
|
||||
/// 不存在这个礼包
|
||||
/// </summary>
|
||||
public const int SignGiftBoxNotExists = 12505;
|
||||
|
||||
/// <summary>
|
||||
/// 已经领取过这个礼包
|
||||
/// </summary>
|
||||
public const int SignGiftBoxOver = 12506;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 转盘处理 12550 ~ 12599
|
||||
|
||||
/// <summary>
|
||||
/// 转盘处理出错
|
||||
/// </summary>
|
||||
public const int PrizeWheelProcessError = 12550;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘今日免费次数已达上限
|
||||
/// </summary>
|
||||
public const int PrizeWheelFreeLimit = 12551;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘今日次数已达上限
|
||||
/// </summary>
|
||||
public const int PrizeWheelLimit = 12552;
|
||||
|
||||
/// <summary>
|
||||
/// 转盘参数有误
|
||||
/// </summary>
|
||||
public const int PrizeWheelParamError = 12553;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 用户地址 12600 ~ 12649
|
||||
|
||||
/// <summary>
|
||||
/// 参数错误
|
||||
/// </summary>
|
||||
public const int AddressParamError = 12600;
|
||||
|
||||
/// <summary>
|
||||
/// 操作失败
|
||||
/// </summary>
|
||||
public const int OperationFailed = 12601;
|
||||
|
||||
/// <summary>
|
||||
/// 地址不存在
|
||||
/// </summary>
|
||||
public const int AddressNotFound = 12602;
|
||||
|
||||
/// <summary>
|
||||
/// 地址数量已达上限
|
||||
/// </summary>
|
||||
public const int AddressLimitExceeded = 12603;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 实体商城兑换 12650 ~ 12699
|
||||
|
||||
/// <summary>
|
||||
/// 商品不存在
|
||||
/// </summary>
|
||||
public const int EntityMallProductNotFound = 12650;
|
||||
|
||||
/// <summary>
|
||||
/// 商品已下架
|
||||
/// </summary>
|
||||
public const int EntityMallProductNotShelved = 12651;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换数量无效
|
||||
/// </summary>
|
||||
public const int EntityMallCountInvalid = 12652;
|
||||
|
||||
/// <summary>
|
||||
/// 实物商品需要地址
|
||||
/// </summary>
|
||||
public const int EntityMallNeedAddress = 12653;
|
||||
|
||||
/// <summary>
|
||||
/// 虚拟商品需要账号
|
||||
/// </summary>
|
||||
public const int EntityMallNeedAccount = 12654;
|
||||
|
||||
/// <summary>
|
||||
/// 账号格式错误(需要手机号)
|
||||
/// </summary>
|
||||
public const int EntityMallAccountFormatError = 12655;
|
||||
|
||||
/// <summary>
|
||||
/// 地址不存在或不属于用户
|
||||
/// </summary>
|
||||
public const int EntityMallAddressNotValid = 12656;
|
||||
|
||||
/// <summary>
|
||||
/// 全服兑换次数已达上限
|
||||
/// </summary>
|
||||
public const int EntityMallServerLimitExceeded = 12657;
|
||||
|
||||
/// <summary>
|
||||
/// 用户兑换次数已达上限
|
||||
/// </summary>
|
||||
public const int EntityMallUserLimitExceeded = 12658;
|
||||
|
||||
/// <summary>
|
||||
/// 红卡数量不足
|
||||
/// </summary>
|
||||
public const int EntityMallRedMoneyNotEnough = 12659;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换失败
|
||||
/// </summary>
|
||||
public const int EntityMallExchangeFail = 12660;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 小米授权登录,Session校验 12700 ~ 12749
|
||||
|
||||
/// <summary>
|
||||
/// 参数错误
|
||||
/// </summary>
|
||||
public const int XiaoMiVerificationParamError = 12700;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器错误
|
||||
/// </summary>
|
||||
public const int XiaMiVerificationServerError = 12701;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 建材比赛相关错误码 12750 ~ 12799
|
||||
|
||||
/// <summary>
|
||||
/// 验证码错误
|
||||
/// </summary>
|
||||
public const int JianCaiErrorVerify = 12750;
|
||||
|
||||
/// <summary>
|
||||
/// 参数错误
|
||||
/// </summary>
|
||||
public const int JianCaiErrorParam = 12751;
|
||||
|
||||
/// <summary>
|
||||
/// 名字是空
|
||||
/// </summary>
|
||||
public const int JianCaiErrorNameEmpty = 12752;
|
||||
|
||||
/// <summary>
|
||||
/// 建材名字是空
|
||||
/// </summary>
|
||||
public const int JianCaiErrorNameTooLong = 12753;
|
||||
|
||||
/// <summary>
|
||||
/// 建材公司名字是空
|
||||
/// </summary>
|
||||
public const int JianCaiErrorCompanyEmpty = 12754;
|
||||
|
||||
/// <summary>
|
||||
/// 建材公司名字过长
|
||||
/// </summary>
|
||||
public const int JianCaiErrorCompanyTooLong = 12755;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
public const int JianCaiErrorPhoneEmpty = 12756;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号格式错误
|
||||
/// </summary>
|
||||
public const int JianCaiErrorPhoneFormat = 12757;
|
||||
|
||||
/// <summary>
|
||||
/// 职位校验
|
||||
/// </summary>
|
||||
public const int JianCaiErrorPositionTooLong = 12758;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号已经报名
|
||||
/// </summary>
|
||||
public const int JianCaiErrorPhoneAlreadyRegistered = 12759;
|
||||
|
||||
/// <summary>
|
||||
/// 该用户已经报名
|
||||
/// </summary>
|
||||
public const int JianCaiErrorUserAlreadyRegistered = 12760;
|
||||
|
||||
/// <summary>
|
||||
/// 报名失败
|
||||
/// </summary>
|
||||
public const int JianCaiErrorRegisterFailed = 12761;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家未报名
|
||||
/// </summary>
|
||||
public const int JianCaiErrorNotRegistered = 12762;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家信息查询失败
|
||||
/// </summary>
|
||||
public const int JianCaiErrorQueryFailed = 12763;
|
||||
|
||||
/// <summary>
|
||||
/// 不能申请和自己成为队友
|
||||
/// </summary>
|
||||
public const int JianCaiErrorCannotApplySelf = 12764;
|
||||
|
||||
/// <summary>
|
||||
/// 自己已经有队友
|
||||
/// </summary>
|
||||
public const int JianCaiErrorAlreadyHasTeammate = 12765;
|
||||
|
||||
/// <summary>
|
||||
/// 已经提交了申请,对方还未处理
|
||||
/// </summary>
|
||||
public const int JianCaiErrorHasPendingApply = 12766;
|
||||
|
||||
/// <summary>
|
||||
/// 对方未报名
|
||||
/// </summary>
|
||||
public const int JianCaiErrorTargetNotRegistered = 12767;
|
||||
|
||||
/// <summary>
|
||||
/// 对方已经有队友
|
||||
/// </summary>
|
||||
public const int JianCaiErrorTargetHasTeammate = 12768;
|
||||
|
||||
/// <summary>
|
||||
/// 申请成为队友失败!
|
||||
/// </summary>
|
||||
public const int JianCaiErrorApplyFailed = 12769;
|
||||
|
||||
/// <summary>
|
||||
/// 没有这个申请ID
|
||||
/// </summary>
|
||||
public const int JianCaiErrorApplyNotFound = 12770;
|
||||
|
||||
/// <summary>
|
||||
/// 该申请不属于当前用户
|
||||
/// </summary>
|
||||
public const int JianCaiErrorApplyNotOwned = 12771;
|
||||
|
||||
/// <summary>
|
||||
/// 该申请已经处理过了
|
||||
/// </summary>
|
||||
public const int JianCaiErrorApplyNotPending = 12772;
|
||||
|
||||
/// <summary>
|
||||
/// 撤销申请失败
|
||||
/// </summary>
|
||||
public const int JianCaiErrorCancelFailed = 12773;
|
||||
|
||||
/// <summary>
|
||||
/// 申请结果处理异常
|
||||
/// </summary>
|
||||
public const int JianCaiErrorHandleApplyFailed = 12774;
|
||||
|
||||
/// <summary>
|
||||
/// 百名单已经注册过了
|
||||
/// </summary>
|
||||
public const int JianCaiBiSaiRegisterExists = 12775;
|
||||
|
||||
/// <summary>
|
||||
/// 白名单注册失败
|
||||
/// </summary>
|
||||
public const int JianCaiBiSaiRegisterFailed = 12776;
|
||||
|
||||
/// <summary>
|
||||
/// 您没有队友
|
||||
/// </summary>
|
||||
public const int JianCaiErrorNoTeammate = 12777;
|
||||
|
||||
/// <summary>
|
||||
/// 解除绑定失败!
|
||||
/// </summary>
|
||||
public const int JianCaiErrorUnbindFailed = 12778;
|
||||
|
||||
/// <summary>
|
||||
/// 对方的 队友不是我
|
||||
/// </summary>
|
||||
public const int JianCaiErrorTeammateIsNotMe = 12779;
|
||||
|
||||
/// <summary>
|
||||
/// 报名已截止
|
||||
/// </summary>
|
||||
public const int JianCaiErrorENROLLMENT_ENDED = 12780;
|
||||
|
||||
/// <summary>
|
||||
/// 轮次状态错误
|
||||
/// </summary>
|
||||
public const int JianCaiErrorRoundNotStarted = 12781;
|
||||
|
||||
/// <summary>
|
||||
/// 建材数据保存失败
|
||||
/// </summary>
|
||||
public const int JianCaiErrorSaveFailed = 12782;
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
28
NetWorkMessage/Message/MessageData/Common/MessageTipCode.cs
Normal file
28
NetWorkMessage/Message/MessageData/Common/MessageTipCode.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ObjectMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 用做提示的状态码定义
|
||||
/// </summary>
|
||||
public static class MessageTipCode
|
||||
{
|
||||
public const int Error_WrongData = 1;
|
||||
public const int Error_NoPermission = 2;
|
||||
public const int Error_Argument = 3;
|
||||
public const int Error_Server = 4;
|
||||
public const int Error_DB = 5;
|
||||
}
|
||||
|
||||
public static class MessageTip
|
||||
{
|
||||
public static Dictionary<int, string> Tips = new Dictionary<int, string>()
|
||||
{
|
||||
{ MessageTipCode.Error_WrongData, "数据错误!" },
|
||||
{ MessageTipCode.Error_NoPermission, "您的权限不足!" },
|
||||
{ MessageTipCode.Error_Argument, "参数错误!" },
|
||||
{ MessageTipCode.Error_Server, "服务器错误,操作失败!" },
|
||||
{ MessageTipCode.Error_DB, "数据库错误,操作失败!" },
|
||||
};
|
||||
}
|
||||
}
|
||||
255
NetWorkMessage/Message/MessageData/Common/PackHead.cs
Normal file
255
NetWorkMessage/Message/MessageData/Common/PackHead.cs
Normal file
@ -0,0 +1,255 @@
|
||||
/*
|
||||
* 由SharpDevelop创建。
|
||||
* 用户: Administrator
|
||||
* 日期: 2018-04-02
|
||||
* 时间: 21:11
|
||||
*
|
||||
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using MessagePack;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameData
|
||||
{
|
||||
/// <summary>
|
||||
/// 包头协议 描述
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class PackHead
|
||||
: IReference
|
||||
{
|
||||
/// <summary>
|
||||
/// 包类型
|
||||
/// </summary>
|
||||
[Key(0)] public int packlx;
|
||||
|
||||
/// <summary>
|
||||
/// userid
|
||||
/// </summary>
|
||||
[Key(1)] public int userid;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 平台0PC 1Android 2Ios 3MiniGame 4WebGl
|
||||
/// </summary>
|
||||
[Key(2)] public string plat;
|
||||
|
||||
/// <summary>
|
||||
/// 平台 整数值 后续把上面的plat移除
|
||||
/// </summary>
|
||||
[Key(3)] public int platValue;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端版本
|
||||
/// </summary>
|
||||
[Key(4)] public int clientVer;
|
||||
|
||||
/// <summary>
|
||||
/// 其他int参数
|
||||
/// </summary>
|
||||
[Key(5)] public int[] otherInt;
|
||||
|
||||
/// <summary>
|
||||
/// 其他字符串参数
|
||||
/// </summary>
|
||||
[Key(6)] public string[] otherString;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端的标识,每个客户端都是唯一的
|
||||
/// </summary>
|
||||
[Key(7)] public string clientSign;
|
||||
|
||||
/// <summary>
|
||||
/// 会话ID
|
||||
/// </summary>
|
||||
[IgnoreMember] public string SessionUUID;
|
||||
|
||||
#if Server
|
||||
/// <summary>
|
||||
/// 中转包类型
|
||||
/// </summary>
|
||||
[IgnoreMember] public int transfer;
|
||||
|
||||
[IgnoreMember] [JsonIgnore] public bool IsFromPool { get; set; }
|
||||
|
||||
[IgnoreMember] [JsonIgnore] public long ReferenceId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// http 请求ID
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] [IgnoreMember] public int requestId = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 时间验证
|
||||
/// </summary>
|
||||
[DefaultValue(-1)] [IgnoreMember] public long doid = -1;
|
||||
|
||||
/// <summary>
|
||||
/// 发送的模块
|
||||
/// </summary>
|
||||
[IgnoreMember] public ModuleUtile sendutil;
|
||||
|
||||
/// <summary>
|
||||
/// 通讯模块
|
||||
/// </summary>
|
||||
[IgnoreMember] public ServerNode Util;
|
||||
|
||||
/// <summary>
|
||||
/// IP地址
|
||||
/// </summary>
|
||||
[IgnoreMember] public string ip;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏节点
|
||||
/// </summary>
|
||||
//[ProtoBuf.ProtoMember(14)]
|
||||
[IgnoreMember] public ServerNode gameNode;
|
||||
|
||||
[IgnoreMember] public ServerNode[] utils;
|
||||
|
||||
/// <summary>
|
||||
/// 添加模块
|
||||
/// </summary>
|
||||
/// <param name="util">添加的模块</param>
|
||||
public bool AddModule(ModuleUtile util)
|
||||
{
|
||||
if (utils == null)
|
||||
{
|
||||
utils = new ModuleUtile[] { util };
|
||||
return true;
|
||||
}
|
||||
|
||||
int len = utils.Length;
|
||||
if (len > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < len; i++)
|
||||
{
|
||||
if (util.id == utils[i].id)
|
||||
return false;
|
||||
}
|
||||
|
||||
ModuleUtile[] temp = new ModuleUtile[len + 1];
|
||||
temp[len] = util;
|
||||
Array.Copy(utils, 0, temp, 0, len);
|
||||
utils = temp;
|
||||
return true;
|
||||
}
|
||||
|
||||
public ServerNode GetUtil()
|
||||
{
|
||||
if (Util != null)
|
||||
{
|
||||
return Util;
|
||||
}
|
||||
|
||||
if (utils != null && utils.Length > 0)
|
||||
{
|
||||
return utils[0];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Dispose
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
plat = null;
|
||||
otherInt = null;
|
||||
otherString = null;
|
||||
clientSign = null;
|
||||
#if Server
|
||||
Util = null;
|
||||
sendutil = null;
|
||||
ip = null;
|
||||
ReferencePool.Recycle(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if Server
|
||||
public static PackHead Create()
|
||||
{
|
||||
PackHead head = ReferencePool.Fetch<PackHead>();
|
||||
return head;
|
||||
}
|
||||
|
||||
public static PackHead Create(int packLx)
|
||||
{
|
||||
PackHead head = ReferencePool.Fetch<PackHead>();
|
||||
head.packlx = packLx;
|
||||
return head;
|
||||
}
|
||||
#else
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PackHead()
|
||||
{
|
||||
}
|
||||
|
||||
public PackHead(int packLx)
|
||||
{
|
||||
this.packlx = packLx;
|
||||
}
|
||||
|
||||
public static PackHead Create(int packLx)
|
||||
{
|
||||
PackHead head = ReferencePool.Acquire<PackHead>();
|
||||
head.packlx = packLx;
|
||||
return head;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if Server
|
||||
/// <summary>
|
||||
/// 平台枚举
|
||||
/// </summary>
|
||||
public enum PlatEnum
|
||||
{
|
||||
/// <summary>
|
||||
/// 桌面模式
|
||||
/// </summary>
|
||||
Window = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 安卓平台
|
||||
/// </summary>
|
||||
Android = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 苹果平台
|
||||
/// </summary>
|
||||
Ios = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 小游戏
|
||||
/// </summary>
|
||||
MiniGame = 3,
|
||||
|
||||
/// <summary>
|
||||
/// WebGl
|
||||
/// </summary>
|
||||
WebGL = 4,
|
||||
}
|
||||
#endif
|
||||
}
|
||||
105
NetWorkMessage/Message/MessageData/Common/RegisterSession.cs
Normal file
105
NetWorkMessage/Message/MessageData/Common/RegisterSession.cs
Normal file
@ -0,0 +1,105 @@
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 注册Session
|
||||
/// </summary>
|
||||
[Message(MessageCode.RegisterSessionRequest)]
|
||||
[MessagePackObject]
|
||||
public class RegisterSessionRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户Userid
|
||||
/// </summary>
|
||||
[Key(0)] public int Userid;
|
||||
|
||||
/// <summary>
|
||||
/// 会话SessionUUID
|
||||
/// </summary>
|
||||
[Key(1)] public string SessionUUID;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端版本
|
||||
/// </summary>
|
||||
[Key(2)] public int ClientVer;
|
||||
|
||||
[Key(3)] public long SeqId;
|
||||
|
||||
[Key(4)]
|
||||
public int Plat;
|
||||
|
||||
/// <summary>
|
||||
/// 设备信息
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public string DeviceInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public string StoreType;
|
||||
|
||||
#if GameClient
|
||||
public static RegisterSessionRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<RegisterSessionRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Userid = 0;
|
||||
SessionUUID = null;
|
||||
ClientVer = 0;
|
||||
SeqId = 0;
|
||||
Plat = 0;
|
||||
DeviceInfo = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册Session 响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.RegisterSessionResponse)]
|
||||
[MessagePackObject]
|
||||
public class RegisterSessionResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 处理结果
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
[Key(1)] public long SeqId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 更新Session过期时间
|
||||
/// </summary>
|
||||
[Message(MessageCode.UpdateSessionExpireTime)]
|
||||
[MessagePackObject]
|
||||
public class SessionUpdateExpireTime : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static SessionUpdateExpireTime Create()
|
||||
{
|
||||
return ReferencePool.Acquire<SessionUpdateExpireTime>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// 链接成功
|
||||
// /// </summary>
|
||||
// [Message(MessageCode.ConnectSuccess)]
|
||||
// [MessagePackObject]
|
||||
// public class ConnectSuccessMsg : MessageData
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
||||
50
NetWorkMessage/Message/MessageData/Common/ResData.cs
Normal file
50
NetWorkMessage/Message/MessageData/Common/ResData.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏资源奖励资源 历史遗留问题,后续不用了可以删除
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class GameRewardResData
|
||||
{
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
[Key(1)]
|
||||
public int Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资源数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class ResData
|
||||
#if GameClient
|
||||
: IReference
|
||||
#endif
|
||||
{
|
||||
[Key(0)] public int Id;
|
||||
|
||||
[Key(1)] public long Count;
|
||||
|
||||
#if GameClient
|
||||
public static ResData Create(int id, long count)
|
||||
{
|
||||
ResData resData = ReferencePool.Acquire<ResData>();
|
||||
resData.Id = id;
|
||||
resData.Count = count;
|
||||
return resData;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,16 @@
|
||||
using GameMessage;
|
||||
|
||||
namespace ObjectMessage
|
||||
{
|
||||
public static class TipCodeMessageEx
|
||||
{
|
||||
public static void SetCode(this TipCodeResponse resp, int code)
|
||||
{
|
||||
resp.Code = code;
|
||||
if (MessageTip.Tips.TryGetValue(code, out var tip))
|
||||
{
|
||||
resp.Message = tip;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
21
NetWorkMessage/Message/MessageData/Common/TipCodeResponse.cs
Normal file
21
NetWorkMessage/Message/MessageData/Common/TipCodeResponse.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.TipCode)]
|
||||
[MessagePackObject]
|
||||
public class TipCodeResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 错误码
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Code;
|
||||
|
||||
/// <summary>
|
||||
/// 错误码信息
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string Message;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class UserRegistrationData
|
||||
{
|
||||
public const string UserIdName = nameof(UserId);
|
||||
|
||||
public const string InviteIdName = nameof(InviteId);
|
||||
|
||||
public const string RegisterChannelName = nameof(RegisterChannel);
|
||||
|
||||
public const string AccountTypeName = nameof(AccountType);
|
||||
|
||||
public const string RegisterTimeName = nameof(RegisterTime);
|
||||
|
||||
public const string RemarkName = nameof(Remark);
|
||||
|
||||
/// <summary>
|
||||
/// 用户Id
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId { get; set; }
|
||||
/// <summary>
|
||||
/// 邀请人
|
||||
/// </summary>
|
||||
[Key(1)] public string InviteId { get; set; }
|
||||
/// <summary>
|
||||
/// 注册平台 (PlatType)
|
||||
/// </summary>
|
||||
[Key(2)] public int RegisterChannel { get; set; }
|
||||
/// <summary>
|
||||
/// 账号类型 (普通账号、微信、QQ、、、) (LoginType)
|
||||
/// </summary>
|
||||
[Key(3)] public int AccountType { get; set; }
|
||||
/// <summary>
|
||||
/// 注册时间
|
||||
/// </summary>
|
||||
[Key(4)] public DateTime RegisterTime { get; set; }
|
||||
/// <summary>
|
||||
/// 注册备注
|
||||
/// </summary>
|
||||
[Key(5)] public string Remark { get; set; }
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,40 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class WarFriendItemData
|
||||
{
|
||||
public const string UserIdName = nameof(UserId);
|
||||
|
||||
public const string GameIdName = nameof(GameId);
|
||||
|
||||
public const string WeiYiMaName = nameof(WeiYiMa);
|
||||
|
||||
public const string ContentName = nameof(Content);
|
||||
|
||||
/// <summary>
|
||||
/// 玩家UserId
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端ID
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int GameId;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子唯一码
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public string WeiYiMa;
|
||||
|
||||
/// <summary>
|
||||
/// 战绩内容
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public string Content;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class WarGoldRecordItemData
|
||||
{
|
||||
public const string UserIdName = nameof(UserId);
|
||||
|
||||
public const string ScoreName = nameof(Score);
|
||||
|
||||
public const string ContentName = nameof(Content);
|
||||
|
||||
public const string GameIdName = nameof(GameId);
|
||||
|
||||
public const string BeiLvName = nameof(BeiLv);
|
||||
|
||||
public const string TaxName = nameof(Tax);
|
||||
|
||||
public const string RoomIdName = nameof(RoomId);
|
||||
|
||||
public const string EndTimeName = nameof(EndTime);
|
||||
|
||||
public const string DescriptionName = nameof(Description);
|
||||
|
||||
/// <summary>
|
||||
/// 玩家
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 这一局得分数
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public double Score;
|
||||
|
||||
/// <summary>
|
||||
/// 这一局得玩家信息
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public List<WarRecordPlayerData> Content;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏ID
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public int GameId;
|
||||
|
||||
/// <summary>
|
||||
/// 倍率
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public float BeiLv;
|
||||
|
||||
/// <summary>
|
||||
/// 手续费
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int Tax;
|
||||
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public string RoomId;
|
||||
|
||||
/// <summary>
|
||||
/// 结束时间
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public string EndTime;
|
||||
|
||||
/// <summary>
|
||||
/// 用于填一下描述信息 (如玩法、游戏名称)
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public string Description;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class WarRecordPlayerData
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 战绩分数
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public double Score;
|
||||
}
|
||||
}
|
||||
149
NetWorkMessage/Message/MessageData/Const/PayConst.cs
Normal file
149
NetWorkMessage/Message/MessageData/Const/PayConst.cs
Normal file
@ -0,0 +1,149 @@
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace GameMessage.Const
|
||||
{
|
||||
/// <summary>
|
||||
/// 角色
|
||||
/// </summary>
|
||||
public enum OrderRoleType
|
||||
{
|
||||
[Description("未知")]
|
||||
Unknow = 0,
|
||||
[Description("用户")]
|
||||
User = 1, // 用户
|
||||
[Description("公会")]
|
||||
Club = 2, // 公会
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 订单状态
|
||||
/// </summary>
|
||||
public enum OrderState
|
||||
{
|
||||
Open = 1, // 打开状态
|
||||
Paying = 2, // 支付中
|
||||
Completed = 3, // 支付完成
|
||||
Refunding = 4, // 退款中
|
||||
Refunded = 5, // 已退款
|
||||
Authing = 6, // 支付授权中
|
||||
Exception = 99, // 异常订单
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 业务相关支付渠道
|
||||
/// </summary>
|
||||
public enum PaymentChannel
|
||||
{
|
||||
Unknow = 0,
|
||||
Alipay_H5Web = 1, // 支付宝手机网站支付
|
||||
WeChat_JSAPI = 2, // 微信内手机网站支付
|
||||
Agent_H5Web = 3, // 代付手机网站支付
|
||||
AliPay_App = 4, // 支付宝app支付
|
||||
WeChat_App = 5, // 微信app支付
|
||||
Huawei_App = 6, // 华为app支付
|
||||
Apple_App = 7, // 苹果app支付
|
||||
QR_PC = 8, // PC扫码支付
|
||||
WeChat_MiniGame = 9, // 微信小游戏支付
|
||||
ZG_WeChat_JSAPI = 10, // 中钢微信支付支付 (作废)
|
||||
Lakala_Cashier = 11, // 拉卡拉聚合支付
|
||||
ZG_QR_App = 12, // 中钢App扫码支付 (作废)
|
||||
Lakala_Mini = 13, // 拉卡拉小程序
|
||||
CMB_Wechat_App = 14, // 招行-微信app
|
||||
CMB_Wechat_JSAPI = 15, // 招行-微信JsApi
|
||||
CMB_CloudPay = 16, // 招行-云闪付
|
||||
CMB_ZFBWap = 17, // 招行-支付宝手机网站支付
|
||||
CMB_ZFBApp = 18, // 招行-支付宝app支付
|
||||
CMB_QRCode = 19, // 招行-收款码
|
||||
CMB_Wechat_MiniApp = 20, // 招行-小程序
|
||||
HM_JSAPI = 21, // 河马付 - JsApi
|
||||
Lakala_QFW_Mini = 22, // 拉卡拉全方位平台小程序
|
||||
Lakala_QFW_Cashier = 23, // 拉卡拉全方位聚合支付
|
||||
XiaoMi = 24, //小米支付
|
||||
Vivo = 25, //Vivo支付
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 支付渠道类型
|
||||
/// </summary>
|
||||
public enum ChannelType
|
||||
{
|
||||
Alipay = 1,
|
||||
WeChat = 2,
|
||||
Huawei = 3,
|
||||
Apple = 4,
|
||||
ZG = 5, // 中钢
|
||||
Lakala = 6, // 拉卡拉
|
||||
MiniGame = 7, // 小游戏
|
||||
CMB = 8, // 招行
|
||||
HM = 9, // 河马支付
|
||||
XiaoMi = 10, //小米支付
|
||||
|
||||
SandBox = 99, // 沙盒
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 支付来源类型
|
||||
/// </summary>
|
||||
public enum ChannelOriginType
|
||||
{
|
||||
Unknown = 0,
|
||||
WxService = 1, // 微信服务号
|
||||
PC = 2, // PC端
|
||||
Android = 3, // 安卓
|
||||
IOS = 4, // Apple
|
||||
WebGL = 5, // WebGL
|
||||
MiniGame = 6, // 微信小游戏
|
||||
}
|
||||
|
||||
|
||||
public class PayNameMapUtil
|
||||
{
|
||||
public static string GetChannelOriginTypeName(ChannelOriginType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ChannelOriginType.WxService:
|
||||
return "微信服务号";
|
||||
case ChannelOriginType.PC:
|
||||
return "PC端";
|
||||
case ChannelOriginType.Android:
|
||||
return "安卓";
|
||||
case ChannelOriginType.IOS:
|
||||
return "苹果";
|
||||
case ChannelOriginType.WebGL:
|
||||
return "WebGL";
|
||||
case ChannelOriginType.MiniGame:
|
||||
return "微信小游戏";
|
||||
default:
|
||||
return "未知";
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetChannelTypeName(ChannelType channel)
|
||||
{
|
||||
switch (channel)
|
||||
{
|
||||
case ChannelType.Alipay:
|
||||
return "支付宝";
|
||||
case ChannelType.WeChat:
|
||||
return "微信";
|
||||
case ChannelType.MiniGame:
|
||||
return "微信小游戏";
|
||||
case ChannelType.Huawei:
|
||||
return "华为";
|
||||
case ChannelType.Apple:
|
||||
return "苹果";
|
||||
case ChannelType.Lakala:
|
||||
return "拉卡拉";
|
||||
case ChannelType.CMB:
|
||||
return "招行";
|
||||
case ChannelType.HM:
|
||||
return "河马付";
|
||||
case ChannelType.SandBox:
|
||||
return "沙盒";
|
||||
default:
|
||||
return "未知";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
156
NetWorkMessage/Message/MessageData/Convert/DeskInfoConvert.cs
Normal file
156
NetWorkMessage/Message/MessageData/Convert/DeskInfoConvert.cs
Normal file
@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GameData;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
public static class DeskInfoConvert
|
||||
{
|
||||
#region Pack To Data
|
||||
|
||||
public static DeskInfo ConvertDeskInfo(DeskInfoPack pack)
|
||||
{
|
||||
DeskInfo info = new DeskInfo();
|
||||
info.weiyima = pack.Weiyima;
|
||||
info.roomNum = pack.RoomNum;
|
||||
info.rule = ConvertDeskRule(pack.Rule);
|
||||
info.nowCnt = pack.NowCnt;
|
||||
info.overCnt = pack.OverCnt;
|
||||
info.serverVer = pack.ServerVer;
|
||||
info.creatStyle = pack.CreatStyle;
|
||||
info.creatUserid = pack.CreatUserid;
|
||||
info.fangka = pack.Fangka;
|
||||
info.pls = pack.Pls.Select(ConvertDeskPlayer).ToArray();
|
||||
info.seat = pack.Seat?.ToArray() ?? Array.Empty<int>();
|
||||
info.burs = pack.Burs.Select(ConvertDeskBureau).ToList();
|
||||
info.SumBurs = pack.SumBurs.Select(ConvertDeskSummaryBureau).ToList();
|
||||
info.CreateTime = pack.CreateTime;
|
||||
info.closeTime = pack.CloseTime;
|
||||
return info;
|
||||
}
|
||||
|
||||
public static DeskRule ConvertDeskRule(DeskRulePack pack)
|
||||
{
|
||||
DeskRule data = new DeskRule();
|
||||
data.maxCnt = pack.MaxCnt;
|
||||
data.minCnt = pack.MinCnt;
|
||||
data.warCnt = pack.WarCnt;
|
||||
data.game_serid = pack.GameSerId;
|
||||
data.interceptIp = pack.InterceptIp;
|
||||
data.interceptpos = pack.InterceptPos;
|
||||
data.interceptWeChat = pack.InterceptWeChat;
|
||||
data.ex = pack.Ex?.ToArray() ?? Array.Empty<string>();
|
||||
data.peilv = pack.Peilv;
|
||||
data.roomrule = pack.Roomrule;
|
||||
data.Capping = pack.Capping;
|
||||
data.Remarks = pack.Remarks;
|
||||
data.RuleEx = pack.RuleEx;
|
||||
return data;
|
||||
}
|
||||
|
||||
public static DeskInfo.PlayerData ConvertDeskPlayer(DeskPlayerDataPack pack)
|
||||
{
|
||||
DeskInfo.PlayerData data = new DeskInfo.PlayerData();
|
||||
data.userid = pack.UserId;
|
||||
data.nickName = pack.NickName;
|
||||
data.sex = pack.Sex;
|
||||
data.fangzhu = pack.FangZhu;
|
||||
data.ip = pack.ClientIp;
|
||||
data.ClubId = pack.ClubId;
|
||||
return data;
|
||||
}
|
||||
|
||||
public static DeskInfo.Bureau ConvertDeskBureau(DeskBureauPack pack)
|
||||
{
|
||||
DeskInfo.Bureau data = new DeskInfo.Bureau();
|
||||
data.id = pack.Id;
|
||||
data.playScore = pack.PlayScore?.ToArray() ?? Array.Empty<long>();
|
||||
data.seat = pack.Seat?.ToArray() ?? Array.Empty<int>();
|
||||
return data;
|
||||
}
|
||||
|
||||
public static DeskInfo.SummaryBureau ConvertDeskSummaryBureau(DeskSummaryBureauPack pack)
|
||||
{
|
||||
DeskInfo.SummaryBureau data = new DeskInfo.SummaryBureau();
|
||||
data.seat = pack.Seat;
|
||||
data.Score = pack.Score;
|
||||
return data;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Data To Pack
|
||||
|
||||
public static DeskInfoPack ConvertDeskInfoPack(DeskInfo data)
|
||||
{
|
||||
DeskInfoPack pack = new DeskInfoPack();
|
||||
pack.Weiyima = data.weiyima;
|
||||
pack.RoomNum = data.roomNum;
|
||||
pack.Rule = ConvertDeskRulePack(data.rule);
|
||||
pack.NowCnt = data.nowCnt;
|
||||
pack.OverCnt = data.overCnt;
|
||||
pack.ServerVer = data.serverVer;
|
||||
pack.CreatStyle = data.creatStyle;
|
||||
pack.CreatUserid = data.creatUserid;
|
||||
pack.Fangka = data.fangka;
|
||||
pack.Pls = data.pls.Select(ConvertDeskPlayerPack).ToList();
|
||||
pack.Seat = new List<int>(data.seat ?? Array.Empty<int>());
|
||||
pack.Burs = data.burs.Select(ConvertDeskBureauPack).ToList();
|
||||
pack.SumBurs = data.SumBurs.Select(ConvertDeskSummaryBureauPack).ToList();
|
||||
pack.CreateTime = data.CreateTime;
|
||||
pack.CloseTime = data.closeTime;
|
||||
return pack;
|
||||
}
|
||||
|
||||
public static DeskRulePack ConvertDeskRulePack(DeskRule data)
|
||||
{
|
||||
DeskRulePack pack = new DeskRulePack();
|
||||
pack.MaxCnt = data.maxCnt;
|
||||
pack.MinCnt = data.minCnt;
|
||||
pack.WarCnt = data.warCnt;
|
||||
pack.GameSerId = data.game_serid;
|
||||
pack.InterceptIp = data.interceptIp;
|
||||
pack.InterceptPos = data.interceptpos;
|
||||
pack.InterceptWeChat = data.interceptWeChat;
|
||||
pack.Ex = new List<string>(data.ex ?? Array.Empty<string>());
|
||||
pack.Peilv = data.peilv;
|
||||
pack.Roomrule = data.roomrule;
|
||||
pack.Capping = data.Capping;
|
||||
pack.Remarks = data.Remarks;
|
||||
pack.RuleEx = data.RuleEx;
|
||||
return pack;
|
||||
}
|
||||
|
||||
public static DeskPlayerDataPack ConvertDeskPlayerPack(DeskInfo.PlayerData data)
|
||||
{
|
||||
DeskPlayerDataPack pack = new DeskPlayerDataPack();
|
||||
pack.UserId = data.userid;
|
||||
pack.NickName = data.nickName;
|
||||
pack.Sex = data.sex;
|
||||
pack.FangZhu = data.fangzhu;
|
||||
pack.ClientIp = data.ip;
|
||||
pack.ClubId = data.ClubId;
|
||||
return pack;
|
||||
}
|
||||
|
||||
public static DeskBureauPack ConvertDeskBureauPack(DeskInfo.Bureau data)
|
||||
{
|
||||
DeskBureauPack pack = new DeskBureauPack();
|
||||
pack.Id = data.id;
|
||||
pack.PlayScore = new List<long>(data.playScore ?? Array.Empty<long>());
|
||||
pack.Seat = new List<int>(data.seat ?? Array.Empty<int>());
|
||||
return pack;
|
||||
}
|
||||
|
||||
public static DeskSummaryBureauPack ConvertDeskSummaryBureauPack(DeskInfo.SummaryBureau data)
|
||||
{
|
||||
DeskSummaryBureauPack pack = new DeskSummaryBureauPack();
|
||||
pack.Seat = data.seat;
|
||||
pack.Score = data.Score;
|
||||
return pack;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,66 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.AccountPrivateInfoRequest)]
|
||||
[MessagePackObject]
|
||||
public class AccountPrivateInfoRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static AccountPrivateInfoRequest Create()
|
||||
{
|
||||
return GameFramework.ReferencePool.Acquire<AccountPrivateInfoRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.AccountPrivateInfoResponse)]
|
||||
[MessagePackObject]
|
||||
public class AccountPrivateInfoResponse : MessageData
|
||||
{
|
||||
[Key(0)]public int ResultCode;
|
||||
[Key(1)]public string PhoneNumber;
|
||||
}
|
||||
|
||||
|
||||
[Message(MessageCode.AccountBindRequest)]
|
||||
[MessagePackObject]
|
||||
public class AccountBindRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 绑定类型
|
||||
/// </summary>
|
||||
[Key(0)]public AccountBindType BindType;
|
||||
/// <summary>
|
||||
/// 绑定的账号
|
||||
/// </summary>
|
||||
[Key(1)]public string BindAccount;
|
||||
/// <summary>
|
||||
/// 绑定账号验证凭证
|
||||
/// </summary>
|
||||
[Key(2)]public string BindVerifyCode;
|
||||
|
||||
#if GameClient
|
||||
public static AccountBindRequest Create()
|
||||
{
|
||||
return GameFramework.ReferencePool.Acquire<AccountBindRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.AccountBindResponse)]
|
||||
[MessagePackObject]
|
||||
public class AccountBindResponse : MessageData
|
||||
{
|
||||
[Key(0)]public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 账号绑定类型
|
||||
/// </summary>
|
||||
public enum AccountBindType
|
||||
{
|
||||
None = 0,
|
||||
Phone = 1, // 手机绑定
|
||||
}
|
||||
}
|
||||
292
NetWorkMessage/Message/MessageData/GameCenter/ActivityMessage.cs
Normal file
292
NetWorkMessage/Message/MessageData/GameCenter/ActivityMessage.cs
Normal file
@ -0,0 +1,292 @@
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 福利数据请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.WelfareDataRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class WelfareDataRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static WelfareDataRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<WelfareDataRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 福利数据响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.WelfareDataResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class WelfareDataResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 上次签到的时间
|
||||
/// </summary>
|
||||
[Key(0)] public string LastSignTimeStr;
|
||||
|
||||
/// <summary>
|
||||
/// 连续签到次数
|
||||
/// </summary>
|
||||
[Key(1)] public int LastSignCnt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 救济金请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReliefRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ReliefRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 可领救济金的条件
|
||||
/// </summary>
|
||||
[Key(0)] public int Poor;
|
||||
|
||||
/// <summary>
|
||||
/// 救济金的金额
|
||||
/// </summary>
|
||||
[Key(1)] public int Relief;
|
||||
|
||||
/// <summary>
|
||||
/// 是否看广告
|
||||
/// </summary>
|
||||
[Key(2)] public bool IsAd;
|
||||
|
||||
#if GameClient
|
||||
public static ReliefRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<ReliefRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Poor = 0;
|
||||
Relief = 0;
|
||||
IsAd = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 救济金响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReliefResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ReliefResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 领取到的金额
|
||||
/// </summary>
|
||||
[Key(0)] public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 领取次数
|
||||
/// </summary>
|
||||
[Key(1)] public int DoleCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 领取结果
|
||||
/// </summary>
|
||||
[Key(2)] public int ResultCode;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 转盘请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.TurnTableRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class TurnTableRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否活动
|
||||
/// </summary>
|
||||
[Key(0)] public bool IsActivity;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 转盘响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.TurnTableResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class TurnTableResponse : MessageData
|
||||
{
|
||||
/*
|
||||
1 100W金币 50%
|
||||
2 80礼券 40%
|
||||
3 1参赛卷 3%
|
||||
4 1复活卡 3%
|
||||
5 300万金币 1%
|
||||
6 240礼券 1%
|
||||
7 3参赛卷 1%
|
||||
8 3张复活卡 1% */
|
||||
/// <summary>
|
||||
/// 奖励类型
|
||||
/// </summary>
|
||||
[Key(0)] public int RewardType;
|
||||
|
||||
/// <summary>
|
||||
/// 连续领取的次数
|
||||
/// </summary>
|
||||
[Key(1)] public int ContinuousDoleCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 是否活动
|
||||
/// </summary>
|
||||
[Key(2)] public bool IsActivity;
|
||||
|
||||
/// <summary>
|
||||
/// 结果
|
||||
/// </summary>
|
||||
[Key(3)] public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 签到宝箱领取请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.SignBoxRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class SignBoxRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 宝箱索引
|
||||
/// </summary>
|
||||
[Key(0)] public int BoxIndex;
|
||||
|
||||
#if GameClient
|
||||
public static SignBoxRequest Create(int boxIndex)
|
||||
{
|
||||
SignBoxRequest request = ReferencePool.Acquire<SignBoxRequest>();
|
||||
request.BoxIndex = boxIndex;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 签到宝箱领取响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.SignBoxResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class SignBoxResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 宝箱索引
|
||||
/// </summary>
|
||||
[Key(0)] public int BoxIndex;
|
||||
|
||||
/// <summary>
|
||||
/// 领取结果
|
||||
/// </summary>
|
||||
[Key(1)] public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.AdGiftRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class AdGiftRequest : MessageData
|
||||
{
|
||||
|
||||
#if GameClient
|
||||
public static AdGiftRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<AdGiftRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 广告礼包响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.AdGiftResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class AdGiftResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 领取的金额
|
||||
/// </summary>
|
||||
[Key(0)] public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 领取的次数
|
||||
/// </summary>
|
||||
[Key(1)] public int AdGiftCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 领取结果
|
||||
/// </summary>
|
||||
[Key(2)] public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 摇钱树请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ShakeTreeRequest)]
|
||||
[MessagePackObject()]
|
||||
public class ShakeTreeRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 摇树次数
|
||||
/// </summary>
|
||||
[Key(0)] public int Cnt;
|
||||
|
||||
#if GameClient
|
||||
public static ShakeTreeRequest Create(int cnt)
|
||||
{
|
||||
ShakeTreeRequest request = ReferencePool.Acquire<ShakeTreeRequest>();
|
||||
request.Cnt = cnt;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 摇钱树响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ShakeTreeResponse)]
|
||||
[MessagePackObject()]
|
||||
public class ShakeTreeResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 消耗的游戏币
|
||||
/// </summary>
|
||||
[Key(0)] public long ExpendMoney;
|
||||
|
||||
/// <summary>
|
||||
/// 参赛券数量
|
||||
/// </summary>
|
||||
[Key(1)] public int CanSaiJuanNum;
|
||||
|
||||
/// <summary>
|
||||
/// 礼券数量
|
||||
/// </summary>
|
||||
[Key(2)] public int LiQuanNum;
|
||||
|
||||
/// <summary>
|
||||
/// 摇树结果
|
||||
/// </summary>
|
||||
[Key(3)] public int ResultCode;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,87 @@
|
||||
using GameMessage;
|
||||
using MessagePack;
|
||||
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace UnityGame
|
||||
{
|
||||
[Message(MessageCode.AdGiftRandomDataRequest)]
|
||||
[MessagePackObject]
|
||||
public class AdGiftRandomDataRequest : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
[Message(MessageCode.AdGiftRandomDataResponse)]
|
||||
[MessagePackObject]
|
||||
public class AdGiftRandomDataResponse : MessageData
|
||||
{
|
||||
[Key(0)] public int DayReceiveCnt;
|
||||
|
||||
#if Server
|
||||
public static AdGiftRandomDataResponse Create(int receiveCnt)
|
||||
{
|
||||
AdGiftRandomDataResponse response = ReferencePool.Fetch<AdGiftRandomDataResponse>();
|
||||
response.DayReceiveCnt = receiveCnt;
|
||||
return response;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.AdGiftRandomRequest)]
|
||||
[MessagePackObject]
|
||||
public class AdGiftRandomRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 奖励数额
|
||||
/// </summary>
|
||||
[Key(0)] public int Reward;
|
||||
|
||||
#if GameClient
|
||||
public static AdGiftRandomRequest Create(int reward)
|
||||
{
|
||||
AdGiftRandomRequest self = ReferencePool.Acquire<AdGiftRandomRequest>();
|
||||
self.Reward = reward;
|
||||
return self;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.AdGiftRandomResponse)]
|
||||
[MessagePackObject]
|
||||
public class AdGiftRandomResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 今日领取次数
|
||||
/// </summary>
|
||||
[Key(0)] public int DayReceiveCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励
|
||||
/// </summary>
|
||||
[Key(1)] public int Reward;
|
||||
|
||||
#if Server
|
||||
public static AdGiftRandomResponse Create(int receiveCnt, int reward)
|
||||
{
|
||||
AdGiftRandomResponse response = ReferencePool.Fetch<AdGiftRandomResponse>();
|
||||
response.DayReceiveCnt = receiveCnt;
|
||||
response.Reward = reward;
|
||||
return response;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,79 @@
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 资产明细请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.AssetDetailRequest)]
|
||||
[MessagePackObject()]
|
||||
public class AssetDetailRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 资产Id
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int AssetId;
|
||||
|
||||
#if GameClient
|
||||
public static AssetDetailRequest Create(int assetId)
|
||||
{
|
||||
AssetDetailRequest request = ReferencePool.Acquire<AssetDetailRequest>();
|
||||
request.AssetId = assetId;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 资产明细响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.AssetDetailResponse)]
|
||||
[MessagePackObject()]
|
||||
public class AssetDetailResponse : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int AssetId;
|
||||
|
||||
[Key(1)]
|
||||
public AssetDetailValue[] Values;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class AssetDetailValue
|
||||
{
|
||||
/// <summary>
|
||||
/// 资源Id
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ResId;
|
||||
|
||||
/// <summary>
|
||||
/// 资源类型
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int ResType;
|
||||
|
||||
/// <summary>
|
||||
/// 变化时间
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public long ChangeTime;
|
||||
|
||||
/// <summary>
|
||||
/// 变化值
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public long ChangeValue;
|
||||
|
||||
/// <summary>
|
||||
/// 余额
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public long NowValue;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,69 @@
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 黑名单请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.BlackListReportRequest)]
|
||||
[MessagePackObject]
|
||||
public class BlackListReportRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 所属平台
|
||||
/// </summary>
|
||||
[Key(0)] public int Plat;
|
||||
|
||||
/// <summary>
|
||||
/// ip地址
|
||||
/// </summary>
|
||||
[Key(1)] public string Ip;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
[Key(2)] public string StoreType;
|
||||
|
||||
/// <summary>
|
||||
/// 设备码
|
||||
/// </summary>
|
||||
[Key(3)] public string DeviceId;
|
||||
|
||||
/// <summary>
|
||||
/// 地址信息
|
||||
/// </summary>
|
||||
[Key(4)] public string AddressInfo;
|
||||
|
||||
#if GameClient
|
||||
public static BlackListReportRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<BlackListReportRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Plat = 0;
|
||||
Ip = null;
|
||||
StoreType = null;
|
||||
DeviceId = null;
|
||||
AddressInfo = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 黑名单响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.BlackListReportResponse)]
|
||||
[MessagePackObject]
|
||||
public class BlackListReportResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否需要退出
|
||||
/// </summary>
|
||||
[Key(0)] public bool CanQuit;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,116 @@
|
||||
using GameMessage;
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.BugReportRequest)]
|
||||
[MessagePackObject()]
|
||||
public class BugReportRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 联系方式
|
||||
/// </summary>
|
||||
[Key(0)] public string Phone;
|
||||
|
||||
/// <summary>
|
||||
/// bug描述
|
||||
/// </summary>
|
||||
[Key(1)] public string Description;
|
||||
|
||||
/// <summary>
|
||||
/// 当前游戏的状态
|
||||
/// </summary>
|
||||
[Key(2)] public string GameState;
|
||||
|
||||
/// <summary>
|
||||
/// 当前所在的游戏名称
|
||||
/// </summary>
|
||||
[Key(3)] public string GameName;
|
||||
|
||||
/// <summary>
|
||||
/// 当前所在的游戏页面
|
||||
/// </summary>
|
||||
[Key(4)] public string GamePage;
|
||||
|
||||
/// <summary>
|
||||
/// App版本
|
||||
/// </summary>
|
||||
[Key(5)] public string AppVer;
|
||||
|
||||
/// <summary>
|
||||
/// 版本描述
|
||||
/// </summary>
|
||||
[Key(6)] public string VerCode;
|
||||
|
||||
/// <summary>
|
||||
/// 资源版本
|
||||
/// </summary>
|
||||
[Key(7)] public string ResVer;
|
||||
|
||||
/// <summary>
|
||||
/// 平台名称
|
||||
/// </summary>
|
||||
[Key(8)] public string PlatName;
|
||||
|
||||
/// <summary>
|
||||
/// 设备系统
|
||||
/// </summary>
|
||||
[Key(9)] public string DeviceSystem;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是测试模式
|
||||
/// </summary>
|
||||
[Key(10)] public bool IsTestModel;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
[Key(11)] public string StoreType;
|
||||
|
||||
#if GameClient
|
||||
public static BugReportRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<BugReportRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Phone = null;
|
||||
Description = null;
|
||||
GameState = null;
|
||||
GameName = null;
|
||||
GamePage = null;
|
||||
AppVer = null;
|
||||
VerCode = null;
|
||||
ResVer = null;
|
||||
PlatName = null;
|
||||
DeviceSystem = null;
|
||||
IsTestModel = false;
|
||||
StoreType = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.BugReportResponse)]
|
||||
[MessagePackObject()]
|
||||
public class BugReportResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 结果类型
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 日志提交的地址
|
||||
/// </summary>
|
||||
[Key(1)] public string ReportUrl;
|
||||
|
||||
/// <summary>
|
||||
/// 提交的日志长度
|
||||
/// </summary>
|
||||
[Key(2)] public int LogLength;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,57 @@
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.EditorUserPwdRequest)]
|
||||
[MessagePackObject]
|
||||
public class EditorUserPwdRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户名
|
||||
/// /// </summary>
|
||||
[Key(0)]
|
||||
public string UserName;
|
||||
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string Pwd;
|
||||
|
||||
#if GameClient
|
||||
public static EditorUserPwdRequest Create(string userName, string pwd)
|
||||
{
|
||||
EditorUserPwdRequest request = ReferencePool.Acquire<EditorUserPwdRequest>();
|
||||
request.UserName = userName;
|
||||
request.Pwd = pwd;
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
UserName = null;
|
||||
Pwd = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.EditorUserPwdResponse)]
|
||||
[MessagePackObject]
|
||||
public class EditorUserPwdResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 结果
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 用户名
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string UserName;
|
||||
}
|
||||
}
|
||||
311
NetWorkMessage/Message/MessageData/GameCenter/EmlMessage.cs
Normal file
311
NetWorkMessage/Message/MessageData/GameCenter/EmlMessage.cs
Normal file
@ -0,0 +1,311 @@
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 请求邮件未读数量
|
||||
/// </summary>
|
||||
[Message(MessageCode.EmlUnReadCntRequest)]
|
||||
[MessagePackObject()]
|
||||
public class EmlUnReadCntRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否删除过期的邮件
|
||||
/// </summary>
|
||||
[Key(0)] public int DelExpiredEml;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件类型
|
||||
/// 0系统邮件
|
||||
/// 1用户邮件
|
||||
/// 2竞技比赛邮件
|
||||
/// </summary>
|
||||
[Key(1)] public int EmlType;
|
||||
|
||||
#if GameClient
|
||||
public static EmlUnReadCntRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<EmlUnReadCntRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
DelExpiredEml = 0;
|
||||
EmlType = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 响应邮件未读数量
|
||||
/// </summary>
|
||||
[Message(MessageCode.EmlUnReadCntResponse)]
|
||||
[MessagePackObject()]
|
||||
public class EmlUnReadCntResponse : MessageData
|
||||
{
|
||||
[Key(0)] public int Userid;
|
||||
[Key(1)] public int UnReadEmlCnt;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求所有未读邮件
|
||||
/// </summary>
|
||||
[Message(MessageCode.EmlsUnReadRequest)]
|
||||
[MessagePackObject()]
|
||||
public class EmlsUnReadRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 邮件类型
|
||||
/// 0系统邮件
|
||||
/// 1用户邮件
|
||||
/// 2竞技比赛邮件
|
||||
/// </summary>
|
||||
[Key(0)] public int EmlType;
|
||||
|
||||
#if GameClient
|
||||
public static EmlsUnReadRequest Create(int emlType)
|
||||
{
|
||||
EmlsUnReadRequest request = ReferencePool.Acquire<EmlsUnReadRequest>();
|
||||
request.EmlType = emlType;
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 响应所有未读邮件
|
||||
/// </summary>
|
||||
[Message(MessageCode.EmlsUnReadResponse)]
|
||||
[MessagePackObject()]
|
||||
public class EmlsUnReadResponse : MessageData
|
||||
{
|
||||
[Key(0)] public int Userid;
|
||||
|
||||
[Key(1)] public MailContent[] Emls;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求读取邮件
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReadEmlRequest)]
|
||||
[MessagePackObject()]
|
||||
public class ReadEmlRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 接收人的Userid
|
||||
/// </summary>
|
||||
[Key(0)] public int ReceiveId;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件类型
|
||||
/// 0系统邮件
|
||||
/// 1用户邮件
|
||||
/// 2竞技比赛邮件
|
||||
/// </summary>
|
||||
[Key(1)] public int EmlType;
|
||||
|
||||
/// <summary>
|
||||
/// 1读取 2领取 3读取或领取 并删除
|
||||
/// </summary>
|
||||
[Key((2))] public int DoWhat;
|
||||
|
||||
/// <summary>
|
||||
/// 唯一码
|
||||
/// </summary>
|
||||
[Key(3)] public string Weiyima;
|
||||
|
||||
#if GameClient
|
||||
public static ReadEmlRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<ReadEmlRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
ReceiveId = 0;
|
||||
EmlType = 0;
|
||||
DoWhat = 0;
|
||||
Weiyima = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 响应读取邮件
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReadEmlResponse)]
|
||||
[MessagePackObject()]
|
||||
public class ReadEmlResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 响应结果码
|
||||
/// 1成功
|
||||
/// 2未知
|
||||
/// -1 邮件已被删除
|
||||
/// -2 邮件已被领取
|
||||
/// -3 携带的游戏币已达上限
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 唯一码
|
||||
/// </summary>
|
||||
[Key(1)] public string Weiyima;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 邮件
|
||||
/// </summary>
|
||||
[MessagePackObject()]
|
||||
public class MailContent
|
||||
{
|
||||
/**
|
||||
* 1.邮件领取类型领取自动删除
|
||||
* 2.邮件只保留30天
|
||||
**/
|
||||
/// <summary>
|
||||
/// 唯一码
|
||||
/// </summary>
|
||||
[Key(0)] public string weiyima;
|
||||
|
||||
/// <summary>
|
||||
/// 收件人id
|
||||
/// </summary>
|
||||
[Key(1)] public int receive_id;
|
||||
|
||||
/// <summary>
|
||||
/// 收件人类型 0系统 1普通用户 2竞技比赛
|
||||
/// </summary>
|
||||
[Key(2)] public int receive_type;
|
||||
|
||||
/// <summary>
|
||||
/// 发件人id
|
||||
/// </summary>
|
||||
[Key(3)] public int send_id;
|
||||
|
||||
/// <summary>
|
||||
/// 发送者名称
|
||||
/// </summary>
|
||||
[Key(4)] public string send_name;
|
||||
|
||||
/// <summary>
|
||||
/// 发件人类型 0系统 1普通用户 2竞技比赛
|
||||
/// </summary>
|
||||
[Key(5)] public int send_type;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件标题
|
||||
/// </summary>
|
||||
[Key(6)] public string mailTitle;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件正文
|
||||
/// </summary>
|
||||
[Key(7)] public string strContent;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件资源
|
||||
/// </summary>
|
||||
[Key(8)] public GameRes[] mailres;
|
||||
|
||||
/// <summary>
|
||||
/// 发送时间
|
||||
/// </summary>
|
||||
[Key(9)] public string sendTime;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件状态 0未读 1已读未领取 2已读
|
||||
/// </summary>
|
||||
[Key(10)] public int mailState;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件读取时间
|
||||
/// </summary>
|
||||
[Key(11)] public string readTime;
|
||||
|
||||
// /// <summary>
|
||||
// /// 剩余时间
|
||||
// /// </summary>
|
||||
// [DefaultValue(-1)] [IgnoreMember] private int m_sur_time = -1;
|
||||
//
|
||||
// /// <summary>
|
||||
// /// 获取剩余时间
|
||||
// /// </summary>
|
||||
// public int sur_time
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// if (m_sur_time < 0)
|
||||
// {
|
||||
// DateTime dt = DateTime.Parse(sendTime);
|
||||
// dt = dt.AddDays(30);
|
||||
// TimeSpan ts = dt.Subtract(DateTime.Now);
|
||||
// m_sur_time = ts.Days;
|
||||
// if (m_sur_time < 0)
|
||||
// m_sur_time = 0;
|
||||
// }
|
||||
//
|
||||
// return m_sur_time;
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public MailContent()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public override string ToString()
|
||||
{
|
||||
string str = "";
|
||||
str += "收件人:" + receive_id;
|
||||
str += "收件人类型:" + receive_type;
|
||||
str += "发件人:" + send_id;
|
||||
str += "发件人类型:" + send_type;
|
||||
str += "邮件标题:" + mailTitle;
|
||||
str += "邮件正文:" + strContent;
|
||||
str += "邮件资源:" + mailres;
|
||||
str += "发送时间:" + sendTime;
|
||||
str += "邮件状态:" + mailState;
|
||||
str += "邮件读取时间:" + readTime;
|
||||
return str;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MessagePackObject()]
|
||||
public class GameRes
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏资源类型 0金币 1房卡 2礼券 3钻石 4复活卡 5参赛券 7门票 8红包券
|
||||
/// </summary>
|
||||
[Key(0)] public int org;
|
||||
|
||||
/// <summary>
|
||||
/// 资源数量
|
||||
/// </summary>
|
||||
[Key(1)] public int count;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public GameRes()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,698 @@
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#else
|
||||
using Server.Core;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家地址列表请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressListRequest)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressListRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static UserAddressListRequest Create()
|
||||
{
|
||||
UserAddressListRequest self = ReferencePool.Acquire<UserAddressListRequest>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家地址列表响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressListResponse)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 地址列表
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public List<UserAddressEntity> AddressList;
|
||||
|
||||
#if Server
|
||||
public static UserAddressListResponse Create()
|
||||
{
|
||||
UserAddressListResponse self = ReferencePool.Fetch<UserAddressListResponse>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
AddressList = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家地址请求(新增/修改)
|
||||
/// </summary>
|
||||
[Message(MessageCode.EditorUserAddressListRequest)]
|
||||
[MessagePackObject]
|
||||
public class EditorUserAddressListRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 编辑类型:0 新增,1 修改
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int EditorType;
|
||||
|
||||
/// <summary>
|
||||
/// 地址数据
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public UserAddressEntity Address;
|
||||
|
||||
#if GameClient
|
||||
public static EditorUserAddressListRequest Create(int editorType, UserAddressEntity address)
|
||||
{
|
||||
EditorUserAddressListRequest self = ReferencePool.Acquire<EditorUserAddressListRequest>();
|
||||
self.EditorType = editorType;
|
||||
self.Address = address;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
EditorType = 0;
|
||||
Address = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 编辑玩家地址响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.EditorUserAddressListResponse)]
|
||||
[MessagePackObject]
|
||||
public class EditorUserAddressListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 结果码:0 成功
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑类型:0 新增,1 修改
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int EditorType;
|
||||
|
||||
/// <summary>
|
||||
/// 编辑后的地址数据
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public UserAddressEntity Address;
|
||||
|
||||
#if Server
|
||||
public static EditorUserAddressListResponse Create(int resultCode, int editorType, UserAddressEntity address)
|
||||
{
|
||||
EditorUserAddressListResponse self = ReferencePool.Fetch<EditorUserAddressListResponse>();
|
||||
self.ResultCode = resultCode;
|
||||
self.EditorType = editorType;
|
||||
self.Address = address;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Address = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除玩家地址请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.DeleteUserAddressListRequest)]
|
||||
[MessagePackObject]
|
||||
public class DeleteUserAddressListRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 要删除的地址ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserAddressId;
|
||||
|
||||
#if GameClient
|
||||
public static DeleteUserAddressListRequest Create(int userAddressId)
|
||||
{
|
||||
DeleteUserAddressListRequest self = ReferencePool.Acquire<DeleteUserAddressListRequest>();
|
||||
self.UserAddressId = userAddressId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
UserAddressId = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 删除玩家地址响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.DeleteUserAddressListResponse)]
|
||||
[MessagePackObject]
|
||||
public class DeleteUserAddressListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 结果码:0 成功
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 已删除的地址ID
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int UserAddressId;
|
||||
|
||||
#if Server
|
||||
public static DeleteUserAddressListResponse Create(int resultCode, int userAddressId)
|
||||
{
|
||||
DeleteUserAddressListResponse self = ReferencePool.Fetch<DeleteUserAddressListResponse>();
|
||||
self.ResultCode = resultCode;
|
||||
self.UserAddressId = userAddressId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置默认地址请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressSetDefaultRequest)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressSetDefaultRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 要设为默认的地址ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int UserAddressId;
|
||||
|
||||
#if GameClient
|
||||
public static UserAddressSetDefaultRequest Create(int userAddressId)
|
||||
{
|
||||
UserAddressSetDefaultRequest self = ReferencePool.Acquire<UserAddressSetDefaultRequest>();
|
||||
self.UserAddressId = userAddressId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
UserAddressId = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置默认地址响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressSetDefaultResponse)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressSetDefaultResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 结果码:0 成功
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 已设为默认的地址ID
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int UserAddressId;
|
||||
|
||||
#if Server
|
||||
public static UserAddressSetDefaultResponse Create(int resultCode, int userAddressId)
|
||||
{
|
||||
UserAddressSetDefaultResponse self = ReferencePool.Fetch<UserAddressSetDefaultResponse>();
|
||||
self.ResultCode = resultCode;
|
||||
self.UserAddressId = userAddressId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认地址请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressGetDefaultRequest)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressGetDefaultRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static UserAddressGetDefaultRequest Create()
|
||||
{
|
||||
UserAddressGetDefaultRequest self = ReferencePool.Acquire<UserAddressGetDefaultRequest>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取默认地址响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserAddressGetDefaultResponse)]
|
||||
[MessagePackObject]
|
||||
public class UserAddressGetDefaultResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 默认地址数据(若无默认地址则为null)
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public UserAddressEntity UserAddress;
|
||||
|
||||
#if Server
|
||||
public static UserAddressGetDefaultResponse Create(UserAddressEntity userAddress)
|
||||
{
|
||||
UserAddressGetDefaultResponse self = ReferencePool.Fetch<UserAddressGetDefaultResponse>();
|
||||
self.UserAddress = userAddress;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
UserAddress = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家地址实体
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class UserAddressEntity
|
||||
{
|
||||
/// <summary>
|
||||
/// 地址ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家UserId
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 收货人姓名
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public string ReceiverName;
|
||||
|
||||
/// <summary>
|
||||
/// 收货人手机号码
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public string Phone;
|
||||
|
||||
/// <summary>
|
||||
/// 省
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public string Province;
|
||||
|
||||
/// <summary>
|
||||
/// 市
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public string City;
|
||||
|
||||
/// <summary>
|
||||
/// 区/县
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public string District;
|
||||
|
||||
/// <summary>
|
||||
/// 详细地址
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public string DetailAddress;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是默认地址
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public bool IsDefault;
|
||||
}
|
||||
|
||||
[Message(MessageCode.EntityMallDataRequest)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallDataRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public long Ver;
|
||||
|
||||
#if GameClient
|
||||
public static EntityMallDataRequest Create(long ver)
|
||||
{
|
||||
EntityMallDataRequest self = ReferencePool.Acquire<EntityMallDataRequest>();
|
||||
self.Ver = ver;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Ver = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.EntityMallDataResponse)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallDataResponse : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public EntityMallProductsData Products;
|
||||
|
||||
/// <summary>
|
||||
/// 全服兑换数据
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public Dictionary<int, int> ServerExchangeData;
|
||||
|
||||
/// <summary>
|
||||
/// 用户兑换数据
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public Dictionary<int, int> UserExchangeData;
|
||||
|
||||
#if Server
|
||||
public static EntityMallDataResponse Create(EntityMallProductsData products, Dictionary<int, int> serverExchangeData, Dictionary<int, int> userExchangeData)
|
||||
{
|
||||
EntityMallDataResponse self = ReferencePool.Fetch<EntityMallDataResponse>();
|
||||
self.Products = products;
|
||||
self.ServerExchangeData = serverExchangeData;
|
||||
self.UserExchangeData = userExchangeData;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Products = null;
|
||||
ServerExchangeData = null;
|
||||
UserExchangeData = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 所有商品数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class EntityMallProductsData
|
||||
{
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public long Ver;
|
||||
|
||||
/// <summary>
|
||||
/// 所有商品
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public List<EntityMallProductData> Products;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class EntityMallProductData
|
||||
{
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
[Key(1)]
|
||||
public string Name;
|
||||
|
||||
[Key(2)]
|
||||
public int RedMoney;
|
||||
|
||||
[Key(3)]
|
||||
public int ProductType;
|
||||
|
||||
[Key(4)]
|
||||
public int MallType;
|
||||
|
||||
[Key(5)]
|
||||
public int DayLimit;
|
||||
|
||||
[Key(6)]
|
||||
public int UserDayLimit;
|
||||
|
||||
[Key(7)]
|
||||
public int Sort;
|
||||
|
||||
[Key(8)]
|
||||
public string Desc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 实体商城兑换请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityMallExchangeRequest)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallExchangeRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品Id
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 地址Id(实物商品需要)
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int AddressId;
|
||||
|
||||
/// <summary>
|
||||
/// 账号(虚拟商品需要,必须是手机号)
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public string Account;
|
||||
|
||||
#if GameClient
|
||||
public static EntityMallExchangeRequest Create(int productId, int addressId, string account)
|
||||
{
|
||||
EntityMallExchangeRequest self = ReferencePool.Acquire<EntityMallExchangeRequest>();
|
||||
self.ProductId = productId;
|
||||
self.AddressId = addressId;
|
||||
self.Account = account;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
ProductId = 0;
|
||||
AddressId = 0;
|
||||
Account = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 实体商城兑换响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityMallExchangeResponse)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallExchangeResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品Id
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int ProductId;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 结果码
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int ResultCode;
|
||||
|
||||
#if Server
|
||||
public static EntityMallExchangeResponse Create(int productId, int resultCode)
|
||||
{
|
||||
EntityMallExchangeResponse self = ReferencePool.Fetch<EntityMallExchangeResponse>();
|
||||
self.ProductId = productId;
|
||||
self.ResultCode = resultCode;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用户订单列表请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityMallOrderListRequest)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallOrderListRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static EntityMallOrderListRequest Create()
|
||||
{
|
||||
EntityMallOrderListRequest self = ReferencePool.Acquire<EntityMallOrderListRequest>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用户订单列表响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityMallOrderListResponse)]
|
||||
[MessagePackObject]
|
||||
public class EntityMallOrderListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 订单列表
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public List<EntityMallOrderData> OrderList;
|
||||
|
||||
#if Server
|
||||
public static EntityMallOrderListResponse Create(List<EntityMallOrderData> orderList)
|
||||
{
|
||||
EntityMallOrderListResponse self = ReferencePool.Fetch<EntityMallOrderListResponse>();
|
||||
self.OrderList = orderList;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
OrderList = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 订单数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class EntityMallOrderData
|
||||
{
|
||||
/// <summary>
|
||||
/// 订单ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 商品ID
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 商品名称
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public string ProductName;
|
||||
|
||||
/// <summary>
|
||||
/// 商品描述
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public string ProductDesc;
|
||||
|
||||
/// <summary>
|
||||
/// 商品类型:1实物商品,2虚拟商品
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public int ProductType;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换数量
|
||||
/// </summary>
|
||||
[Key(5)]
|
||||
public int ExchangeCount;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换时间
|
||||
/// </summary>
|
||||
[Key(6)]
|
||||
public long ExchangeTime;
|
||||
|
||||
/// <summary>
|
||||
/// 账号(虚拟商品)
|
||||
/// </summary>
|
||||
[Key(7)]
|
||||
public string Account;
|
||||
|
||||
/// <summary>
|
||||
/// 收货地址(实物商品,完整地址信息)
|
||||
/// </summary>
|
||||
[Key(8)]
|
||||
public string Address;
|
||||
|
||||
/// <summary>
|
||||
/// 订单状态:0已提交,1已发货
|
||||
/// </summary>
|
||||
[Key(9)]
|
||||
public int OrderStatus;
|
||||
|
||||
/// <summary>
|
||||
/// 发货时间
|
||||
/// </summary>
|
||||
[Key(10)]
|
||||
public long ShipTime;
|
||||
|
||||
/// <summary>
|
||||
/// 备注
|
||||
/// </summary>
|
||||
[Key(11)]
|
||||
public string Remark;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,202 @@
|
||||
using MessagePack;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.JoinRoomRequest)]
|
||||
[MessagePackObject()]
|
||||
public class JoinRoomRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
[Key(0)] public int RoomId;
|
||||
|
||||
#if GameClient
|
||||
public static JoinRoomRequest Create(int roomId)
|
||||
{
|
||||
JoinRoomRequest request = ReferencePool.Acquire<JoinRoomRequest>();
|
||||
request.RoomId = roomId;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JoinRoomResponse)]
|
||||
[MessagePackObject()]
|
||||
public class JoinRoomResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
[Key(0)] public int RoomId;
|
||||
|
||||
/// <summary>
|
||||
/// 房间所属模块Id
|
||||
/// </summary>
|
||||
[Key(1)] public int ModuleId;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class FriendRoomRecordInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 创建人Id
|
||||
/// </summary>
|
||||
[Key(1)] public int CreateUserId;
|
||||
|
||||
/// <summary>
|
||||
/// 玩法id
|
||||
/// 从int 改为string 之前也没有使用上。
|
||||
/// </summary>
|
||||
[Key(2)] public string WayId;
|
||||
|
||||
/// <summary>
|
||||
/// 朋友房唯一码
|
||||
/// </summary>
|
||||
[Key(3)] public string WeiYiMa;
|
||||
|
||||
/// <summary>
|
||||
/// 游戏的服务器id
|
||||
/// </summary>
|
||||
[Key(4)] public int GameSerId;
|
||||
|
||||
/// <summary>
|
||||
/// 房间号
|
||||
/// </summary>
|
||||
[Key(5)] public int RoomNum;
|
||||
|
||||
/// <summary>
|
||||
/// 开始时间
|
||||
/// </summary>
|
||||
[Key(6)] public long StartTime;
|
||||
|
||||
/// <summary>
|
||||
/// 结束时间
|
||||
/// </summary>
|
||||
[Key(7)] public long EndTime;
|
||||
|
||||
/// <summary>
|
||||
/// 开战次数
|
||||
/// </summary>
|
||||
[Key(8)] public int WarCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 打完多少盘
|
||||
/// </summary>
|
||||
[Key(9)] public int OverCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 耗卡数量 --xu add
|
||||
/// </summary>
|
||||
[Key(10)] public int CardNum;
|
||||
|
||||
/// <summary>
|
||||
/// 解散原因
|
||||
/// </summary>
|
||||
[Key(11)] public int DisBankStyle;
|
||||
|
||||
/// <summary>
|
||||
/// 分值
|
||||
/// </summary>
|
||||
[Key(12)] public List<PlayerFightData> Players;
|
||||
|
||||
/// <summary>
|
||||
/// 解散玩家id
|
||||
/// </summary>
|
||||
[Key(13)] public int DisUserId;
|
||||
}
|
||||
|
||||
[Message(MessageCode.GetFriendRoomRecordListRequest)]
|
||||
[MessagePackObject()]
|
||||
public class GetFriendRoomRecordListRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 页码索引
|
||||
/// </summary>
|
||||
[Key(0)] public int PageIndex;
|
||||
|
||||
/// <summary>
|
||||
/// 页码大小
|
||||
/// </summary>
|
||||
[Key(1)] public int PageSize;
|
||||
|
||||
#if GameClient
|
||||
public static GetFriendRoomRecordListRequest Create(int pageIndex,int pageSize)
|
||||
{
|
||||
GetFriendRoomRecordListRequest request = ReferencePool.Acquire<GetFriendRoomRecordListRequest>();
|
||||
request.PageIndex = pageIndex;
|
||||
request.PageSize = pageSize;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GetFriendRoomRecordListResponse)]
|
||||
[MessagePackObject()]
|
||||
public class GetFriendRoomRecordListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 战绩列表数据
|
||||
/// </summary>
|
||||
[Key(0)] public List<WarFriendItemData> Datas;
|
||||
}
|
||||
|
||||
[Message(MessageCode.GetFriendRoomFightDataRequest)]
|
||||
[MessagePackObject()]
|
||||
public class GetFriendRoomFightDataRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 战绩唯一码
|
||||
/// </summary>
|
||||
[Key(0)] public string WeiYiMa;
|
||||
|
||||
/// <summary>
|
||||
/// 第几局
|
||||
/// </summary>
|
||||
[Key(1)] public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// 服务器ID
|
||||
/// </summary>
|
||||
[Key(2)] public int GameSerId;
|
||||
|
||||
/// <summary>
|
||||
/// 回放数据时间
|
||||
/// </summary>
|
||||
[Key(3)] public DateTime Time;
|
||||
|
||||
#if GameClient
|
||||
public static GetFriendRoomFightDataRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<GetFriendRoomFightDataRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
WeiYiMa = null;
|
||||
Index = 0;
|
||||
GameSerId = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GetFriendRoomFightDataResponse)]
|
||||
[MessagePackObject()]
|
||||
public class GetFriendRoomFightDataResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 战绩回放数据
|
||||
/// </summary>
|
||||
[Key(0)] public string JsonPack;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,235 @@
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 获取游戏排行榜请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.GetGameRankingRequest)]
|
||||
[MessagePackObject()]
|
||||
public class GetGameRankingRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 天 -如果请求年和月的数据,这个字段不用赋值
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Day;
|
||||
|
||||
/// <summary>
|
||||
/// 月 -如果请求年的数据,这个字段不用赋值
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int Month;
|
||||
|
||||
/// <summary>
|
||||
/// 年
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int Year;
|
||||
|
||||
/// <summary>
|
||||
/// 获取第几周的时间
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public int WeekDay;
|
||||
|
||||
/// <summary>
|
||||
/// 请求排行榜的类型 游戏ID
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public int Type;
|
||||
|
||||
#if GameClient
|
||||
public static GetGameRankingRequest Create()
|
||||
{
|
||||
GetGameRankingRequest request = ReferencePool.Acquire<GetGameRankingRequest>();
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Day = 0;
|
||||
Month = 0;
|
||||
Year = 0;
|
||||
WeekDay = 0;
|
||||
Type = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取游戏排行榜响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.GetGameRankingResponse)]
|
||||
[MessagePackObject()]
|
||||
public class GetGameRankingResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 排行榜的类型 游戏ID
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Type;
|
||||
|
||||
/// <summary>
|
||||
/// 榜单
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public List<PlayerInfoOfRanking> List;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class PlayerInfoOfRanking
|
||||
{
|
||||
/// <summary>
|
||||
/// 名次
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Index;
|
||||
|
||||
/// <summary>
|
||||
/// 昵称
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public string NickName;
|
||||
|
||||
/// <summary>
|
||||
/// 数值
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public long Number;
|
||||
|
||||
[Key(3)]
|
||||
public int Sex;
|
||||
|
||||
[Key(4)]
|
||||
public int userid;
|
||||
|
||||
/// <summary>
|
||||
/// CTOR
|
||||
/// </summary>
|
||||
public PlayerInfoOfRanking()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取积分奖励列表请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.GetScoreRewardListRequest)]
|
||||
[MessagePackObject]
|
||||
public class GetScoreRewardListRequest : MessageData
|
||||
{
|
||||
|
||||
[Key(0)]
|
||||
public int GameId;
|
||||
|
||||
#if GameClient
|
||||
public static GetScoreRewardListRequest Create()
|
||||
{
|
||||
GetScoreRewardListRequest request = ReferencePool.Acquire<GetScoreRewardListRequest>();
|
||||
return request;
|
||||
}
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取积分奖励列表响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.GetScoreRewardListResponse)]
|
||||
[MessagePackObject]
|
||||
public class GetScoreRewardListResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 积分奖励列表
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public List<RewardOfScore> RewardList;
|
||||
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class RewardOfScore
|
||||
{
|
||||
/// <summary>
|
||||
/// 积分
|
||||
/// </summary>
|
||||
[Key(0)]
|
||||
public int Score;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励物品
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public Dictionary<int, long> RewardItems;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励索引
|
||||
/// </summary>
|
||||
[Key(2)]
|
||||
public int RewardIndex;
|
||||
|
||||
/// <summary>
|
||||
/// CTOR
|
||||
/// </summary>
|
||||
public RewardOfScore()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 领取积分奖励请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReceiveScoreRewardRequest)]
|
||||
[MessagePackObject]
|
||||
public class ReceiveScoreRewardRequest : MessageData
|
||||
{
|
||||
|
||||
[Key(0)]
|
||||
public int UserId;
|
||||
|
||||
[Key(1)]
|
||||
public int RewardIndex;
|
||||
|
||||
[Key(2)]
|
||||
public int RequiredScore;
|
||||
|
||||
[Key(3)]
|
||||
public int GameId;
|
||||
|
||||
#if GameClient
|
||||
public static ReceiveScoreRewardRequest Create()
|
||||
{
|
||||
ReceiveScoreRewardRequest request = ReferencePool.Acquire<ReceiveScoreRewardRequest>();
|
||||
return request;
|
||||
}
|
||||
public override void Clear()
|
||||
{
|
||||
UserId = 0;
|
||||
RewardIndex = 0;
|
||||
RequiredScore = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 领取积分奖励响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ReceiveScoreRewardResponse)]
|
||||
[MessagePackObject]
|
||||
public class ReceiveScoreRewardResponse : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -0,0 +1,58 @@
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.GetGameGoldRecordLogRequest)]
|
||||
[MessagePackObject]
|
||||
public class GetGameGoldRecordLogRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 查最近几天的
|
||||
/// </summary>
|
||||
[Key(0)] public int Day;
|
||||
|
||||
/// <summary>
|
||||
/// 那个游戏 -1 表示全部游戏
|
||||
/// </summary>
|
||||
[Key(1)] public int GameClientId;
|
||||
|
||||
/// <summary>
|
||||
/// 第几页
|
||||
/// </summary>
|
||||
[Key(2)] public int Page;
|
||||
|
||||
/// <summary>
|
||||
/// 一页显示多少条
|
||||
/// </summary>
|
||||
[Key(3)] public int PageSize;
|
||||
|
||||
#if GameClient
|
||||
public static GetGameGoldRecordLogRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<GetGameGoldRecordLogRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Day = 0;
|
||||
GameClientId = 0;
|
||||
Page = 0;
|
||||
PageSize = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GetGameGoldRecordLogResponse)]
|
||||
[MessagePackObject]
|
||||
public class GetGameGoldRecordLogResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据
|
||||
/// </summary>
|
||||
[Key(0)] public List<WarGoldRecordItemData> Datas;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,93 @@
|
||||
using GameMessage;
|
||||
using MessagePack;
|
||||
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#else
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace UnityGame
|
||||
{
|
||||
[Message(MessageCode.GeneralAdGiftDataRequest)]
|
||||
[MessagePackObject]
|
||||
public class GeneralAdGiftDataRequest : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
[Message(MessageCode.GeneralAdGiftDataResponse)]
|
||||
[MessagePackObject]
|
||||
public class GeneralAdGiftDataResponse : MessageData
|
||||
{
|
||||
[Key(0)] public int DayReceiveCnt;
|
||||
|
||||
#if Server
|
||||
public static GeneralAdGiftDataResponse Create(int receiveCnt)
|
||||
{
|
||||
GeneralAdGiftDataResponse response = ReferencePool.Fetch<GeneralAdGiftDataResponse>();
|
||||
response.DayReceiveCnt = receiveCnt;
|
||||
return response;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GeneralAdGiftRequest)]
|
||||
[MessagePackObject]
|
||||
public class GeneralAdGiftRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 奖励数额
|
||||
/// </summary>
|
||||
[Key(0)] public int Reward;
|
||||
|
||||
/// <summary>
|
||||
/// 领取类型
|
||||
/// </summary>
|
||||
[Key(1)] public int ReceiveType;
|
||||
|
||||
#if GameClient
|
||||
public static GeneralAdGiftRequest Create(int reward, int receiveType)
|
||||
{
|
||||
GeneralAdGiftRequest self = ReferencePool.Acquire<GeneralAdGiftRequest>();
|
||||
self.Reward = reward;
|
||||
self.ReceiveType = receiveType;
|
||||
return self;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.GeneralAdGiftResponse)]
|
||||
[MessagePackObject]
|
||||
public class GeneralAdGiftResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 今日领取次数
|
||||
/// </summary>
|
||||
[Key(0)] public int DayReceiveCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励
|
||||
/// </summary>
|
||||
[Key(1)] public int Reward;
|
||||
|
||||
#if Server
|
||||
public static GeneralAdGiftResponse Create(int receiveCnt, int reward)
|
||||
{
|
||||
GeneralAdGiftResponse response = ReferencePool.Fetch<GeneralAdGiftResponse>();
|
||||
response.DayReceiveCnt = receiveCnt;
|
||||
response.Reward = reward;
|
||||
return response;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,14 @@
|
||||
using MessagePack;
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 心跳包
|
||||
/// </summary>
|
||||
[Message(MessageCode.GameCenterHeart)]
|
||||
[MessagePackObject]
|
||||
public class HeartMessage : MessageData
|
||||
{
|
||||
[Key(0)] public long HeartId;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,89 @@
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.HuaWeiPayRequest)]
|
||||
[MessagePackObject]
|
||||
public class HuaWeiPayRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 给服务器使用的商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public string ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 给服务使用的商品token
|
||||
/// </summary>
|
||||
[Key(1)] public string PurchaseToken;
|
||||
|
||||
/// <summary>
|
||||
/// 购买详情
|
||||
/// </summary>
|
||||
[Key(2)] public string InAppPurchaseData;
|
||||
|
||||
/// <summary>
|
||||
/// 签名字符串
|
||||
/// </summary>
|
||||
[Key(3)] public string InAppPurchaseDataSignature;
|
||||
|
||||
#if GameClient
|
||||
public static HuaWeiPayRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<HuaWeiPayRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
ProductId = null;
|
||||
PurchaseToken = null;
|
||||
InAppPurchaseData = null;
|
||||
InAppPurchaseDataSignature = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.HuaWeiPayResponse)]
|
||||
[MessagePackObject]
|
||||
public class HuaWeiPayReponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 给服务器使用的商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public string ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 给服务使用的商品token
|
||||
/// </summary>
|
||||
[Key(1)] public string PurchaseToken;
|
||||
|
||||
/// <summary>
|
||||
/// 购买详情
|
||||
/// </summary>
|
||||
[Key(2)] public string InAppPurchaseData;
|
||||
|
||||
/// <summary>
|
||||
/// 签名字符串
|
||||
/// </summary>
|
||||
[Key(3)] public string InAppPurchaseDataSignature;
|
||||
|
||||
/// <summary>
|
||||
/// 状态 1成功 其他失败
|
||||
/// </summary>
|
||||
[Key(4)] public int State;
|
||||
|
||||
/// <summary>
|
||||
/// 加的道具类型
|
||||
/// 1钻石 2礼券 3参赛卷 4门票 5复活卡 6金币 7红包券
|
||||
/// </summary>
|
||||
[Key(5)] public int Type;
|
||||
|
||||
/// <summary>
|
||||
/// 需要加的数值
|
||||
/// </summary>
|
||||
[Key(6)] public int Value;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,642 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
#if Server
|
||||
using Server.Core;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 比赛报名请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.JianCaiRaceCompetitionRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 报名信息
|
||||
/// </summary>
|
||||
[Key(0)] public JianCaiRaceCompetitionInfo CompetitionInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 验证码
|
||||
/// </summary>
|
||||
[Key(1)] public string VerifyCode;
|
||||
|
||||
#if GameClient
|
||||
public static JianCaiRaceCompetitionRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<JianCaiRaceCompetitionRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
CompetitionInfo = null;
|
||||
VerifyCode = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 报名结果响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.JianCaiRaceCompetitionResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 报名结果错误码
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息
|
||||
/// </summary>
|
||||
[Key(1)] public JianCaiRaceCompetitionInfo CompetitionInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 奖励
|
||||
/// </summary>
|
||||
[Key(2)] public ResData[] Reward;
|
||||
|
||||
#if Server
|
||||
public static JianCaiRaceCompetitionResponse Create()
|
||||
{
|
||||
JianCaiRaceCompetitionResponse self = ReferencePool.Fetch<JianCaiRaceCompetitionResponse>();
|
||||
self.ResultCode = 0;
|
||||
self.Reward = null;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ResultCode = 0;
|
||||
CompetitionInfo = null;
|
||||
Reward = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息查询请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询的用户UserId,查询自己填0
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
|
||||
#if GameClient
|
||||
public static JianCaiRaceCompetitionInfoRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<JianCaiRaceCompetitionInfoRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
UserId = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息查询响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 查询的用户UserId
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
|
||||
[Key(1)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 自己的报名信息
|
||||
/// </summary>
|
||||
[Key(2)] public JianCaiRaceCompetitionInfo Self;
|
||||
|
||||
/// <summary>
|
||||
/// 队友的报名信息
|
||||
/// </summary>
|
||||
[Key(3)] public JianCaiRaceCompetitionInfo Friend;
|
||||
|
||||
/// <summary>
|
||||
/// 队友的游戏信息
|
||||
/// </summary>
|
||||
[Key(4)] public RaceGameInfo FriendGameInfo;
|
||||
|
||||
#if Server
|
||||
public static JianCaiRaceCompetitionInfoResponse Create(int userId)
|
||||
{
|
||||
JianCaiRaceCompetitionInfoResponse self = ReferencePool.Fetch<JianCaiRaceCompetitionInfoResponse>();
|
||||
self.ResultCode = 0;
|
||||
self.UserId = userId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
UserId = 0;
|
||||
Self = null;
|
||||
Friend = null;
|
||||
FriendGameInfo = null;
|
||||
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoByRaceIdRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoByRaceIdRequest : MessageData
|
||||
{
|
||||
[Key(0)] public string Tag;
|
||||
|
||||
[Key(1)] public int RaceId;
|
||||
|
||||
#if GameClient
|
||||
public static JianCaiRaceCompetitionInfoByRaceIdRequest Create(string tag, int raceId)
|
||||
{
|
||||
JianCaiRaceCompetitionInfoByRaceIdRequest self =
|
||||
ReferencePool.Acquire<JianCaiRaceCompetitionInfoByRaceIdRequest>();
|
||||
self.Tag = tag;
|
||||
self.RaceId = raceId;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoByRaceIdResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoByRaceIdResponse : MessageData
|
||||
{
|
||||
[Key(0)] public string Tag;
|
||||
|
||||
/// <summary>
|
||||
/// 自己的报名信息
|
||||
/// </summary>
|
||||
[Key(1)] public JianCaiRaceCompetitionInfo info;
|
||||
|
||||
[Key(2)] public int UserId;
|
||||
|
||||
#if Server
|
||||
public static JianCaiRaceCompetitionInfoByRaceIdResponse Create(string tag)
|
||||
{
|
||||
JianCaiRaceCompetitionInfoByRaceIdResponse self =
|
||||
ReferencePool.Fetch<JianCaiRaceCompetitionInfoByRaceIdResponse>();
|
||||
self.Tag = tag;
|
||||
self.info = null;
|
||||
self.UserId = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Tag = null;
|
||||
info = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛报名信息查询
|
||||
/// </summary>
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoByPhoneRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoByPhoneRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
[Key(0)] public string PhoneNumber;
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiRaceCompetitionInfoByPhoneResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfoByPhoneResponse : MessageData
|
||||
{
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 自己的报名信息
|
||||
/// </summary>
|
||||
[Key(1)] public JianCaiRaceCompetitionInfo Self;
|
||||
|
||||
/// <summary>
|
||||
/// 队友的游戏信息
|
||||
/// </summary>
|
||||
[Key(2)] public RaceGameInfo FriendGameInfo;
|
||||
|
||||
#if Server
|
||||
public static JianCaiRaceCompetitionInfoByPhoneResponse Create()
|
||||
{
|
||||
JianCaiRaceCompetitionInfoByPhoneResponse self =
|
||||
ReferencePool.Fetch<JianCaiRaceCompetitionInfoByPhoneResponse>();
|
||||
self.ResultCode = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
this.Self = null;
|
||||
this.FriendGameInfo = null;
|
||||
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册成为建材比赛的用户
|
||||
/// </summary>
|
||||
[Message(MessageCode.RegisterJianCaiBiSaiRequest)]
|
||||
[MessagePackObject]
|
||||
public class RegisterJianCaiBiSaiRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static RegisterJianCaiBiSaiRequest Create()
|
||||
{
|
||||
RegisterJianCaiBiSaiRequest self = ReferencePool.Acquire<RegisterJianCaiBiSaiRequest>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注册成为建材比赛用户的响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.RegisterJianCaiBiSaiResponse)]
|
||||
[MessagePackObject]
|
||||
public class RegisterJianCaiBiSaiResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 注册结果
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是注册
|
||||
/// </summary>
|
||||
[Key(1)] public bool IsRegister;
|
||||
|
||||
#if Server
|
||||
public static RegisterJianCaiBiSaiResponse Create()
|
||||
{
|
||||
RegisterJianCaiBiSaiResponse self = ReferencePool.Fetch<RegisterJianCaiBiSaiResponse>();
|
||||
self.IsRegister = false;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiGetTeammateApplyRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiGetTeammateApplyRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 队友的比赛ID
|
||||
/// </summary>
|
||||
[Key(0)] public int FriendRaceId;
|
||||
|
||||
#if GameClient
|
||||
public static JianCaiGetTeammateApplyRequest Create(int friendRaceId)
|
||||
{
|
||||
JianCaiGetTeammateApplyRequest self = ReferencePool.Acquire<JianCaiGetTeammateApplyRequest>();
|
||||
self.FriendRaceId = friendRaceId;
|
||||
return self;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiGetTeammateApplyResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiGetTeammateApplyResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 成为队友信息结果
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// 队友的报名信息
|
||||
/// </summary>
|
||||
[Key(1)] public JianCaiRaceCompetitionInfo Friend;
|
||||
|
||||
/// <summary>
|
||||
/// 队友的游戏信息
|
||||
/// </summary>
|
||||
[Key(2)] public RaceGameInfo FriendGameInfo;
|
||||
|
||||
#if Server
|
||||
public static JianCaiGetTeammateApplyResponse Create()
|
||||
{
|
||||
JianCaiGetTeammateApplyResponse self = ReferencePool.Fetch<JianCaiGetTeammateApplyResponse>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Friend = null;
|
||||
FriendGameInfo = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.UnbindTeammateRequest)]
|
||||
[MessagePackObject]
|
||||
public class UnbindTeammateRequest : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
[Message(MessageCode.UnbindTeammateResponse)]
|
||||
[MessagePackObject]
|
||||
public class UnbindTeammateResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 解除队友绑定
|
||||
/// </summary>
|
||||
[Key(0)] public int ResultCode;
|
||||
|
||||
#if Server
|
||||
public static UnbindTeammateResponse Create()
|
||||
{
|
||||
UnbindTeammateResponse self = ReferencePool.Fetch<UnbindTeammateResponse>();
|
||||
self.ResultCode = 0;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛所有轮的信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiRoundInfosRequest)]
|
||||
public class JianCaiRoundInfosRequest : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiRoundInfosResponse)]
|
||||
public class JianCaiRoundInfosResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 轮次信息
|
||||
/// </summary>
|
||||
[Key(0)] public JianCaiRoundInfo[] RoundInfos;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiRoundChouQianRequest)]
|
||||
public class JianCaiRoundChouQianRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 抽签的轮次
|
||||
/// </summary>
|
||||
[Key(0)] public int RoundNumber;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiRoundChouQianResponse)]
|
||||
public class JianCaiRoundChouQianResponse : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiDuiZhenInfosRequest)]
|
||||
public class JianCaiDuiZhenInfosRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 对阵信息 大于0指定轮次获取 小于0获取当前轮信息(如果没有当前轮次,则获取所有轮次信息)
|
||||
/// </summary>
|
||||
[Key(0)] public int RoundNumber;
|
||||
}
|
||||
|
||||
|
||||
[MessagePackObject]
|
||||
[Message(MessageCode.JianCaiDuiZhenInfosResponse)]
|
||||
public class JianCaiDuiZhenInfosResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 轮次信息
|
||||
/// </summary>
|
||||
[Key(0)] public JianCaiRoundInfo RoundInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 参赛者信息
|
||||
/// </summary>
|
||||
[Key(1)] public JianCaiPlayerInfo[] PlayerInfos;
|
||||
|
||||
/// <summary>
|
||||
/// 队伍信息
|
||||
/// </summary>
|
||||
[Key(2)] public JianCaiTeamInfo[] TeamInfos;
|
||||
|
||||
/// <summary>
|
||||
/// 桌子信息
|
||||
/// </summary>
|
||||
[Key(3)] public List<JianCaiTableInfo> TableInfos;
|
||||
|
||||
#if Server
|
||||
public static JianCaiDuiZhenInfosResponse Create()
|
||||
{
|
||||
JianCaiDuiZhenInfosResponse self = ReferencePool.Fetch<JianCaiDuiZhenInfosResponse>();
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
RoundInfo = null;
|
||||
PlayerInfos = null;
|
||||
TeamInfos = null;
|
||||
TableInfos = null;
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiBiSaiScoreImportRequest)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiBiSaiScoreImportRequest : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int RoundNumber;
|
||||
|
||||
[Key(1)]
|
||||
public TeamScoreInfo[] TeamInfos;
|
||||
}
|
||||
|
||||
[Message(MessageCode.JianCaiBiSaiScoreImportResponse)]
|
||||
[MessagePackObject]
|
||||
public class JianCaiBiSaiScoreImportResponse : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class JianCaiRoundInfo
|
||||
{
|
||||
[Key(0)] public int RoundId;
|
||||
|
||||
[Key(1)] public int RoundNumber;
|
||||
|
||||
[Key(2)] // 0-未开始, 1-进行中, 2-已结束
|
||||
public int Status;
|
||||
|
||||
[Key(3)] public long CreateTime;
|
||||
|
||||
[Key(4)] public long StartTime;
|
||||
|
||||
[Key(5)] public long EndTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 建材比赛参赛者信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class JianCaiPlayerInfo
|
||||
{
|
||||
[Key(0)] public int Id;
|
||||
|
||||
[Key(1)] public int PlayerId;
|
||||
|
||||
[Key(2)] public string Name;
|
||||
|
||||
[Key(3)] public string Phone;
|
||||
|
||||
[Key(4)] public int UserId;
|
||||
|
||||
[Key(5)] public string Company;
|
||||
|
||||
[Key(6)] public string Position;
|
||||
|
||||
[Key(7)] public int TeamId;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class JianCaiTeamInfo
|
||||
{
|
||||
[Key(0)] public int TeamId;
|
||||
|
||||
[Key(1)] public string TeamName;
|
||||
|
||||
[Key(2)] public int Member1Id;
|
||||
|
||||
[Key(3)] public int Member2Id;
|
||||
|
||||
[Key(4)] public int TotalScore;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class JianCaiTableInfo
|
||||
{
|
||||
[Key(0)] public int TableId;
|
||||
|
||||
[Key(1)] public int TableNumber;
|
||||
|
||||
[Key(2)] public int RoundId;
|
||||
|
||||
[Key(3)] public int Team1Id;
|
||||
|
||||
[Key(4)] public int Team2Id;
|
||||
|
||||
[Key(5)] public int Team1Score;
|
||||
|
||||
[Key(6)] public int Team2Score;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 报名信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class JianCaiRaceCompetitionInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 参赛ID
|
||||
/// </summary>
|
||||
[Key(0)] public int RaceId;
|
||||
|
||||
/// <summary>
|
||||
/// 姓名
|
||||
/// </summary>
|
||||
[Key(1)] public string RealName;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
[Key(2)] public string PhoneNumber;
|
||||
|
||||
/// <summary>
|
||||
/// 公司
|
||||
/// </summary>
|
||||
[Key(3)] public string Company;
|
||||
|
||||
/// <summary>
|
||||
/// 职位
|
||||
/// </summary>
|
||||
[Key(4)] public string Position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 游戏信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class RaceGameInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户ID
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 队伍的分数
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class TeamScoreInfo
|
||||
{
|
||||
[Key(0)]
|
||||
public string TeamName;
|
||||
[Key(1)]
|
||||
public int Score;
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,33 @@
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 注销请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.LogOutRequest)]
|
||||
[MessagePackObject()]
|
||||
public class LogOutRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static LogOutRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<LogOutRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注销响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.LogOutResponse)]
|
||||
[MessagePackObject()]
|
||||
public class LogOutResponse : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int ResultCode;
|
||||
}
|
||||
}
|
||||
482
NetWorkMessage/Message/MessageData/GameCenter/LoginMessage.cs
Normal file
482
NetWorkMessage/Message/MessageData/GameCenter/LoginMessage.cs
Normal file
@ -0,0 +1,482 @@
|
||||
using System;
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户登录包
|
||||
/// </summary>
|
||||
[Message(MessageCode.LoginRequest)]
|
||||
[MessagePackObject]
|
||||
public class LoginRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户名
|
||||
/// </summary>
|
||||
[Key(0)] public String UserName;
|
||||
|
||||
/// <summary>
|
||||
/// 密码
|
||||
/// </summary>
|
||||
[Key(1)] public string PassWord;
|
||||
|
||||
/// <summary>
|
||||
/// 第三方登录 昵称
|
||||
/// </summary>
|
||||
[Key(2)] public string NickName;
|
||||
|
||||
/// <summary>
|
||||
/// 性别
|
||||
/// </summary>
|
||||
[Key(3)] public int Sex;
|
||||
|
||||
/// <summary>
|
||||
/// 登录类型 0 账号密码登录 1 微信登录 2 qq登录 3 苹果登录 4华为登录
|
||||
/// </summary>
|
||||
[Key(4)] public int LoginType;
|
||||
|
||||
// 现在登录的第三方标志
|
||||
|
||||
/// <summary>
|
||||
/// 登录用的第三方标志
|
||||
/// </summary>
|
||||
[Key(5)] public string UserOpenId;
|
||||
|
||||
// 后续账号转移使用
|
||||
/// <summary>
|
||||
/// 微信的用户唯一标志
|
||||
/// </summary>
|
||||
[Key(6)] public string WxUnionId;
|
||||
|
||||
/// <summary>
|
||||
/// 第三方头像地址
|
||||
/// </summary>
|
||||
[Key(7)] public string PhotoUrl;
|
||||
|
||||
/// <summary>
|
||||
/// 邀请人标记
|
||||
/// </summary>
|
||||
[Key(8)] public string Inviter;
|
||||
|
||||
/// <summary>
|
||||
/// 是否取消注销
|
||||
/// </summary>
|
||||
[Key(9)] public int CancelLogOut;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端版本
|
||||
/// </summary>
|
||||
[Key(10)] public int ClientVer;
|
||||
|
||||
/// <summary>
|
||||
/// 所属平台 0桌面模式 1安卓平台 2苹果平台 3小游戏 4WebGl
|
||||
/// </summary>
|
||||
[Key(11)] public int Plat;
|
||||
|
||||
/// <summary>
|
||||
/// 设备唯一标识
|
||||
/// </summary>
|
||||
[Key(12)] public string DeviceId;
|
||||
|
||||
/// <summary>
|
||||
/// 验证码
|
||||
/// </summary>
|
||||
[Key(13)] public string VerificationCode;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
[Key(14)] public string PhoneNumber;
|
||||
|
||||
/// <summary>
|
||||
/// 手机验证码
|
||||
/// </summary>
|
||||
[Key(15)] public string PhoneVerifyCode;
|
||||
|
||||
/// <summary>
|
||||
/// 商店或者说是渠道类型
|
||||
/// </summary>
|
||||
[Key(16)]
|
||||
public string StoreType;
|
||||
|
||||
/// <summary>
|
||||
/// 账户校验Token
|
||||
/// </summary>
|
||||
[Key(17)]
|
||||
public string AuthToken;
|
||||
|
||||
#if GameClient
|
||||
public static LoginRequest Create()
|
||||
{
|
||||
return new LoginRequest();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Log.Debug("Clear LoginRequest");
|
||||
UserName = null;
|
||||
PassWord = null;
|
||||
NickName = null;
|
||||
Sex = 0;
|
||||
LoginType = 0;
|
||||
|
||||
UserOpenId = null;
|
||||
WxUnionId = null;
|
||||
PhotoUrl = null;
|
||||
Inviter = null;
|
||||
CancelLogOut = 0;
|
||||
ClientVer = 0;
|
||||
Plat = 0;
|
||||
DeviceId = null;
|
||||
VerificationCode = null;
|
||||
PhoneNumber = null;
|
||||
PhoneVerifyCode = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public class LoginUserInfoVer1 : LoginRequest
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户UserId
|
||||
/// </summary>
|
||||
public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 手机号
|
||||
/// </summary>
|
||||
public string Phone;
|
||||
|
||||
/// <summary>
|
||||
/// 登录Token - 手机登录使用
|
||||
/// </summary>
|
||||
public string Token;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 登录响应包
|
||||
/// </summary>
|
||||
[Message(MessageCode.LoginResponse)]
|
||||
[MessagePackObject]
|
||||
public class LoginResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家数据
|
||||
/// </summary>
|
||||
[Key(0)] public string PlayerData;
|
||||
|
||||
/// <summary>
|
||||
/// 所有服务器配置
|
||||
/// </summary>
|
||||
[Key(1)] public string AllServerConfig;
|
||||
|
||||
/// <summary>
|
||||
/// 登录时间
|
||||
/// </summary>
|
||||
[Key(2)] public long LoginTime;
|
||||
|
||||
/// <summary>
|
||||
/// 玩家的活动数据
|
||||
/// </summary>
|
||||
[Key(3)] public PlayerActivityData ActivityData;
|
||||
|
||||
/// <summary>
|
||||
/// 注销信息
|
||||
/// </summary>
|
||||
[Key(4)] public LogOutInfo LogoutInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 处理结果
|
||||
/// </summary>
|
||||
[Key(5)] public int ResultCode;
|
||||
|
||||
/// <summary>
|
||||
/// SessionUUID
|
||||
/// </summary>
|
||||
[Key(6)] public string SessionUUID;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是新注册
|
||||
/// </summary>
|
||||
[Key(7)] public bool IsRegister;
|
||||
|
||||
/// <summary>
|
||||
/// 登录后返回的Token
|
||||
/// </summary>
|
||||
[Key(8)] public string LoginToken;
|
||||
|
||||
/// <summary>
|
||||
/// AuthToken校验错误码
|
||||
/// </summary>
|
||||
[Key(9)]
|
||||
public int AuthTokenCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Userid 登录包
|
||||
/// </summary>
|
||||
[Message(MessageCode.UserIdLoginRequest)]
|
||||
[MessagePackObject]
|
||||
public class UserIdLoginRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家UserId
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// Token
|
||||
/// </summary>
|
||||
[Key(1)] public string Token;
|
||||
|
||||
/// <summary>
|
||||
/// 客户端版本
|
||||
/// </summary>
|
||||
[Key(2)] public int ClientVer;
|
||||
|
||||
#if GameClient
|
||||
|
||||
public static UserIdLoginRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<UserIdLoginRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
UserId = 0;
|
||||
Token = null;
|
||||
ClientVer = 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 注销信息
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class LogOutInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// UserId
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 注销的时间
|
||||
/// </summary>
|
||||
[Key(1)] public long LogoutTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家活动数据
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class PlayerActivityData
|
||||
{
|
||||
/// <summary>
|
||||
/// 领取的广告礼包数据
|
||||
/// </summary>
|
||||
[Key(0)] public int adGiftCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 上次领取广告礼包时间
|
||||
/// </summary>
|
||||
[Key(1)] public long lastadGiftTime;
|
||||
|
||||
/// <summary>
|
||||
/// 领取救济金的次数
|
||||
/// </summary>
|
||||
[Key(2)] public int doleCnt;
|
||||
|
||||
/// <summary>
|
||||
/// 上次领取救济金的时间
|
||||
/// </summary>
|
||||
[Key(3)] public long lastDoleTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.LoginVerificationRequest)]
|
||||
[MessagePackObject]
|
||||
public class LoginVerificationRequest : MessageData
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.LoginVerificationResponse)]
|
||||
[MessagePackObject]
|
||||
public class LoginVerificationResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 验证码
|
||||
/// </summary>
|
||||
[Key(0)] public string VerificationCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过WxCode登录
|
||||
/// </summary>
|
||||
[Message(MessageCode.LoginWxCodeRequest)]
|
||||
[MessagePackObject]
|
||||
public class LoginWxCodeRequest : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public string Code;
|
||||
#if GameClient
|
||||
public static LoginWxCodeRequest Create()
|
||||
{
|
||||
return GameFramework.ReferencePool.Acquire<LoginWxCodeRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.LoginWxCodeResponse)]
|
||||
[MessagePackObject]
|
||||
public class LoginWxCodeResponse : MessageData
|
||||
{
|
||||
[Key(0)]
|
||||
public int ErrCode;
|
||||
[Key(1)]
|
||||
public WxLoginUserInfo UserInfo;
|
||||
}
|
||||
|
||||
[MessagePackObject]
|
||||
public class WxLoginUserInfo
|
||||
{
|
||||
[Key(0)]public string OpenId;
|
||||
[Key(1)]public string Nickname;
|
||||
[Key(2)]public int Sex;
|
||||
[Key(3)]public string Language;
|
||||
[Key(4)]public string City;
|
||||
[Key(5)]public string Province;
|
||||
[Key(6)]public string Country;
|
||||
[Key(7)]public string Headimgurl;
|
||||
[Key(8)]public string Unionid;
|
||||
}
|
||||
|
||||
[Message(MessageCode.AutoLoginRequest)]
|
||||
[MessagePackObject]
|
||||
public class AutoLoginRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 一键登录Token
|
||||
/// </summary>
|
||||
[Key(0)]public string Token;
|
||||
/// <summary>
|
||||
/// 设备唯一标识码
|
||||
/// </summary>
|
||||
[Key(1)] public string DeviceId;
|
||||
/// <summary>
|
||||
/// 版本信息
|
||||
/// </summary>
|
||||
[Key(2)] public int ClientVer;
|
||||
/// <summary>
|
||||
/// 所属平台
|
||||
/// </summary>
|
||||
[Key(3)] public int Plat;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
[Key(4)]
|
||||
public string StoreType;
|
||||
|
||||
#if GameClient
|
||||
public static AutoLoginRequest Create()
|
||||
{
|
||||
return GameFramework.ReferencePool.Acquire<AutoLoginRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.AutoLoginResponse)]
|
||||
[MessagePackObject]
|
||||
public class AutoLoginResponse : MessageData
|
||||
{
|
||||
[Key(0)]public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 登录类型
|
||||
/// </summary>
|
||||
public enum LoginType
|
||||
{
|
||||
/// <summary>
|
||||
/// 账号密码
|
||||
/// </summary>
|
||||
ACCOUNT = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 微信登录
|
||||
/// </summary>
|
||||
WECHAT = 100,
|
||||
|
||||
/// <summary>
|
||||
/// QQ登录
|
||||
/// </summary>
|
||||
QQ = 200,
|
||||
|
||||
/// <summary>
|
||||
/// 苹果登录
|
||||
/// </summary>
|
||||
APPLE = 300,
|
||||
|
||||
/// <summary>
|
||||
/// 华为登录
|
||||
/// </summary>
|
||||
HuaWei = 400,
|
||||
|
||||
/// <summary>
|
||||
/// 手机号登录
|
||||
/// </summary>
|
||||
Phone = 500,
|
||||
|
||||
/// <summary>
|
||||
/// 小米登录
|
||||
/// </summary>
|
||||
XiaoMi = 600,
|
||||
|
||||
/// <summary>
|
||||
/// Vivo登录
|
||||
/// </summary>
|
||||
Vivo = 700,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 平台类型
|
||||
/// </summary>
|
||||
public enum PlatType
|
||||
{
|
||||
/// <summary>
|
||||
/// 桌面模式
|
||||
/// </summary>
|
||||
PC = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 安卓
|
||||
/// </summary>
|
||||
Android = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 苹果
|
||||
/// </summary>
|
||||
Apple = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 小游戏
|
||||
/// </summary>
|
||||
MiniGame = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Web
|
||||
/// </summary>
|
||||
WebGL = 4,
|
||||
}
|
||||
}
|
||||
595
NetWorkMessage/Message/MessageData/GameCenter/MallMessage.cs
Normal file
595
NetWorkMessage/Message/MessageData/GameCenter/MallMessage.cs
Normal file
@ -0,0 +1,595 @@
|
||||
using System;
|
||||
using MessagePack;
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.CommodityRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class CommodityRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据版本
|
||||
/// </summary>
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
/// <summary>
|
||||
/// 商品类型
|
||||
/// </summary>
|
||||
[Key(1)] public int MallType;
|
||||
|
||||
/// <summary>
|
||||
/// 商店类型
|
||||
/// </summary>
|
||||
[Key(2)] public int StoreType;
|
||||
|
||||
#if GameClient
|
||||
public static CommodityRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<CommodityRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Ver = 0;
|
||||
MallType = 0;
|
||||
StoreType = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 商品响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.CommodityResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class CommodityResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品类型
|
||||
/// </summary>
|
||||
[Key(0)] public int MallType;
|
||||
|
||||
/// <summary>
|
||||
/// 数据版本
|
||||
/// </summary>
|
||||
[Key(1)] public long Ver;
|
||||
|
||||
/// <summary>
|
||||
/// 商品数据
|
||||
/// </summary>
|
||||
[Key(2)] public CommodityData[] CommodityDatas;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求实体商品列表
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityCommodityRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class EntityCommodityRequest : MessageData
|
||||
{
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
#if GameClient
|
||||
public static EntityCommodityRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<EntityCommodityRequest>();
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
Ver = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求实体商品响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.EntityCommodityResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class EntityCommodityResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 版本
|
||||
/// </summary>
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
[Key(1)] public EntityCommodityData[] CommodityDatas;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExChangeEntityCommodityRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExChangeEntityCommodityRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 要兑换的实体商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
#if GameClient
|
||||
public static ExChangeEntityCommodityRequest Create(int id)
|
||||
{
|
||||
ExChangeEntityCommodityRequest request = ReferencePool.Acquire<ExChangeEntityCommodityRequest>();
|
||||
request.Id = id;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExChangeEntityCommodityResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExChangeEntityCommodityResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 兑换的实体商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换结果
|
||||
/// </summary>
|
||||
[Key(1)] public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品记录请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExChangeEntityRecordRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExChangeEntityRecordRequest : MessageData
|
||||
{
|
||||
#if GameClient
|
||||
public static ExChangeEntityRecordRequest Create()
|
||||
{
|
||||
return ReferencePool.Acquire<ExChangeEntityRecordRequest>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换实体商品记录响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExChangeEntityRecordResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExChangeEntityRecordResponse : MessageData
|
||||
{
|
||||
[Key(0)] public ExChangeEntityRecord[] Records;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商品请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExchangeCommodityRequest)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExchangeCommodityRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 兑换的商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
#if GameClient
|
||||
public static ExchangeCommodityRequest Create(int id)
|
||||
{
|
||||
ExchangeCommodityRequest request = ReferencePool.Acquire<ExchangeCommodityRequest>();
|
||||
request.Id = id;
|
||||
return request;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商品响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExchangeCommodityResponse)]
|
||||
[MessagePackObject()]
|
||||
[Obsolete("版本50以上过时")]
|
||||
public class ExchangeCommodityResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 兑换的商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换结果
|
||||
/// </summary>
|
||||
[Key(1)] public int ResultCode;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AppStore 票据核销请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.AppStorePayVerifyRequest)]
|
||||
[MessagePackObject()]
|
||||
public class AppStorePayVerifyRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 票据字符串
|
||||
/// </summary>
|
||||
[Key(0)] public string ReceiptStr;
|
||||
|
||||
#if GameClient
|
||||
public static AppStorePayVerifyRequest Create(string receiptStr)
|
||||
{
|
||||
AppStorePayVerifyRequest request = ReferencePool.Acquire<AppStorePayVerifyRequest>();
|
||||
request.ReceiptStr = receiptStr;
|
||||
return request;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
ReceiptStr = null;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// AppStore 票据核销响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.AppStorePayVerifyResponse)]
|
||||
[MessagePackObject()]
|
||||
public class AppStorePayVerifyResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 核销状态
|
||||
/// </summary>
|
||||
[Key(0)] public int Statue;
|
||||
|
||||
/// <summary>
|
||||
/// 票据字符串
|
||||
/// </summary>
|
||||
[Key(1)] public string ReceiptStr;
|
||||
|
||||
[Key(2)] public AppStoreProductBuyData[] Data;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class AppStoreProductBuyData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品Id
|
||||
/// </summary>
|
||||
[Key(0)] public string ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 价格
|
||||
/// </summary>
|
||||
[Key(1)] public int Price;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石数量
|
||||
/// </summary>
|
||||
[Key(2)] public int DiamondNum;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class CommodityData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品Id
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 标题
|
||||
/// </summary>
|
||||
[Key(1)] public string Title;
|
||||
|
||||
/// <summary>
|
||||
/// 价值
|
||||
/// </summary>
|
||||
[Key(2)] public int Cost;
|
||||
|
||||
/// <summary>
|
||||
/// 可获得金币的数量
|
||||
/// </summary>
|
||||
[Key(3)] public long CoinNum;
|
||||
|
||||
/// <summary>
|
||||
/// 可获得参赛券的数量
|
||||
/// </summary>
|
||||
[Key(4)] public int CanSaiJuanNum;
|
||||
|
||||
/// <summary>
|
||||
/// 获得复活卡的数量
|
||||
/// </summary>
|
||||
[Key(5)] public int FuHuoKaNum;
|
||||
|
||||
/// <summary>
|
||||
/// 钻石数量
|
||||
/// </summary>
|
||||
[Key(6)] public int DiamondNum;
|
||||
|
||||
/// <summary>
|
||||
/// 可获得VIP天数
|
||||
/// </summary>
|
||||
[Key(7)] public int VipDays;
|
||||
|
||||
/// <summary>
|
||||
/// 可获得房卡的数量
|
||||
/// </summary>
|
||||
[Key(8)] public int FangKaNum;
|
||||
|
||||
/// <summary>
|
||||
/// 需要支付的钻石数量
|
||||
/// </summary>
|
||||
[Key(9)] public int PayDiamond;
|
||||
|
||||
/// <summary>
|
||||
/// 需要支付的礼券数量
|
||||
/// </summary>
|
||||
[Key(10)] public int PayLiJuan;
|
||||
|
||||
/// <summary>
|
||||
/// 需要支付的人民币数量
|
||||
/// </summary>
|
||||
[Key(11)] public int PayRMB;
|
||||
|
||||
/// <summary>
|
||||
/// 需要支付的红包券数量
|
||||
/// </summary>
|
||||
[Key(12)] public int PayHonBaoJuan;
|
||||
|
||||
/// <summary>
|
||||
/// 是否是实物
|
||||
/// </summary>
|
||||
[Key(13)] public bool IsEntity;
|
||||
|
||||
/// <summary>
|
||||
/// 商品新Id 对于ProductionConfig
|
||||
/// </summary>
|
||||
[Key(14)] public int NewId;
|
||||
}
|
||||
|
||||
public enum MallType
|
||||
{
|
||||
/// <summary>
|
||||
/// 默认 推荐
|
||||
/// </summary>
|
||||
Default = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 默认 钻石
|
||||
/// </summary>
|
||||
Diamond = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 金币
|
||||
/// </summary>
|
||||
Coin = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 道具
|
||||
/// </summary>
|
||||
Prop = 4,
|
||||
|
||||
/// <summary>
|
||||
/// 兑换
|
||||
/// </summary>
|
||||
Item = 5,
|
||||
|
||||
/// <summary>
|
||||
/// 实物
|
||||
/// </summary>
|
||||
Entity = 6,
|
||||
|
||||
/// <summary>
|
||||
/// 房卡
|
||||
/// </summary>
|
||||
FangKa = 7
|
||||
}
|
||||
|
||||
public static class MallStoreType
|
||||
{
|
||||
/// <summary>
|
||||
/// 微信小程序
|
||||
/// </summary>
|
||||
public const int WXMiniGame = 1;
|
||||
|
||||
/// <summary>
|
||||
/// 应用宝
|
||||
/// </summary>
|
||||
public const int YingYongBao = 2;
|
||||
|
||||
/// <summary>
|
||||
/// AppStore
|
||||
/// </summary>
|
||||
public const int AppStore = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 默认的
|
||||
/// </summary>
|
||||
public const int Default = 4;
|
||||
|
||||
/// <summary>
|
||||
/// 华为
|
||||
/// </summary>
|
||||
public const int Huawei = 5;
|
||||
|
||||
/// <summary>
|
||||
/// 公众号
|
||||
/// </summary>
|
||||
public const int OfficialAccount = 6;
|
||||
|
||||
/// <summary>
|
||||
/// 小米
|
||||
/// </summary>
|
||||
public const int XiaoMi = 7;
|
||||
|
||||
/// <summary>
|
||||
/// Vivo
|
||||
/// </summary>
|
||||
public const int Vivo = 8;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class EntityCommodityData
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品ID
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 商品类型 0游戏币 2房卡 3比赛卷 5都市放心购电子卷 20实物 4都市放心购电子卷 小程序使用.........
|
||||
/// </summary>
|
||||
[Key(1)] public int Sty;
|
||||
|
||||
/// <summary>
|
||||
/// 单价
|
||||
/// </summary>
|
||||
[Key(2)] public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 商品名称
|
||||
/// </summary>
|
||||
[Key(3)] public string Title;
|
||||
|
||||
/// <summary>
|
||||
/// 价值 如果是游戏 内的物体表示的是游戏内物品的数量
|
||||
/// </summary>
|
||||
[Key(4)] public int Cost;
|
||||
|
||||
/// <summary>
|
||||
/// 商品描述
|
||||
/// </summary>
|
||||
[Key(5)] public string Node;
|
||||
|
||||
/// <summary>
|
||||
/// 商品状态
|
||||
/// </summary>
|
||||
[Key(6)] public int State;
|
||||
|
||||
/// <summary>
|
||||
/// 商品图片数量
|
||||
/// </summary>
|
||||
[Key(7)] public int ImgCount;
|
||||
|
||||
/// <summary>
|
||||
/// 商品库存
|
||||
/// </summary>
|
||||
[Key(8)] public int Quantity;
|
||||
|
||||
/// <summary>
|
||||
/// 商品其他描述 key_keyValue 配套使用
|
||||
/// </summary>
|
||||
[Key(9)] public string[] Key;
|
||||
|
||||
[Key(10)] public string[] KeyValue;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class ExChangeEntityRecord
|
||||
{
|
||||
/// <summary>
|
||||
/// 玩家userid
|
||||
/// </summary>
|
||||
[Key(0)] public int UserId;
|
||||
|
||||
/// <summary>
|
||||
/// 商品数量
|
||||
/// </summary>
|
||||
[Key(1)] public int MallCount;
|
||||
|
||||
/// <summary>
|
||||
/// 购买时间
|
||||
/// </summary>
|
||||
[Key(2)] public string ShipTime;
|
||||
|
||||
/// <summary>
|
||||
/// 收货信息
|
||||
/// </summary>
|
||||
[Key(3)] public ShippingAddress Address;
|
||||
|
||||
/// <summary>
|
||||
/// 数量
|
||||
/// </summary>
|
||||
[Key(4)] public int Count;
|
||||
|
||||
/// <summary>
|
||||
/// 商品Id
|
||||
/// </summary>
|
||||
[Key(5)] public int CommodityId;
|
||||
|
||||
/// <summary>
|
||||
/// 商品名称
|
||||
/// </summary>
|
||||
[Key(6)] public string CommodityName;
|
||||
|
||||
/// <summary>
|
||||
/// 商品类型
|
||||
/// </summary>
|
||||
[Key(7)] public int Sty;
|
||||
|
||||
/// <summary>
|
||||
/// 商品价值
|
||||
/// </summary>
|
||||
[Key(8)] public int Cost;
|
||||
|
||||
/// <summary>
|
||||
/// 商品单价
|
||||
/// </summary>
|
||||
[Key(9)] public int Money;
|
||||
|
||||
/// <summary>
|
||||
/// 商品描述
|
||||
/// </summary>
|
||||
[Key(10)] public string Desc;
|
||||
|
||||
/// <summary>
|
||||
/// 状态 1表示等待发货 2表示发货中 3表示交易完成
|
||||
/// </summary>
|
||||
[Key(11)] public int State;
|
||||
|
||||
/// <summary>
|
||||
/// 邮件单号
|
||||
/// </summary>
|
||||
[Key(12)] public string EmlCode;
|
||||
}
|
||||
|
||||
[MessagePackObject()]
|
||||
public class ShippingAddress
|
||||
{
|
||||
/// <summary>
|
||||
/// 电话
|
||||
/// </summary>
|
||||
[Key(0)] public string Phone;
|
||||
|
||||
/// <summary>
|
||||
/// 收货人名字
|
||||
/// </summary>
|
||||
[Key(1)] public string Name;
|
||||
|
||||
/// <summary>
|
||||
/// 邮政编码
|
||||
/// </summary>
|
||||
[Key(2)] public string Postalcode;
|
||||
|
||||
/// <summary>
|
||||
/// 用户地址
|
||||
/// </summary>
|
||||
[Key(3)] public string Address;
|
||||
}
|
||||
}
|
||||
252
NetWorkMessage/Message/MessageData/GameCenter/MallMessageV2.cs
Normal file
252
NetWorkMessage/Message/MessageData/GameCenter/MallMessageV2.cs
Normal file
@ -0,0 +1,252 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
#if GameClient
|
||||
using GameFramework;
|
||||
#else
|
||||
using Server.Core;
|
||||
#endif
|
||||
|
||||
namespace GameMessage
|
||||
{
|
||||
[Message(MessageCode.DiamondMallDataRequest)]
|
||||
[MessagePackObject]
|
||||
public class DiamondMallDataRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据版本
|
||||
/// </summary>
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
/// <summary>
|
||||
/// 商城类型 默认0
|
||||
/// </summary>
|
||||
[Key(1)] public int MallType;
|
||||
|
||||
/// <summary>
|
||||
/// App商城类型
|
||||
/// </summary>
|
||||
[Key(2)] public int AppStoreType;
|
||||
|
||||
#if GameClient
|
||||
public static DiamondMallDataRequest Create(long ver,int appStoreType)
|
||||
{
|
||||
DiamondMallDataRequest self = ReferencePool.Acquire<DiamondMallDataRequest>();
|
||||
self.Ver = ver;
|
||||
self.AppStoreType = appStoreType;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.DiamondMallDataResponse)]
|
||||
[MessagePackObject]
|
||||
public class DiamondMallDataResponse : MessageData
|
||||
{
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
[Key(1)] public List<DiamondProduct> Products;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 钻石商品 - 需要充值获得
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class DiamondProduct
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品id
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 平台的商品id
|
||||
/// </summary>
|
||||
[Key(1)] public string PlatProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 商品名称
|
||||
/// </summary>
|
||||
[Key(2)] public string Name;
|
||||
|
||||
/// <summary>
|
||||
/// 商品价格
|
||||
/// </summary>
|
||||
[Key(3)] public int Price;
|
||||
|
||||
/// <summary>
|
||||
/// 获得的主体资源
|
||||
/// </summary>
|
||||
[Key(4)] public ResData[] Packages;
|
||||
|
||||
/// <summary>
|
||||
/// 赠送的资源
|
||||
/// </summary>
|
||||
[Key(5)] public ResData[] Gift;
|
||||
|
||||
/// <summary>
|
||||
/// 描述
|
||||
/// </summary>
|
||||
[Key(6)] public string Desc;
|
||||
}
|
||||
|
||||
[Message(MessageCode.ExchangeMallDataRequest)]
|
||||
[MessagePackObject]
|
||||
public class ExchangeMallDataRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据版本
|
||||
/// </summary>
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
/// <summary>
|
||||
/// 商城类型 0全部 1金币 2道具 3活动
|
||||
/// </summary>
|
||||
[Key(1)] public int MallType;
|
||||
|
||||
/// <summary>
|
||||
/// App商城类型
|
||||
/// </summary>
|
||||
[Key(2)] public int AppStoreType;
|
||||
|
||||
#if GameClient
|
||||
public static ExchangeMallDataRequest Create(long ver, int mallType,int appStoreType)
|
||||
{
|
||||
ExchangeMallDataRequest self = ReferencePool.Acquire<ExchangeMallDataRequest>();
|
||||
self.Ver = ver;
|
||||
self.MallType = mallType;
|
||||
self.AppStoreType = appStoreType;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[Message(MessageCode.ExchangeMallDataResponse)]
|
||||
[MessagePackObject]
|
||||
public class ExchangeMallDataResponse : MessageData
|
||||
{
|
||||
[Key(0)] public long Ver;
|
||||
|
||||
[Key(1)] public List<ExchangeProduct> Products;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商品 - 使用物品兑换获得
|
||||
/// </summary>
|
||||
[MessagePackObject]
|
||||
public class ExchangeProduct
|
||||
{
|
||||
/// <summary>
|
||||
/// 商品id
|
||||
/// </summary>
|
||||
[Key(0)] public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// 商品名称
|
||||
/// </summary>
|
||||
[Key(1)] public string Name;
|
||||
|
||||
/// <summary>
|
||||
/// 商城类型 1金币 2道具 3活动(用于区分商品所属类型)
|
||||
/// </summary>
|
||||
[Key(2)] public int MallType;
|
||||
|
||||
/// <summary>
|
||||
/// 需要消耗的物品列表
|
||||
/// </summary>
|
||||
[Key(3)] public ResData[] SourceItems;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换获得的物品列表
|
||||
/// </summary>
|
||||
[Key(4)] public ResData[] TargetItems;
|
||||
|
||||
/// <summary>
|
||||
/// 描述
|
||||
/// </summary>
|
||||
[Key(5)] public string Desc;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换请求
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExchangeMallRequest)]
|
||||
[MessagePackObject]
|
||||
public class ExchangeMallRequest : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 兑换商品Id
|
||||
/// </summary>
|
||||
[Key(0)] public int ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换数量
|
||||
/// </summary>
|
||||
[Key(1)] public int Count;
|
||||
|
||||
#if GameClient
|
||||
public static ExchangeMallRequest Create(int productId,int count = 1)
|
||||
{
|
||||
ExchangeMallRequest self = ReferencePool.Acquire<ExchangeMallRequest>();
|
||||
self.ProductId = productId;
|
||||
self.Count = count;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 兑换商城兑换响应
|
||||
/// </summary>
|
||||
[Message(MessageCode.ExchangeMallResponse)]
|
||||
[MessagePackObject]
|
||||
public class ExchangeMallResponse : MessageData
|
||||
{
|
||||
/// <summary>
|
||||
/// 兑换商品Id
|
||||
/// </summary>
|
||||
[Key(0)] public int ProductId;
|
||||
|
||||
/// <summary>
|
||||
/// 兑换数量
|
||||
/// </summary>
|
||||
[Key(1)]
|
||||
public int Count;
|
||||
|
||||
/// <summary>
|
||||
/// 结果码 0成功
|
||||
/// </summary>
|
||||
[Key(2)] public int ResultCode;
|
||||
|
||||
#if Server
|
||||
public static ExchangeMallResponse Create(int productId,int count)
|
||||
{
|
||||
ExchangeMallResponse self = ReferencePool.Fetch<ExchangeMallResponse>();
|
||||
self.ProductId = productId;
|
||||
self.Count = count;
|
||||
return self;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
ReferencePool.Recycle(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user